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Since: Sep 18, 2006 Posts: 459
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(Msg. 61) Posted: Sat Mar 08, 2008 8:18 pm
Post subject: Re: |[4E] A podcast interview with Chris Perkins and Sara Girard [Login to view extended thread Info.] Archived from groups: rec>games>frp>dnd (more info?)
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"Allen Wessels" <awessels.RemoveThis@EXPUNGEpacbell.net> wrote in message
news:awessels-9C26EB.00095808032008@newsclstr02.news.prodigy.com...
> In article <sJSdnWFQeJKM3E_anZ2dnUVZ_jGdnZ2d.RemoveThis@comcast.com>,
> "Malachias Invictus" <invictusebay.RemoveThis@yahoo.com> wrote:
>
>> "Allen Wessels" <awessels.RemoveThis@EXPUNGEpacbell.net> wrote in message
>> news:awessels-6670FB.16283706032008@newsclstr02.news.prodigy.com...
>
>> > There is one area that may not be an issue in most campaigns. Since
>> > the
>> > party spans a very wide variety of alignments, goals, and political
>> > afiliations, a certain amount of time is spent on, shall we say,
>> > countermeasures?
>>
>> Heh. That reminds me of the old days.
>
> And that may be part of what the naysayers are wrestling with. A
> perceived assult on memories that may not be replicated.
That makes sense. I still miss some of my 1E and 2E characters that did not
translate well, and experiences that would not be the same if the scenario
was played out in the current edition.
> I wonder if there is any kind of ongoing campaign in playtest that's on
> the order of several months old.
I would not be too surprised.
> Demonstrating strong memories not of play sessions but of the ongoing
> campaign experience might go a long way to reassuring people that while
> those old experience may not be replicated, it isn't just a collectable
> minis/CCG.
Sure.
>> > The two mages in the party, a human wizard (CG) (mine) and a drow
>> > wizard
>> > (CN) another player's cooperate, but there is a perpetual air of vague
>> > distrust between them. The drow is married to an draw Evil High
>> > Priestess (NPC) and that creates certain issues, not the least of which
>> > is that the fact that the party (NPC) Cleric hates her guts.
>>
>> Good times, sounds like.
>
> Well lets just say there is plenty of dramatic tension in the campaign,
> within the party and without.
That is good stuff.
> There is a war with the Lichlords on the horizon and this time they need
> to be dealt with instead of being put in a genie bottle made of masonry
> and spells.
Nice. I had a great Lichlords-themed campaign. It was grim, nasty, and
fun.
> I wonder how much of this will be doable or likely to be done in 4e?
> From what I can see, tight integration of skills and teamwork is going
> to be an essential part of combat. In 3.5 you could get away with
> leaning on the spellcasters' artillery.
We don't run very artillery heavy, for some strange reason.
> In 4e, if everyone doesn't pull their weight, you just tipped the odds
> big time in favor of the monsters.
That seems true.
--
^v^v^Malachias Invictus^v^v^
It matters not how strait the gate,
How charged with punishment the scroll,
I am the Master of my fate:
I am the Captain of my soul.
from _Invictus_, by William Ernest Henley >> Stay informed about: |[4E] A podcast interview with Chris Perkins and Sara Girard |
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Since: Jan 16, 2006 Posts: 1124
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(Msg. 62) Posted: Sat Mar 08, 2008 8:59 pm
Post subject: RPGs as Cars (was: Re: |[4E] A podcast interview with Chris Perkins [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Justin Fang wrote:
> In article <slrnft3cl3.khn.keith.davies.RemoveThis@kjdavies.org>,
> Keith Davies <keith.davies.RemoveThis@kjdavies.org> wrote:
>> Justin Fang <justinf.RemoveThis@panix.com> wrote:
>>> And yet Mike Mearls is running a lunchtime game of original D&D:
>>>
>>> http://odd74.proboards76.com/index.cgi?board=campaignstories&action=di...ay&thre
>>> http://forum.rpg.net/showpost.php?p=8558527&postcount=59
>>>
>>> "Today I ran the first session of my OD&D campaign at the WotC
>>> offices. Yes, we're rolling original D&D-style in the very heart of
>>> the land of fourth edition."
>>>
>>> "To be honest, I think the games are different enough that I easily
>>> have space for both of them in my library. For me, they fill very
>>> different needs."
>
>> Which suggests to me that, while they may call the new one D&D and it
>> may be a very fun game, it's not the same game. If the play is that
>> different, enough that the games fill a different role, I would suggest
>> that they are in fact 'different games'. Even if they are called the
>> same thing.
>
> On that basis, is the 1974-vintage OD&D Mearls is talking about the same
> game as 3.5? I don't know, never having encountered, much less played,
> the original.
>
> Hmm. I might say that AD&D 1st ed (where I came in) is the "same game"
> as 2nd ed, and that 2nd is the "same game" as 3rd, but that 3rd is a
> different game from 1st. Something similar may apply to 4th; I don't yet
> have enough info to tell.
>
Consider RPGs as if they were cars. The 1975 Mercury Grand Marquis was,
for its time, a symbol of elegance (Jimmy Hoffa was last seen alive as
the passenger in one!) and still has a small but vociferious collector's
market.
http://en.wikipedia.org/wiki/Mercury_Marquis#1973-78
"Advertising billed these cars the best fullsize cars in America. A 1976
consumer survey showed the Marquis Brougham far superior to the
competing Olds 98 LS and Buick Electra 225. The next year, the Grand
Marquis went up against Cadillac's Sedan Deville and was again the
preferred choice."
Today, the 2007 Mercury Grand Marquis, although possessed of more
elegant body lines, interior swag, etc, was recently voted one of the 11
worst cars in America by Consumer Reports. (Granted, it was #11 out of
11 where #1 was worst, but still...)
http://money.cnn.com/galleries/2008/autos/0802/gallery.2008_cr_worst_c.../11.htm
So while no one can say 4E won't be faster/louder/harder than 3E just
yet, we can say that it will have traded in much of its past elegance
for a new cool-looking exterior with a less-than-satisfying interior, IMO. >> Stay informed about: |[4E] A podcast interview with Chris Perkins and Sara Girard |
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Since: Jan 16, 2006 Posts: 1124
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(Msg. 63) Posted: Sat Mar 08, 2008 9:55 pm
Post subject: Re: |[4E] A podcast interview with Chris Perkins and Sara Girard [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Ed Chauvin IV wrote:
> Mere moments before death, Allen Wessels <awessels DeleteThis @EXPUNGEpacbell.net>
> hastily scrawled:
>
>> I think that's part of the reason some 4e naysayers are so vehement.
>> Not just because of the change factor, but be cause of their perspection
>> that their kind of fun might not be doable in the new version of the
>> game.
>
> It has been my experience that whatever "your kind of fun" is, it is
> doable with just about every game system ever published. Some of them
> make certain kinds of fun easier (I'm looking at you Aftermath), but
> then some people like filing.
Or stat blocks. Especially the kind where you throw five or six
templates on something before adding the class levels. Yum... >> Stay informed about: |[4E] A podcast interview with Chris Perkins and Sara Girard |
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Since: Jun 06, 2004 Posts: 460
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(Msg. 64) Posted: Sun Mar 09, 2008 12:12 am
Post subject: Re: |[4E] A podcast interview with Chris Perkins and Sara Girard [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Malachias Invictus wrote:
> "Allen Wessels" <awessels RemoveThis @EXPUNGEpacbell.net> wrote in message
> news:awessels-9C26EB.00095808032008@newsclstr02.news.prodigy.com...
>
>>In article <sJSdnWFQeJKM3E_anZ2dnUVZ_jGdnZ2d RemoveThis @comcast.com>,
>>"Malachias Invictus" <invictusebay RemoveThis @yahoo.com> wrote:
>>
>>
>>>"Allen Wessels" <awessels RemoveThis @EXPUNGEpacbell.net> wrote in message
>>>news:awessels-6670FB.16283706032008@newsclstr02.news.prodigy.com...
>>
>>>>There is one area that may not be an issue in most campaigns. Since
>>>>the
>>>>party spans a very wide variety of alignments, goals, and political
>>>>afiliations, a certain amount of time is spent on, shall we say,
>>>>countermeasures?
>>>
>>>Heh. That reminds me of the old days.
>>
>>And that may be part of what the naysayers are wrestling with. A
>>perceived assult on memories that may not be replicated.
>
>
> That makes sense. I still miss some of my 1E and 2E characters that did not
> translate well, and experiences that would not be the same if the scenario
> was played out in the current edition.
I have a 1E Ranger Lord (26th level) that I would love to translate to
3.5 but I'm not sure how to pull it off. I have his portrait on my
office wall. Took me six years of almost weekly play to get him up to
that level. He is over the top, uber-powerful and munchkin as all heck.
But I love him to death. His magic item list (including two artifacts)
is like two pages long...
--
Tetsubo
--------------------------------------
"The apparent lesson of the Inquisition is that insistence on
uniformity of belief is fatal to intellectual, moral and spiritual health."
-The Uses Of The Past-, Herbert J. Muller
BLUP >> Stay informed about: |[4E] A podcast interview with Chris Perkins and Sara Girard |
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Since: Jul 11, 2005 Posts: 135
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(Msg. 65) Posted: Sun Mar 09, 2008 5:40 am
Post subject: Re: |[4E] A podcast interview with Chris Perkins and Sara Girard [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <_NCdnYmvX9UC7E7anZ2dnUVZ_uuqnZ2d RemoveThis @comcast.com>,
Tetsubo <tetsubo RemoveThis @comcast.net> wrote:
> Malachias Invictus wrote:
> > That makes sense. I still miss some of my 1E and 2E characters that did
> > not
> > translate well, and experiences that would not be the same if the scenario
> > was played out in the current edition.
>
>
> I have a 1E Ranger Lord (26th level) that I would love to translate to
> 3.5 but I'm not sure how to pull it off. I have his portrait on my
> office wall. Took me six years of almost weekly play to get him up to
> that level. He is over the top, uber-powerful and munchkin as all heck.
> But I love him to death. His magic item list (including two artifacts)
> is like two pages long...
You call yourself munchin? 12 sessions per level and only 2 pages???
Please, in the heyday of slot machine dungeons and standard module level
magic item placement, I'd say you were about 1/4 munchkin rate at best.
You don't even get billing in "Day of the Dwarf".
- Allen >> Stay informed about: |[4E] A podcast interview with Chris Perkins and Sara Girard |
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Since: Jun 06, 2004 Posts: 460
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(Msg. 66) Posted: Sun Mar 09, 2008 5:40 am
Post subject: Re: |[4E] A podcast interview with Chris Perkins and Sara Girard [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Allen Wessels wrote:
> In article <_NCdnYmvX9UC7E7anZ2dnUVZ_uuqnZ2d.DeleteThis@comcast.com>,
> Tetsubo <tetsubo.DeleteThis@comcast.net> wrote:
>
>
>>Malachias Invictus wrote:
>
>
>
>>>That makes sense. I still miss some of my 1E and 2E characters that did
>>>not
>>>translate well, and experiences that would not be the same if the scenario
>>>was played out in the current edition.
>>
>>
>> I have a 1E Ranger Lord (26th level) that I would love to translate to
>>3.5 but I'm not sure how to pull it off. I have his portrait on my
>>office wall. Took me six years of almost weekly play to get him up to
>>that level. He is over the top, uber-powerful and munchkin as all heck.
>>But I love him to death. His magic item list (including two artifacts)
>>is like two pages long...
>
>
> You call yourself munchin? 12 sessions per level and only 2 pages???
>
> Please, in the heyday of slot machine dungeons and standard module level
> magic item placement, I'd say you were about 1/4 munchkin rate at best.
>
> You don't even get billing in "Day of the Dwarf".
>
> - Allen
I'll try harder, really I will.
Maybe I should play an Ogre Barbarian with a Spiked Chain...
*wretches*
--
Tetsubo
--------------------------------------
"The apparent lesson of the Inquisition is that insistence on
uniformity of belief is fatal to intellectual, moral and spiritual health."
-The Uses Of The Past-, Herbert J. Muller
BLUP >> Stay informed about: |[4E] A podcast interview with Chris Perkins and Sara Girard |
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Since: Jul 11, 2005 Posts: 135
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(Msg. 67) Posted: Sun Mar 09, 2008 5:40 am
Post subject: Re: |[4E] A podcast interview with Chris Perkins and Sara Girard [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <SeSdnVhJHqvcDk7anZ2dnUVZWhednZ2d RemoveThis @comcast.com>,
Tetsubo <tetsubo RemoveThis @comcast.net> wrote:
> I'll try harder, really I will.
>
> Maybe I should play an Ogre Barbarian with a Spiked Chain...
>
> *wretches*
Barbarian? How will you make it to Whirlwind Attack on those skimpy
feats?
You must feel the munchkin deep within you. Let the forces of greed and
power unearned boil in your veins.
Only then can you munch truly.
- Allen >> Stay informed about: |[4E] A podcast interview with Chris Perkins and Sara Girard |
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Since: Apr 28, 2004 Posts: 1013
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(Msg. 68) Posted: Sun Mar 09, 2008 8:43 pm
Post subject: Re: |[4E] A podcast interview with Chris Perkins and Sara Girard [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Allen Wessels wrote:
> Seebs wrote:
>> Allen Wessels wrote:
>>> Even limiting the comparison to combat situations, 4e is "different".
>>
>> Agreed. I'm just not convinced that these are bad differences; much of
>> it sounds, to me, like good differences. Tanking skills allow me to
>> explain why any monster with an int of 5 or higher isn't just going to
>> kill the wizard first.
>
> In 4e there is less rock/paper/scissors.
You're using that phrase differently to what I'm familiar with.
> Everyone contributes to damange in roughly comparable ways. You take
> down targets now in order of least resistance to your attack mode. In
> 3.5 you had the armor prodecting the casters counterin the opposing
> casters etc etc.
To me the sample characters read very much like Defenders tie down
the enemy (wall or one-on-one), Strikers and Controllers deal the real
damage (one at a time or en mass), and Leaders help out the Defender.
Sure, they're all doing damage, but the roles the designers saw them
in traditionally are strongly reinforced. The Barbarian would be a melee
Striker.
And DnD's always been about hitting folk where they were weakest, if
you could work out where that was. Charm or touch attacks vs the tank,
Ice Storm vs the familiar, PA vs low AC, and so on.
--
tussock
I'm like a box of chocolates; you never know what you're gunna get. >> Stay informed about: |[4E] A podcast interview with Chris Perkins and Sara Girard |
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Since: Jul 11, 2005 Posts: 135
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(Msg. 69) Posted: Sun Mar 09, 2008 8:43 pm
Post subject: Re: |[4E] A podcast interview with Chris Perkins and Sara Girard [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <47d3950e.TakeThisOut@clear.net.nz>, tussock <scrub.TakeThisOut@clear.net.nz> wrote:
> Allen Wessels wrote:
> > In 4e there is less rock/paper/scissors.
>
> You're using that phrase differently to what I'm familiar with.
In 4e there are far fewer "I win" options. Fewer neutralize opponent
for the encounter options. Everyone has damage + advantage attacks.
> To me the sample characters read very much like Defenders tie down
> the enemy (wall or one-on-one), Strikers and Controllers deal the real
> damage (one at a time or en mass), and Leaders help out the Defender.
> Sure, they're all doing damage, but the roles the designers saw them
> in traditionally are strongly reinforced. The Barbarian would be a melee
> Striker.
Sounds right.
> And DnD's always been about hitting folk where they were weakest, if
> you could work out where that was. Charm or touch attacks vs the tank,
> Ice Storm vs the familiar, PA vs low AC, and so on.
It still is. The scale of advantage has changed.
- Allen >> Stay informed about: |[4E] A podcast interview with Chris Perkins and Sara Girard |
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Since: May 15, 2005 Posts: 25
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(Msg. 70) Posted: Sun Mar 09, 2008 8:43 pm
Post subject: Re: |[4E] A podcast interview with Chris Perkins and Sara Girard [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In <47d3950e.RemoveThis@clear.net.nz> tussock <scrub.RemoveThis@clear.net.nz> writes:
<snip>
> To me the sample characters read very much like Defenders tie down
>the enemy (wall or one-on-one), Strikers and Controllers deal the real
>damage (one at a time or en mass), and Leaders help out the Defender.
> Sure, they're all doing damage, but the roles the designers saw them
>in traditionally are strongly reinforced. The Barbarian would be a melee
>Striker.
There already seem to be three Strikers in the PHB - one Arcane
(Warlock) and two Martial (Rogue and Ranger). Perhaps the Barbarian
will appear as a Primal Striker or Defender - berserkers
traditionally have a hint of the werebeast about them.
It seems a little odd that they chose to go with a third Striker
rather than a second Controller. An archer class which focused
more on "Hail of arrows" than "Pin-point accuracy", for
instance, would have made a purely Martial party that covered
all the roles possible.
<snip>
--
Remove any bits of tatt after the at in my address to reply >> Stay informed about: |[4E] A podcast interview with Chris Perkins and Sara Girard |
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Since: Oct 26, 2007 Posts: 72
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(Msg. 71) Posted: Sun Mar 09, 2008 11:38 pm
Post subject: Re: |[4E] A podcast interview with Chris Perkins and Sara Girard [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sat, 08 Mar 2008 16:07:02 GMT, Keith Davies
<keith.davies RemoveThis @kjdavies.org> wrote:
>BP <reply RemoveThis @newsgroup.please> wrote:
>> On Fri, 07 Mar 2008 21:29:35 GMT, Keith Davies wrote:
>>
>>>Just checking. I like templates. Quite a bit.
>>
>> Where are these templates found? Splatbooks?
>>
>> I just got my 3.5 core books yesterday (well, DMG and MM, the PH is on
>> order) and had a first look through and am not finding a lot of the
>> stuff that is regularly discussed on this group. Maybe it's all in the
>> PH, but doesn't seem like it should be...
>
>There are templates in MM (now mixed in with the rest of the monsters
>instead of an appendix at the end, as with MM3.0).
OK, I see them now. Like the stuff for turning a <whatever> into a
skeleton or a lycanthrope?
>I recommend Advanced Bestiary from Green Ronin. *Full* of templates,
>and mostly quite good ones.
Thanks, I'll look for that.
Still kinda on hold for now, as much of what I wanted to know seems to
be in the PH, which I am still waiting for at the FLGS - at least I
hope all of the rules for combat, and saves, and level advancement,
and feats, and all that stuff is in the PH...
BP >> Stay informed about: |[4E] A podcast interview with Chris Perkins and Sara Girard |
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Since: Oct 26, 2007 Posts: 72
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(Msg. 72) Posted: Sun Mar 09, 2008 11:40 pm
Post subject: Re: |[4E] A podcast interview with Chris Perkins and Sara Girard [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sat, 08 Mar 2008 19:01:34 GMT, "Dirk Collins"
<dirk.collins.DeleteThis@verizon.net> wrote:
>Well, welcome back. The basics on templates you can find right here
>http://www.d20srd.org/srd/improvingMonsters.htm
>
>and here is templates for variants on the standard character classes
>http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm
>
>And the entire SRD here in text format...
>http://www.wizards.com/default.asp?x=d20/article/srd35
Oh, wow, thanks, Dirk! At least that gives me some of the missing info
to look at while I am waiting for my PH to arrive at the FLGS.
BP >> Stay informed about: |[4E] A podcast interview with Chris Perkins and Sara Girard |
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Since: Apr 28, 2004 Posts: 1013
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(Msg. 73) Posted: Mon Mar 10, 2008 1:36 am
Post subject: Re: |[4E] A podcast interview with Chris Perkins and Sara Girard [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Allen Wessels wrote:
> tussock wrote:
>> Allen Wessels wrote:
>
>>> In 4e there is less rock/paper/scissors.
>>
>> You're using that phrase differently to what I'm familiar with.
>
> In 4e there are far fewer "I win" options. Fewer neutralize opponent
> for the encounter options. Everyone has damage + advantage attacks.
Ah, of course. You don't need the counters, or the counters to those
counters, if no one can win other than by standard attrition in the first
place.
Who cares about death ward if the Bodak just drops you to 0 HP, still
1/2 max away from death, and then only 1/encounter with a prerequisite.
4e, where the Sphere of Annihilation gives you the sniffles. 8]
--
tussock
I'm like a box of chocolates; you never know what you're gunna get. >> Stay informed about: |[4E] A podcast interview with Chris Perkins and Sara Girard |
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Since: Jul 11, 2005 Posts: 135
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(Msg. 74) Posted: Mon Mar 10, 2008 1:37 am
Post subject: Re: |[4E] A podcast interview with Chris Perkins and Sara Girard [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <47d3d9eb.RemoveThis@clear.net.nz>, tussock <scrub.RemoveThis@clear.net.nz> wrote:
> Allen Wessels wrote:
> > tussock wrote:
> >> Allen Wessels wrote:
> >
> >>> In 4e there is less rock/paper/scissors.
> >>
> >> You're using that phrase differently to what I'm familiar with.
> >
> > In 4e there are far fewer "I win" options. Fewer neutralize opponent
> > for the encounter options. Everyone has damage + advantage attacks.
>
> Ah, of course. You don't need the counters, or the counters to those
> counters, if no one can win other than by standard attrition in the first
> place.
>
> Who cares about death ward if the Bodak just drops you to 0 HP, still
> 1/2 max away from death, and then only 1/encounter with a prerequisite.
> 4e, where the Sphere of Annihilation gives you the sniffles. 8]
You completely ignore the value of the "slide opponent two" or "-2 on
other attacks til your next turn" parts of the attack.
You're just being contrary.
- Allen >> Stay informed about: |[4E] A podcast interview with Chris Perkins and Sara Girard |
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Since: Apr 17, 2007 Posts: 190
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(Msg. 75) Posted: Mon Mar 10, 2008 9:31 am
Post subject: Re: |[4E] A podcast interview with Chris Perkins and Sara Girard [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Mar 9, 1:34 pm, Phil Turner <phil.tur... RemoveThis @bltuaeyontdetr.co.uk>
wrote:
> In <47d39... RemoveThis @clear.net.nz> tussock <sc... RemoveThis @clear.net.nz> writes:
>
> <snip>
>
> > To me the sample characters read very much like Defenders tie down
> >the enemy (wall or one-on-one), Strikers and Controllers deal the real
> >damage (one at a time or en mass), and Leaders help out the Defender.
> > Sure, they're all doing damage, but the roles the designers saw them
> >in traditionally are strongly reinforced. The Barbarian would be a melee
> >Striker.
>
> There already seem to be three Strikers in the PHB - one Arcane
> (Warlock) and two Martial (Rogue and Ranger). Perhaps the Barbarian
> will appear as a Primal Striker or Defender - berserkers
> traditionally have a hint of the werebeast about them.
I think the Rogue is supposed to be the Striker. Doesn't that make
the Ranger the Controller? I'm confused. Maybe the ranger uses his
entangle spell or something, and can shoot a bunch of people at once
with his multi-arrow attack alla Legolas....
And I don't think it's arcane power, it's "magic" because they lump
cleric and wizard togeather.
I think I'm finally excited about getting my hands on 4e, I really
want the books so I can understand what's supposed to be going on.
- Justisaur >> Stay informed about: |[4E] A podcast interview with Chris Perkins and Sara Girard |
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