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Since: Sep 18, 2006 Posts: 459
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(Msg. 16) Posted: Thu Mar 06, 2008 8:49 pm
Post subject: Re: |[4E] A podcast interview with Chris Perkins and Sara Girard [Login to view extended thread Info.] Archived from groups: rec>games>frp>dnd (more info?)
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"Allen Wessels" <awessels DeleteThis @EXPUNGEpacbell.net> wrote in message
news:awessels-363725.00285206032008@newsclstr02.news.prodigy.com...
> In article <47cfa218 DeleteThis @clear.net.nz>, tussock <scrub DeleteThis @clear.net.nz> wrote:
>
>> Malachias Invictus wrote:
>
>> > Who knows? Perhaps the ritual only takes 5 minutes. I guess you are
>> > going to have your work cut out for you catching up.
>>
>> It's more an issue of how long it lasts than how long it takes to get
>> going, and how well you can work underwater with it in regards your
>> weapons and spells.
>> It is, after all, a whole new game.
>
> If that lizardman goes aquatic in the marsh, a 5 minute delay means he's
> gone and warned the entire lizardman group. Having that ability fire
> when you need it in the encounter is pretty darn important. The same
> any time a monster changes travel modes.
In that case, you had better crack out that ritual before you even approach
the body of water and encounter the lizard men in the first place. It is no
more than an issue of timing.
> It's one reason I like Polymorph so much.
Indeed.
>> > Why not? You should at least be able to get in a parting shot. The
>> > fact is, most folks do not pack Water Breathing in their standard spell
>> > load as it is. Having Water Breathing as a ritual you can do at any
>> > time is actually a major improvement on this.
>>
>> Sometimes, it's like you people don't read the books. Seriously,
>> dude, *scrolls and potions*. You can buy them in shops if you're not up
>> to making them yourself. Near water, water breathing, and not a bad idea
>> even if you don't suspect it.
>
> If I have downtime to create items, scrolls and potions aren't cost
> effective in terms of time.
No, but that does not lessen their importance. Is your game one where there
is never downtime? I generally give my characters a few weeks, or even
months, to rest after an adventure, unless there is some sort of
end-of-the-world thing going on.
> There is relatively high demand for magic
> items in our campaign and low availability of any given item.
Sure.
> I always carry Polymorph.
Good idea.
>> >> They don't want you spending time holding up the game searching your
>> >> character sheet. Just enough options to fit a hand of cards.
>> >
>> > I agree with this stance.
>>
>> Superb, really, assuming they get it /right/. I want to feel I've
>> surpassed my old powers, not forgotten them, as I grow a character.
>
> I like options and I don't like being locked into a combat style because
> my tricks require that particular weapon.
That is one of the side effects of having cool special moves that work with
particular types of weapons. Maybe you can more easily knock people on
their asses with a mass weapon, like a mace, and more easily disarm with a
rapier.
> When our party's Cavalier sponsored a grand tourney there were both
> ground and mounted lists. My 1/2 orc rogue/fighter weretiger entered
> the mounted side as a lark. He got a lucky draw and and had a
> relatively easy time on his side of the ladder. The semi-final was
> tricky but he eventually unhorsed and trampled his opponent. Drew boos
> from the crowd but a job offer from the guy he unhorsed after the
> tourney.
>
> The reason weapon choice was important was that the 1/2 laid out his
> gear looking for an edge. His rope caught his eye and he noted the
> rules didn't prohibit lassos. +2 for Rope use and the surprise factor
> might be that edge.
That is pretty funny.
> I hope 4e will support that kind of thing. Not because I expect to play
> it, but because I hope new players will get that kind of experience out
> of play.
Indeed.
--
^v^v^Malachias Invictus^v^v^
It matters not how strait the gate,
How charged with punishment the scroll,
I am the Master of my fate:
I am the Captain of my soul.
from _Invictus_, by William Ernest Henley >> Stay informed about: |[4E] A podcast interview with Chris Perkins and Sara Girard |
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Since: Jul 11, 2005 Posts: 135
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(Msg. 17) Posted: Thu Mar 06, 2008 8:49 pm
Post subject: Re: |[4E] A podcast interview with Chris Perkins and Sara Girard [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <E92dnUwyWKgRuU3anZ2dnUVZ_hWdnZ2d.DeleteThis@comcast.com>,
"Malachias Invictus" <invictusebay.DeleteThis@yahoo.com> wrote:
> "Allen Wessels" <awessels.DeleteThis@EXPUNGEpacbell.net> wrote in message
> news:awessels-363725.00285206032008@newsclstr02.news.prodigy.com...
> > If that lizardman goes aquatic in the marsh, a 5 minute delay means he's
> > gone and warned the entire lizardman group. Having that ability fire
> > when you need it in the encounter is pretty darn important. The same
> > any time a monster changes travel modes.
>
> In that case, you had better crack out that ritual before you even approach
> the body of water and encounter the lizard men in the first place. It is no
> more than an issue of timing.
I wonder what 4e Dispel Magic will look like.
> > If I have downtime to create items, scrolls and potions aren't cost
> > effective in terms of time.
>
> No, but that does not lessen their importance. Is your game one where there
> is never downtime? I generally give my characters a few weeks, or even
> months, to rest after an adventure, unless there is some sort of
> end-of-the-world thing going on.
Well, there's downtime and then there's downtime. Since most of us have
strongholds and other holdings, and since they aren't self-supporting,
there's a strong motivation to get back out there and pay the rent. So
no "months" class downtime.
While we *are* down, there are chores that often have to be done "around
the house".
When I we do get around to making items, they tend to be serious
upgrades, often in response to weak areas illuminated by the previous
adventure.
> > I like options and I don't like being locked into a combat style because
> > my tricks require that particular weapon.
>
> That is one of the side effects of having cool special moves that work with
> particular types of weapons. Maybe you can more easily knock people on
> their asses with a mass weapon, like a mace, and more easily disarm with a
> rapier.
I think 4e meleers are going to be very tied to their weapon. It's why,
I believe, disarm was moved to power status. That and I gather people
used it more than the designers thought reasonable.
Not so much IOC.
> > When our party's Cavalier sponsored a grand tourney there were both
> > ground and mounted lists. My 1/2 orc rogue/fighter weretiger entered
> > the mounted side as a lark. He got a lucky draw and and had a
> > relatively easy time on his side of the ladder. The semi-final was
> > tricky but he eventually unhorsed and trampled his opponent. Drew boos
> > from the crowd but a job offer from the guy he unhorsed after the
> > tourney.
> >
> > The reason weapon choice was important was that the 1/2 laid out his
> > gear looking for an edge. His rope caught his eye and he noted the
> > rules didn't prohibit lassos. +2 for Rope use and the surprise factor
> > might be that edge.
>
> That is pretty funny.
I think that's part of the reason some 4e naysayers are so vehement.
Not just because of the change factor, but be cause of their perspection
that their kind of fun might not be doable in the new version of the
game.
- Allen >> Stay informed about: |[4E] A podcast interview with Chris Perkins and Sara Girard |
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Since: Jun 06, 2004 Posts: 460
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(Msg. 18) Posted: Thu Mar 06, 2008 8:49 pm
Post subject: Re: |[4E] A podcast interview with Chris Perkins and Sara Girard [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Allen Wessels wrote:
>>>
>>>The reason weapon choice was important was that the 1/2 laid out his
>>>gear looking for an edge. His rope caught his eye and he noted the
>>>rules didn't prohibit lassos. +2 for Rope use and the surprise factor
>>>might be that edge.
>>
>>That is pretty funny.
>
>
> I think that's part of the reason some 4e naysayers are so vehement.
> Not just because of the change factor, but be cause of their perspection
> that their kind of fun might not be doable in the new version of the
> game.
>
> - Allen
Right. I'm seeing the rules in 4E imposing limitations that didn't
exist under 3.5. That alone is a deal breaker for 4E. And a *very* bad
direction for the game to be headed in. It's like the game writers
decided that after thirty years of free movement the game really needed
training wheels.
--
Tetsubo
--------------------------------------
"The apparent lesson of the Inquisition is that insistence on
uniformity of belief is fatal to intellectual, moral and spiritual health."
-The Uses Of The Past-, Herbert J. Muller
BLUP >> Stay informed about: |[4E] A podcast interview with Chris Perkins and Sara Girard |
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Since: Sep 18, 2006 Posts: 459
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(Msg. 19) Posted: Thu Mar 06, 2008 8:49 pm
Post subject: Re: |[4E] A podcast interview with Chris Perkins and Sara Girard [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Allen Wessels" <awessels.TakeThisOut@EXPUNGEpacbell.net> wrote in message
news:awessels-5368DF.11160006032008@newsclstr02.news.prodigy.com...
> In article <E92dnUwyWKgRuU3anZ2dnUVZ_hWdnZ2d.TakeThisOut@comcast.com>,
> "Malachias Invictus" <invictusebay.TakeThisOut@yahoo.com> wrote:
>
>> "Allen Wessels" <awessels.TakeThisOut@EXPUNGEpacbell.net> wrote in message
>> news:awessels-363725.00285206032008@newsclstr02.news.prodigy.com...
>
>> > If that lizardman goes aquatic in the marsh, a 5 minute delay means
>> > he's
>> > gone and warned the entire lizardman group. Having that ability fire
>> > when you need it in the encounter is pretty darn important. The same
>> > any time a monster changes travel modes.
>>
>> In that case, you had better crack out that ritual before you even
>> approach
>> the body of water and encounter the lizard men in the first place. It is
>> no
>> more than an issue of timing.
>
> I wonder what 4e Dispel Magic will look like.
....or if they will even have it.
>> > If I have downtime to create items, scrolls and potions aren't cost
>> > effective in terms of time.
>>
>> No, but that does not lessen their importance. Is your game one where
>> there
>> is never downtime? I generally give my characters a few weeks, or even
>> months, to rest after an adventure, unless there is some sort of
>> end-of-the-world thing going on.
>
> Well, there's downtime and then there's downtime. Since most of us have
> strongholds and other holdings, and since they aren't self-supporting,
> there's a strong motivation to get back out there and pay the rent. So
> no "months" class downtime.
Hmm. That is why Wizards need to keep other demands on their time very low.
They need the time to research and craft.
> While we *are* down, there are chores that often have to be done "around
> the house".
Sure.
> When I we do get around to making items, they tend to be serious
> upgrades, often in response to weak areas illuminated by the previous
> adventure.
Those tend to be our priorities as well.
>> > I like options and I don't like being locked into a combat style
>> > because
>> > my tricks require that particular weapon.
>>
>> That is one of the side effects of having cool special moves that work
>> with
>> particular types of weapons. Maybe you can more easily knock people on
>> their asses with a mass weapon, like a mace, and more easily disarm with
>> a
>> rapier.
>
> I think 4e meleers are going to be very tied to their weapon. It's why,
> I believe, disarm was moved to power status. That and I gather people
> used it more than the designers thought reasonable.
That is likely true.
> Not so much IOC.
Same here. Very little Sundering either.
>> > When our party's Cavalier sponsored a grand tourney there were both
>> > ground and mounted lists. My 1/2 orc rogue/fighter weretiger entered
>> > the mounted side as a lark. He got a lucky draw and and had a
>> > relatively easy time on his side of the ladder. The semi-final was
>> > tricky but he eventually unhorsed and trampled his opponent. Drew boos
>> > from the crowd but a job offer from the guy he unhorsed after the
>> > tourney.
>> >
>> > The reason weapon choice was important was that the 1/2 laid out his
>> > gear looking for an edge. His rope caught his eye and he noted the
>> > rules didn't prohibit lassos. +2 for Rope use and the surprise factor
>> > might be that edge.
>>
>> That is pretty funny.
>
> I think that's part of the reason some 4e naysayers are so vehement.
> Not just because of the change factor, but be cause of their perspection
> that their kind of fun might not be doable in the new version of the
> game.
Oh, I am sure you will be able to do things like that. Mearls is pretty
famous for promoting that exact style of gaming.
--
^v^v^Malachias Invictus^v^v^
It matters not how strait the gate,
How charged with punishment the scroll,
I am the Master of my fate:
I am the Captain of my soul.
from _Invictus_, by William Ernest Henley >> Stay informed about: |[4E] A podcast interview with Chris Perkins and Sara Girard |
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Since: Jul 11, 2005 Posts: 135
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(Msg. 20) Posted: Thu Mar 06, 2008 9:25 pm
Post subject: Re: |[4E] A podcast interview with Chris Perkins and Sara Girard [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <nLydnT5pQbWU_U3anZ2dnUVZ_hSdnZ2d.TakeThisOut@comcast.com>,
Tetsubo <tetsubo.TakeThisOut@comcast.net> wrote:
> Right. I'm seeing the rules in 4E imposing limitations that didn't
> exist under 3.5. That alone is a deal breaker for 4E. And a *very* bad
> direction for the game to be headed in. It's like the game writers
> decided that after thirty years of free movement the game really needed
> training wheels.
You might take a listen to that Ryan Darcey podcast Marcel posted a link
to.
I think it explains a lot.
- Allen >> Stay informed about: |[4E] A podcast interview with Chris Perkins and Sara Girard |
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Since: Apr 28, 2004 Posts: 1013
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(Msg. 21) Posted: Thu Mar 06, 2008 10:27 pm
Post subject: Re: |[4E] A podcast interview with Chris Perkins and Sara Girard [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Matt Frisch wrote:
> phy wrote:
>> Jasin Zujovic wrote:
>>> * Sara Girard said "4.0"...
>>
>>You made that sound dirty.
>
> The implication of 4.0 is that they are already figuring on a 4.5,
> or...god help us, a 4.1.
4.0.0a, the "whoops, the page on XP required was missing" edition.
Completely unaccepted by the fanbase after discovering the wonder of
levelling up whenever the hell they felt like it.
Followed by 4.0.1, with new rules that award action points and
various other things based on the proportion of current XP against the
amount required, fixing the "crippled rat" encounter exploit.
--
tussock >> Stay informed about: |[4E] A podcast interview with Chris Perkins and Sara Girard |
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Since: Jul 11, 2005 Posts: 135
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(Msg. 22) Posted: Fri Mar 07, 2008 12:28 am
Post subject: Re: |[4E] A podcast interview with Chris Perkins and Sara Girard [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <yLmdnduivpP14U3anZ2dnUVZ_u6rnZ2d.TakeThisOut@comcast.com>,
"Malachias Invictus" <invictusebay.TakeThisOut@yahoo.com> wrote:
> "Allen Wessels" <awessels.TakeThisOut@EXPUNGEpacbell.net> wrote in message
> news:awessels-5368DF.11160006032008@newsclstr02.news.prodigy.com...
> > Well, there's downtime and then there's downtime. Since most of us have
> > strongholds and other holdings, and since they aren't self-supporting,
> > there's a strong motivation to get back out there and pay the rent. So
> > no "months" class downtime.
>
> Hmm. That is why Wizards need to keep other demands on their time very low.
> They need the time to research and craft.
Yes, but there's the mage school, research, dealing with the agents sent
to scour for magic items, dealing with the sages to find out more about
certain quest lines, and the professional contact maintence with other
high level mages.
And that fool of a castellan bothering me with every little thing.
> > When I we do get around to making items, they tend to be serious
> > upgrades, often in response to weak areas illuminated by the previous
> > adventure.
>
> Those tend to be our priorities as well.
There is one area that may not be an issue in most campaigns. Since the
party spans a very wide variety of alignments, goals, and political
afiliations, a certain amount of time is spent on, shall we say,
countermeasures?
The two mages in the party, a human wizard (CG) (mine) and a drow wizard
(CN) another player's cooperate, but there is a perpetual air of vague
distrust between them. The drow is married to an draw Evil High
Priestess (NPC) and that creates certain issues, not the least of which
is that the fact that the party (NPC) Cleric hates her guts.
> Same here. Very little Sundering either.
Yep. Our first real interaction with Sunder was in the last adventure
that is still ongoing. This huge Falchion-wielding Arab fellow who is
the bodyguard of the would be Empress of the area we're trying to
restore to power put on a demonstration of martial arts and would have
sundered a powerful magic weapon if it hadn't been a mock combat.
Plenty of flinching in the party ensued.
> > I think that's part of the reason some 4e naysayers are so vehement.
> > Not just because of the change factor, but be cause of their perspection
> > that their kind of fun might not be doable in the new version of the
> > game.
>
> Oh, I am sure you will be able to do things like that. Mearls is pretty
> famous for promoting that exact style of gaming.
The critical point is that it must be player initiated. We expect the
DM to come up with the unexpected, but when the players do it, IMO the
game totally rocks.
- Allen >> Stay informed about: |[4E] A podcast interview with Chris Perkins and Sara Girard |
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Since: Sep 01, 2004 Posts: 46
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(Msg. 23) Posted: Fri Mar 07, 2008 10:16 am
Post subject: Re: |[4E] A podcast interview with Chris Perkins and Sara Girard [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Mar 7, 2:06 am, Hong Ooi <h... RemoveThis @zipworld.com.au> wrote:
> Alcore wrote:
>
> > However, the attitude of the designers and publishers is telling.
> > They did *not* launch any of this with a significant attitude of
> > reverence for the old game. They are clearly not concerned with the
> > established base, other than the folks who liked the most recent
> > expansion materials. (Not all of us did.)
>
> What is it with this "reverence" thing? Is it related to Scientology?
I find the attitude "The old stuff sucked, here's the new cool way" to
be a very poor way to sell me the new thing when I *LIKED* the old
thing.
It's really that simple.
You can try to recruit the established base, or you can try to bully
the established base. Hasbro/WOTC seems bent on using the Microsoft
tactic of *forcing* upgrades rather than actually providing compelling
reasons we'd want to switch.
I get enough of that stuff from Microsoft and other sources. I really
don't care for it from my *SOURCE OF FANTASY ENTERTAINMENT*.
Gene P. >> Stay informed about: |[4E] A podcast interview with Chris Perkins and Sara Girard |
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Since: Jan 06, 2006 Posts: 289
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(Msg. 24) Posted: Fri Mar 07, 2008 1:38 pm
Post subject: Re: |[4E] A podcast interview with Chris Perkins and Sara Girard [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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in rec.games.frp.dnd, Allen Wessels <awessels.TakeThisOut@EXPUNGEpacbell.net> wrote in
news:awessels-41CD4F.13260106032008@newsclstr02.news.prodigy.com:
> In article <nLydnT5pQbWU_U3anZ2dnUVZ_hSdnZ2d.TakeThisOut@comcast.com>,
> Tetsubo <tetsubo.TakeThisOut@comcast.net> wrote:
>
>
>> Right. I'm seeing the rules in 4E imposing limitations that didn't
>> exist under 3.5. That alone is a deal breaker for 4E. And a *very* bad
>> direction for the game to be headed in. It's like the game writers
>> decided that after thirty years of free movement the game really needed
>> training wheels.
>
> You might take a listen to that Ryan Darcey podcast Marcel posted a link
> to.
>
> I think it explains a lot.
Ryan's experience with WotC ends in 2000, but he was in for the change from
2nd Edition to 3.0. His insights, especially on who new versions are
marketted to are quite interesting. It's not the long-term customers that
they market to. The long-term customers, in the market research that WotC
did for 3.0, tend to not buy a lot, as they already have a lot of books. To
grow the market, they need to market to the new player who is just getting
into the game.
--
Marcel >> Stay informed about: |[4E] A podcast interview with Chris Perkins and Sara Girard |
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Since: Jun 06, 2004 Posts: 460
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(Msg. 25) Posted: Fri Mar 07, 2008 1:42 pm
Post subject: Re: |[4E] A podcast interview with Chris Perkins and Sara Girard [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Alcore wrote:
> On Mar 7, 2:06 am, Hong Ooi <h....TakeThisOut@zipworld.com.au> wrote:
>
>>Alcore wrote:
>>
>>
>>>However, the attitude of the designers and publishers is telling.
>>>They did *not* launch any of this with a significant attitude of
>>>reverence for the old game. They are clearly not concerned with the
>>>established base, other than the folks who liked the most recent
>>>expansion materials. (Not all of us did.)
>>
>>What is it with this "reverence" thing? Is it related to Scientology?
>
>
> I find the attitude "The old stuff sucked, here's the new cool way" to
> be a very poor way to sell me the new thing when I *LIKED* the old
> thing.
>
> It's really that simple.
>
> You can try to recruit the established base, or you can try to bully
> the established base. Hasbro/WOTC seems bent on using the Microsoft
> tactic of *forcing* upgrades rather than actually providing compelling
> reasons we'd want to switch.
>
> I get enough of that stuff from Microsoft and other sources. I really
> don't care for it from my *SOURCE OF FANTASY ENTERTAINMENT*.
>
> Gene P.
Well said. Woo me, don't force me...
--
Tetsubo
--------------------------------------
"The apparent lesson of the Inquisition is that insistence on
uniformity of belief is fatal to intellectual, moral and spiritual health."
-The Uses Of The Past-, Herbert J. Muller
BLUP >> Stay informed about: |[4E] A podcast interview with Chris Perkins and Sara Girard |
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Since: Sep 01, 2004 Posts: 46
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(Msg. 26) Posted: Fri Mar 07, 2008 1:52 pm
Post subject: Re: |[4E] A podcast interview with Chris Perkins and Sara Girard [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Mar 7, 2:59 pm, Keith Davies <keith.dav... RemoveThis @kjdavies.org> wrote:
[snip]
> *goes up to lady* *strokes hip to get attention*
> "Excuse me, miss. Half price for half height?"
[snip]
Oh Great One: Thank you. *chuckle*
If, by any miracle, you ever wind up in my game, remind me of this
story to obtain credit for 1 free boon of some profound unspecifed
sort.
Now I'm going to have to add a customized card to my "Munchin" deck:
"Render the DM speechless with your roleplay - Go Up One Level",
accompanied by a picture of a halfling talking to a leg in fishnet
pantyhose....
Gene P. >> Stay informed about: |[4E] A podcast interview with Chris Perkins and Sara Girard |
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Since: Oct 20, 2005 Posts: 8
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(Msg. 27) Posted: Fri Mar 07, 2008 2:24 pm
Post subject: Re: |[4E] A podcast interview with Chris Perkins and Sara Girard [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <6769dd16-3e2b-47a4-ad1c-606714d5ddf9 DeleteThis @n58g2000hsf.googlegroups.com>,
Alcore <alcore DeleteThis @uurth.com> wrote:
>On Mar 7, 2:06=A0am, Hong Ooi <h... DeleteThis @zipworld.com.au> wrote:
>> Alcore wrote:
>> > However, the attitude of the designers and publishers is telling.
>> > They did *not* launch any of this with a significant attitude of
>> > reverence for the old game. =A0They are clearly not concerned with the
>> > established base, other than the folks who liked the most recent
>> > expansion materials. =A0(Not all of us did.)
>> What is it with this "reverence" thing? Is it related to Scientology?
>I find the attitude "The old stuff sucked, here's the new cool way" to
>be a very poor way to sell me the new thing when I *LIKED* the old
>thing.
And yet Mike Mearls is running a lunchtime game of original D&D:
http://odd74.proboards76.com/index.cgi?board=campaignstories&action=di...ay&thre
http://forum.rpg.net/showpost.php?p=8558527&postcount=59
"Today I ran the first session of my OD&D campaign at the WotC offices. Yes,
we're rolling original D&D-style in the very heart of the land of fourth
edition."
"To be honest, I think the games are different enough that I easily have
space for both of them in my library. For me, they fill very different needs."
--
Justin Fang (justinf@panix.com) >> Stay informed about: |[4E] A podcast interview with Chris Perkins and Sara Girard |
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Since: Apr 17, 2007 Posts: 190
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(Msg. 28) Posted: Fri Mar 07, 2008 2:33 pm
Post subject: Re: |[4E] A podcast interview with Chris Perkins and Sara Girard [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Mar 6, 1:27 am, tussock <sc....TakeThisOut@clear.net.nz> wrote:
> Matt Frisch wrote:
> > phy wrote:
> >> Jasin Zujovic wrote:
> >>> * Sara Girard said "4.0"...
>
> >>You made that sound dirty.
>
> > The implication of 4.0 is that they are already figuring on a 4.5,
> > or...god help us, a 4.1.
>
> 4.0.0a, the "whoops, the page on XP required was missing" edition.
> Completely unaccepted by the fanbase after discovering the wonder of
> levelling up whenever the hell they felt like it.
>
> Followed by 4.0.1, with new rules that award action points and
> various other things based on the proportion of current XP against the
> amount required, fixing the "crippled rat" encounter exploit.
>
It used to be chickens back in the day. I remember the first time
someone came up 1 xp away from leveling, so they bought a chicken
(what was it 1cp?) and killed it.
- Justisaur
or is that "Bag of Rats Part II." >> Stay informed about: |[4E] A podcast interview with Chris Perkins and Sara Girard |
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Since: Apr 25, 2004 Posts: 327
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(Msg. 29) Posted: Fri Mar 07, 2008 7:06 pm
Post subject: Re: |[4E] A podcast interview with Chris Perkins and Sara Girard [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Alcore wrote:
>
> However, the attitude of the designers and publishers is telling.
> They did *not* launch any of this with a significant attitude of
> reverence for the old game. They are clearly not concerned with the
> established base, other than the folks who liked the most recent
> expansion materials. (Not all of us did.)
What is it with this "reverence" thing? Is it related to Scientology? >> Stay informed about: |[4E] A podcast interview with Chris Perkins and Sara Girard |
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Since: Jul 11, 2005 Posts: 135
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(Msg. 30) Posted: Fri Mar 07, 2008 7:28 pm
Post subject: Re: |[4E] A podcast interview with Chris Perkins and Sara Girard [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <Xns9A5A57E305549marcelbeaudoingmailc.TakeThisOut@130.133.1.4>,
Marcel Beaudoin <marcel.beaudoin.TakeThisOut@gmail.com> wrote:
> in rec.games.frp.dnd, Allen Wessels <awessels.TakeThisOut@EXPUNGEpacbell.net> wrote in
> news:awessels-41CD4F.13260106032008@newsclstr02.news.prodigy.com:
> > You might take a listen to that Ryan Darcey podcast Marcel posted a link
> > to.
> >
> > I think it explains a lot.
>
> Ryan's experience with WotC ends in 2000, but he was in for the change from
> 2nd Edition to 3.0. His insights, especially on who new versions are
> marketted to are quite interesting. It's not the long-term customers that
> they market to. The long-term customers, in the market research that WotC
> did for 3.0, tend to not buy a lot, as they already have a lot of books. To
> grow the market, they need to market to the new player who is just getting
> into the game.
It explains their position. The reasoning is open to question.
For example, currently minis are a rather large part of WotC's D&D sales
now. In my experience, you keep buying minis well past the point where
your library is mostly complete. If WotC is assuming the pattern is the
same with minis as with books, they may well be wrong. Not only that,
but my guess is that older players are more likely to contribute funds
and/or purchases to the DM of the game they play in.
One of Ryan's points what that TSR got into a death spiral of creating
new products that essentially competed for the same dollars from the
same people. He asserts reasonably that the TSR management was locked
into this idea.
Just because WotC is locked into a different idea doesn't mean history
won't repeat itself. When you're involved in creating a new thing,
quite often you get wrapped up in it. A cheerleading effect often
ripples throughout everyone involved. What happens is that everyone
gets excited, everyone is focused and dedicated in their belief and
really wants everyone on board.
And stops listening. Oh, they talk and hear your response. Their
brains just filter and spin everything to make it work for the new
paradigm. They're totally convinced.
It's moot. 4e is a done deal. All you have left to do is figure out
what 4e is, and what the value proposition is for converting or adding
it to your game arsenal.
- Allen >> Stay informed about: |[4E] A podcast interview with Chris Perkins and Sara Girard |
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