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Since: Oct 31, 2007 Posts: 70
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(Msg. 31) Posted: Mon Feb 04, 2008 3:53 pm
Post subject: Re: Genesis version of Super Street Fighter 2 is preferable to real [Login to view extended thread Info.] Archived from groups: rec>games>video>sega (more info?)
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>> I don't know about that, SSF2 is good...actually better on the Genesis
>> because it has turbo settings(SSF2 in the arcade runs at CE speed).
>> Still, most people are die hard SF2T fans. I've liked pretty much all
>> of them except for SSF2T...and that's just due to what they did to Ken.
>
> SSF2 on Genesis has turbo settings? Is it some kind of cheat code?
No, you just hit left or right on the pad under "Game Start". You can do
from 1 to 4 stars...and then, I think, with a code get it to go all the
way to 8 stars.
Plus, another thing I really like about SSF2 on Genesis(over the arcade)
is the "Expert" mode that allows you to fight *every single character*
in the game. That's pretty hip.
>> The voices, though better than they were on SCE, still have a little
>> scratch to them. Could be the clone though, who knows, but I'd guess
>> you're hearing it accurately.
>
> Yeah, they're still slightly scratchy, which sucks because Eternal
> Champions and MKII were way better. Like SCE, they still have digital
> instruments in the BGMs in addition to the voice effects. On a sound
> chip with only one digital channel, that is really pushing the hardware.
I think they did a really good job with the audio, I mean the music is
excellent and the voices aren't that bad at all. Like you said, having
both performing so well really is pushing the Genesis' sound chip.
Bel
--
Whip Ass Gaming: http://www.whipassgaming.com/
"We'll meet again...in Hell"
- Cobra, The Space Adventure >> Stay informed about: Beat Street fighter without losing a match? Yeah, right. |
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Since: Oct 31, 2007 Posts: 70
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(Msg. 32) Posted: Mon Feb 04, 2008 6:53 pm
Post subject: Re: Genesis version of Super Street Fighter 2 is preferable to real [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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> I always have a problem with "sequel" software that radically differs
> from the original. If it's radically different, it's not "really" part
> 2. It's not a continuation of part 1 per se, but instead a new and
> similar piece of software. Maybe that's a complicated explanation. An
> example would be Microsoft's Age of Empires 2. I don't feel like I'm
> playing Age of Empires 1 with more features and enhancements, I feel
> like I'm playing a different game with a similar feel. I should add
> that AOE2 sux compared to the original game IMO. That caused me to
> skip part III. They can stick it.
I can dig it, though I don't mind something being radically different,
as long as it's still fun. A great example of that, imo, is the second
Zelda game. It's *nothing* like the original, but it was still a lot of fun.
> It's as if Star Wars ESB wasn't a continuation of the original movie,
> but instead replaced all the actors; redesigned all the ships, tweaked
> the storyline, etc. A sequel should build on what came before, not
> scrap things and make wholesale changes just for the sake of change.
Well, a lot of people have issues with what Lucas did. Quite honestly,
I've always been more of a Star Trek guy myself, so...
>> The voices, though better than they were on SCE, still have a little
>> scratch to them. Could be the clone though, who knows, but I'd guess
>> you're hearing it accurately.
>
> It definitely had a problem displaying Cammy. She looked like a
> prismic blob at times
This is kind of why I question why people buy stuff like clones or the
Genesis 3 unit. What you loose in compatibility is everything. I mean, I
can kind of understand trying to preserve your original unit...but
rather than simply not playing it(I see this as a huge waste), why not
just do routine maintenance? Or, if you're still on that path, a Genesis
2 unit is dirt cheap(usually less than $10 most places) and it
*guarantees* 100% compatibility...where as the clones and Genesis 3
simply don't.
Bel
--
Whip Ass Gaming: http://www.whipassgaming.com/
"We aim to try."
- Deputy Clementine Johnson, Reno 911 >> Stay informed about: Beat Street fighter without losing a match? Yeah, right. |
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Since: Apr 26, 2007 Posts: 71
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(Msg. 33) Posted: Mon Feb 04, 2008 7:35 pm
Post subject: Re: Genesis version of Super Street Fighter 2 is preferable to real [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Feb 4, 4:53 pm, BelPowerslave <b... DeleteThis @whipassgaming.com> wrote:
> >> I don't know about that, SSF2 is good...actually better on the Genesis
> >> because it has turbo settings(SSF2 in the arcade runs at CE speed).
> >> Still, most people are die hard SF2T fans. I've liked pretty much all
> >> of them except for SSF2T...and that's just due to what they did to Ken.
>
> > SSF2 on Genesis has turbo settings? Is it some kind of cheat code?
>
> No, you just hit left or right on the pad under "Game Start". You can do
> from 1 to 4 stars...and then, I think, with a code get it to go all the
> way to 8 stars.
>
> Plus, another thing I really like about SSF2 on Genesis(over the arcade)
> is the "Expert" mode that allows you to fight *every single character*
> in the game. That's pretty hip.
>
Hey! The tournament mode is great! I kept trying to find a way to
get the PS2 ports to pit computer guys against each other. I didn't
succeed. Here, you can do it in the tournament. The second round was
outrageous. The computer started me off on the right side of the
screen! I'm not used to that; My opponent romped all over me
dos-man >> Stay informed about: Beat Street fighter without losing a match? Yeah, right. |
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Since: Apr 26, 2007 Posts: 71
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(Msg. 34) Posted: Mon Feb 04, 2008 9:16 pm
Post subject: Re: Genesis version of Super Street Fighter 2 is preferable to real [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Feb 4, 11:52 pm, Scott H <weaponx....TakeThisOut@yahoo.com> wrote:
> dos-man 64 wrote:
>
> > > I always have a problem with "sequel" software that radically
> > > differs from the original. If it's radically different, it's not
> > > "really" part 2. It's not a continuation of part 1 per se, but
> > > instead a new and similar piece of software. Maybe that's a
> > > complicated explanation. An
> > > example would be Microsoft's Age of Empires 2. I don't feel like I'm
> > > playing Age of Empires 1 with more features and enhancements, I feel
> > > like I'm playing a different game with a similar feel. I should add
> > > that AOE2 sux compared to the original game IMO. That caused me to
> > > skip part III. They can stick it.
>
> This explains why you haven't liked SMS games. Nearly every SMS sequel
> is a totally unique game. The old Sega could be defined as a company
> that absolutely would not rest on their laurels. A Sega sequel could be
> guaranteed to have totally new graphics and sound, and at least
> significantly modified gameplay.
>
What is really killing me is just the lack of an SMS console! They
aren't anywhere near as easy to get as Genesis machines are. I have
miracle warriors and Rastan carts, with no way to test them out to see
if they work. Would LOVE to get the first Phantasy Star even without
having the system. I was at a small store last year, the guy had a
second edition SMS. It had games built in like a friggin plug 'n play
unit. Blew my mind, but I just couldn't justify spending so much
(don't recall the price.) Even the SMS converter is not easy to get
anymore.
> > I'm assuming you're talking about the NES Zeldas. I have both. I do
> > not find the second one to be the least bit fun.
> > Good collector piece, but that's about it.
>
> Zelda 2 is an acquired taste. It was difficult to understand for the
> first map, maybe not even that. By the time you start making real
> progress it has every bit as good of a hook as any game you can name.
It just seemed like Link joined his brother Mario in jumping over all
of his enemies. Lame. Rygar did it better
>
> When I was in the 5th grade I decided to save up for an NES. This was
> over a year after I had purchased an SMS. I had decided that Mario 2,
> Metroid and Zelda warranted the purchase. When I had saved enough money
> to buy an NES, Zelda 2 was the only Zelda on the shelf for me to
> ignorantly purchase. Having paid for Zelda 2 at full retail out of my
> own pocket, I played it until I finished it and never regretted a thing.
> Later on I realized that I had already played several games that ended
> up being something completely different than what I expected.
>
> The tradition that you are expressing is the tradition of NES and PS1
> gaming, in particular. The tradition that the Sega from the console
> days established was to never make the same game twice, even with upgrades.
>
> >>> It's as if Star Wars ESB wasn't a continuation of the original movie,
> >>> but instead replaced all the actors; redesigned all the ships, tweaked
> >>> the storyline, etc. A sequel should build on what came before, not
> >>> scrap things and make wholesale changes just for the sake of change.
> >> Well, a lot of people have issues with what Lucas did. Quite honestly,
> >> I've always been more of a Star Trek guy myself, so...
>
> > I'm not big on either anymore. Star Trek seems to have finally died
> > thanks to garbage like Voyager and Enterprise. And the Star Wars
> > movies are just old at this point. My favorite movies right now are
> > the Underworlds. That woman is so hot. Please God, let their be a
> > third movie! I'm also bigtime on Godzilla.
>
> Whoa there, Voyager was kind of weak I agree, but Enterprise has a
> surprisingly bad reputation. What episodes have you actually watched?
>
I actually liked Voyager at first. Tuvok was kind of cool. A black
vulcan; why not? And the doctor was great. The blond was good looking.
Janeway was just OK. The problem was with the storyline gaps and
terrible aliens like the quezons. OMG They were so pathetic. A race of
bucwheats. Great! And they seemed to be in every single episode. And
chicotti was a disaster.
OK, I have to admit I never actually watched Enterprise. I never saw
anything that made me want to check it out. It's almost like the
producers had the attitude that it is trek so trekkies WILL watch.
Not quite. You have to give people a reason to want to try something
new (cough Windows Vista cough). I guess by that time the whole
mystique had worn off thanks to Voyager and Bayblon 5. And Enterprise
was cancelled for low ratings.
Trek has been around a very long time. I'm 37. I remember watching the
cartoons when I was a kid. Had the acual voices of spock, kirk, and
the rest of the gang. The cartoons were actually quite good (although
my memory is quite foggy.) My fear all along is that they simply
don't know when to quit. Or worse, that new shows continue to be
brought along for the sake of paying homage to the brand name and the
old shows. That doesn't make much sense really. But it looks like that
is where they are heading.
dos-man >> Stay informed about: Beat Street fighter without losing a match? Yeah, right. |
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Since: Apr 26, 2007 Posts: 71
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(Msg. 35) Posted: Mon Feb 04, 2008 10:19 pm
Post subject: Re: Genesis version of Super Street Fighter 2 is preferable to real [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Feb 5, 12:16 am, dos-man 64 <ChairS....DeleteThis@mail.com> wrote:
> On Feb 4, 11:52 pm, Scott H <weaponx....DeleteThis@yahoo.com> wrote:
>
>
>
> > dos-man 64 wrote:
>
> > > > I always have a problem with "sequel" software that radically
> > > > differs from the original. If it's radically different, it's not
> > > > "really" part 2. It's not a continuation of part 1 per se, but
> > > > instead a new and similar piece of software. Maybe that's a
> > > > complicated explanation. An
> > > > example would be Microsoft's Age of Empires 2. I don't feel like I'm
> > > > playing Age of Empires 1 with more features and enhancements, I feel
> > > > like I'm playing a different game with a similar feel. I should add
> > > > that AOE2 sux compared to the original game IMO. That caused me to
> > > > skip part III. They can stick it.
>
> > This explains why you haven't liked SMS games. Nearly every SMS sequel
> > is a totally unique game. The old Sega could be defined as a company
> > that absolutely would not rest on their laurels. A Sega sequel could be
> > guaranteed to have totally new graphics and sound, and at least
> > significantly modified gameplay.
>
> What is really killing me is just the lack of an SMS console! They
> aren't anywhere near as easy to get as Genesis machines are. I have
> miracle warriors and Rastan carts, with no way to test them out to see
> if they work. Would LOVE to get the first Phantasy Star even without
> having the system. I was at a small store last year, the guy had a
> second edition SMS. It had games built in like a friggin plug 'n play
> unit. Blew my mind, but I just couldn't justify spending so much
> (don't recall the price.) Even the SMS converter is not easy to get
> anymore.
>
> > > I'm assuming you're talking about the NES Zeldas. I have both. I do
> > > not find the second one to be the least bit fun.
> > > Good collector piece, but that's about it.
>
> > Zelda 2 is an acquired taste. It was difficult to understand for the
> > first map, maybe not even that. By the time you start making real
> > progress it has every bit as good of a hook as any game you can name.
>
> It just seemed like Link joined his brother Mario in jumping over all
> of his enemies. Lame. Rygar did it better
>
>
>
>
>
> > When I was in the 5th grade I decided to save up for an NES. This was
> > over a year after I had purchased an SMS. I had decided that Mario 2,
> > Metroid and Zelda warranted the purchase. When I had saved enough money
> > to buy an NES, Zelda 2 was the only Zelda on the shelf for me to
> > ignorantly purchase. Having paid for Zelda 2 at full retail out of my
> > own pocket, I played it until I finished it and never regretted a thing.
> > Later on I realized that I had already played several games that ended
> > up being something completely different than what I expected.
>
> > The tradition that you are expressing is the tradition of NES and PS1
> > gaming, in particular. The tradition that the Sega from the console
> > days established was to never make the same game twice, even with upgrades.
>
> > >>> It's as if Star Wars ESB wasn't a continuation of the original movie,
> > >>> but instead replaced all the actors; redesigned all the ships, tweaked
> > >>> the storyline, etc. A sequel should build on what came before, not
> > >>> scrap things and make wholesale changes just for the sake of change.
> > >> Well, a lot of people have issues with what Lucas did. Quite honestly,
> > >> I've always been more of a Star Trek guy myself, so...
>
> > > I'm not big on either anymore. Star Trek seems to have finally died
> > > thanks to garbage like Voyager and Enterprise. And the Star Wars
> > > movies are just old at this point. My favorite movies right now are
> > > the Underworlds. That woman is so hot. Please God, let their be a
> > > third movie! I'm also bigtime on Godzilla.
>
> > Whoa there, Voyager was kind of weak I agree, but Enterprise has a
> > surprisingly bad reputation. What episodes have you actually watched?
>
> I actually liked Voyager at first. Tuvok was kind of cool. A black
> vulcan; why not? And the doctor was great. The blond was good looking.
> Janeway was just OK. The problem was with the storyline gaps and
> terrible aliens like the quezons. OMG They were so pathetic. A race of
> bucwheats. Great! And they seemed to be in every single episode. And
> chicotti was a disaster.
>
> OK, I have to admit I never actually watched Enterprise. I never saw
> anything that made me want to check it out. It's almost like the
> producers had the attitude that it is trek so trekkies WILL watch.
> Not quite. You have to give people a reason to want to try something
> new (cough Windows Vista cough). I guess by that time the whole
> mystique had worn off thanks to Voyager and Bayblon 5. And Enterprise
> was cancelled for low ratings.
>
I just did some checking up on the storyline for enterprise just out
of curiosity. Apparently, I didn't have all my facts down with regards
to the storyline. I won't blame myself for this since it is the job of
the shows promotors to inform the public of this type of information.
I was under the understanding that the show predated the original
crew. And I'm thinking to myself, if this is set b4 kirk and spock,
how can they have a ship that is so much more advanced???? shouldn't
it be inferior to the original ship? Same goes for the phasers and
tricorders I might add.
So you see, that is part of the reason why I never watched it. Maybe
they just made the plot too complicated for dolts like me to keep up
with it. I watched the entire fifth Star Wars movie (clone wars) and
didn't have a clue what was happening. Still enjoyed it, but was
clueless about the storyline. By the time dookoo showed up for the
fight scene at the end I was completely befuddled. I didn't recognize
him as someone who had been previously appeared in the movie and
exclaimed, "Who is that guy?!"
dos-man >> Stay informed about: Beat Street fighter without losing a match? Yeah, right. |
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Since: Apr 26, 2007 Posts: 71
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(Msg. 36) Posted: Mon Feb 04, 2008 10:41 pm
Post subject: Re: Genesis version of Super Street Fighter 2 is preferable to real [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Feb 4, 5:01 pm, BelPowerslave <b....DeleteThis@whipassgaming.com> wrote:
> Well, the nice thing is that if you ever sell that clone, it'll go for a
> bit on ebay(for some odd reason, the clones always do), and the Genesis
> 2 is still just $15 or lower, even with shipping.
>
> Bel
> --
> Whip Ass Gaming:http://www.whipassgaming.com/
>
> "We'll meet again...in Hell"
> - Cobra, The Space Adventure
It would seem to me that there are 3 possible reasons why a clone
would fetch good money. The first reason could be simply they are not
as common as the original system.
The second reason could be that the casual person doesn't want one,
but the hardcore person does. Such an extremist is more likely to pay
big to feed the obsession. Like me buying 5 different color n64s for
example. I have black, blue, gold, red, and green. I still need the
orange and purple  I can't find them. I found an orange but it was
missing the RAM cover.
The third reason is probably that they might not last long. Maybe two
years later they are all gone. It's the Ford Escort effect. Now you
see them, now you don't.
dos-man >> Stay informed about: Beat Street fighter without losing a match? Yeah, right. |
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Since: Sep 10, 2005 Posts: 72
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(Msg. 37) Posted: Tue Feb 05, 2008 4:33 am
Post subject: Re: Genesis version of Super Street Fighter 2 is preferable to real [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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BelPowerslave wrote:
>>> I don't know about that, SSF2 is good...actually better on the
>>> Genesis because it has turbo settings(SSF2 in the arcade runs at CE
>>> speed). Still, most people are die hard SF2T fans. I've liked pretty
>>> much all of them except for SSF2T...and that's just due to what they
>>> did to Ken.
>>
>> SSF2 on Genesis has turbo settings? Is it some kind of cheat code?
>
> No, you just hit left or right on the pad under "Game Start". You can do
> from 1 to 4 stars...and then, I think, with a code get it to go all the
> way to 8 stars.
Interesting. Now that you reminded me I remember being alerted to this
before. I don't like hyper fighting in Street Fighter games, I prefer
the speed of Champion Edition.
>
> Plus, another thing I really like about SSF2 on Genesis(over the arcade)
> is the "Expert" mode that allows you to fight *every single character*
> in the game. That's pretty hip.
>
>>> The voices, though better than they were on SCE, still have a little
>>> scratch to them. Could be the clone though, who knows, but I'd guess
>>> you're hearing it accurately.
>>
>> Yeah, they're still slightly scratchy, which sucks because Eternal
>> Champions and MKII were way better. Like SCE, they still have digital
>> instruments in the BGMs in addition to the voice effects. On a sound
>> chip with only one digital channel, that is really pushing the hardware.
>
> I think they did a really good job with the audio, I mean the music is
> excellent and the voices aren't that bad at all. Like you said, having
> both performing so well really is pushing the Genesis' sound chip.
They really did to a great job with the audio. It just stinks that by
pushing the audio capabilities so hard they created a sound quality that
most people complain about. I wish they had managed something that both
technically and aesthetically pushed the envelope. At least this
explanation is better than the average media/fan gripe that digital
voice samples, at all, are too much for the Genesis' Yamaha chip.
-
Scoot >> Stay informed about: Beat Street fighter without losing a match? Yeah, right. |
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Since: Sep 10, 2005 Posts: 72
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(Msg. 38) Posted: Tue Feb 05, 2008 4:52 am
Post subject: Re: Genesis version of Super Street Fighter 2 is preferable to real [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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dos-man 64 wrote:
> > I always have a problem with "sequel" software that radically
> > differs from the original. If it's radically different, it's not
> > "really" part 2. It's not a continuation of part 1 per se, but
> > instead a new and similar piece of software. Maybe that's a
> > complicated explanation. An
> > example would be Microsoft's Age of Empires 2. I don't feel like I'm
> > playing Age of Empires 1 with more features and enhancements, I feel
> > like I'm playing a different game with a similar feel. I should add
> > that AOE2 sux compared to the original game IMO. That caused me to
> > skip part III. They can stick it.
This explains why you haven't liked SMS games. Nearly every SMS sequel
is a totally unique game. The old Sega could be defined as a company
that absolutely would not rest on their laurels. A Sega sequel could be
guaranteed to have totally new graphics and sound, and at least
significantly modified gameplay.
> I'm assuming you're talking about the NES Zeldas. I have both. I do
> not find the second one to be the least bit fun.
> Good collector piece, but that's about it.
Zelda 2 is an acquired taste. It was difficult to understand for the
first map, maybe not even that. By the time you start making real
progress it has every bit as good of a hook as any game you can name.
When I was in the 5th grade I decided to save up for an NES. This was
over a year after I had purchased an SMS. I had decided that Mario 2,
Metroid and Zelda warranted the purchase. When I had saved enough money
to buy an NES, Zelda 2 was the only Zelda on the shelf for me to
ignorantly purchase. Having paid for Zelda 2 at full retail out of my
own pocket, I played it until I finished it and never regretted a thing.
Later on I realized that I had already played several games that ended
up being something completely different than what I expected.
The tradition that you are expressing is the tradition of NES and PS1
gaming, in particular. The tradition that the Sega from the console
days established was to never make the same game twice, even with upgrades.
>>> It's as if Star Wars ESB wasn't a continuation of the original movie,
>>> but instead replaced all the actors; redesigned all the ships, tweaked
>>> the storyline, etc. A sequel should build on what came before, not
>>> scrap things and make wholesale changes just for the sake of change.
>> Well, a lot of people have issues with what Lucas did. Quite honestly,
>> I've always been more of a Star Trek guy myself, so...
>
> I'm not big on either anymore. Star Trek seems to have finally died
> thanks to garbage like Voyager and Enterprise. And the Star Wars
> movies are just old at this point. My favorite movies right now are
> the Underworlds. That woman is so hot. Please God, let their be a
> third movie! I'm also bigtime on Godzilla.
Whoa there, Voyager was kind of weak I agree, but Enterprise has a
surprisingly bad reputation. What episodes have you actually watched?
>>>> The voices, though better than they were on SCE, still have a little
>>>> scratch to them. Could be the clone though, who knows, but I'd guess
>>>> you're hearing it accurately.
>>> It definitely had a problem displaying Cammy. She looked like a
>>> prismic blob at times
>> This is kind of why I question why people buy stuff like clones or the
>> Genesis 3 unit. What you loose in compatibility is everything. I mean, I
>> can kind of understand trying to preserve your original unit...but
>> rather than simply not playing it(I see this as a huge waste), why not
>> just do routine maintenance? Or, if you're still on that path, a Genesis
>> 2 unit is dirt cheap(usually less than $10 most places) and it
>> *guarantees* 100% compatibility...where as the clones and Genesis 3
>> simply don't.
>>
>> Bel
>> --
>> Whip Ass Gaming:http://www.whipassgaming.com/
>>
>> "We aim to try."
>> - Deputy Clementine Johnson, Reno 911
>
> Don't even remind me. I had a Genesis 2 lined up last year for $15 and
> I couldn't free up the cash because of all the stuff I was buying for
> the 64. After a couple of weeks it sold. Boy that pisses me off.
>
> dos-man >> Stay informed about: Beat Street fighter without losing a match? Yeah, right. |
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Since: Apr 26, 2007 Posts: 71
|
(Msg. 39) Posted: Tue Feb 05, 2008 10:16 am
Post subject: Re: Genesis version of Super Street Fighter 2 is preferable to real [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
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On Feb 5, 10:37 am, Scott H <weaponx....RemoveThis@yahoo.com> wrote:
> dos-man 64 wrote:
> > On Feb 4, 11:52 pm, Scott H <weaponx....RemoveThis@yahoo.com> wrote:
>
> >> This explains why you haven't liked SMS games. Nearly every SMS sequel
> >> is a totally unique game. The old Sega could be defined as a company
> >> that absolutely would not rest on their laurels. A Sega sequel could be
> >> guaranteed to have totally new graphics and sound, and at least
> >> significantly modified gameplay.
>
> > What is really killing me is just the lack of an SMS console! They
> > aren't anywhere near as easy to get as Genesis machines are. I have
> > miracle warriors and Rastan carts, with no way to test them out to see
> > if they work. Would LOVE to get the first Phantasy Star even without
> > having the system. I was at a small store last year, the guy had a
> > second edition SMS. It had games built in like a friggin plug 'n play
> > unit. Blew my mind, but I just couldn't justify spending so much
> > (don't recall the price.) Even the SMS converter is not easy to get
> > anymore.
>
> They're available for less than $40 on E-bay all the time. That's where
> I got mine.
>
Yeah, the problem with Ebay is bidding wars. I usually avoid them. I
use buy it now a lot and I look for items that fly in under the radar.
Bidding wars are scary. People take it personally when you outbid them
and then they end up paying absurd prices because of it. N64 stuff
right now is going for absurd prices. I'm plugging away picking up a
piece here and there. I'm patient and things eventually come. Sega
stuff is a little more reasonable, but even there I see curious
things. I couldn't believe it a few weeks ago when I saw a 32x go for
big money.
>
>
> >>> I'm assuming you're talking about the NES Zeldas. I have both. I do
> >>> not find the second one to be the least bit fun.
> >>> Good collector piece, but that's about it.
> >> Zelda 2 is an acquired taste. It was difficult to understand for the
> >> first map, maybe not even that. By the time you start making real
> >> progress it has every bit as good of a hook as any game you can name.
>
> > It just seemed like Link joined his brother Mario in jumping over all
> > of his enemies. Lame. Rygar did it better
>
> You can't jump over the enemies in the castles until you've powered
> *way* up. Even then in the corridors you have to get them to lower
> their shields before you can hit them. That's where the game is very
> cool, the shield and sword combat with the knights.
Well, maybe I'll try it again sometime. I still have to give Link to
the past for the snes a go. I have too many games. Haven't even played
some of 'em. I just picked up desert strike at a local pawn shop;
another game I may never play
>
> >> Whoa there, Voyager was kind of weak I agree, but Enterprise has a
> >> surprisingly bad reputation. What episodes have you actually watched?
>
> > I actually liked Voyager at first. Tuvok was kind of cool. A black
> > vulcan; why not? And the doctor was great. The blond was good looking.
> > Janeway was just OK. The problem was with the storyline gaps and
> > terrible aliens like the quezons. OMG They were so pathetic. A race of
> > bucwheats. Great! And they seemed to be in every single episode. And
> > chicotti was a disaster.
>
> Yeah, I didn't care for Voyager very much, but I didn't like DS9 either.
>
DS9 was inconsistant. When it was good it was very good. When it was
bad it was very bad. The Bajorans hurt the show; they were lame.
> > OK, I have to admit I never actually watched Enterprise. I never saw
> > anything that made me want to check it out. It's almost like the
> > producers had the attitude that it is trek so trekkies WILL watch.
> > Not quite. You have to give people a reason to want to try something
> > new (cough Windows Vista cough). I guess by that time the whole
> > mystique had worn off thanks to Voyager and Bayblon 5. And Enterprise
> > was cancelled for low ratings.
>
> So was Babylon 5 Crusade, Firefly and countless others, but
> Enterprise has three very good seasons. On the topic of it being before
> Kirk's time and more advanced, you really have to see the show. They
> don't have shields for the ship, they don't have phasers for the ship
> until the end of the first season. The crew has to develop almost
> everything from scratch on the mission, and the way they fit that into
> the storyline is very well done.
Maybe I'll watch a few episodes some time. Is that the one that
Hercules/kevin sorbo in it??
There's a good hercules game for the n64 by the way. I don't think it
was made for any other system.
>
> Trek has been around a very long time. I'm 37. I remember watching the
>
> > cartoons when I was a kid. Had the acual voices of spock, kirk, and
> > the rest of the gang. The cartoons were actually quite good (although
> > my memory is quite foggy.) My fear all along is that they simply
> > don't know when to quit. Or worse, that new shows continue to be
> > brought along for the sake of paying homage to the brand name and the
> > old shows. That doesn't make much sense really. But it looks like that
> > is where they are heading.
>
> I feel like somehow the turn of the 21st century stripped all creativity
> from the human race. Now, what's popular has to be so recycled that I
> can't watch it without jeering at its simplicity and repetition. I
> think that I actually thrived for twenty years watching and playing
> obscure experiments that nobody else watched or played, and now I'm just
> starved for entertainment.
>
> -
> Scott
I'm forced to agree. I can't believe that they are bringing back all
these old concepts like terminator, rambo, indiana jones, rocky, dukes
of hazard, miami vice, etc. Ack. My suspicion is that retreads are
done just to pay homage to the originals. They are obviously hoping
that you will run out to suncoast and drop a load of cash on dvd sets
for these franchises. I almost never go to the movies anymore although
Cloverfield looks cool. And TV is horrible. I program my VCR to block
nearly half the channels I get; there's nothing on any of them. Sci Fi
channel is terrible right now and so is cartoon network. Even animal
planet has slipped down a notch. What the hell happened???
dos-man >> Stay informed about: Beat Street fighter without losing a match? Yeah, right. |
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Since: Apr 26, 2007 Posts: 71
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(Msg. 40) Posted: Tue Feb 05, 2008 2:29 pm
Post subject: Re: Genesis version of Super Street Fighter 2 is preferable to real [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Feb 5, 4:31 pm, BelPowerslave <b... DeleteThis @whipassgaming.com> wrote:
> > What is really killing me is just the lack of an SMS console! They
> > aren't anywhere near as easy to get as Genesis machines are.
>
> You may want to look in to a Power Base Converter. I've got one, and
> really dig it. The only problem you'll run in to is compatibility...and
> it's not so much that you'll be seeing graphical issues, but rather
> certain games just won't run on the PBC. So far, out of the list I've
> seen, it's nothing I'd of played anyway...so I stick with the PBC for my
> SMS needs.
>
> > I have
> > miracle warriors and Rastan carts, with no way to test them out to see
> > if they work.
>
> Miracle Warriors is impossibly hard...just go out back and have someone
> hit you over the head with a pipe, it's pretty much the same experience
> as playing the game.
I never did beat it on the dreamcast emulator  I got really far and
then got stuck. I think it's great though. It is CLEARLY the best game
I have played for the SMS although there are certainly many games that
I have not played. My friend had it when we were in high school. I
think he got stuck at the same point I'm stuck at now.
>
> Rastan, on the other hand, is awesome. It's not an exact arcade port,
> but rather a Technos-NES-Double-Dragon-like remake of the arcade game.
> It works out really nicely...it was my first SMS game after I got the
> PBC(in fact, bought both at the same time).
They made a great PS2 port of the arcade game. Beautiful. I actually
got up to the second level with the snake guys running riot. Freaking
rocked. Man, this game used to torture us in the arcade
>
> > Would LOVE to get the first Phantasy Star even without
> > having the system.
>
> PS has dropped *a lot* on ebay since the various PS compilations have
> hit various systems. Nowadays, it rarely goes for more than $35. I've
> often thought of getting it again(I used to have it, sold it off after
> beating it), but man it's soooooooooooooooooo loooooooooooooooong.
That's another my friend had in high school. The problem with it was
dungeons. You just spend too much time wondering around aimlessly,
lost. Still one of the best on the system, easily.
>
> > I was at a small store last year, the guy had a
> > second edition SMS. It had games built in like a friggin plug 'n play
> > unit.
>
> I too was really hip on the SMS2 unit until I started hearing about all
> the game that simply wouldn't play in it.
You mean games built into it that wouldn't play or external carts??
>
> > Blew my mind, but I just couldn't justify spending so much
> > (don't recall the price.)
>
> The SMS2 is damn expensive...I am always freaking out when I see what
> people are asking for them.
Might have been a hundred fifty. Was at least a hundred. Honestly, I
have no memory of this. I had no memory of the Genesis 3 either when I
ran into mine at a flea market. Talk about a shock...
>
> > Even the SMS converter is not easy to get
> > anymore.
>
> Maybe out in the wild, but online there are still quite a few available.
>
> Bel
> --
> Whip Ass Gaming:http://www.whipassgaming.com/
>
> "We'll meet again...in Hell"
> - Cobra, The Space Adventure >> Stay informed about: Beat Street fighter without losing a match? Yeah, right. |
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Since: Oct 31, 2007 Posts: 70
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(Msg. 41) Posted: Tue Feb 05, 2008 3:31 pm
Post subject: Re: Genesis version of Super Street Fighter 2 is preferable to real [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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> What is really killing me is just the lack of an SMS console! They
> aren't anywhere near as easy to get as Genesis machines are.
You may want to look in to a Power Base Converter. I've got one, and
really dig it. The only problem you'll run in to is compatibility...and
it's not so much that you'll be seeing graphical issues, but rather
certain games just won't run on the PBC. So far, out of the list I've
seen, it's nothing I'd of played anyway...so I stick with the PBC for my
SMS needs.
> I have
> miracle warriors and Rastan carts, with no way to test them out to see
> if they work.
Miracle Warriors is impossibly hard...just go out back and have someone
hit you over the head with a pipe, it's pretty much the same experience
as playing the game.
Rastan, on the other hand, is awesome. It's not an exact arcade port,
but rather a Technos-NES-Double-Dragon-like remake of the arcade game.
It works out really nicely...it was my first SMS game after I got the
PBC(in fact, bought both at the same time).
> Would LOVE to get the first Phantasy Star even without
> having the system.
PS has dropped *a lot* on ebay since the various PS compilations have
hit various systems. Nowadays, it rarely goes for more than $35. I've
often thought of getting it again(I used to have it, sold it off after
beating it), but man it's soooooooooooooooooo loooooooooooooooong.
> I was at a small store last year, the guy had a
> second edition SMS. It had games built in like a friggin plug 'n play
> unit.
I too was really hip on the SMS2 unit until I started hearing about all
the game that simply wouldn't play in it.
> Blew my mind, but I just couldn't justify spending so much
> (don't recall the price.)
The SMS2 is damn expensive...I am always freaking out when I see what
people are asking for them.
> Even the SMS converter is not easy to get
> anymore.
Maybe out in the wild, but online there are still quite a few available.
Bel
--
Whip Ass Gaming: http://www.whipassgaming.com/
"We'll meet again...in Hell"
- Cobra, The Space Adventure >> Stay informed about: Beat Street fighter without losing a match? Yeah, right. |
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Since: Oct 31, 2007 Posts: 70
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(Msg. 42) Posted: Tue Feb 05, 2008 3:35 pm
Post subject: Re: Genesis version of Super Street Fighter 2 is preferable to real [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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>> Well, the nice thing is that if you ever sell that clone, it'll go for a
>> bit on ebay(for some odd reason, the clones always do), and the Genesis
>> 2 is still just $15 or lower, even with shipping.
>>
>
> It would seem to me that there are 3 possible reasons why a clone
> would fetch good money. The first reason could be simply they are not
> as common as the original system.
I liken it to those SNES/NES dual clones that play both formats: Yeah,
you don't see them every day, but when you start looking in to them
further and see the games they won't play(no Castlevania III!?), it's
hard to even pay $5 for one. That's just me though.
> The second reason could be that the casual person doesn't want one,
> but the hardcore person does. Such an extremist is more likely to pay
> big to feed the obsession.
Good call.
> Like me buying 5 different color n64s for
> example. I have black, blue, gold, red, and green. I still need the
> orange and purple I can't find them. I found an orange but it was
> missing the RAM cover.
That's 5 too many N64s imo.
> The third reason is probably that they might not last long. Maybe two
> years later they are all gone. It's the Ford Escort effect. Now you
> see them, now you don't.
Hehhehehe, yeah that could be it as well...though lately, it seems like
virtually every retro gaming store I visit, they not only have some
clones, but *a lot* of clones. Even places like Movie Trading
Company(which, oddly, takes in and sells old games/hardware) has a few
clones laying around. It's weird, it's almost like it's in fashion now
to sell clones...where as back in the day, you were under arrest just
for owning one.
Bel
--
Whip Ass Gaming: http://www.whipassgaming.com/
"We'll meet again...in Hell"
- Cobra, The Space Adventure >> Stay informed about: Beat Street fighter without losing a match? Yeah, right. |
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Since: Sep 10, 2005 Posts: 72
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(Msg. 43) Posted: Tue Feb 05, 2008 3:37 pm
Post subject: Re: Genesis version of Super Street Fighter 2 is preferable to real [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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dos-man 64 wrote:
> On Feb 4, 11:52 pm, Scott H <weaponx... RemoveThis @yahoo.com> wrote:
>>
>> This explains why you haven't liked SMS games. Nearly every SMS sequel
>> is a totally unique game. The old Sega could be defined as a company
>> that absolutely would not rest on their laurels. A Sega sequel could be
>> guaranteed to have totally new graphics and sound, and at least
>> significantly modified gameplay.
>>
>
>
> What is really killing me is just the lack of an SMS console! They
> aren't anywhere near as easy to get as Genesis machines are. I have
> miracle warriors and Rastan carts, with no way to test them out to see
> if they work. Would LOVE to get the first Phantasy Star even without
> having the system. I was at a small store last year, the guy had a
> second edition SMS. It had games built in like a friggin plug 'n play
> unit. Blew my mind, but I just couldn't justify spending so much
> (don't recall the price.) Even the SMS converter is not easy to get
> anymore.
They're available for less than $40 on E-bay all the time. That's where
I got mine.
>
>>> I'm assuming you're talking about the NES Zeldas. I have both. I do
>>> not find the second one to be the least bit fun.
>>> Good collector piece, but that's about it.
>> Zelda 2 is an acquired taste. It was difficult to understand for the
>> first map, maybe not even that. By the time you start making real
>> progress it has every bit as good of a hook as any game you can name.
>
> It just seemed like Link joined his brother Mario in jumping over all
> of his enemies. Lame. Rygar did it better
You can't jump over the enemies in the castles until you've powered
*way* up. Even then in the corridors you have to get them to lower
their shields before you can hit them. That's where the game is very
cool, the shield and sword combat with the knights.
>> Whoa there, Voyager was kind of weak I agree, but Enterprise has a
>> surprisingly bad reputation. What episodes have you actually watched?
>>
>
> I actually liked Voyager at first. Tuvok was kind of cool. A black
> vulcan; why not? And the doctor was great. The blond was good looking.
> Janeway was just OK. The problem was with the storyline gaps and
> terrible aliens like the quezons. OMG They were so pathetic. A race of
> bucwheats. Great! And they seemed to be in every single episode. And
> chicotti was a disaster.
Yeah, I didn't care for Voyager very much, but I didn't like DS9 either.
> OK, I have to admit I never actually watched Enterprise. I never saw
> anything that made me want to check it out. It's almost like the
> producers had the attitude that it is trek so trekkies WILL watch.
> Not quite. You have to give people a reason to want to try something
> new (cough Windows Vista cough). I guess by that time the whole
> mystique had worn off thanks to Voyager and Bayblon 5. And Enterprise
> was cancelled for low ratings.
So was Babylon 5 Crusade, Firefly and countless others, but
Enterprise has three very good seasons. On the topic of it being before
Kirk's time and more advanced, you really have to see the show. They
don't have shields for the ship, they don't have phasers for the ship
until the end of the first season. The crew has to develop almost
everything from scratch on the mission, and the way they fit that into
the storyline is very well done.
Trek has been around a very long time. I'm 37. I remember watching the
> cartoons when I was a kid. Had the acual voices of spock, kirk, and
> the rest of the gang. The cartoons were actually quite good (although
> my memory is quite foggy.) My fear all along is that they simply
> don't know when to quit. Or worse, that new shows continue to be
> brought along for the sake of paying homage to the brand name and the
> old shows. That doesn't make much sense really. But it looks like that
> is where they are heading.
I feel like somehow the turn of the 21st century stripped all creativity
from the human race. Now, what's popular has to be so recycled that I
can't watch it without jeering at its simplicity and repetition. I
think that I actually thrived for twenty years watching and playing
obscure experiments that nobody else watched or played, and now I'm just
starved for entertainment.
-
Scott >> Stay informed about: Beat Street fighter without losing a match? Yeah, right. |
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Since: Oct 31, 2007 Posts: 70
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(Msg. 44) Posted: Tue Feb 05, 2008 7:58 pm
Post subject: Re: Genesis version of Super Street Fighter 2 is preferable to real [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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> I never did beat it on the dreamcast emulator I got really far and
> then got stuck. I think it's great though. It is CLEARLY the best game
> I have played for the SMS although there are certainly many games that
> I have not played. My friend had it when we were in high school. I
> think he got stuck at the same point I'm stuck at now.
I think I vaguely remember this, didn't you post about it? I thought we
found a bunch of wild MW media online(maps, walkthroughs, etc). I guess
I could look in to it, see if anything helps with getting my ass handed
to me three seconds in to hitting "start".
> They made a great PS2 port of the arcade game. Beautiful. I actually
> got up to the second level with the snake guys running riot. Freaking
> rocked. Man, this game used to torture us in the arcade
Yeah, I've got Taito Legends on the Xbox(has Rastan), played to the last
level...but sadly it cuts your continues off when you reach it. Sucks. I
need to play it again in MAME with a cheat to give "truly" unlimited
credits, just so I can finally see the arcade's ending.
> That's another my friend had in high school. The problem with it was
> dungeons. You just spend too much time wondering around aimlessly,
> lost. Still one of the best on the system, easily.
Yeah, a lot of graph paper is needed, that's for sure. I agree though,
it's definitely one of the best, if not *the* best game on the system.
Simply incredible for the time it came out, still impresses me to this day.
>> I too was really hip on the SMS2 unit until I started hearing about all
>> the game that simply wouldn't play in it.
>
>
> You mean games built into it that wouldn't play or external carts??
External carts. Plus, IIRC, it doesn't have the card slot so that kills
any card-based game or any peripheral that uses it. Also, I think it has
issues with SMS carts from other regions...which *really* sucks when you
look at how many awesome games showed up just in the UK, or Brazil, etc.
> Might have been a hundred fifty. Was at least a hundred. Honestly, I
> have no memory of this. I had no memory of the Genesis 3 either when I
> ran into mine at a flea market. Talk about a shock...
I actually saw a Genesis 3 the other day, my buddy had it. It was so
freakin' small, I thought it was a CDX or something at first!
Bel
--
Whip Ass Gaming: http://www.whipassgaming.com/
"We'll meet again...in Hell"
- Cobra, The Space Adventure >> Stay informed about: Beat Street fighter without losing a match? Yeah, right. |
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Since: Apr 26, 2007 Posts: 71
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(Msg. 45) Posted: Tue Feb 05, 2008 8:15 pm
Post subject: Re: Genesis version of Super Street Fighter 2 is preferable to real [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Feb 5, 8:58 pm, BelPowerslave <b... RemoveThis @whipassgaming.com> wrote:
> > I never did beat it on the dreamcast emulator I got really far and
> > then got stuck. I think it's great though. It is CLEARLY the best game
> > I have played for the SMS although there are certainly many games that
> > I have not played. My friend had it when we were in high school. I
> > think he got stuck at the same point I'm stuck at now.
>
> I think I vaguely remember this, didn't you post about it? I thought we
> found a bunch of wild MW media online(maps, walkthroughs, etc). I guess
> I could look in to it, see if anything helps with getting my ass handed
> to me three seconds in to hitting "start".
Yeah, I gave it one last shot and then gave up. I must have missed
something. I went through all the dungeons again to see if I missed
any items in any of them. I went to each location on the world map to
see if anything was left undone. All of this was a HUGE PITA because
all the way the computer is sending really tough monsters against you.
It isn't so hard to kill them because my 4 guys are all at max, but it
is time consuming. It takes a while to kill them. Then you move one
square and another monster confronts you, perhaps the same species as
the previous square. And the annoying sleep spells really draw out the
fights. UGH!
>
> > They made a great PS2 port of the arcade game. Beautiful. I actually
> > got up to the second level with the snake guys running riot. Freaking
> > rocked. Man, this game used to torture us in the arcade
>
> Yeah, I've got Taito Legends on the Xbox(has Rastan), played to the last
> level...but sadly it cuts your continues off when you reach it. Sucks. I
> need to play it again in MAME with a cheat to give "truly" unlimited
> credits, just so I can finally see the arcade's ending.
Sounds like what TRON does. I still don't know what the ending looks
like. I used MAME's save state feature to go all the way in TRON, but
I couldn't get past the six tanks on the last level no matter how many
times I tried. Yikes.
>
> > That's another my friend had in high school. The problem with it was
> > dungeons. You just spend too much time wondering around aimlessly,
> > lost. Still one of the best on the system, easily.
>
> Yeah, a lot of graph paper is needed, that's for sure. I agree though,
> it's definitely one of the best, if not *the* best game on the system.
> Simply incredible for the time it came out, still impresses me to this day.
>
I've tried mapmaking for games like this. It just never works for me.
At some point I just get lost, and it's all over.
dos-man >> Stay informed about: Beat Street fighter without losing a match? Yeah, right. |
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