The Name Forgotten wrote:
> On Jan 31, 11:29 pm, Salem <salem_christ.....TakeThisOut@hotmail.com> wrote:
>
>> Nothing before range, close, no cards played yet.
>> Dennis L plays majesty.
>> I say "ok, i guess combat ends then".
>> Dennis says "No. No it is not. I am afraid you must *declare* a strike.
>> We cannot move onto resolving strikes until both combatants have
>> declared a strike. You have not. Declare one. Now."
>>
>> ...or something like that.
>
> After the first time this sort of situation happened, this is how we
> would of played from that point on in that game (minus the whole
> explanation). Dennis would've asked for a strike - which is really
> important when you are playing with new players, as they don't always
> realise that they get one.
>
> Then you might still need to ask to continue your turn, or if any
> cards still need to be played for that action - usually by asking
> 'Anything else?'. Not necessary to do in most games, but if you know
> the person is playing cat's guidance, or fast reaction or whatever,
> you should ask just to cover your bases.
If I am the acting methuselah, I usually ask "So the action is over?"
before moving on to my next action. Stops them saying 'oops, i meant to
play Cat's Guidance (now that i see you're playing Force of Will
there....)', but the phrasing also helps to not give then outright
prompts, the way asking something like "Any reaction cards at the end of
the action?" tends to do.
--
salem
(replace 'hotmail' with 'yahoo' to email)