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YASD/YAAD? You decide.

 
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Boudewijn Waijers

External


Since: Dec 16, 2005
Posts: 76



(Msg. 16) Posted: Fri Feb 01, 2008 10:03 am
Post subject: Re: Boulder Moving YANI [Login to view extended thread Info.]
Archived from groups: rec>games>roguelike>nethack, others (more info?)

Kent Paul Dolan wrote:
> "sjdevn...@yahoo.com" <sjdevn....DeleteThis@yahoo.com> wrote:

> [pushing boulders with a polearm from an exta step's
> remove proposed]

> Granted, with an alternative that one will have
> "eventually", like magic resistance, adding boulder
> push capability to polearms wouldn't change the game
> significantly, though since magic resistance is
> sometimes acquired late, this might at least make a
> solution available earlier.

> Instead, it would just meet a logical expectation,
> and be a new alternative, doing next to nothing to
> change game balance, just adding a bit of enrichment
> for the game and for polearms.

Would this changs Sokoban in any way (I can't think of a way right away,
but mayby someone else can).

--
Boudewijn.

--
"Would those who believe in telekinesis please raise my hand?"
- Maarten Pieters, in NRC Handelsblad.

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Ohle Claussen

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Since: Oct 15, 2007
Posts: 84



(Msg. 17) Posted: Fri Feb 01, 2008 10:03 am
Post subject: Re: Boulder Moving YANI [Login to view extended thread Info.]
Archived from groups: rec>games>roguelike>nethack (more info?)

On 2008-02-01, Boudewijn Waijers wrote:
> Kent Paul Dolan wrote:
>
>> [pushing boulders with a polearm from an exta step's
>> remove proposed]
>
> Would this changs Sokoban in any way (I can't think of a way right away,
> but mayby someone else can).

In that case, just prohibit it in Sokoban. Diagonal movement past boulders is
already forbidden there, so that's not much more of a stretch.

--
Ohle Claussen | GPG-Key-ID E7149169
----------===========----------
/* Hash table gook..*/
2.4.0-test2 /usr/src/linux/fs/buffer.c

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