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7drl completion announcement - cryptrover

 
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Timofei Shatrov

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Since: Nov 22, 2004
Posts: 250



(Msg. 16) Posted: Sat Feb 02, 2008 9:58 am
Post subject: Re: 7drl completion announcement - cryptrover [Login to view extended thread Info.]
Archived from groups: rec>games>roguelike>development (more info?)

On Sat, 2 Feb 2008 00:10:16 -0800 (PST), Ido Yehieli <Ido.Yehieli DeleteThis @gmail.com>
tried to confuse everyone with this message:

>On Feb 2, 2:41 am, "pol" <p... DeleteThis @pol.net> wrote:
>> http://i34.photobucket.com/albums/d137/polpoint/You_Won.gif
>> Yay!
>
>Wonderful! I will put that screenshot on the site, in your honor - the
>first public cryptrover winner!

Hey, I won before that! Though I didn't post it... The game is far too easy
anyway, it's nearly impossible to lose. Since there's no diversity at all
it gets rather bland by the 5th level. It's also an interesting coincidence
that I watched MST3K version of the movie The Black Scorpion the same day,
and this has added to the mood of this game significantly, before it got
boring that is.

--
|Don't believe this - you're not worthless ,gr---------.ru
|It's us against millions and we can't take them all... | ue il |
|But we can take them on! | @ma |
| (A Wilhelm Scream - The Rip) |______________|

 >> Stay informed about: 7drl completion announcement - cryptrover 
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Gerry Quinn

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Since: Nov 06, 2006
Posts: 848



(Msg. 17) Posted: Sat Feb 02, 2008 3:16 pm
Post subject: Re: 7drl completion announcement - cryptrover [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <76bce144-ad53-4ecb-9f52-492176ed2065
@u10g2000prn.googlegroups.com>, Ido.Yehieli.DeleteThis@gmail.com says...
> On Feb 2, 10:58 am, g....DeleteThis@mail.ru (Timofei Shatrov) wrote:
> > Hey, I won before that! Though I didn't post it... The game is far too easy
> > anyway, it's nearly impossible to lose. Since there's no diversity at all
> > it gets rather bland by the 5th level.
>
> OK, I've reduced the air and air cans' charge by about 25% and the
> hitpoints and med packs' charge by 1/6. Is it hard enough now? Or
> should I also increase the number of enemies per level/ further
> decrease hp/air?

It's probably a good idea, especially in a 7drl which is inevitably
going to have little balance testing, to insert difficulty levels. The
author will normally have a good idea of what makes things harder.

(In Lair, hard level is the same as normal, except that 15% of the time
a generated monster will have a friend of the same type generated
nearby.)

It's unusual for roguelikes to be too easy by default though! The
author tends to underestimate the difficulty of the game for those who
don't know the source. So adding easier as well as harder levels is a
good idea.

- Gerry Quinn
--
Lair of the Demon Ape (a coffee-break roguelike)
<http://indigo.ie/~gerryq/lair/lair.htm>

 >> Stay informed about: 7drl completion announcement - cryptrover 
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