On Jan 25, 9:49 am, "eddyster...@hotmail.com"
<eddyster....DeleteThis@hotmail.com> wrote:
> On 25 jan, 15:40, "Vincenzo Beretta" <reck....DeleteThis@hotmail.com> wrote:
>
> > >http://www.matrixgames.com/forums/m.asp?m=1682783&mpage=1&key=
>
> > > makes it clear that the developers are looking at a dual release - one
> > > called Red Storm which will deal with Nato vs. Warsaw Pact 1950-1989
> > > and another, separate game set in the Middle East in the same period.
>
> > The original Flashpoint: Germany had a very narrow focus (1989, IIRC) -
> > extending the time period/OOBs back to 1950 with new features warrants a new
> > game, IMHO.
>
> Sure.
>
> > Meanwhile, the ME game looks like the one that was announced from the
> > beginning.
>
> Yup.
>
> My point is that they could have gone for one "Modern Warfare
> 1950-1989" game featuring scenarios both in Germany and the ME.
>
> Now it's 2 games with the same engine getting released at the same
> time which is bound to draw some comments. Expect sentences like
> "Matrix is milking it" to appear.
>
> Greetz,
>
> Eddy Sterckx
To clarify some of the initial talk in this thread, we are doing
basically two games under the same core engine (much improved FPG
engine). David Heath approached us at Origins about revisting FPG in
the new engine. This was an added challenge because it would mean
different map art, more data in the databse, more supporting graphics,
more scenarios, etc, etc. We agreed. The Flashpoint plan has always
been to expand the series into new regions and new time periods. We
are starting after WW2 and jumping off in the Middle East and Europe.
Both games from a stand point of equipment, terrain and tactics are
different from each other which I feel is worth the separate
packaging. Ultimately it will be David and Erik deciding on how the
packaging goes. You may be able to get both together or just the one
you want. From a design end Rob and I are working to correct a nnumber
of shortfalls from FPG. The biggest of which was 3rd party support.
You could not make maps. You really couldn't edit the data. Making a
scenario was an uphill battle. The new engine and its suite of editors
will allow players to make new maps (with user edited terrain
graphics), edit the database (basic edit a new copy of the database
that you can then post for folks to use while we will still maintain a
"locked" offical version for everyone to play-PBEM, LAN etc), edit
unit graphics and sounds (with an outside program), make scenarios and
campaigns. Basically, if you don't like it or agree with it or believe
it, you can change it. The game has a very "TANKs" feel in that sense.
Both a fun game and a construction set. We expect a very active 3rd
party following this time around.
What forces do we have. "Red Storm" stay true its FPG roots with West
Germany, Britain, US and Russian forces from post war to 89. ME will
have Israel, Jordan, Syria, and Egypt out of the gate also post war to
89. We are planning to expand those forces into the near future and
also add other countries as we get this new system rolling. A ton of
work has gone into collecting the data and images for the units and
weapons for the forces above. The combined database holds about 1900
units (air and ground, tanks, arty, infantry platoons and teams) and
about 400+ weapon systems. Based on the data I have and some curves
and other formulas the basic capability of weapons and armour will be
adjusted and improved over time in code (saved with the scenario).
This will save time from attempting to cover every sub-sub variant and
design change made to every platform in the game while keeping the
effects as accurate as possible. Again if something strikes you as
odd, change it and post it.
More information should start to trickle out in the new few weeks as
we get the data integrated into the code and really start to test the
new engine and AI and squash small bugs and tweak things to get it all
right. Keep an eye peeled to the Matrix Forums for more news.
I'm off to work some more data items.
Cap'n D
>> Stay informed about: Flashpoint 2.0