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Since: Oct 19, 2006 Posts: 64
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(Msg. 16) Posted: Tue Aug 28, 2007 2:01 pm
Post subject: Re: Noob needs help and guidance [Login to view extended thread Info.] Archived from groups: alt>games>warcraft (more info?)
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I was only aware of the need and greed part..I try to pass on stuff
that I didn't need at all. And only greed if everyone else does..but
sometimes that is hard to do, to know when someone needed on
something. IF I needed it I will need.
Is this close to what I should do?
Shammy the blue was a 2 hand mace +10 str +10 sta it was not a Druid
only weapon.
I went way out on str gear. Should I balance str and agility or go for
agility at expense of str?
I will get back on him and get him up some on ranks and see how he
does.
Is 26 too high for DeadMines, just a way to get more feel for groups.
I have him skinning and leather working right now...high on skinning
and low on leather..is there some need to keep going on lw or drop it
in favor of something else?
ps I can afford to send him 500 gold if I need to ..one good thing
about a 70
On Tue, 28 Aug 2007 15:37:36 +0200, Jack D <jack_221NOSP.RemoveThis@Mhotmail.com>
wrote:
> The one thing you should really be
>aware about is the looting rules people use. >> Stay informed about: Noob needs help and guidance |
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Since: Jun 04, 2007 Posts: 60
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(Msg. 17) Posted: Tue Aug 28, 2007 2:01 pm
Post subject: Re: Noob needs help and guidance [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Aug 27, 2:48 pm, "Hans Escher" <hesc....RemoveThis@replytonewsgrouphome.nl>
wrote:
> sparks
>
>
>
>
>
> > Complete noob to the game.
> > Dumb little alliance warlock.
> > I just made level 70.
> > I was in a guild from 25-40 then it fell apart.
> > I have been solo almost the entire game and been in 2 instances.
> > DM and Uldaman.
>
> > I talked to some guilds that are big time players and NONE of them
> > want anything to do with me...of course they are big time raiding
> > guilds and I understand their points. IF you don't have keys and raid
> > gear you are junk player..TRUE
>
> > What do i need to do to get going...I have tailoring at 340, some
> > people told me to get it to 375 and make some gear, that shows that
> > you are trying. What gear?
>
> > H E L P
>
> > I don't have a clue what to do.
>
> > thank you for any help with this
>
> Edit afterwards: While typing I went a bit out of my way and it might
> be a bit messy. Still I think it has enough points....
>
> While starting towards creating whole Shadow Weave is a good thing
> to do on the way, the most important thing is to know if and how you
> want to spend the rest of your level 70.
>
> [A] about five mans
>
> The question for yourself is, why didn't you group much 1-70?
> Let me guess the answer: it is such a hassle to find fun groups
> and you have not that much need for chatter.
> (getting powered by a level 60/70 tru an instance isn't fun,
> trying to do it with a group where everyone is under the advised
> level except you isn't that appealing either)
>
> Now will this be better for the level 70 five man instances?
> Not that much... well... no level troubles... but finding takes time.
> Note: if you play a warrior, druid, priest or paladin you have
> hardly problems, (resto)shamans and mages(polymorph) have
> it easier too. Warlocks are at the bottom for 5 mans.
>
> Make sure to have lots of other stuff to do while waiting for
> groups. You will probably need to work hard with your Succubus
> to try to look a bit like a mage.
>
> Five mans cannot be completely evaded if you want to get
> somewhere else however. Make sure to complete at least
> all the dungeon quests.
>
> [B] organised PvP?
>
> I am not experienced in this, but it might be an option to think
> about.
>
> [C] raiding.
>
> Does raiding sound fun? Lets talk about raiding a bit...
>
> In other to be able to raid you will need quite a lot of work.
> You should ask yourself wether it will be worth it...
>
> [1] The first question for you should be: do you like doing things
> on fixed times, are you organized?
>
> Raiding will mean playing a lot with a generally very stable group of
> players. Generally you will have to signup days before a raid and you
> are expected to come if you sign, most guilds may require you to be
> present on a certain minimum of days per week.
>
> That doesn't need to be a problem if you are organized anyway.
>
> Some less experienced or lazy guilds may just bluntly ask you to play
> 7 evenings a week. Experienced guilds won't expect that.
> However, to be able to raid they will need to get 10 or 25 players
> together with good balance of classes and thats quite a hard job,
> every guild will need a big majority of players it can rely on to be present
> on a certain days.
>
> For me raiding has an immense benefit... no more looking for group,
> oh I hate waiting hours to get anywhere and then being confronted
> with people that suddenly don't have time anymore.
>
> Raiding gives certainty and quality play. The social aspect differs
> a lot in guilds, but having 10-25 players together can mean a lot of
> chatter and jokes, being together often will will let you know people,
> can build friendships.
>
> If you are a bit timid (since you haven't grouped from 1-70) raiding
> might be an easier way to get to know people!
>
> In raids (esp 25 mans) you will much more often meet people of
> the same class, which will be a big eye opener. You will learn lots
> more of your class.
>
> [2] About the play while raiding.
>
> Just going for a few epics that will be bypassed in four or so month
> when WoLK might comes shouldn't be the main motivation....
> Is raiding a fun way to play?
>
> Blizzards design is changed a bit from the Molten Core/BWL days,
> raid instances are very challenging now and often players need to
> work hard to get bosses down in time and every player must know
> the tactics, which is quite a study.
> Doing the boss in time also requires that gear needs to be very good.
>
> On the positive side, it can feel as a big accomplishment to kill a new
> boss, or even to have completed a critical job correctly
> (doing only dps has less of that feeling, unless you are near the top,
> which is doable for a warlock )
>
> Some bosses require a carefull positioning and moving of all players,
> and since everyone is needed to kill the boss everyone becomes
> critical...
> Shade of Aran: depending on the action the boss does it is either
> important not to move at all, or to move away from the center to the
> side asap, or to evade a blizzard, for the latter moving *to* the center
> is generally easiest.
> Netherspite: alternatingly you need to move away from the boss or
> close to it, during the latter, generally 6 players will be sheduled to
> stand such that they intercept one of the three laserlike beams for
> a period of time.
> Prince Malchezar: You have to evade the AoE from infernals, during
> the fight it gets tighter and tighter.
>
> Warlocks have a couple of critical jobs
> - Shade of aran: Banishing and fearing adds.
> - Matheridon: Keeping curse of exhaustion up (30 sec duration!) on 5 mobs
> and fearing and banishing adds. Maybe a job to click on cubes on a very
> specific time. Note: this is a 25 man, so you are typically not the only
> warlock
> on this duty.
>
> Warlocks need to enslave and/or banish at Maulgar (Gruuls lair) and
> maybe tank with that enslaved pet.
>
> A warlock with very high fire resistance gear can tank leotheras the
> blind (Serpent Shrine Cavern) casting searing pain, while soullinked
> with his felhunter. A similar but less gear critical tanking can be asked
> during the Kaelthas Sunstrider fight (End boss The Eye)
>
> In our guild my warlock helps a hunter kite Striders at lady vash,
> using curse of exhaustion (12 sec duration). If its not up from about
> 8 seconds its a wipe)
>
> Do you like learning such encounters?
> Are you willing to do such things 10+ times (once a week)?
> Note: on the positive lots of guilds become visibly better every week
> and that feels nice. (Up to a point the guild becomes more and more
> bored, hopefully the guild is smart enough to stop doing that instance)
>
> [3] On the negative side,
>
> it takes lots of time to get the gear needed and for every new level of
> bosses (karazhan/gruul-magtheridon/ssc-the eye/hyjal-black temple)
> more is required, including new dropped gear, new enchants, new gems.
>
> You will typically need to farm materials for flasks or elixirs of major
> shadow power for every raid and a couple of healing potions.
> Some shard farming is expected too. Note: if you were a priest, paladin,
> shaman, mage or healing druid much much more is expected (some say:
> a mana potion every time the cooldown is up).
>
> Getting 375 tailoring and full shadowweave will cost a lot of money,
> lot of farming of motes of shadow and some 3600 netherweave.
>
> [4] Choosing the guild
>
> I would suggest trying a guild thats only doing Karazhan / Gruul
> they can be much more forgiving than a guild doing serpent shrine cavern/
> the eye (not to speak of hyjal/black temple) and people in those guilds are
> probably less bored with the lower stuff.
> In addition kills will feel more like your own achievements.
>
> Note that even with good preparation will need to give you quite a bit
> equipment (from boss drops) before you will be on the level needed for
> the next boss they want to do.
> This will mean that they need to do the lesser instances longer and thats
> getting boring after 15+ times....
>
> What I mean... rejection is not pure arrogance.- Hide quoted text -
>
> - Show quoted text -
Woah woah woah...
Locks are at the bottom of the "Need" list in instances?
Coulda fooled me with all the "Need lock or mage for Heroic ____" >> Stay informed about: Noob needs help and guidance |
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Since: May 18, 2006 Posts: 4126
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(Msg. 18) Posted: Tue Aug 28, 2007 2:01 pm
Post subject: Re: Noob needs help and guidance [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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sparks <jstalnak RemoveThis @swbell.net> writes:
>Lots of great info here guys and a new way of looking at things.
>I guess what surprised me at first was warlocks are on the bottom or
>close to the bottom of the need list...After thinking about it I can
That is certainly not true. In most guilds they're a big part of the main
DPS load these days. They also have a lot of good crowd control, and are
popular in heroics. I get invited to them all the time.
>Get a group and go in like in the original game. NO now you have to go
>in order and keyed etc.....damn thats complicated, again bliz wants
>you to spend as much time and money to get from point A to point B.
What, they should just mail you all the epics at level 1?
>(you know if they had faith in their game it wouldn't be set up like
>this)
I have no idea what that is supposed to mean.
>take tailoring...when I see maybe 1 miss in 10 on a yellow
>recipe...then when its at 299 or 349 oh that same yellow takes 10-15
>times to pop....that is BULLSHIT
>just a way to make the game longer.
Is this a troll? Because I don't think this game's for you if it isn't. *
--
* PV something like badgers--something like lizards--and something
like corkscrews. >> Stay informed about: Noob needs help and guidance |
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Since: Oct 19, 2006 Posts: 64
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(Msg. 19) Posted: Tue Aug 28, 2007 2:58 pm
Post subject: Re: Noob needs help and guidance [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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PV this was just a bitch on my part. I was mad seeing this happen.
I was trying to get to 300 and it took 7 tries on a yellow to get it.
then getting to 340 well after 10 fails at 5G a pop....still no 340.
The recipe (ONLY 2 and both turn green at 339) at 339 and will not
gain me anything.
I guess for another 100G maybe I can get 340.
yes I am a little mad more like
>>>>>FRUSTRATED IN THIS STYLE OF GAME DESIGN<<<<<<<<<
John your friend sounds exaclty like me. I was demo specced from 50-70
fel running guard and me dotting and waiting.
I know that I need to change to something like 43/1/17 or the likes
but after soooo long behind a wall its "hey I aint no mage". ROFL
Eq just quest items +535 damage, +20 to hit(BAD) and 14% crit
7500hp and 7500mana
after dropping alchemy and going tailoring last sat (at 339 if you
didn't know LOL)
I have 1300G.
have not bought flying mount either. >> Stay informed about: Noob needs help and guidance |
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Since: Jun 01, 2007 Posts: 293
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(Msg. 20) Posted: Tue Aug 28, 2007 2:59 pm
Post subject: Re: Noob needs help and guidance [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Aug 28, 12:49 pm, sparks <jstal....TakeThisOut@swbell.net> wrote:
> John your friend sounds exaclty like me. I was demo specced from 50-70
> fel running guard and me dotting and waiting.
> I know that I need to change to something like 43/1/17 or the likes
> but after soooo long behind a wall its "hey I aint no mage". ROFL
But what's your casting style? Especially with a lock, casting style
can make or break your DPS. Here's my typical style:
Curse of Agony -> Corruption -> Immolate -> Life Tap -> Drain Life ->
Shadow Bolt (if Nightfall procs) -> Repeat
I'd say stay with Demonology if you're a loner. Affliction DPS is very
hard to master coz there's so many dots to maintain. >> Stay informed about: Noob needs help and guidance |
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Since: Aug 17, 2005 Posts: 205
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(Msg. 21) Posted: Tue Aug 28, 2007 3:37 pm
Post subject: Re: Noob needs help and guidance [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 2007-08-28 14:11:34 +0200, sparks <jstalnak RemoveThis @swbell.net> said:
> is there a guide out there...dungeons in the outlands 101
Check out:
http://www.wowwiki.com/Instance_guide
It has a basic grouping guide, as well as specific guides for each and
every instance in the game, including the tactics for all the bosses.
> Should I try to get an alt up, someone that hears...please join our
> group?
You should do what you like to do  If you love playing with your
warlock, stick with it! Try to find a group to get started on
instancing. If it makes you feel uneasy, tell them upfront that you
aren't very experienced in grouping, and you will find most groups to
be quite forgiving. Start using your friends list to remember people
you feel comfortable grouping with. The one thing you should really be
aware about is the looting rules people use. It is the main breakpoint
for tolerance for a lot of people.
--
-=- http://www.dagon-roots.com/ -=-
Nerghal - Undead Warlock L70 - Bloodscalp EU >> Stay informed about: Noob needs help and guidance |
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Since: Jun 01, 2007 Posts: 293
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(Msg. 22) Posted: Tue Aug 28, 2007 4:33 pm
Post subject: Re: Noob needs help and guidance [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Lastnight, a friend of mine who I've been playing with since Oct and
of whom has followed me over 3 different realms was kicked from a
Shadow Labs group because his DPS was too low. He's a warlock and they
assigned him to adds during the Grandmaster fight, which is probably
the worst strategy (there's 3 strats, in order of logic: kite north
and south, all DPS kill adds that they see, and have one DPS kill the
adds). His sucky PUG group was half the problem, the rest was his
style and gear. He's not as good as he used to be because life and
work makes it hard to play. He used to beat me at duels on his rogue.
Nowadays I found him wearing a *healing* necklace on his lock. He
forgets how to play when he logs on sometimes.
I asked him how much gold he had, 1,300g. I told him to start buying
me stacks of Netherweave and enchanting materials, so I could make him
a Netherweave and Imbued Nether caster set and enchant it (he had most
of it already, but I was filling in the holes). I asked him if he'd
let me respec his Demonology talent tree, since he had some obvious
problems with it (improved pets and a Felguard? wrong). We spent an
hour and did all of this. We couldn't find a replacement for the
necklace though. I told him to hide it if he ever goes on a PUG again
because they'll get really made at him if they see it.
For the last couple of weeks, I've had him working on a goal: get the
Oblivion set from the dungeons. I don't think he's found one piece
yet, and I think I was really lucky to find 3 set pieces when I was
running my lock.
This is your mission, should you choose to accept it:
- figure out what you want from the game, especially at level 70,
which is a time when a lot of soloers lose their way
- post your warlock spec and let us critique it
- post your typical attack method on mobs (my warlock uses anywhere
from 4 to 8 spells on one mob)
- save your money and obtain the following gear from the Auction
House: Netherweave gloves, wrists, belt; Imbued Netherweave robe,
pants, boots (shouldn't cost you much more than 100g for everything)
- start running the following instances to get your warlock dungeon
set: Shattered Halls, Shadow Labs, Sethekk Halls, Arcatraz
For moderate to heavy players, all of this could take a week or two;
for casual players, a month or two. >> Stay informed about: Noob needs help and guidance |
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Since: Aug 10, 2007 Posts: 7
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(Msg. 23) Posted: Tue Aug 28, 2007 4:56 pm
Post subject: Re: Noob needs help and guidance [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Sparks
>>Lots of great info here guys and a new way of looking at things.
>>I guess what surprised me at first was warlocks are on the bottom or
>>close to the bottom of the need list...After thinking about it I can
Pv
> That is certainly not true. In most guilds they're a big part of the main
> DPS load these days. They also have a lot of good crowd control, and are
> popular in heroics. I get invited to them all the time.
In raiding guilds warlocks have it a lot better, but in 5 man groups my
impression is that groups tend to like other classes more.
That is why I said raiding made my life as warlock much better
(we tend to have 4 warlocks in the 25 mans)
Are you sure you get invited a lot to heroics (besides mechanar)?
In my post I tried to give some idea whether raiding could be worth
the trouble. Guess it has been interpreted fully negative, maybe my
fault, maybe he really shouldnt go for it.
Among other things I think that - for organized but timid players -
raiding might be socially easier than 5 mans, provided you don't try
to get into a too advanced guild.
Hans >> Stay informed about: Noob needs help and guidance |
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Since: Aug 17, 2005 Posts: 205
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(Msg. 24) Posted: Tue Aug 28, 2007 5:11 pm
Post subject: Re: Noob needs help and guidance [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 2007-08-28 16:59:47 +0200, sparks <jstalnak DeleteThis @swbell.net> said:
> I was only aware of the need and greed part..I try to pass on stuff
> that I didn't need at all. And only greed if everyone else does..but
> sometimes that is hard to do, to know when someone needed on
> something. IF I needed it I will need.
That's the most important thing really. It is a fuzzy line, but the
general consensus is that a 'need' is an immediate upgrade for the
character you are playing with and greed in other cases.
Passing is only used if decided beforehand (e.g. (dis)enchanter rolls
greed on all BoP so he can DE it if noone is interested).
> Is 26 too high for DeadMines, just a way to get more feel for groups.
Nah, it is high, but still in range to keep it a challenge. You'll have
a bit more slack at that level, so that's a good thing  Dunno if it
will be easy to find a group for it though...
> I have him skinning and leather working right now...high on skinning
> and low on leather..is there some need to keep going on lw or drop it
> in favor of something else?
Stick to the profession you find the most fun  Leatherwork is
definitely useful as you can then craft your own gear.
--
-=- http://www.dagon-roots.com/ -=-
Nerghal - Undead Warlock L70 - Bloodscalp EU >> Stay informed about: Noob needs help and guidance |
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Since: May 18, 2006 Posts: 4126
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(Msg. 25) Posted: Tue Aug 28, 2007 5:57 pm
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"Hans Escher" <hescher.DeleteThis@replytonewsgrouphome.nl> writes:
>(we tend to have 4 warlocks in the 25 mans)
>Are you sure you get invited a lot to heroics (besides mechanar)?
Why would I say it otherwise? I get whispers frequently. *
--
* PV something like badgers--something like lizards--and something
like corkscrews. >> Stay informed about: Noob needs help and guidance |
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Since: Oct 19, 2006 Posts: 64
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(Msg. 26) Posted: Tue Aug 28, 2007 8:11 pm
Post subject: Re: Noob needs help and guidance [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Tue, 28 Aug 2007 18:08:27 -0000, "john.ra@gmail.com"
<john.ra.DeleteThis@gmail.com> wrote:
>On Aug 28, 12:49 pm, sparks <jstal....DeleteThis@swbell.net> wrote:
>> John your friend sounds exaclty like me. I was demo specced from 50-70
>> fel running guard and me dotting and waiting.
>> I know that I need to change to something like 43/1/17 or the likes
>> but after soooo long behind a wall its "hey I aint no mage". ROFL
>
>But what's your casting style? Especially with a lock, casting style
>can make or break your DPS. Here's my typical style:
>
>Curse of Agony -> Corruption -> Immolate -> Life Tap -> Drain Life ->
>Shadow Bolt (if Nightfall procs) -> Repeat
>
>I'd say stay with Demonology if you're a loner. Affliction DPS is very
>hard to master coz there's so many dots to maintain.
my best was using immorate while casting send fel...he hit them when
the immorate did and stun so I corruption and curse...life tap and
drain....usually dead at that time 99% dead when drain finished or
maybe a wand. I almost always finished 100% life and mana...fell might
need a little life.
Lifetapping for 1200 always kept me and him full or close to it.
drain at 200 each tick was enough for me.
Went a lot higher with fel armor but I never (well almost never) used
it...I was always picking up an ad in the last areas. blades, area 52
and finished 70 on the stormspire quest.
In something like nagrand(hope I spelled that right) the mobs were so
spread out it was a cake walk. Do whatever, even tv
main thing in dungeons I was worried about fel and picking up ads to a
group..so I would think in dungeons I would have to respec.
I found this http://www.worldofraids.com/burning_crusade/dungeons/
lots of info about dungeons and raids. I have a lot of reading to do.
one of the things I have never used and saw in previous post was
curses in dungeons...I had never used recklessnes and such...never
thought about it...I do know fear used it a lot, and got a lot of
unwanted with it too... >> Stay informed about: Noob needs help and guidance |
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Since: May 31, 2007 Posts: 126
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(Msg. 27) Posted: Tue Aug 28, 2007 8:37 pm
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On Aug 27, 10:09 am, sparks <jstal....RemoveThis@swbell.net> wrote:
> Complete noob to the game.
> Dumb little alliance warlock.
> I just made level 70.
> I was in a guild from 25-40 then it fell apart.
> I have been solo almost the entire game and been in 2 instances.
> DM and Uldaman.
>
> I talked to some guilds that are big time players and NONE of them
> want anything to do with me...of course they are big time raiding
> guilds and I understand their points. IF you don't have keys and raid
> gear you are junk player..TRUE
>
> What do i need to do to get going...I have tailoring at 340, some
> people told me to get it to 375 and make some gear, that shows that
> you are trying. What gear?
>
> H E L P
>
> I don't have a clue what to do.
>
> thank you for any help with this
if you don't know by now. but you're lvl 70...
heyheyheyEBAY...
in fact.. reEbaying will save yourself time, money and frustration. >> Stay informed about: Noob needs help and guidance |
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Since: Mar 12, 2008 Posts: 13
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(Msg. 28) Posted: Fri Aug 31, 2007 5:18 pm
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PV wrote:
> sparks <jstalnak DeleteThis @swbell.net> writes:
>> Lots of great info here guys and a new way of looking at things.
>> I guess what surprised me at first was warlocks are on the bottom or
>> close to the bottom of the need list...After thinking about it I can
>
> That is certainly not true. In most guilds they're a big part of the main
> DPS load these days. They also have a lot of good crowd control, and are
> popular in heroics. I get invited to them all the time.
>
>> Get a group and go in like in the original game. NO now you have to go
>> in order and keyed etc.....damn thats complicated, again bliz wants
>> you to spend as much time and money to get from point A to point B.
>
> What, they should just mail you all the epics at level 1?
I hardly ever disagree with you, and this isn't one of those times. WoW
is what it is, and progression is an integral part of it.
This, therefore, is a tangent about game mechanics. (for context, I do
some game design and implementation work as one of the consulting
thingies I do for a living these days).
I can think of a few games that are designed a different way, and are
fun. The extreme example, I guess, would be Magic: The Gathering, in
which, really, all the powers in the world are available up front to
anyone who wants them. In that kind of game, the skill and progression
are not so much about getting the abilities, as about choosing which set
of them you think will be most effective for your play style. Sort of as
of all the spells and abilities in WoW were combined into one ginormous
talent tree, and you have to pick and choose which of them to turn into
an effective character.
I've been playing Guild Wars off and on for a while now. Although I
don't like it as much as WoW, I do like it, and in some ways it's more
like Magic: the Gathering than like WoW.
Point being, I can imagine an MMO in which you more or less start out at
"maximum level" (or, if you like, there are no levels, just available
abilities), but you have to spend some time figuring out what mix of
skills would really suit you. In point of fact, some of the game work
I've done involves setups sort of like that.
As I say, this is just a tangent, and really has nothing to do with WoW.
WoW is not designed this way, and isn't going to change, and,
personally, I like it fine for what it is.
--
Posted via a free Usenet account from http://www.teranews.com >> Stay informed about: Noob needs help and guidance |
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