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Barry Freeman

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Since: Nov 22, 2006
Posts: 802



(Msg. 31) Posted: Tue Jun 19, 2007 6:55 am
Post subject: Re: Running a priest "the wrong way" works well for me... [Login to view extended thread Info.]
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Barry Freeman

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Since: Nov 22, 2006
Posts: 802



(Msg. 32) Posted: Tue Jun 19, 2007 6:55 am
Post subject: Re: Running a priest "the wrong way" works well for me... [Login to view extended thread Info.]
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Barry Freeman

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Since: Nov 22, 2006
Posts: 802



(Msg. 33) Posted: Tue Jun 19, 2007 6:55 am
Post subject: Re: Running a priest "the wrong way" works well for me... [Login to view extended thread Info.]
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Barry Freeman

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Since: Nov 22, 2006
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(Msg. 34) Posted: Tue Jun 19, 2007 7:56 am
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Ashen Shugar

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Since: Jan 07, 2005
Posts: 1161



(Msg. 35) Posted: Tue Jun 19, 2007 10:21 am
Post subject: Re: Running a priest "the wrong way" works well for me... [Login to view extended thread Info.]
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I think it was Barry Freeman <bazz.TakeThisOut@nospam.co.uk> that wrote something
like...

>On Mon, 18 Jun 2007 22:17:58 GMT, deathsabyss.TakeThisOut@yahoo.com.au (Ashen
>Shugar) wrote:
>
>>With the mushroom trinket to give 200 mana on kills, Spirit
>>Tap (which only works with the level 62 mobs, not the 61)
>
>How does spirit tap work at 70? I thought it only procced on XP or
>honor?

It procs if you would get xp or honor. You don't actually *have* to
get it. So basically as long as the mob's not gray and you get the
killing blow in, you get spirit tap.

>Also, What mushroom trinket?

It's a reward for a Sporegar quest in the Outlands. It gives you 200
mana (alternative quest reward one gives 200 life) everytime you kill
a mob that would give you xp or honor (same deal as with spirit tap).
Though it can't proc more than once every 10 seconds. Stagger your
kills a bit while grinding and you can avoid missing out if you're
lucky/careful.
<http://www.wowhead.com/?item=28108>

Ashen Shugar
--
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule!
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Barry Freeman

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Since: Nov 22, 2006
Posts: 802



(Msg. 36) Posted: Tue Jun 19, 2007 10:56 am
Post subject: Re: Running a priest "the wrong way" works well for me... [Login to view extended thread Info.]
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Ashen Shugar

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Since: Jan 07, 2005
Posts: 1161



(Msg. 37) Posted: Tue Jun 19, 2007 10:56 am
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I think it was patrick.barnes RemoveThis @standardregister.com that wrote
something like...

>> Priest is annoying for me to solo. But I'm not
>> going full shadow spec. Even when I had only
>> shadow points it was very hard to solo (ie,
>> under level 20). Whereas my hunter could
>> take on several mobs at once, my priest sticks
>> to one at a time. I was trying to make my way
>> out of Gnomeregan after killing one of the
>> elites for the gnogaine quest at level 28, and
>> the non-elite level 24s killed me quickly...
>> Bad when your shield is used up when you still
>> have 10 seconds of cooldown left.
>>
>
>When I used to play WoW I tried a priest. These days I hear good
>things about shadow priests. I don't know whether the talent tree was
>revamped during the past couple years while I was away from the game
>or what, because priests were really slow when I tried them.

Shadow priests are pretty rocking. ; )

I never thought twice about taking on single mobs 2 or 3 levels higher
than myself. And before TBC when I was still at 60, there were many
mobs out in the world a few levels lower than myself that I'd happily
take on 2 to 4 at a time. Grinding Timbermaw rep in northern Felwood
I'd often take on the camps of 5 or 6 at a time. Sometimes got a bit
dicey, but then again, I rarely had healing or mana potions to use and
rarely if ever thought to bandage while the mobs were all feared. I'm
a bit better player now than then I think.

Additionally, as a shadow priest in instances, I'll often be right up
near the top of the damage done, unless it's a lower level instance,
in which case mobs are often dead before I really get going.
Basically I cast Vampiric Touch, SW:Pain, VE, and then the mob dies
before I can even get halfway through a mind flay.
In a recent Arcatraz run I was at 30% of the damage done only getting
beaten out for top place by a hunter at 32%. The mage in the party
was more like 24% I think. I was playing it pretty close to the limit
of drawing agro, and I did once when I lost focus on the KTM meter
though. Still, the only wipe in the run was when the tank got hit by
a 10k meteor and died. I managed to tank it for 5 or 6 seconds, but
totally not enough time to nuke it down as it was fairly early on we
lost the tank.

The Shadow priest has Mind Control to help with crowd control if you
really need it, though with a good tank you'll be better of dps'ing
and getting through all the mobs quicker. Gotta be careful when you
start using it, but the healing from Vampiric Embrace can really add
up. With the Shadow priests two dot's and mindflay, you can be
healing anyone that doesn't have full health for around 100hp/sec. If
a mob gets lose and manages to take out your healer, you can drop
shadow form and still do some half decent healing. Prayer of Mending
and Renew are both instants, so it doesn't matter that you don't have
the holy talents to reduce casting time. With a shadow and disc spec
I solo healed a Sethekk Halls run when I was 70 and all the others in
the party were 67, which is about the level the mobs *start* in there.
They were pretty clued up players though.

Also, shadow priests can have a debuff on mobs they attack with a few
common shadow spells that makes the mobs take an extra 5% damage from
*all* types of magic, and 10% on top of that from shadow damage,
though it takes a few hits to get up to 10%. So we're good for the
mages and warlocks too. : )


All that said, it's been so long since I actually started my priest
that I can't really recall what it was like. I'm half tempted to make
another to remind myself, but I've got toons of all the classes, some
as young as 21 that I feel I should level first.


Basically, I love my shadow priest. : )

Ashen Shugar
--
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule!
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John Gordon

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Since: Nov 19, 2004
Posts: 1406



(Msg. 38) Posted: Tue Jun 19, 2007 11:56 am
Post subject: Re: Running a priest "the wrong way" works well for me... [Login to view extended thread Info.]
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In <1hzwy2x.1u3nx5013acmc6N%burt@mindstorm-inc.com> burt DeleteThis @mindstorm-inc.com (Burt Johnson) writes:

> hmmm... I will try an experiment tonight. DrDamage is telling me that
> my DPS is way higher than the wand alone could account for. I will try
> removing some of my +arcane armor and see if the DPS drops.

> That's the only way I can think to test this hypothesis. Got any other
> idea for a test?

No, that's a pretty good test.

Wand a few monsters and record your highest lowest and average hits,
then take off all your +arcane armor and do the same.

--
John Gordon A is for Amy, who fell down the stairs
gordon DeleteThis @panix.com B is for Basil, assaulted by bears
-- Edward Gorey, "The Gashlycrumb Tinies"
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patrick.barnes

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Since: Jun 04, 2007
Posts: 83



(Msg. 39) Posted: Tue Jun 19, 2007 2:03 pm
Post subject: Re: Running a priest "the wrong way" works well for me... [Login to view extended thread Info.]
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On Jun 18, 4:01 pm, b....TakeThisOut@mindstorm-inc.com (Burt Johnson) wrote:
> > My priest is at 36 (37 with another 1/2 hour of play) and I've done
> > very well soloing. I'm entirely holy, all 16 points in holy. I got a
> > good wand early (20ish) that did 30ish dps with some good stats. From
> > 20-30, the pain dot and the wand was all I needed. Save the mana for
> > healing/defense. I still use the same wand, though its less effective
> > in killing things fast.
>
> That is basically what I do.The best wand available increases at 15, 25,
> 35, etc I think (not positive, but it seems about like that). Wands go
> fairly cheap in AH. If not today, wait till tomorrow and it will be
> cheap -- at least on my servers.
>
> One big key though, is to get armor that augments the wand. If you have
> an arcane wand, then get +arcane on your armor. I find arcane the
> easiest to get extra armor assist from. I found a higher DPS fire wand,
> but by the time I added my armor adds, the lower arcane was still quite
> a bit better.
>
> >I now do something like, inner fire, holy
> > fire, mind blast, shield (as the mob gets to me), pain, smite, smite,
> > smite (until about 25% health) wand, (to save/regen mana).
>
> > This causes me to stop and drink if I kill 4-5 mobs in a row, which I
> > did not have to do before.
>
> I rarely stop to drink at all. If I end up fighting 3 yellow at once, I
> may drink afterwards. Usually I just let it regen in the next fight
> though. Since my damage is almost all mana-free (ie, wand), my mana
> regens pretty quickly.
>

I fight this way too on my warlock. I throw on a set of DOTs that
uses somewhere around 20% or so of my mana, and if I'm not in a
dangerous situation I'll just sit back and fire the wand for the rest
of the fight while the dots tick away. By the end of the fight I've
regenned most of that mana and I'm ready to move on.

> > Mabye I just need a stronger wand now?
>
> Possibly. Or get armor to augment your wand. DrDamage addon shows my
> actual DPS to be twice what the wand is rated at. Part of that is the
> wand specialization, but the rest is armor assist.
>
> --
> - Burt Johnson
> MindStorm, Inc.
> http://www.mindstorm-inc.com/software.html
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Barry Freeman

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Since: Nov 22, 2006
Posts: 802



(Msg. 40) Posted: Wed Jun 20, 2007 5:56 am
Post subject: Re: wands and armor [Login to view extended thread Info.]
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Burt Johnson

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Since: Jan 23, 2005
Posts: 577



(Msg. 41) Posted: Wed Jun 20, 2007 7:49 am
Post subject: wands and armor [Login to view extended thread Info.]
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Well.... did the test.... and you are right... Sad

I went to Northern Desolace where there are plenty of green mobs
(basilisks and scorpians). I used only Inner Fire and Shield for
defense, and only my arcane wand for offense.

My wand does 32.9 DPS native. I have +5 wand specialization skill,
which gives additional damage.

With all my armor, totalling +26 arcane, I killed 10 mobs. Results:

Max DPS = 46.0
Avg DPS = 41.0

I then took off the + armor, reset the DrDamage session data, and killed
10 more. Results:

Max DPS = 45.2
Avg DPS = 41.0

Bummer. I have been holding onto this armor rather than upgrading,
because of the +arcane on them. Guess it is time to upgrade based on
other criteria.

Oh well, better to know than to continue making decisions based on false
assumptions, I guess... Smile

John Gordon <gordon DeleteThis @panix.com> wrote:

>
> > hmmm... I will try an experiment tonight. DrDamage is telling me that
> > my DPS is way higher than the wand alone could account for. I will try
> > removing some of my +arcane armor and see if the DPS drops.


--
- Burt Johnson
MindStorm, Inc.
http://www.mindstorm-inc.com/software.html
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Darin Johnson

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Since: Jun 01, 2007
Posts: 609



(Msg. 42) Posted: Wed Jun 20, 2007 2:37 pm
Post subject: Re: wands and armor [Login to view extended thread Info.]
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On Jun 20, 9:14 am, b....TakeThisOut@mindstorm-inc.com (Burt Johnson) wrote:
> I have never used the armory. Sounds like maybe I should check it out
> for things like this occasionally. I just go with what I happen to find
> in AH the night I ping the even level marks.

I just recently noticed that you can use it to
suggest equipment upgrades. That could be useful.
Usually what it shows random drops from bosses,
tradeskill items, etc. I focus in on the ones
that are quest items, but even then they're
invariably for a dungeon I'm not high enough
level for.

--
Darin Johnson
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Burt Johnson

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Since: Jan 23, 2005
Posts: 577



(Msg. 43) Posted: Wed Jun 20, 2007 4:14 pm
Post subject: Re: wands and armor [Login to view extended thread Info.]
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Barry Freeman <bazz.TakeThisOut@nospam.co.uk> wrote:

> There is probably a difference with armour and weapons with +arcane on
> them based on level.
> I noticed that low-level stuff has stats that reads +10 Arcane Spell
> Damage and high level (60+) has stats which reads +30 Arcane Damage.
>
> Notice the word Spell?
> I think wands don't count as spell damage. So the lower level stuff
> won't affect the wand damage, but higher level items seem to affect
> *general* arcane damage and so should increase the wands damage as
> well.

Ineresting. My highest priest is only mid-40's though, so I am a long
way from being able to test that.

>
> I'd be very interested to see some tests by higher level priests doing
> the with and without stat-increasing items tests with the +Arcane
> Damage rather than the +Arcane Spell Damage and see if this hypothesis
> is right.

Any takers here? I'd like to know too.

>
> Oh, and as far as wands go, there was nothing on the AH better than my
> Greater Mystic Wand and the Armory has only one suggested upgrade, and
> that does the same DPS (29) but has a +2 spirit as the only added
> bonus.

I have never used the armory. Sounds like maybe I should check it out
for things like this occasionally. I just go with what I happen to find
in AH the night I ping the even level marks.

--
- Burt Johnson
MindStorm, Inc.
http://www.mindstorm-inc.com/software.html
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