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Lance Berg

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Since: Jan 05, 2007
Posts: 66



(Msg. 16) Posted: Wed Jul 04, 2007 1:41 am
Post subject: Re: Even Bars [Login to view extended thread Info.]
Archived from groups: alt>games>everquest (more info?)

murdocj wrote:
> On 02 Jul 2007 17:12:03 -0700, Don Woods <don-ns.TakeThisOut@iCynic.com> wrote:
>
>> Lance Berg <emporer.TakeThisOut@NOSPAM.dejazzd.com> writes:
>>> Five minute mobs are also an annoyance for this strategy. It still
>>> applies if you're taking some down and then sitting to regen. But if
>>> you're chaining thru them well, see what I said above about trivial
>>> content. At any rate, either way you're in sort of the same boat as
>>> when FD'd; your actual mana and hp regen rates will be in force for the
>>> five minutes before OOCombat regen kicks in. Your goal would be to have
>>> the bars reach even just as you cross that line.
>>>
>>> Come to think of it, for true efficiency the same would be true of even
>>> the non "raid" mob, 30 second period before OOC.
>> On a side note, be aware that some zones contain a mix of five-minute
>> and 30-second mobs. (Note to anyone confused by the terms: these refer
>> to the length of time after combat before you can enter the fast-regen
>> state. For "raid" mobs, it's five minutes.) One example is the Plane
>> of Storms, where the giants are five-minute mobs, but the yard trash
>> are 30-second mobs.
>>
>> The reason this matters is, your timer is based on the last thing you
>> kill. So if you finish a mob and find you have a five minute cooldown
>> before OOC regen, try killing a trash mob and see if you can get on the
>> 30-second timer instead.
>
> Is the 5 minute or 30 second rule somewhat "new" (say the last 2
> years) or has EQ always operated this way?

Its new by that definition. Over a year old, but not "always been that
way."

Previously, your mana regen rate was better sitting than it was
standing, but it was what it was. They added in the concept of out of
combat regen rates, which are not only much higher than the old ones,
but also ignore your regen rate completely, making a mockery of FT and
HP regen. Some mobs are tagged "raid", meaning its 5 minutes after
killing one before you can get that 3% per tic rate, even though they
may be soloable by a reasonably geared level 60. Others are tagged
regular even though it may take more than one group of level 70s to take
them down, 30 seconds later you're in full regen mode.

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murdocj

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Since: Oct 05, 2005
Posts: 119



(Msg. 17) Posted: Wed Jul 04, 2007 8:56 am
Post subject: Re: Even Bars [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Wed, 04 Jul 2007 01:41:03 -0400, Lance Berg
<emporer.RemoveThis@NOSPAM.dejazzd.com> wrote:

>murdocj wrote:
>> On 02 Jul 2007 17:12:03 -0700, Don Woods <don-ns.RemoveThis@iCynic.com> wrote:
>>
>>> Lance Berg <emporer.RemoveThis@NOSPAM.dejazzd.com> writes:
>>>> Five minute mobs are also an annoyance for this strategy. It still
>>>> applies if you're taking some down and then sitting to regen. But if
>>>> you're chaining thru them well, see what I said above about trivial
>>>> content. At any rate, either way you're in sort of the same boat as
>>>> when FD'd; your actual mana and hp regen rates will be in force for the
>>>> five minutes before OOCombat regen kicks in. Your goal would be to have
>>>> the bars reach even just as you cross that line.
>>>>
>>>> Come to think of it, for true efficiency the same would be true of even
>>>> the non "raid" mob, 30 second period before OOC.
>>> On a side note, be aware that some zones contain a mix of five-minute
>>> and 30-second mobs. (Note to anyone confused by the terms: these refer
>>> to the length of time after combat before you can enter the fast-regen
>>> state. For "raid" mobs, it's five minutes.) One example is the Plane
>>> of Storms, where the giants are five-minute mobs, but the yard trash
>>> are 30-second mobs.
>>>
>>> The reason this matters is, your timer is based on the last thing you
>>> kill. So if you finish a mob and find you have a five minute cooldown
>>> before OOC regen, try killing a trash mob and see if you can get on the
>>> 30-second timer instead.
>>
>> Is the 5 minute or 30 second rule somewhat "new" (say the last 2
>> years) or has EQ always operated this way?
>
>Its new by that definition. Over a year old, but not "always been that
>way."
>
>Previously, your mana regen rate was better sitting than it was
>standing, but it was what it was. They added in the concept of out of
>combat regen rates, which are not only much higher than the old ones,
>but also ignore your regen rate completely, making a mockery of FT and
>HP regen. Some mobs are tagged "raid", meaning its 5 minutes after
>killing one before you can get that 3% per tic rate, even though they
>may be soloable by a reasonably geared level 60. Others are tagged
>regular even though it may take more than one group of level 70s to take
>them down, 30 seconds later you're in full regen mode.

Thanks for the info. I stopped playing EQ a little over two years
ago, so my definition of "new" is pretty dated. But I would have felt
very foolish if this "out of combat" regen had existed all the years I
played it and I hadn't known about it.

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