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Since: May 26, 2007 Posts: 8
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(Msg. 16) Posted: Sat Jun 09, 2007 12:45 pm
Post subject: Re: Anniversary - The Centaurs! [Login to view extended thread Info.] Archived from groups: alt>games>tombraider (more info?)
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On Tue, 05 Jun 2007 23:55:05 +0000, J.H. wrote:
> news.blueyonder.co.uk wrote:
>> Okay.....I guess I'm not the only person stuck at this part right now.
>> Believe me this made the T-Rex seem easy...although I must say when I made
>> my earlier post I omitted to say i'd started the game in "Hard" mode...that
>> was an idiot thing to do and should only be done after completing it in Easy
>> and Medium modes first! I went back and re-started in "easy" and whilst the
>> puzzles are just as challenging (my favoutite parts) the baddies aren't as
>> hard to kill and I murdered the T-Rex in next to no time due to my practice
>> at it during my "Hard" training.
>> The centaurs though still evade me...I know "what" to do but keep running
>> out of medpacks before I complete it. Its all Rage Attack/Adrenalin Dodge
>> stuff again followed by some quick grapple work but I just dont seem to have
>> enough fingers to make it all pull together on a PC keyboard. I can imagine
>> on a Playstayion it would be a piece of cake. On a PC I need both mouse
>> buttons held down (intermittently), the shift key (again intermittently) and
>> the direction controls. As if that isn't hard enough and believe me you
>> gotta be very dextrous in the finger work you've also gotta concentrate on
>> the action and depress each key at EXACTLY the right time. (I even taped the
>> right mouse (target) button down with masking tape!!!).To make matters worse
>> there ARE bugs. Freezing the centaur at the wrong moment (bad luck I guess)
>> means you can't take his shield..so after a twenty minutes work just getting
>> hold of ONE of the shields you get your ass kicked by a damn game bug trying
>> to take the other! And no damn checkpoints when you need them! I really miss
>> the early TR Games when at least I could save when and where I wanted after
>> a difficult bit.
>> I've tried all of the available save games on the net right now to get me
>> past this point but they are all made using the press release (read hacked)
>> version of the game and are not compatible with the actual "real" version.
>> The game throws an error if you try to load the files. I await Stella's
>> magnificent TR site to provide a working save game file as I'm about to give
>> up on the damn Centaurs
>>
>> Baz
>>
>>
>
> i don't even wanna think about it. i got to that point last night and
> haven't cared less since.
>
> some levels make or break a game all by themselves.
>
> in pop:ttt it was the level with the hammer/axe guys. never played past
> that.
>
> this could be the level i uninstall anniversary at.
that's what i've done.
i don't want to spend HOURS mastering keyboard and mouse skills,
repeatedly dying and starting over; who has that kind of time to spend
stuck in one place? not me. i want to make progress by solving
problems with intelligence.
as i recall, in the original tomb raider game, it was possible to play
through the whole game without dying. when you *did* die, you felt it was
your own fault, that you could have avoided it if you'd been more careful
or more clever.
in most games, including this mess, it's virtually impossible to avoid
dying many times, because you're thrown into an impossible (and
implausible) situation. particularly irritating are the sort of "trapped
in a bowl with a giant monster" scenarios, like the t-rex and the centaurs
in TRA.
oh, well; i suppose that gamers who prefer cerebral gameplay to
button-mashing shooting fests are in the minority to the extent that there
may never be another game for us.
maybe it's for the best - with no games to play, i won't need to run
windows at all any more. sayonara!
dr. sarcasto
--
it's all right; i'm a doctor. >> Stay informed about: Anniversary - The Centaurs! |
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Since: Jan 01, 2007 Posts: 61
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(Msg. 17) Posted: Sat Jun 09, 2007 2:56 pm
Post subject: Re: Anniversary - The Centaurs! [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"dr. sarcasto" <s RemoveThis @rcas.to> wrote in message
news:pan.2007.06.09.16.45.53.209423@rcas.to...
> On Tue, 05 Jun 2007 23:55:05 +0000, J.H. wrote:
>
>> news.blueyonder.co.uk wrote:
>>> Okay.....I guess I'm not the only person stuck at this part right now.
>>> Believe me this made the T-Rex seem easy...although I must say when I
>>> made
>>> my earlier post I omitted to say i'd started the game in "Hard"
>>> mode...that
>>> was an idiot thing to do and should only be done after completing it in
>>> Easy
>>> and Medium modes first! I went back and re-started in "easy" and whilst
>>> the
>>> puzzles are just as challenging (my favoutite parts) the baddies aren't
>>> as
>>> hard to kill and I murdered the T-Rex in next to no time due to my
>>> practice
>>> at it during my "Hard" training.
>>> The centaurs though still evade me...I know "what" to do but keep
>>> running
>>> out of medpacks before I complete it. Its all Rage Attack/Adrenalin
>>> Dodge
>>> stuff again followed by some quick grapple work but I just dont seem to
>>> have
>>> enough fingers to make it all pull together on a PC keyboard. I can
>>> imagine
>>> on a Playstayion it would be a piece of cake. On a PC I need both mouse
>>> buttons held down (intermittently), the shift key (again intermittently)
>>> and
>>> the direction controls. As if that isn't hard enough and believe me you
>>> gotta be very dextrous in the finger work you've also gotta concentrate
>>> on
>>> the action and depress each key at EXACTLY the right time. (I even taped
>>> the
>>> right mouse (target) button down with masking tape!!!).To make matters
>>> worse
>>> there ARE bugs. Freezing the centaur at the wrong moment (bad luck I
>>> guess)
>>> means you can't take his shield..so after a twenty minutes work just
>>> getting
>>> hold of ONE of the shields you get your ass kicked by a damn game bug
>>> trying
>>> to take the other! And no damn checkpoints when you need them! I really
>>> miss
>>> the early TR Games when at least I could save when and where I wanted
>>> after
>>> a difficult bit.
>>> I've tried all of the available save games on the net right now to get
>>> me
>>> past this point but they are all made using the press release (read
>>> hacked)
>>> version of the game and are not compatible with the actual "real"
>>> version.
>>> The game throws an error if you try to load the files. I await Stella's
>>> magnificent TR site to provide a working save game file as I'm about to
>>> give
>>> up on the damn Centaurs
>>>
>>> Baz
>>>
>>>
>>
>> i don't even wanna think about it. i got to that point last night and
>> haven't cared less since.
>>
>> some levels make or break a game all by themselves.
>>
>> in pop:ttt it was the level with the hammer/axe guys. never played past
>> that.
>>
>> this could be the level i uninstall anniversary at.
>
>
> that's what i've done.
>
> i don't want to spend HOURS mastering keyboard and mouse skills,
> repeatedly dying and starting over; who has that kind of time to spend
> stuck in one place? not me. i want to make progress by solving
> problems with intelligence.
>
> as i recall, in the original tomb raider game, it was possible to play
> through the whole game without dying. when you *did* die, you felt it was
> your own fault, that you could have avoided it if you'd been more careful
> or more clever.
>
> in most games, including this mess, it's virtually impossible to avoid
> dying many times, because you're thrown into an impossible (and
> implausible) situation. particularly irritating are the sort of "trapped
> in a bowl with a giant monster" scenarios, like the t-rex and the centaurs
> in TRA.
>
> oh, well; i suppose that gamers who prefer cerebral gameplay to
> button-mashing shooting fests are in the minority to the extent that there
> may never be another game for us.
>
> maybe it's for the best - with no games to play, i won't need to run
> windows at all any more. sayonara!
>
>
> dr. sarcasto
> --
> it's all right; i'm a doctor.
>
Well, as I recall, this is exactly the same as the earlier Tombraider games.
I spent many an unhappy hour stuck with Willard the spider, and Natla and a
few others.
I fell to my death many times because I did not have the keyboard skills
required. I don't see the difference.
Mary >> Stay informed about: Anniversary - The Centaurs! |
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Since: Dec 07, 2006 Posts: 48
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(Msg. 18) Posted: Sat Jun 09, 2007 7:56 pm
Post subject: Re: Anniversary - The Centaurs! [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"dr. sarcasto" <s.RemoveThis@rcas.to> wrote in message
news:pan.2007.06.09.16.45.53.209423@rcas.to...
> On Tue, 05 Jun 2007 23:55:05 +0000, J.H. wrote:
>
> i don't want to spend HOURS mastering keyboard and mouse skills,
> repeatedly dying and starting over; who has that kind of time to spend
> stuck in one place? not me. i want to make progress by solving
> problems with intelligence.
Um...use your brain then... there is a spot which is not difficult to find,
from which you can just keep shooting at the T-rex till it dies. OK, so it
takes about 5 minutes of shooting, but that's only one twelfth of one hour
to my mind, and not the HOURS that you seem to think it will take.
The next one you'll face is the centaurs. They are a long way off...end of
Greece...and they are a lot more intuitive to kill (well, once you suss it
out!)
JW >> Stay informed about: Anniversary - The Centaurs! |
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Since: May 26, 2007 Posts: 8
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(Msg. 19) Posted: Sun Jun 10, 2007 2:49 am
Post subject: Re: Anniversary - The Centaurs! [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sat, 09 Jun 2007 20:01:23 +0100, Mary Clarke wrote:
>
> "dr. sarcasto" <s.DeleteThis@rcas.to> wrote in message
> news:pan.2007.06.09.16.45.53.209423@rcas.to...
>> On Tue, 05 Jun 2007 23:55:05 +0000, J.H. wrote:
>>
>>> news.blueyonder.co.uk wrote:
>>>> Okay.....I guess I'm not the only person stuck at this part right now.
>>>> Believe me this made the T-Rex seem easy...although I must say when I
>>>> made
>>>> my earlier post I omitted to say i'd started the game in "Hard"
>>>> mode...that
>>>> was an idiot thing to do and should only be done after completing it in
>>>> Easy
>>>> and Medium modes first! I went back and re-started in "easy" and whilst
>>>> the
>>>> puzzles are just as challenging (my favoutite parts) the baddies aren't
>>>> as
>>>> hard to kill and I murdered the T-Rex in next to no time due to my
>>>> practice
>>>> at it during my "Hard" training.
>>>> The centaurs though still evade me...I know "what" to do but keep
>>>> running
>>>> out of medpacks before I complete it. Its all Rage Attack/Adrenalin
>>>> Dodge
>>>> stuff again followed by some quick grapple work but I just dont seem to
>>>> have
>>>> enough fingers to make it all pull together on a PC keyboard. I can
>>>> imagine
>>>> on a Playstayion it would be a piece of cake. On a PC I need both mouse
>>>> buttons held down (intermittently), the shift key (again intermittently)
>>>> and
>>>> the direction controls. As if that isn't hard enough and believe me you
>>>> gotta be very dextrous in the finger work you've also gotta concentrate
>>>> on
>>>> the action and depress each key at EXACTLY the right time. (I even taped
>>>> the
>>>> right mouse (target) button down with masking tape!!!).To make matters
>>>> worse
>>>> there ARE bugs. Freezing the centaur at the wrong moment (bad luck I
>>>> guess)
>>>> means you can't take his shield..so after a twenty minutes work just
>>>> getting
>>>> hold of ONE of the shields you get your ass kicked by a damn game bug
>>>> trying
>>>> to take the other! And no damn checkpoints when you need them! I really
>>>> miss
>>>> the early TR Games when at least I could save when and where I wanted
>>>> after
>>>> a difficult bit.
>>>> I've tried all of the available save games on the net right now to get
>>>> me
>>>> past this point but they are all made using the press release (read
>>>> hacked)
>>>> version of the game and are not compatible with the actual "real"
>>>> version.
>>>> The game throws an error if you try to load the files. I await Stella's
>>>> magnificent TR site to provide a working save game file as I'm about to
>>>> give
>>>> up on the damn Centaurs
>>>>
>>>> Baz
>>>>
>>>>
>>>
>>> i don't even wanna think about it. i got to that point last night and
>>> haven't cared less since.
>>>
>>> some levels make or break a game all by themselves.
>>>
>>> in pop:ttt it was the level with the hammer/axe guys. never played past
>>> that.
>>>
>>> this could be the level i uninstall anniversary at.
>>
>>
>> that's what i've done.
>>
>> i don't want to spend HOURS mastering keyboard and mouse skills,
>> repeatedly dying and starting over; who has that kind of time to spend
>> stuck in one place? not me. i want to make progress by solving
>> problems with intelligence.
>>
>> as i recall, in the original tomb raider game, it was possible to play
>> through the whole game without dying. when you *did* die, you felt it was
>> your own fault, that you could have avoided it if you'd been more careful
>> or more clever.
>>
>> in most games, including this mess, it's virtually impossible to avoid
>> dying many times, because you're thrown into an impossible (and
>> implausible) situation. particularly irritating are the sort of "trapped
>> in a bowl with a giant monster" scenarios, like the t-rex and the centaurs
>> in TRA.
>>
>> oh, well; i suppose that gamers who prefer cerebral gameplay to
>> button-mashing shooting fests are in the minority to the extent that there
>> may never be another game for us.
>>
>> maybe it's for the best - with no games to play, i won't need to run
>> windows at all any more. sayonara!
>>
>>
>> dr. sarcasto
>> --
>> it's all right; i'm a doctor.
>>
> Well, as I recall, this is exactly the same as the earlier Tombraider games.
> I spent many an unhappy hour stuck with Willard the spider, and Natla and a
> few others.
>
> I fell to my death many times because I did not have the keyboard skills
> required. I don't see the difference.
>
> Mary
fair enough; this is true. i think that the difference, though, is that
in the first game this sort of stuff was kept to a minimum, whereas in TRA
this style of gameplay is much more dominant.
the bottom line is that, for me, TR was engaging and fun, and TRA wasn't.
dr. sarcasto
--
it's all right; i'm a doctor. >> Stay informed about: Anniversary - The Centaurs! |
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Since: May 26, 2007 Posts: 8
|
(Msg. 20) Posted: Sun Jun 10, 2007 2:56 am
Post subject: Re: Anniversary - The Centaurs! [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sun, 10 Jun 2007 00:13:21 +0100, John Whitworth wrote:
>
> "dr. sarcasto" <s DeleteThis @rcas.to> wrote in message
> news:pan.2007.06.09.16.45.53.209423@rcas.to...
>> On Tue, 05 Jun 2007 23:55:05 +0000, J.H. wrote:
>>
>> i don't want to spend HOURS mastering keyboard and mouse skills,
>> repeatedly dying and starting over; who has that kind of time to spend
>> stuck in one place? not me. i want to make progress by solving
>> problems with intelligence.
>
> Um...use your brain then... there is a spot which is not difficult to find,
> from which you can just keep shooting at the T-rex till it dies. OK, so it
> takes about 5 minutes of shooting, but that's only one twelfth of one hour
> to my mind, and not the HOURS that you seem to think it will take.
i did indeed beat the t-rex quite some time ago, but i never found such a
spot, despite looking for such quite fervently.
> The next one you'll face is the centaurs. They are a long way off...end of
> Greece...and they are a lot more intuitive to kill (well, once you suss it
> out!)
no, they are not a long way off - this is exactly the point in the game
which is under discussion in this thread. J.H. said that he might
unistall TRA at this point, and i said that that was exactly what i had
done. i'm sorry if that wasn't clear to you.
dr. sarcasto
--
it's all right, i'm a doctor. >> Stay informed about: Anniversary - The Centaurs! |
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Since: Dec 11, 2004 Posts: 189
|
(Msg. 21) Posted: Sun Jun 10, 2007 7:41 am
Post subject: Re: Anniversary - The Centaurs! [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
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"Mary Clarke" <marycatherineclarke.RemoveThis@hotmail.com> wrote in message
news:lOqdnRQJu96BdvfbRVnyiwA@bt.com...
>
> "dr. sarcasto" <s.RemoveThis@rcas.to> wrote in message
> news:pan.2007.06.09.16.45.53.209423@rcas.to...
>> On Tue, 05 Jun 2007 23:55:05 +0000, J.H. wrote:
>>
>>> news.blueyonder.co.uk wrote:
>>>> Okay.....I guess I'm not the only person stuck at this part right now.
>>>> Believe me this made the T-Rex seem easy...although I must say when I
>>>> made
>>>> my earlier post I omitted to say i'd started the game in "Hard"
>>>> mode...that
>>>> was an idiot thing to do and should only be done after completing it in
>>>> Easy
>>>> and Medium modes first! I went back and re-started in "easy" and whilst
>>>> the
>>>> puzzles are just as challenging (my favoutite parts) the baddies aren't
>>>> as
>>>> hard to kill and I murdered the T-Rex in next to no time due to my
>>>> practice
>>>> at it during my "Hard" training.
>>>> The centaurs though still evade me...I know "what" to do but keep
>>>> running
>>>> out of medpacks before I complete it. Its all Rage Attack/Adrenalin
>>>> Dodge
>>>> stuff again followed by some quick grapple work but I just dont seem to
>>>> have
>>>> enough fingers to make it all pull together on a PC keyboard. I can
>>>> imagine
>>>> on a Playstayion it would be a piece of cake. On a PC I need both mouse
>>>> buttons held down (intermittently), the shift key (again
>>>> intermittently) and
>>>> the direction controls. As if that isn't hard enough and believe me you
>>>> gotta be very dextrous in the finger work you've also gotta concentrate
>>>> on
>>>> the action and depress each key at EXACTLY the right time. (I even
>>>> taped the
>>>> right mouse (target) button down with masking tape!!!).To make matters
>>>> worse
>>>> there ARE bugs. Freezing the centaur at the wrong moment (bad luck I
>>>> guess)
>>>> means you can't take his shield..so after a twenty minutes work just
>>>> getting
>>>> hold of ONE of the shields you get your ass kicked by a damn game bug
>>>> trying
>>>> to take the other! And no damn checkpoints when you need them! I really
>>>> miss
>>>> the early TR Games when at least I could save when and where I wanted
>>>> after
>>>> a difficult bit.
>>>> I've tried all of the available save games on the net right now to get
>>>> me
>>>> past this point but they are all made using the press release (read
>>>> hacked)
>>>> version of the game and are not compatible with the actual "real"
>>>> version.
>>>> The game throws an error if you try to load the files. I await Stella's
>>>> magnificent TR site to provide a working save game file as I'm about to
>>>> give
>>>> up on the damn Centaurs
>>>>
>>>> Baz
>>>>
>>>>
>>>
>>> i don't even wanna think about it. i got to that point last night and
>>> haven't cared less since.
>>>
>>> some levels make or break a game all by themselves.
>>>
>>> in pop:ttt it was the level with the hammer/axe guys. never played past
>>> that.
>>>
>>> this could be the level i uninstall anniversary at.
>>
>>
>> that's what i've done.
>>
>> i don't want to spend HOURS mastering keyboard and mouse skills,
>> repeatedly dying and starting over; who has that kind of time to spend
>> stuck in one place? not me. i want to make progress by solving
>> problems with intelligence.
>>
>> as i recall, in the original tomb raider game, it was possible to play
>> through the whole game without dying. when you *did* die, you felt it
>> was
>> your own fault, that you could have avoided it if you'd been more careful
>> or more clever.
>>
>> in most games, including this mess, it's virtually impossible to avoid
>> dying many times, because you're thrown into an impossible (and
>> implausible) situation. particularly irritating are the sort of "trapped
>> in a bowl with a giant monster" scenarios, like the t-rex and the
>> centaurs
>> in TRA.
>>
>> oh, well; i suppose that gamers who prefer cerebral gameplay to
>> button-mashing shooting fests are in the minority to the extent that
>> there
>> may never be another game for us.
>>
>> maybe it's for the best - with no games to play, i won't need to run
>> windows at all any more. sayonara!
>>
>>
>> dr. sarcasto
>> --
>> it's all right; i'm a doctor.
>>
> Well, as I recall, this is exactly the same as the earlier Tombraider
> games. I spent many an unhappy hour stuck with Willard the spider, and
> Natla and a few others.
>
> I fell to my death many times because I did not have the keyboard skills
> required. I don't see the difference.
>
> Mary
>
Willard the spider was why I never finished TR3, could not master the skills
needed to get the pieces from the caves and not get killed, know what I'm
suppose to do, just can't. I finished TR1, TR2, and TR4, (TR5 has not been
interesting enough for me to finish). Finished TR6 (AOD), with game saves
to get past the console style traps, and TR7 (Legend) gave up at Amanda's
monster. TR8 (Anniversery) I'm still fooling around with the demo,
especially since I have seen so many people having the problems with the
various levels. The problem with TRA is that like so many console type
games, to excit the 10 year old mind, the player with the lightning
reflexes, they present an illogical almost insurmountable problem, and then
give you an unbelieveable button mashing solution which you must master to
get by the area. This is not my idea of fun and enjoyment, so unless things
look up, I will pass on the game 'til it' in the $5 bin.
Inu-Yasha
Feh!! ^_^ >> Stay informed about: Anniversary - The Centaurs! |
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Since: Jan 01, 2007 Posts: 61
|
(Msg. 22) Posted: Sun Jun 10, 2007 10:57 am
Post subject: Re: Anniversary - The Centaurs! [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"Inu-Yasha" <tjardine.RemoveThis@cfl.rr.com> wrote in message
news:466be375$0$16718$4c368faf@roadrunner.com...
>
> "Mary Clarke" <marycatherineclarke.RemoveThis@hotmail.com> wrote in message
> news:lOqdnRQJu96BdvfbRVnyiwA@bt.com...
>>
>> "dr. sarcasto" <s.RemoveThis@rcas.to> wrote in message
>> news:pan.2007.06.09.16.45.53.209423@rcas.to...
>>> On Tue, 05 Jun 2007 23:55:05 +0000, J.H. wrote:
>>>
>>>> news.blueyonder.co.uk wrote:
>>>>> Okay.....I guess I'm not the only person stuck at this part right now.
>>>>> Believe me this made the T-Rex seem easy...although I must say when I
>>>>> made
>>>>> my earlier post I omitted to say i'd started the game in "Hard"
>>>>> mode...that
>>>>> was an idiot thing to do and should only be done after completing it
>>>>> in Easy
>>>>> and Medium modes first! I went back and re-started in "easy" and
>>>>> whilst the
>>>>> puzzles are just as challenging (my favoutite parts) the baddies
>>>>> aren't as
>>>>> hard to kill and I murdered the T-Rex in next to no time due to my
>>>>> practice
>>>>> at it during my "Hard" training.
>>>>> The centaurs though still evade me...I know "what" to do but keep
>>>>> running
>>>>> out of medpacks before I complete it. Its all Rage Attack/Adrenalin
>>>>> Dodge
>>>>> stuff again followed by some quick grapple work but I just dont seem
>>>>> to have
>>>>> enough fingers to make it all pull together on a PC keyboard. I can
>>>>> imagine
>>>>> on a Playstayion it would be a piece of cake. On a PC I need both
>>>>> mouse
>>>>> buttons held down (intermittently), the shift key (again
>>>>> intermittently) and
>>>>> the direction controls. As if that isn't hard enough and believe me
>>>>> you
>>>>> gotta be very dextrous in the finger work you've also gotta
>>>>> concentrate on
>>>>> the action and depress each key at EXACTLY the right time. (I even
>>>>> taped the
>>>>> right mouse (target) button down with masking tape!!!).To make matters
>>>>> worse
>>>>> there ARE bugs. Freezing the centaur at the wrong moment (bad luck I
>>>>> guess)
>>>>> means you can't take his shield..so after a twenty minutes work just
>>>>> getting
>>>>> hold of ONE of the shields you get your ass kicked by a damn game bug
>>>>> trying
>>>>> to take the other! And no damn checkpoints when you need them! I
>>>>> really miss
>>>>> the early TR Games when at least I could save when and where I wanted
>>>>> after
>>>>> a difficult bit.
>>>>> I've tried all of the available save games on the net right now to get
>>>>> me
>>>>> past this point but they are all made using the press release (read
>>>>> hacked)
>>>>> version of the game and are not compatible with the actual "real"
>>>>> version.
>>>>> The game throws an error if you try to load the files. I await
>>>>> Stella's
>>>>> magnificent TR site to provide a working save game file as I'm about
>>>>> to give
>>>>> up on the damn Centaurs
>>>>>
>>>>> Baz
>>>>>
>>>>>
>>>>
>>>> i don't even wanna think about it. i got to that point last night and
>>>> haven't cared less since.
>>>>
>>>> some levels make or break a game all by themselves.
>>>>
>>>> in pop:ttt it was the level with the hammer/axe guys. never played
>>>> past
>>>> that.
>>>>
>>>> this could be the level i uninstall anniversary at.
>>>
>>>
>>> that's what i've done.
>>>
>>> i don't want to spend HOURS mastering keyboard and mouse skills,
>>> repeatedly dying and starting over; who has that kind of time to spend
>>> stuck in one place? not me. i want to make progress by solving
>>> problems with intelligence.
>>>
>>> as i recall, in the original tomb raider game, it was possible to play
>>> through the whole game without dying. when you *did* die, you felt it
>>> was
>>> your own fault, that you could have avoided it if you'd been more
>>> careful
>>> or more clever.
>>>
>>> in most games, including this mess, it's virtually impossible to avoid
>>> dying many times, because you're thrown into an impossible (and
>>> implausible) situation. particularly irritating are the sort of
>>> "trapped
>>> in a bowl with a giant monster" scenarios, like the t-rex and the
>>> centaurs
>>> in TRA.
>>>
>>> oh, well; i suppose that gamers who prefer cerebral gameplay to
>>> button-mashing shooting fests are in the minority to the extent that
>>> there
>>> may never be another game for us.
>>>
>>> maybe it's for the best - with no games to play, i won't need to run
>>> windows at all any more. sayonara!
>>>
>>>
>>> dr. sarcasto
>>> --
>>> it's all right; i'm a doctor.
>>>
>> Well, as I recall, this is exactly the same as the earlier Tombraider
>> games. I spent many an unhappy hour stuck with Willard the spider, and
>> Natla and a few others.
>>
>> I fell to my death many times because I did not have the keyboard skills
>> required. I don't see the difference.
>>
>> Mary
>>
>
> Willard the spider was why I never finished TR3, could not master the
> skills needed to get the pieces from the caves and not get killed, know
> what I'm suppose to do, just can't. I finished TR1, TR2, and TR4, (TR5 has
> not been interesting enough for me to finish). Finished TR6 (AOD), with
> game saves to get past the console style traps, and TR7 (Legend) gave up
> at Amanda's monster. TR8 (Anniversery) I'm still fooling around with the
> demo, especially since I have seen so many people having the problems with
> the various levels. The problem with TRA is that like so many console
> type games, to excit the 10 year old mind, the player with the lightning
> reflexes, they present an illogical almost insurmountable problem, and
> then give you an unbelieveable button mashing solution which you must
> master to get by the area. This is not my idea of fun and enjoyment, so
> unless things look up, I will pass on the game 'til it' in the $5 bin.
>
> Inu-Yasha
> Feh!! ^_^
>
>
>
Doesn't anyone remember getting Lara to the top of a tower by backflipping
and turning in the air to avoid some enormous blades? I think that was TR2.
My point is there is a lot of button mashing or a need for keyboard
dexterity in the old games. In fact that's what I didn't like in TRL, and
to a certain extent AOD the moves were far too easy.
Mary >> Stay informed about: Anniversary - The Centaurs! |
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Since: Dec 07, 2006 Posts: 48
|
(Msg. 23) Posted: Sun Jun 10, 2007 1:56 pm
Post subject: Re: Anniversary - The Centaurs! [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"dr. sarcasto" <s.RemoveThis@rcas.to> wrote in message
news:pan.2007.06.10.06.56.13.58559@rcas.to...
> On Sun, 10 Jun 2007 00:13:21 +0100, John Whitworth wrote:
>
>
> no, they are not a long way off - this is exactly the point in the game
> which is under discussion in this thread. J.H. said that he might
> unistall TRA at this point, and i said that that was exactly what i had
> done. i'm sorry if that wasn't clear to you.
The centaurs are really really simple though. There's no major controller
sequences to master for them. >> Stay informed about: Anniversary - The Centaurs! |
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Since: Dec 11, 2004 Posts: 189
|
(Msg. 24) Posted: Sun Jun 10, 2007 9:29 pm
Post subject: Re: Anniversary - The Centaurs! [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"Mary Clarke" <marycatherineclarke.RemoveThis@hotmail.com> wrote in message
news:_fadnchRcJkOZ_bbnZ2dnUVZ8v6dnZ2d@bt.com...
>
> "Inu-Yasha" <tjardine.RemoveThis@cfl.rr.com> wrote in message
> news:466be375$0$16718$4c368faf@roadrunner.com...
>>
>> "Mary Clarke" <marycatherineclarke.RemoveThis@hotmail.com> wrote in message
>> news:lOqdnRQJu96BdvfbRVnyiwA@bt.com...
>>>
>>> "dr. sarcasto" <s.RemoveThis@rcas.to> wrote in message
>>> news:pan.2007.06.09.16.45.53.209423@rcas.to...
>>>> On Tue, 05 Jun 2007 23:55:05 +0000, J.H. wrote:
>>>>
>>>>> news.blueyonder.co.uk wrote:
>>>>>> Okay.....I guess I'm not the only person stuck at this part right
>>>>>> now.
>>>>>> Believe me this made the T-Rex seem easy...although I must say when I
>>>>>> made
>>>>>> my earlier post I omitted to say i'd started the game in "Hard"
>>>>>> mode...that
>>>>>> was an idiot thing to do and should only be done after completing it
>>>>>> in Easy
>>>>>> and Medium modes first! I went back and re-started in "easy" and
>>>>>> whilst the
>>>>>> puzzles are just as challenging (my favoutite parts) the baddies
>>>>>> aren't as
>>>>>> hard to kill and I murdered the T-Rex in next to no time due to my
>>>>>> practice
>>>>>> at it during my "Hard" training.
>>>>>> The centaurs though still evade me...I know "what" to do but keep
>>>>>> running
>>>>>> out of medpacks before I complete it. Its all Rage Attack/Adrenalin
>>>>>> Dodge
>>>>>> stuff again followed by some quick grapple work but I just dont seem
>>>>>> to have
>>>>>> enough fingers to make it all pull together on a PC keyboard. I can
>>>>>> imagine
>>>>>> on a Playstayion it would be a piece of cake. On a PC I need both
>>>>>> mouse
>>>>>> buttons held down (intermittently), the shift key (again
>>>>>> intermittently) and
>>>>>> the direction controls. As if that isn't hard enough and believe me
>>>>>> you
>>>>>> gotta be very dextrous in the finger work you've also gotta
>>>>>> concentrate on
>>>>>> the action and depress each key at EXACTLY the right time. (I even
>>>>>> taped the
>>>>>> right mouse (target) button down with masking tape!!!).To make
>>>>>> matters worse
>>>>>> there ARE bugs. Freezing the centaur at the wrong moment (bad luck I
>>>>>> guess)
>>>>>> means you can't take his shield..so after a twenty minutes work just
>>>>>> getting
>>>>>> hold of ONE of the shields you get your ass kicked by a damn game bug
>>>>>> trying
>>>>>> to take the other! And no damn checkpoints when you need them! I
>>>>>> really miss
>>>>>> the early TR Games when at least I could save when and where I wanted
>>>>>> after
>>>>>> a difficult bit.
>>>>>> I've tried all of the available save games on the net right now to
>>>>>> get me
>>>>>> past this point but they are all made using the press release (read
>>>>>> hacked)
>>>>>> version of the game and are not compatible with the actual "real"
>>>>>> version.
>>>>>> The game throws an error if you try to load the files. I await
>>>>>> Stella's
>>>>>> magnificent TR site to provide a working save game file as I'm about
>>>>>> to give
>>>>>> up on the damn Centaurs
>>>>>>
>>>>>> Baz
>>>>>>
>>>>>>
>>>>>
>>>>> i don't even wanna think about it. i got to that point last night and
>>>>> haven't cared less since.
>>>>>
>>>>> some levels make or break a game all by themselves.
>>>>>
>>>>> in pop:ttt it was the level with the hammer/axe guys. never played
>>>>> past
>>>>> that.
>>>>>
>>>>> this could be the level i uninstall anniversary at.
>>>>
>>>>
>>>> that's what i've done.
>>>>
>>>> i don't want to spend HOURS mastering keyboard and mouse skills,
>>>> repeatedly dying and starting over; who has that kind of time to spend
>>>> stuck in one place? not me. i want to make progress by solving
>>>> problems with intelligence.
>>>>
>>>> as i recall, in the original tomb raider game, it was possible to play
>>>> through the whole game without dying. when you *did* die, you felt it
>>>> was
>>>> your own fault, that you could have avoided it if you'd been more
>>>> careful
>>>> or more clever.
>>>>
>>>> in most games, including this mess, it's virtually impossible to avoid
>>>> dying many times, because you're thrown into an impossible (and
>>>> implausible) situation. particularly irritating are the sort of
>>>> "trapped
>>>> in a bowl with a giant monster" scenarios, like the t-rex and the
>>>> centaurs
>>>> in TRA.
>>>>
>>>> oh, well; i suppose that gamers who prefer cerebral gameplay to
>>>> button-mashing shooting fests are in the minority to the extent that
>>>> there
>>>> may never be another game for us.
>>>>
>>>> maybe it's for the best - with no games to play, i won't need to run
>>>> windows at all any more. sayonara!
>>>>
>>>>
>>>> dr. sarcasto
>>>> --
>>>> it's all right; i'm a doctor.
>>>>
>>> Well, as I recall, this is exactly the same as the earlier Tombraider
>>> games. I spent many an unhappy hour stuck with Willard the spider, and
>>> Natla and a few others.
>>>
>>> I fell to my death many times because I did not have the keyboard skills
>>> required. I don't see the difference.
>>>
>>> Mary
>>>
>>
>> Willard the spider was why I never finished TR3, could not master the
>> skills needed to get the pieces from the caves and not get killed, know
>> what I'm suppose to do, just can't. I finished TR1, TR2, and TR4, (TR5
>> has not been interesting enough for me to finish). Finished TR6 (AOD),
>> with game saves to get past the console style traps, and TR7 (Legend)
>> gave up at Amanda's monster. TR8 (Anniversery) I'm still fooling around
>> with the demo, especially since I have seen so many people having the
>> problems with the various levels. The problem with TRA is that like so
>> many console type games, to excit the 10 year old mind, the player with
>> the lightning reflexes, they present an illogical almost insurmountable
>> problem, and then give you an unbelieveable button mashing solution which
>> you must master to get by the area. This is not my idea of fun and
>> enjoyment, so unless things look up, I will pass on the game 'til it' in
>> the $5 bin.
>>
>> Inu-Yasha
>> Feh!! ^_^
>>
>>
>>
> Doesn't anyone remember getting Lara to the top of a tower by backflipping
> and turning in the air to avoid some enormous blades? I think that was
> TR2. My point is there is a lot of button mashing or a need for keyboard
> dexterity in the old games. In fact that's what I didn't like in TRL, and
> to a certain extent AOD the moves were far too easy.
>
> Mary
I remember that, but don't recall it being a timed button mashing nightmare.
Hardest sequence I recall is in TR1, when in IIRC St Frances Folly, you
needed to jump to the tops of the pillars, then to a lege, after you made it
(whew!), then you had a side/back/forward jump flip thing to get the secret
prises at the top. Also one that took me a long time to master was the
forward/sid/back flipping to get to the cave in the coliseum to find the
large automatics. In TRA for example, when you get to the very first
grapple requirement, you must use the camera to position yourself (Lara)
right at the very edge, or your graplle will not reach, then horror of
horrors, if you backswing too much, Lara will automatically let go of the
grapple and land back on your starting ledge. Most of the difficult
acrobatic routines (if I may call them that were to get side prizes or get
to a secret, not to progress the game. The original TR1 Atlantians
(centaurs, and those leaping things werenot easy, but could be done in. I
only remember Natal as the really tough one, and since I was able to beat
here, it wasn't too bad. I Do Not Like Difficult Routines Just For The Sake
Of the Routine!!!
Inu-Yasha
Feh!! ^_^
I hope they sell latos of TRA games to the 10 year olds, I'm not even
certain I will buy it to complet my collection (I have 'em all for the PC
and almost all for the PS1/PS2.
> >> Stay informed about: Anniversary - The Centaurs! |
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Since: Jun 11, 2007 Posts: 9
|
(Msg. 25) Posted: Mon Jun 11, 2007 9:34 am
Post subject: Re: Anniversary - The Centaurs! [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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|
|
Hello all.... I have borrowed 'the boyfriends' PC. As have to have to
respond as if I don't ur gonna miss playing an AMASING game
The boyfriend is a PC gamer (bless him) and I favour my playstation
(like normal people).... hehe.
Anyways I got TRA about 5 minutes after it was released as I am a major
fan of the original games (admittedly in a slightly padded cell kinda
way - but other than that I'm 'normal'!).
I finished it (on hard) yesterday, I am now on a mission for the relics
that I missed, artifacts and then the time trials. ... Right showing off
over...
Before I say this I have no problems with PC games, gamers or etc, etc......
For all of you playing this on a PC - Tombraider was DESIGNED to be
played on a console - specifically on a playstation - no arguments
please its a fact ! lol!. For those of you who got the collectors
edition watch the documentary... The controls that had been designed
were altered to 'fit' Playstation gaming VERY early on - ie before the
thing came out!
Saying that, I have played TR1 and legend on a PC and it was easier to
do than TRA... So if you want to have a really really good time....
listen to the boyfriends earlier advice and go and buy a Logitech
rumblepad (we tried a few that didn't work - this is by far the best and
easiest to set up - It was £30 from PC world and well worth it). He's
been loving it and I can play it on the pc without having 'a moment'
about the controls. This really is the only way to play and all your
'camera and rage mode' frustrations will be over.
Now to the centaurs....
Even on a PC with the annoying controls Lara will auto sight the shields
with her grapple if you are facing anywhere near- The trick is not to
get over excited and press it more than once or hold the key too long.
While its dizzy press grapple once and whatever the hell triangle is on
a pc to pull back. There is quite a bit of time here to do this if you
only press it ONCE..... If you can make it dizzy on the side of the
water... makes for an easier escape if you get turned to stone.
You can avoid using rage mode as well just dodge and don't fire - easy?!
Its only worth expending good ammo one you have removed the shields from
both the centaurs... as you can't do a thing to hurt them until then.
And I shall say no more.... you can work the rest out x
And one final thing about the controls ruining the puzzle element...
WRONG!... and most of you have given up WAY WAY to early in every case I
have read on here. I found TRA easier on puzzles as the game is very
true to the original so I could remember what to do in some cases - in
other cases I wanted to CRY! lol.
The only things that took me some getting used to control wise, was the
knack of coming off a grapple swing at unusual angles and rage mode
(which I prefer without the control instructions on screen - more
intuative and less distracting) Now I have the hang of it I thinks its
great.... whats life without a little challenge eh?
PLUS...
I want to see the person who first picked up TR1 and got the hang of it
immediately.... and I will display to you all a big big fibber with a
really long nosey! I mean....
walk to edge
release walk
tab back
time run
jump
grap
pull
then usually draw guns, fire, dodge and get impailed on huge spike....
remember that do we.... ? hummmm
If they had made no changes it would have been way to easy for me to
complete (with the added time trials and the manor puzzle its even more
fun) and they HAD to bring the game up to date... the movement is more
fluid, the scenery is breathtaking and her personality is back.... keep
playing ... its quite moving at one point....
So don't give up please its too good .....
xxx Maggie-pie xxx (the girl that beat you - lol -) >> Stay informed about: Anniversary - The Centaurs! |
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Since: Jan 01, 2007 Posts: 61
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(Msg. 26) Posted: Mon Jun 11, 2007 6:10 pm
Post subject: Re: Anniversary - The Centaurs! [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"Inu-Yasha" <tjardine.TakeThisOut@cfl.rr.com> wrote in message
news:466ca591$0$30658$4c368faf@roadrunner.com...
>
> "Mary Clarke" <marycatherineclarke.TakeThisOut@hotmail.com> wrote in message
> news:_fadnchRcJkOZ_bbnZ2dnUVZ8v6dnZ2d@bt.com...
>>
>> "Inu-Yasha" <tjardine.TakeThisOut@cfl.rr.com> wrote in message
>> news:466be375$0$16718$4c368faf@roadrunner.com...
>>>
>>> "Mary Clarke" <marycatherineclarke.TakeThisOut@hotmail.com> wrote in message
>>> news:lOqdnRQJu96BdvfbRVnyiwA@bt.com...
>>>>
>>>> "dr. sarcasto" <s.TakeThisOut@rcas.to> wrote in message
>>>> news:pan.2007.06.09.16.45.53.209423@rcas.to...
>>>>> On Tue, 05 Jun 2007 23:55:05 +0000, J.H. wrote:
>>>>>
>>>>>> news.blueyonder.co.uk wrote:
>>>>>>> Okay.....I guess I'm not the only person stuck at this part right
>>>>>>> now.
>>>>>>> Believe me this made the T-Rex seem easy...although I must say when
>>>>>>> I made
>>>>>>> my earlier post I omitted to say i'd started the game in "Hard"
>>>>>>> mode...that
>>>>>>> was an idiot thing to do and should only be done after completing it
>>>>>>> in Easy
>>>>>>> and Medium modes first! I went back and re-started in "easy" and
>>>>>>> whilst the
>>>>>>> puzzles are just as challenging (my favoutite parts) the baddies
>>>>>>> aren't as
>>>>>>> hard to kill and I murdered the T-Rex in next to no time due to my
>>>>>>> practice
>>>>>>> at it during my "Hard" training.
>>>>>>> The centaurs though still evade me...I know "what" to do but keep
>>>>>>> running
>>>>>>> out of medpacks before I complete it. Its all Rage Attack/Adrenalin
>>>>>>> Dodge
>>>>>>> stuff again followed by some quick grapple work but I just dont seem
>>>>>>> to have
>>>>>>> enough fingers to make it all pull together on a PC keyboard. I can
>>>>>>> imagine
>>>>>>> on a Playstayion it would be a piece of cake. On a PC I need both
>>>>>>> mouse
>>>>>>> buttons held down (intermittently), the shift key (again
>>>>>>> intermittently) and
>>>>>>> the direction controls. As if that isn't hard enough and believe me
>>>>>>> you
>>>>>>> gotta be very dextrous in the finger work you've also gotta
>>>>>>> concentrate on
>>>>>>> the action and depress each key at EXACTLY the right time. (I even
>>>>>>> taped the
>>>>>>> right mouse (target) button down with masking tape!!!).To make
>>>>>>> matters worse
>>>>>>> there ARE bugs. Freezing the centaur at the wrong moment (bad luck I
>>>>>>> guess)
>>>>>>> means you can't take his shield..so after a twenty minutes work just
>>>>>>> getting
>>>>>>> hold of ONE of the shields you get your ass kicked by a damn game
>>>>>>> bug trying
>>>>>>> to take the other! And no damn checkpoints when you need them! I
>>>>>>> really miss
>>>>>>> the early TR Games when at least I could save when and where I
>>>>>>> wanted after
>>>>>>> a difficult bit.
>>>>>>> I've tried all of the available save games on the net right now to
>>>>>>> get me
>>>>>>> past this point but they are all made using the press release (read
>>>>>>> hacked)
>>>>>>> version of the game and are not compatible with the actual "real"
>>>>>>> version.
>>>>>>> The game throws an error if you try to load the files. I await
>>>>>>> Stella's
>>>>>>> magnificent TR site to provide a working save game file as I'm about
>>>>>>> to give
>>>>>>> up on the damn Centaurs
>>>>>>>
>>>>>>> Baz
>>>>>>>
>>>>>>>
>>>>>>
>>>>>> i don't even wanna think about it. i got to that point last night
>>>>>> and
>>>>>> haven't cared less since.
>>>>>>
>>>>>> some levels make or break a game all by themselves.
>>>>>>
>>>>>> in pop:ttt it was the level with the hammer/axe guys. never played
>>>>>> past
>>>>>> that.
>>>>>>
>>>>>> this could be the level i uninstall anniversary at.
>>>>>
>>>>>
>>>>> that's what i've done.
>>>>>
>>>>> i don't want to spend HOURS mastering keyboard and mouse skills,
>>>>> repeatedly dying and starting over; who has that kind of time to spend
>>>>> stuck in one place? not me. i want to make progress by solving
>>>>> problems with intelligence.
>>>>>
>>>>> as i recall, in the original tomb raider game, it was possible to play
>>>>> through the whole game without dying. when you *did* die, you felt it
>>>>> was
>>>>> your own fault, that you could have avoided it if you'd been more
>>>>> careful
>>>>> or more clever.
>>>>>
>>>>> in most games, including this mess, it's virtually impossible to avoid
>>>>> dying many times, because you're thrown into an impossible (and
>>>>> implausible) situation. particularly irritating are the sort of
>>>>> "trapped
>>>>> in a bowl with a giant monster" scenarios, like the t-rex and the
>>>>> centaurs
>>>>> in TRA.
>>>>>
>>>>> oh, well; i suppose that gamers who prefer cerebral gameplay to
>>>>> button-mashing shooting fests are in the minority to the extent that
>>>>> there
>>>>> may never be another game for us.
>>>>>
>>>>> maybe it's for the best - with no games to play, i won't need to run
>>>>> windows at all any more. sayonara!
>>>>>
>>>>>
>>>>> dr. sarcasto
>>>>> --
>>>>> it's all right; i'm a doctor.
>>>>>
>>>> Well, as I recall, this is exactly the same as the earlier Tombraider
>>>> games. I spent many an unhappy hour stuck with Willard the spider, and
>>>> Natla and a few others.
>>>>
>>>> I fell to my death many times because I did not have the keyboard
>>>> skills required. I don't see the difference.
>>>>
>>>> Mary
>>>>
>>>
>>> Willard the spider was why I never finished TR3, could not master the
>>> skills needed to get the pieces from the caves and not get killed, know
>>> what I'm suppose to do, just can't. I finished TR1, TR2, and TR4, (TR5
>>> has not been interesting enough for me to finish). Finished TR6 (AOD),
>>> with game saves to get past the console style traps, and TR7 (Legend)
>>> gave up at Amanda's monster. TR8 (Anniversery) I'm still fooling
>>> around with the demo, especially since I have seen so many people having
>>> the problems with the various levels. The problem with TRA is that like
>>> so many console type games, to excit the 10 year old mind, the player
>>> with the lightning reflexes, they present an illogical almost
>>> insurmountable problem, and then give you an unbelieveable button
>>> mashing solution which you must master to get by the area. This is not
>>> my idea of fun and enjoyment, so unless things look up, I will pass on
>>> the game 'til it' in the $5 bin.
>>>
>>> Inu-Yasha
>>> Feh!! ^_^
>>>
>>>
>>>
>> Doesn't anyone remember getting Lara to the top of a tower by
>> backflipping and turning in the air to avoid some enormous blades? I
>> think that was TR2. My point is there is a lot of button mashing or a
>> need for keyboard dexterity in the old games. In fact that's what I
>> didn't like in TRL, and to a certain extent AOD the moves were far too
>> easy.
>>
>> Mary
>
> I remember that, but don't recall it being a timed button mashing
> nightmare. Hardest sequence I recall is in TR1, when in IIRC St Frances
> Folly, you needed to jump to the tops of the pillars, then to a lege,
> after you made it (whew!), then you had a side/back/forward jump flip
> thing to get the secret prises at the top. Also one that took me a long
> time to master was the forward/sid/back flipping to get to the cave in the
> coliseum to find the large automatics. In TRA for example, when you get
> to the very first grapple requirement, you must use the camera to position
> yourself (Lara) right at the very edge, or your graplle will not reach,
> then horror of horrors, if you backswing too much, Lara will automatically
> let go of the grapple and land back on your starting ledge. Most of the
> difficult acrobatic routines (if I may call them that were to get side
> prizes or get to a secret, not to progress the game. The original TR1
> Atlantians (centaurs, and those leaping things werenot easy, but could be
> done in. I only remember Natal as the really tough one, and since I was
> able to beat here, it wasn't too bad. I Do Not Like Difficult Routines
> Just For The Sake Of the Routine!!!
>
> Inu-Yasha
> Feh!! ^_^
>
> I hope they sell latos of TRA games to the 10 year olds, I'm not even
> certain I will buy it to complet my collection (I have 'em all for the PC
> and almost all for the PS1/PS2.
>
>
But all the routines are there for the sake of them! What else are they
there for?
And I recall on this very newsgroup emails galore bemoaning the camera
angles and how people wished to have the ability to move the camera
independantly of Lara.
Mary >> Stay informed about: Anniversary - The Centaurs! |
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Since: Dec 11, 2004 Posts: 189
|
(Msg. 27) Posted: Mon Jun 11, 2007 6:33 pm
Post subject: Re: Anniversary - The Centaurs! [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"Mary Clarke" <marycatherineclarke DeleteThis @hotmail.com> wrote in message
news:HOqdnSsFKICYGfDbnZ2dnUVZ8vednZ2d@bt.com...
>
> "Inu-Yasha" <tjardine DeleteThis @cfl.rr.com> wrote in message
> news:466ca591$0$30658$4c368faf@roadrunner.com...
>>
>> "Mary Clarke" <marycatherineclarke DeleteThis @hotmail.com> wrote in message
>> news:_fadnchRcJkOZ_bbnZ2dnUVZ8v6dnZ2d@bt.com...
>>>
>>> "Inu-Yasha" <tjardine DeleteThis @cfl.rr.com> wrote in message
>>> news:466be375$0$16718$4c368faf@roadrunner.com...
>>>>
>>>> "Mary Clarke" <marycatherineclarke DeleteThis @hotmail.com> wrote in message
>>>> news:lOqdnRQJu96BdvfbRVnyiwA@bt.com...
>>>>>
>>>>> "dr. sarcasto" <s DeleteThis @rcas.to> wrote in message
>>>>> news:pan.2007.06.09.16.45.53.209423@rcas.to...
>>>>>> On Tue, 05 Jun 2007 23:55:05 +0000, J.H. wrote:
>>>>>>
>>>>>>> news.blueyonder.co.uk wrote:
>>>>>>>> Okay.....I guess I'm not the only person stuck at this part right
>>>>>>>> now.
>>>>>>>> Believe me this made the T-Rex seem easy...although I must say when
>>>>>>>> I made
>>>>>>>> my earlier post I omitted to say i'd started the game in "Hard"
>>>>>>>> mode...that
>>>>>>>> was an idiot thing to do and should only be done after completing
>>>>>>>> it in Easy
>>>>>>>> and Medium modes first! I went back and re-started in "easy" and
>>>>>>>> whilst the
>>>>>>>> puzzles are just as challenging (my favoutite parts) the baddies
>>>>>>>> aren't as
>>>>>>>> hard to kill and I murdered the T-Rex in next to no time due to my
>>>>>>>> practice
>>>>>>>> at it during my "Hard" training.
>>>>>>>> The centaurs though still evade me...I know "what" to do but keep
>>>>>>>> running
>>>>>>>> out of medpacks before I complete it. Its all Rage Attack/Adrenalin
>>>>>>>> Dodge
>>>>>>>> stuff again followed by some quick grapple work but I just dont
>>>>>>>> seem to have
>>>>>>>> enough fingers to make it all pull together on a PC keyboard. I can
>>>>>>>> imagine
>>>>>>>> on a Playstayion it would be a piece of cake. On a PC I need both
>>>>>>>> mouse
>>>>>>>> buttons held down (intermittently), the shift key (again
>>>>>>>> intermittently) and
>>>>>>>> the direction controls. As if that isn't hard enough and believe me
>>>>>>>> you
>>>>>>>> gotta be very dextrous in the finger work you've also gotta
>>>>>>>> concentrate on
>>>>>>>> the action and depress each key at EXACTLY the right time. (I even
>>>>>>>> taped the
>>>>>>>> right mouse (target) button down with masking tape!!!).To make
>>>>>>>> matters worse
>>>>>>>> there ARE bugs. Freezing the centaur at the wrong moment (bad luck
>>>>>>>> I guess)
>>>>>>>> means you can't take his shield..so after a twenty minutes work
>>>>>>>> just getting
>>>>>>>> hold of ONE of the shields you get your ass kicked by a damn game
>>>>>>>> bug trying
>>>>>>>> to take the other! And no damn checkpoints when you need them! I
>>>>>>>> really miss
>>>>>>>> the early TR Games when at least I could save when and where I
>>>>>>>> wanted after
>>>>>>>> a difficult bit.
>>>>>>>> I've tried all of the available save games on the net right now to
>>>>>>>> get me
>>>>>>>> past this point but they are all made using the press release (read
>>>>>>>> hacked)
>>>>>>>> version of the game and are not compatible with the actual "real"
>>>>>>>> version.
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