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Armed Assault and Crossfire

 
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Author Message
RobertJM

External


Since: Jun 25, 2005
Posts: 113



(Msg. 16) Posted: Sat Feb 24, 2007 7:21 pm
Post subject: Re: Armed Assault and Crossfire [Login to view extended thread Info.]
Archived from groups: alt>games>operation-flashpoint (more info?)

ArmA doesn't support dual core , don't know if it can be patched later to do
this.(or maybe it has already?)
http://community.bistudio.com/wiki/ArmA:_System_Requirements

Your bushes slowdown apparently will be most affected by your shadow details
setting.
I've seen some posts suggest set refresh rate in game to 75 (if it's set
higher than that), dunno why?

Apparently in the Catalyst AI settings, set it to aggressive and it uses
alternate frame rendering, dunno if thats better or not.

I'd see how it affects any other games you have, maybe it's just
ArmA....rather than your set up.


--
RobertJM

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Memnoch

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Since: Mar 07, 2005
Posts: 963



(Msg. 17) Posted: Sat Feb 24, 2007 8:47 pm
Post subject: Re: Armed Assault and Crossfire [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Sat, 24 Feb 2007 19:21:39 -0000, "RobertJM"
<robert.DeleteThis@rockNObottomSPAM.plus.com> wrote:

>ArmA doesn't support dual core , don't know if it can be patched later to do
>this.(or maybe it has already?)
>http://community.bistudio.com/wiki/ArmA:_System_Requirements
>
>Your bushes slowdown apparently will be most affected by your shadow details
>setting.
>I've seen some posts suggest set refresh rate in game to 75 (if it's set
>higher than that), dunno why?
>
>Apparently in the Catalyst AI settings, set it to aggressive and it uses
>alternate frame rendering, dunno if thats better or not.
>
>I'd see how it affects any other games you have, maybe it's just
>ArmA....rather than your set up.

I haven't touched a thing in the drivers so its certainly worth a shot. I'm
using the latest (7.2) ATI drivers.

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