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RE4: Grrrr... aiming with the analog stick...

 
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Imad Hussain

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Since: Mar 21, 2005
Posts: 5



(Msg. 16) Posted: Fri Nov 04, 2005 9:12 pm
Post subject: Re: Grrrr... aiming with the analog stick... [Login to view extended thread Info.]
Archived from groups: alt>games>resident-evil (more info?)

RE4 uses the exact same 3D controls (well, mostly -- the context
sensitive actions and Quicktime Events are new) as previous RE games,
including aiming controls. However, now the camera is locked in a
behind-the-back view, so the controls also map to the 2D approach
(up=character forward=upscreen).

Thankfully, RE4 *isn't* a FPS and doesn't control like one. (Quake was
the beginning of the end of decent first-person shooters -- in a large
part because of mouselook.) Were the RE series to devolve into just
another FPS, I daresay it would fall from grace in the sight of just
about everyone *but* FPS fans.

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patnull

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Since: Nov 05, 2005
Posts: 1



(Msg. 17) Posted: Sat Nov 05, 2005 7:42 pm
Post subject: Re: Grrrr... aiming with the analog stick... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Imad Hussain" <emagius.DeleteThis@gmail.com> wrote in message
news:1131167579.237983.175810@g47g2000cwa.googlegroups.com...

>Were the RE series to devolve into just
> another FPS, I daresay it would fall from grace in the sight of just
> about everyone *but* FPS fans.

True enough. I think Dead Aim is the closest thing to a FPS in the Resident
Evil series.
>

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