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Next: RE4... Spoilers?
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Since: Jan 25, 2005 Posts: 72
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(Msg. 16) Posted: Sun Aug 28, 2005 5:48 pm
Post subject: Re: Questions regarding RE4 [Login to view extended thread Info.] Archived from groups: alt>games>resident-evil (more info?)
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Evil Eivind wrote:
> And you may have a point -- the initial bodies were left undissolved,
> unmoving, as a nod to Resident Evil fans. Though the fact that they dissolve
> at all still seems odd, and that the bosses/mini-bosses don't. And I think
> most, if not all, of the mini-bosses were left undissolved, from what I
> recall... And certainly a call for celebration!
>
>
I'm not positive, but I think I read somewhere that the first few bodies
don't dissolve so you can 'check' them for things (ammo, herbs,
whatever) at your leisure. Remember, the very first time you played the
game, this was something you needed to discover (unless, of course,
you'd been reading newsgroups with spoilers, like I did). If I'm
remembering right, when you check the very first guy you kill, inside
the house, the message is something like "He's not a zombie" or "He
doesn't seem to be a zombie," so you discover this game will be quite
different from previous RE games -- living bad guys to shoot instead of
zombies. After that, bodies begin to dissolve to save memory, and you
need to check them before that happens if you want to get the goodies.
In most places, there's a good deal of randomness about where the bodies
would fall after you kill them, which would take up a lot of the game's
memory, keeping track of all those bodies. Bosses all fell in the same
place, so that took less memory. In fact, I think I remember killing
the village chief at one end of that warehouse, but his body ended up
right in the middle anyway. The same happened with the first El Gigante
-- once I had a rocket launcher, I'd lead it to one end of the compound
to kill it, but the body always appears in the same place. As for
mini-bosses, like chainsaw guys...not sure why they fall and stay where
you kill them (though I do seem to remember them dissolving in the mine
car ride, but it's been months since I played, so I could be mistaken). >> Stay informed about: Questions regarding RE4 |
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Since: Jun 14, 2005 Posts: 107
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(Msg. 17) Posted: Mon Aug 29, 2005 8:25 am
Post subject: Re: Questions regarding RE4 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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My bad! I put the game back on to check, and sure enough the first two
chainsaw guys in the village didn't dissolve. Seems I was confusing
vanishing after the cut scene with dissolving. I did notice however, that
the mini bosses left better "glowing" goodies. One chainsaw guy in the
village dropped a ruby while the other dropped 10,000 pesatas (spelling?).
Maybe they don't dissolve to make sure you get your prize. I don't know how
your game is Wulf, but my game has glowing spots where goodies are left. No
need to search since it's pretty obvious. Ok Evil, here's a question for
you - what happened to the three guys on the hill just prior to entering the
village the first time? You only see them on the initial play through. They
are not there on any subsequent play throughs. It seems that Capcom prefers
to leave more questions than answers in their RE games. Perhaps the
translation from Japanese to English just adds confusion instead of solving
issues. Maybe they just like to leave things to the imagination. What I
might get out of the game may not be what you would get out of the game.
Have you heard of the "lady and the tiger"? A man gets caught in an affair.
His wife decides his fate. Her choice is between two doors. Behind one door
is a beautiful lady - behind the other door is a tiger. That's where the
story ends. It's left up to you to decide which door she picked. Maybe
someone at Capcom simply loves the notion of not resolving issues. Good
marketing ploy - it keeps you coming back for more! Has anyone figured out
what's with that dog in the barnyard? Blasted sickly looking thing creeps me
out!!! >> Stay informed about: Questions regarding RE4 |
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Since: Mar 21, 2005 Posts: 5
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(Msg. 18) Posted: Mon Aug 29, 2005 6:13 pm
Post subject: Re: Questions regarding RE4 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: Aug 23, 2005 Posts: 19
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(Msg. 19) Posted: Mon Aug 29, 2005 10:45 pm
Post subject: Re: Questions regarding RE4 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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> Ok Evil, here's a question for
> you - what happened to the three guys on the hill just prior to entering
the
> village the first time? You only see them on the initial play through.
They
> are not there on any subsequent play throughs. It seems that Capcom
prefers
> to leave more questions than answers in their RE games.
From what I've read (possibly in an FAQ), they were removed on subsequent
playthroughs as you would have been able to snipe them if they hadn't! And
apparently, their dialogue suggests that they go off to warn the others.
I don't see what harm there would be in leaving them in though, but it may
have been trickier to make happen. >> Stay informed about: Questions regarding RE4 |
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Since: Jun 14, 2005 Posts: 107
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(Msg. 20) Posted: Tue Aug 30, 2005 9:37 am
Post subject: Re: Questions regarding RE4 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Imad Hussain" <emagius.RemoveThis@gmail.com> wrote in message
news:1125364382.948593.156280@g47g2000cwa.googlegroups.com...
> The ending images are pretty clear in their assertiion that the
> children were slain and eaten earlier.
>
I think that was only clear to you. If there were obvious or implied images
of children being eaten, then Capcom would still be facing public outcry.
The backlash against something like that would be greater that the current
GTA fiasco. >> Stay informed about: Questions regarding RE4 |
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Since: Jun 14, 2005 Posts: 107
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(Msg. 21) Posted: Tue Aug 30, 2005 9:51 am
Post subject: Re: Questions regarding RE4 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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> From what I've read (possibly in an FAQ), they were removed on subsequent
> playthroughs as you would have been able to snipe them if they hadn't! And
> apparently, their dialogue suggests that they go off to warn the others.
>
> I don't see what harm there would be in leaving them in though, but it may
> have been trickier to make happen.
>
>
That doesn't make much sense since you can snipe every single one of them on
your subsequent playthroughs. What would make those 3 unique sniping
targets? Warn what others? You have to shoot or other wise make your
presence known to villagers. They don't know you're there. I think those 3
were only there in the first place to get you to start looking up. You know
for rocks, bridges with ganado's, and treasures. Maybe it's just a glitch. >> Stay informed about: Questions regarding RE4 |
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Since: Mar 21, 2005 Posts: 5
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(Msg. 22) Posted: Tue Aug 30, 2005 2:15 pm
Post subject: Re: Questions regarding RE4 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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I would have to disagree.
The notices in Dead Aim and Gun Survivor clearly state that Umbrella is
kidnapping and experimenting on children (later massacred during an
escape attempt). True, that's textual as opposed to graphically visual,
but the visuals during the RE4 credits aren't graphic, either. Then
there's Sherry Birkin, of course, who has her father's tentacle shoved
into her and an embryo thereby implanted in RE2.
Videogames have often had children killed, maimed, or injured in
non-graphic ways. And given RE's genre and mainstream zombie movies
having used child zombies for decades now (even Dawn of the Dead
[original]), I doubt there would be much controversy at all even were
RE to go as far as including child zombies in-game.
GTA is much removed from RE in many ways; having hypothetical child
zombies in RE would likely be treated quite differently than having
hypothetical child hookers in GTA. >> Stay informed about: Questions regarding RE4 |
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Since: Aug 23, 2005 Posts: 19
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(Msg. 23) Posted: Tue Aug 30, 2005 5:41 pm
Post subject: Re: Questions regarding RE4 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Imad Hussain" <emagius.TakeThisOut@gmail.com> skrev i melding
news:1125364382.948593.156280@g47g2000cwa.googlegroups.com...
> The ending images are pretty clear in their assertiion that the
> children were slain and eaten earlier.
>
As Susan points out, it wasn't too clear -- or we wouldn't be discussing it.
But can the images be found somewhere online, as stills? That could
certainly be helpful.
And if they were actually eaten, it may help shed some light on the question
of whether there's any connection with the G/T viruses, and the eating
habits of those who are infected by the Las Plagas. >> Stay informed about: Questions regarding RE4 |
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Since: Aug 23, 2005 Posts: 19
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(Msg. 24) Posted: Tue Aug 30, 2005 5:49 pm
Post subject: Re: Questions regarding RE4 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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> That doesn't make much sense since you can snipe every single one of them
on
> your subsequent playthroughs. What would make those 3 unique sniping
> targets? Warn what others? You have to shoot or other wise make your
> presence known to villagers. They don't know you're there. I think those 3
> were only there in the first place to get you to start looking up. You
know
> for rocks, bridges with ganado's, and treasures. Maybe it's just a glitch.
At your first play through, they spot you and leave, saying something in
Spanish. The dialogue I recall translates into something along the lines of
"A stranger. We must warn the others." By 'the others' I presume some other
villagers are implied, but as you point out they don't seem entirely
prepared for your presence... or actually, they -do- seem prepared. There
are the boulders here and there, and they may be "keeping an eye out," but
of course they can't actually know where you are until you make your
presence known.
Hm, and speaking of boulders, perhaps these three are supposed to be the
ones rolling one of the boulders? But that's just speculation.
I don't think it's a glitch though, but it may have been unnecessarily
removed. Though the conduct of those three Ganados are probably
predetermined, so to speak, and they'd have to change that if you could
actually shoot them. >> Stay informed about: Questions regarding RE4 |
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Since: Jun 14, 2005 Posts: 107
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(Msg. 25) Posted: Thu Sep 01, 2005 8:35 am
Post subject: Re: Questions regarding RE4 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Imad Hussain" <emagius.DeleteThis@gmail.com> wrote in message
news:1125436510.298919.26310@g47g2000cwa.googlegroups.com...
> I would have to disagree.
>
> The notices in Dead Aim and Gun Survivor clearly state that Umbrella is
> kidnapping and experimenting on children (later massacred during an
> escape attempt). True, that's textual as opposed to graphically visual,
> but the visuals during the RE4 credits aren't graphic, either. Then
> there's Sherry Birkin, of course, who has her father's tentacle shoved
> into her and an embryo thereby implanted in RE2.
>
> Videogames have often had children killed, maimed, or injured in
> non-graphic ways. And given RE's genre and mainstream zombie movies
> having used child zombies for decades now (even Dawn of the Dead
> [original]), I doubt there would be much controversy at all even were
> RE to go as far as including child zombies in-game.
>
> GTA is much removed from RE in many ways; having hypothetical child
> zombies in RE would likely be treated quite differently than having
> hypothetical child hookers in GTA.
>
I refer to GTA because of "parental groups" not liking the content, not
because of the game's content. One parental group freaked out over seagull
shooting. Can you imagine them remaining quiet over child cannibalism? Which
video games killed, maimed, or injured children? Certainly nothing they
weren't cured of. Movie's are different, you don't interact with them. Dead
aim and Gun Survivor only share the RE name, not the story line. I doubt it
is even the same group of programmers. I can not imagine the powers that be
at Capcom allowing children to be eaten by anyone. It is not the Japanese
way. >> Stay informed about: Questions regarding RE4 |
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Since: Jun 14, 2005 Posts: 107
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(Msg. 26) Posted: Thu Sep 01, 2005 8:48 am
Post subject: Re: Questions regarding RE4 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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> At your first play through, they spot you and leave, saying something in
> Spanish. The dialogue I recall translates into something along the lines
of
> "A stranger. We must warn the others." By 'the others' I presume some
other
> villagers are implied, but as you point out they don't seem entirely
> prepared for your presence... or actually, they -do- seem prepared. There
> are the boulders here and there, and they may be "keeping an eye out," but
> of course they can't actually know where you are until you make your
> presence known.
>
> Hm, and speaking of boulders, perhaps these three are supposed to be the
> ones rolling one of the boulders? But that's just speculation.
>
> I don't think it's a glitch though, but it may have been unnecessarily
> removed. Though the conduct of those three Ganados are probably
> predetermined, so to speak, and they'd have to change that if you could
> actually shoot them.
>
>
You could have a point, maybe they're the "three" that go and set up the
rolling rock's. What other boulder's would I have been talking about? As far
as I can tell that is the only part of the game you never see again,
everything else remained the same. I was looking forward to sniping those 3
since I wasted so much ammo on them my first time through. I thought they
were going to come down the hill and attack! >> Stay informed about: Questions regarding RE4 |
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Since: May 03, 2005 Posts: 40
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(Msg. 27) Posted: Thu Sep 01, 2005 9:38 pm
Post subject: Re: Questions regarding RE4 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Susan wrote:
> "Imad Hussain" <emagius.RemoveThis@gmail.com> wrote in message
> news:1125436510.298919.26310@g47g2000cwa.googlegroups.com...
>
<snip>
>
> I refer to GTA because of "parental groups" not liking the content, not
> because of the game's content. One parental group freaked out over seagull
> shooting. Can you imagine them remaining quiet over child cannibalism? Which
> video games killed, maimed, or injured children? Certainly nothing they
> weren't cured of. Movie's are different, you don't interact with them. Dead
> aim and Gun Survivor only share the RE name, not the story line. I doubt it
> is even the same group of programmers. I can not imagine the powers that be
> at Capcom allowing children to be eaten by anyone. It is not the Japanese
> way.
>
>
To be totally honest, the whole "games are interactive" thing is total
nonsense. There have been studies and it is shown that we connect more,
and have stronger emotions during movies than during games.
That means kids getting hurt in movies effects us more than in games,
purely because we connect with the characters more.
That being said, games and movies are supposed to be a form of escapism,
so why some idiots want to protest over escapism and then go home to let
their kids run rampant, become idiotic b*'s and bring their kids up
forcing THEIR beliefs on them instead of letting their kids have their
own - why (just to bring it back to what I was on about) - escapes me.
--
Tr0nē
-- >> Stay informed about: Questions regarding RE4 |
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Since: May 06, 2005 Posts: 38
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(Msg. 28) Posted: Tue Sep 06, 2005 10:27 am
Post subject: Re: Questions regarding RE4 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Thu, 1 Sep 2005 08:35:41 -0400, "Susan" <raystorey.RemoveThis@sympatico.ca>
wrote:
<snip>
|I can not imagine the powers that be
|at Capcom allowing children to be eaten by anyone. It is not the Japanese
|way.
This part had me doubled up with laughter. Hi-frickin-larious! =) >> Stay informed about: Questions regarding RE4 |
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Since: Jun 14, 2005 Posts: 107
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(Msg. 29) Posted: Wed Sep 07, 2005 12:44 pm
Post subject: Re: Questions regarding RE4 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Adam T. Smith" <adamsmith RemoveThis @paradise.net.nz> wrote in message
news:jhhph192qn3o0khudolgegbo22p214itc4@4ax.com...
> On Thu, 1 Sep 2005 08:35:41 -0400, "Susan" <raystorey RemoveThis @sympatico.ca>
> wrote:
>
> <snip>
> |I can not imagine the powers that be
> |at Capcom allowing children to be eaten by anyone. It is not the Japanese
> |way.
>
> This part had me doubled up with laughter. Hi-frickin-larious! =)
Ok. I'll bite (hmmm). What's so funny? >> Stay informed about: Questions regarding RE4 |
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Since: May 06, 2005 Posts: 38
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(Msg. 30) Posted: Thu Sep 08, 2005 11:28 pm
Post subject: Re: Questions regarding RE4 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Wed, 7 Sep 2005 12:44:11 -0400, "Susan" <raystorey DeleteThis @sympatico.ca>
wrote:
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|"Adam T. Smith" <adamsmith DeleteThis @paradise.net.nz> wrote in message
|news:jhhph192qn3o0khudolgegbo22p214itc4@4ax.com...
|> On Thu, 1 Sep 2005 08:35:41 -0400, "Susan" <raystorey DeleteThis @sympatico.ca>
|> wrote:
|>
|> <snip>
|> |I can not imagine the powers that be
|> |at Capcom allowing children to be eaten by anyone. It is not the Japanese
|> |way.
|>
|> This part had me doubled up with laughter. Hi-frickin-larious! =)
|
|Ok. I'll bite (hmmm). What's so funny?
Just read that part above again. With no context, it evokes some
rather amusing imagery. >> Stay informed about: Questions regarding RE4 |
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