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[40k] Space Marine 1700 point Army List

 
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Frankus Macimus

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Since: Aug 18, 2006
Posts: 39



(Msg. 16) Posted: Fri Sep 01, 2006 12:02 am
Post subject: Re: [40k] Space Marine 1700 point Army List [Login to view extended thread Info.]
Archived from groups: rec>games>miniatures>warhammer (more info?)

Myrmidon wrote:
> In article <1157055196.241013.301880 RemoveThis @p79g2000cwp.googlegroups.com>,
> FunkyDFink RemoveThis @gmail.com says...
> >
> > stad RemoveThis @spam.spam wrote:
> > > I actually talked to a store manager yesterday who said with lighting
> > > claws, 1 masterwork covers both. since they are not bought seperately,
> > > but as a pair.
> >
> > It does, but it only gives you ONE reroll.
>
> That's what I'm thinking too - but I can't find concrete rules at
> the moment that cover this one way or the other.
>
> >
> > (beware of GW employees.... you'll find people here who are much more
> > in touch with the rules... trust me.)
>
> Say it isn't so! Next thing you'll start saying that 'The Rules
> Boyz' aren't 100% accurate (or even 50% for that matter) in their
> answers either! And I'm warning you - you'll find some staunch
> defenders of the Rules Boyz here. We've got them in cold storage on the
> hooks at the back of the meat locker...
>
My favorite, apparently they are no longer e-mailing rules answers,
only answering questions over the phone (I e-mailed to satisfy my
curiosity). I wonder why, maybe because too many contradicotory e-mail
were floating around....

--Frank

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John Hwang

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Since: Jan 28, 2005
Posts: 702



(Msg. 17) Posted: Fri Sep 01, 2006 12:55 am
Post subject: Re: [40k] Space Marine 1700 point Army List [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Frankus Macimus wrote:
> smithdoerr wrote:
>> <stad.DeleteThis@spam.spam> wrote ...

>>> 1 Veteran Sergeant @ [97] Pts
>>> Frag Grenades; Jump Packs; 2 Lightning Claws
>>> Master Crafted Weapon [15]
>>> Master Crafted Weapon [15]
>> 60 points in weapon upgrades is way too much for a 1 wound model.
>> Just give him bolt pistol w/ power weapon or bolt pistol w/power
>> fist and leave it at that.

Agreed, for this particular unit and army configuration, as it's a
small, standalone support unit.

> Agreed, lightning claws are very pretty but it's too much for a one
> would guy with such a small unit.

Not necessarily. The problem is that he's only taking a single, small
unit of Assault Marines, and he's not taking Furious Charge. Back it
with a 3 or 4 more Assault squads and having a couple guys with Furious
Charge & paired Lighting Claws starts to be somewhat attractive. A
couple guys striking at I5 with S5 power weapons that re-roll wounds is
pretty darn good if you've got a couple guys with Power Fists for cleanup...


--
--- John Hwang "JohnHwang...@cs.com.no.com"
\-|-/
| A.K.D. F.E.M.C.
| Horned Blood Cross Terror LED Speed Jagd Destiny

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Myrmidon

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Since: Jun 19, 2006
Posts: 163



(Msg. 18) Posted: Fri Sep 01, 2006 5:24 am
Post subject: Re: [40k] Space Marine 1700 point Army List [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <1157055196.241013.301880 DeleteThis @p79g2000cwp.googlegroups.com>,
FunkyDFink DeleteThis @gmail.com says...
>
> stad DeleteThis @spam.spam wrote:
> > I actually talked to a store manager yesterday who said with lighting
> > claws, 1 masterwork covers both. since they are not bought seperately,
> > but as a pair.
>
> It does, but it only gives you ONE reroll.

That's what I'm thinking too - but I can't find concrete rules at
the moment that cover this one way or the other.

>
> (beware of GW employees.... you'll find people here who are much more
> in touch with the rules... trust me.)

Say it isn't so! Next thing you'll start saying that 'The Rules
Boyz' aren't 100% accurate (or even 50% for that matter) in their
answers either! And I'm warning you - you'll find some staunch
defenders of the Rules Boyz here. We've got them in cold storage on the
hooks at the back of the meat locker...


Myr Wink

--
RGMW has always been brutally honest. It's probably why we're
considered the scum of the GW gaming community.

- Fog

RGMW FAQ: http://www.rgmw.org

Or...

http://www.sheppard.demon.co.uk/rgmw_faq/rgmw_faq.htm
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FunkyD

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Since: Jan 03, 2006
Posts: 112



(Msg. 19) Posted: Fri Sep 01, 2006 5:34 am
Post subject: Re: [40k] Space Marine 1700 point Army List [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

John Hwang wrote:

> Not necessarily. The problem is that he's only taking a single, small
> unit of Assault Marines, and he's not taking Furious Charge. Back it
> with a 3 or 4 more Assault squads and having a couple guys with Furious
> Charge & paired Lighting Claws starts to be somewhat attractive. A
> couple guys striking at I5 with S5 power weapons that re-roll wounds is
> pretty darn good if you've got a couple guys with Power Fists for cleanup...

Again, I think that qualifies as expensive overkill. If you have S5,
why would you need rerolls? Unless you are hunting demons, big nids,
or something like that, and even then, you should really have a
powerfist instead.

I like lightning claws, but as is, they are just too pricey.

D
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John Hwang

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Since: Jan 28, 2005
Posts: 702



(Msg. 20) Posted: Sat Sep 02, 2006 12:55 am
Post subject: Re: [40k] Space Marine 1700 point Army List [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

FunkyD wrote:
> John Hwang wrote:
>
>> Not necessarily. The problem is that he's only taking a single, small
>> unit of Assault Marines, and he's not taking Furious Charge. Back it
>> with a 3 or 4 more Assault squads and having a couple guys with Furious
>> Charge & paired Lighting Claws starts to be somewhat attractive. A
>> couple guys striking at I5 with S5 power weapons that re-roll wounds is
>> pretty darn good if you've got a couple guys with Power Fists for cleanup...
>
> Again, I think that qualifies as expensive overkill.

Keep in mind, I'm working from a reference army with 36 Assault Marines
in 6 Assault Squads focused on momentum and impact. As a typical wound
on a front-liner is 22 or 25 pts, I need to keep casualties down where
possible. Having 2 of led by paired Lighting Claws isn't so bad in this
context.

My plan is to smash through specific enemy squads on the turn I charge,
doubling down with the Veteran Sergeants against target squads.

> If you have S5, why would you need rerolls?

Because they're more killy.

> Unless you are hunting demons, big nids,
> or something like that, and even then, you should really have a
> powerfist instead.

That's why you want units armed with *both* in your army!

> I like lightning claws, but as is, they are just too pricey.

They're 5, maybe 10 pts overpriced. That's not so much to grossly hurt
an army, as you'll only take a couple of them.

--
--- John Hwang "JohnHwang...@cs.com.no.com"
\-|-/
| A.K.D. F.E.M.C.
| Horned Blood Cross Terror LED Speed Jagd Destiny
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FunkyD

External


Since: Jan 03, 2006
Posts: 112



(Msg. 21) Posted: Tue Sep 05, 2006 5:44 am
Post subject: Re: [40k] Space Marine 1700 point Army List [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

John Hwang wrote:
> Keep in mind, I'm working from a reference army with 36 Assault Marines
> in 6 Assault Squads focused on momentum and impact. As a typical wound
> on a front-liner is 22 or 25 pts, I need to keep casualties down where
> possible. Having 2 of led by paired Lighting Claws isn't so bad in this
> context.

*grin* Min-maxing went out ages ago. You eventually get bored utterly
decimating people with "regular" armies, and then you enter a
competition and face the comparitive army of 8 starcannons, and resign
on turn 2. Wink

(this step is usually followed by swearing if you're > 16 and buying a
new Eldar army if you're < 16 )

Pick a balanced, fun army, and play it. Respect is winning with a fun
force, and both players having a good game, not bringing 6 Wraithlords
and all the Starcannons youcan find.

D
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John Hwang

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Since: Jan 28, 2005
Posts: 702



(Msg. 22) Posted: Wed Sep 06, 2006 3:55 am
Post subject: Re: [40k] Space Marine 1700 point Army List [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

FunkyD wrote:
> John Hwang wrote:
>> Keep in mind, I'm working from a reference army with 36 Assault Marines
>> in 6 Assault Squads focused on momentum and impact. As a typical wound
>> on a front-liner is 22 or 25 pts, I need to keep casualties down where
>> possible. Having 2 of led by paired Lighting Claws isn't so bad in this
>> context.
>
> *grin* Min-maxing went out ages ago.

Perhaps. But "themed" armies last forever. Razz

> You eventually get bored utterly
> decimating people with "regular" armies,

That is why I have multiple armies to rotate among. Smile

> and then you enter a
> competition and face the comparitive army of 8 starcannons,

Hey! I resemble that remark. Surprised

For pretty much all of 40k3, I played a pretty competitive Eldar army.
From experience, I can tell you that 8 Starcannons would be excessive:
4 Starcannon are plenty enough to do what needs doing.

> and resign on turn 2. Wink

Erm, I've actually done that to somebody. Sad

> (this step is usually followed by swearing if you're > 16 and
> buying a new Eldar army if you're < 16 )

Right, but I already *have* an Eldar army. It's old. Very Happy

> Pick a balanced, fun army, and play it.

That is what I'm doing. I think it will be a *lot* of fun to play, as I
will have a ton of options.

> Respect is winning with a fun
> force, and both players having a good game,

I've played the super-shooty (Chaos) Marines, along with counter-punch
(shooty-biased) Marines, and my opponents started complaining about the
lack of variety. So I got off my duff and finally built the Assault
Marines to "balance" out my Marines.

> not bringing 6 Wraithlords

I assume you've Googled my posts to know that, while I own 6
Wraithlords, I only field 3 at a time.

I have only once fielded all 6. This was against another Eldar player
who fielded 6. And even then, it was only at the request of his
previous opponents, because they wanted me to hammer him down harder
than he hammered them.

('natch, I succeeded on their behalf.)

> and all the Starcannons youcan find.

There actually is such a thing as "too many" Starcannons when it starts
cutting into your army's resilience and flexibility.


Anyhow, I'm not sure that this is all that devastating of an army.
Here's what I'm envisioning to field:

Trait: Blessed Be the Warriors (Elite Furious Assault).
Minor: No Drop Pods / No Allies / No Psykers "restriction".

HQ
.. Master w/ JP, +1A, Lightning Claws
.. Chaplain w/ JP, +1A

Elite
.. 6 Assault Marines w/ JP, Furious, 2 Plasma Pistols, VS w/
Lightning Claws.

2x 6 Assault Marines w/ JP, Furious, 2 Plasma Pistols, VS w/
Power Weapon.

Troops
4x 6 Tactical Marines w/ Las & Plas.

Fast
.. 6 Assault Marines w/ JP, Furious, 2 Plasma Pistols, VS w/
Thunder Hammer & Storm Shield

2x 6 Assault Marines w/ JP, 2 Flamers, VS w/ Power Fist.


This is for 1850 pts. It will have good mobility, momentum, and impact
when it reaches HtH. But it lacks numbers, exacerbated by building
*ALL* squads on 6s, so wounds will be expensive. So there is some
challenge in coordinating the various squads to good effect.

I have *lots* of swap-outs: various HQ, 3 Dreads, Termies, Assault
Termies, more Tacticals, Snipers, 2 Landspeeders, ML & HB Devastators,
and 3 Land Raiders. I can change things up to play different army
styles and try different tactics.


--
--- John Hwang "JohnHwang...@cs.com.no.com"
\-|-/
| A.K.D. F.E.M.C.
| Horned Blood Cross Terror LED Speed Jagd Destiny
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