FAST ATTACK: TRUKKA BOYZ
Points WS BS S T W I A Ld Sv
Boy 7 4 2 3 4 1 2 2 7 6+
Nob +14 4 2 4 4 2 3 3 7 6+
Mob: The mob consists of between 5 and 15 Orks.
Weapons: Each Ork is armed with a close combat weapon and either a slugga or
shoota. The entire mob may upgrade their close combat weapons to Choppas at
a cost of +1pt per model
Up to one Ork may be armed with either a big shoota for +10pts, a Rokkit
Launcha for +8pts, a burna for +8pts, or a big choppa for +3pts.
Options: The entire mob may be equipped with frag stikkbommz at a cost of
+1pt per model, or krak stikkbommz at a cost of +2pts per model.
The entire mob may be given the Bail Out rule for +2pts per model. Members
of a mob upgraded in this way is only wounded on a 6+ if their Trukk is
destroyed, rather than on a 4+ as would normally be the case. In addition, a
mob with the Bail Out rule which becomes Entangled is not pinned, but is
treated as being in Difficult Terrain for the duration of the following
turn, and always counts as having moved for shooting purposes.
One Ork may be upgraded to a Nob for +14 pts. A Nob may be given any
equipment from the Ork Armoury.
The mob must be mounted in a Trukk. Note that the Trukk must include
sufficient transport capacity to mount the entire mob (or put another way,
the mob must be small enough to all fit with the Trukk's transport capacity)
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Ork Trukk:
An Ork Trukk has the following baseline profile:
Points Front Armour Side Armour Rear Armour BS
Trukk 15 AV10 AV10 AV10 2
Type: Open Topped
Transport Capacity: The Trukk may transport up to five Orks.
Weapons: A Trukk is armed with up to two of the following weapons: Big
Shoota at a cost of +8pts each, Rokkit Launcha at a cost of +9pts each,
Skorcha at a cost of +8pts each, Twin Linked Big Shoota at a cost of +12pts
each, Twin Linked Rokkit Launcha at a cost of +15pts each.
Options: An Ork Trukk may purchase any combination of the following options:
- Increase transport capacity from 5 to 10 models: +10pts
- Increase transport capacity from 5 to 15 models: +20pts
- Upgrade Trukk to enclosed vehicle: +2pts
- Add 1-3 Fire Points to enclosed Trukk: +3pts each
- Add side Access Points to enclosed Trukk: +10pts
- Upgrade Trukk to Fast vehicle: +8pts
- Upgrade Trukk's front armour from AV10 to AV11: +10pts
- Upgrade Trukk's front armour from AV10 to AV12: +18pts
- Upgrade Trukk's front AND side armour from AV10 to AV11: +22pts
- Upgrade Trukk's front armour from AV10 to AV12 AND upgrade side armour
from AV10 to AV11: +30pts
- Arm Trukk with 1-3 Bolt-on Big Shootas: +5pts each
- Upgrade Trukk with Squig Fuel Injector: +10pts
- Upgrade Trukk with Grot Riggaz: +8pts
- Upgrade Trukk with 1-3 Combat Implements: +7pts each
- Assign a Mek Gunner to any weapon: +7pts
- Upgrade Trukk with Force Field Projecta: +18pts
- Upgrade Trukk with Spikez and Bladez: +5pts
- Upgrade Trukk with Stikkbomm Chukka: +5pts
- Upgrade Trukk with one of the following Paint Jobz:
- Red Paint Job: +3pts
- Blue Paint Job: +4pts
- Black Paint Job: +2pts
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Tim
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I can see why they've outlawed firearms in the UK. People like you wouldn't
have any toes left.
Myrmidon - Usenet out-take
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