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forget the minesweepers, what about nav'ing your own minef..

 
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Dwarf Electrician

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Since: Dec 01, 2004
Posts: 15



(Msg. 1) Posted: Thu Jun 01, 2006 12:40 pm
Post subject: forget the minesweepers, what about nav'ing your own minefields
Archived from groups: rec>games>empire (more info?)

Excellent point on the sweeping issue, but one of my biggest ctiticisms
(never voiced before, at least not very recently) is the inability to
nav through your own minefields.

The assumption is that you "know" where you placed your own mines, so
you should be able to sail through. Now I would entertain even a higher
mobility cost (for dodging and weaving through the 'pattern'), but I
think that you or your allies should be able to get through. (Allies
because the assumption is that you share your minefield layout). That
second point might be VDTC (very difficult to code) so perhaps we don't
make that part of the issue just yet.

I should be able to lay mines around my whole island and still sail
through. Now if I have an Exxon Valdez, ok, I hit one once in a while,
but the odds should be around .001 or so.

DE

 >> Stay informed about: forget the minesweepers, what about nav'ing your own minef.. 
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Tom Johnson

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Since: Feb 02, 2006
Posts: 26



(Msg. 2) Posted: Thu Jun 01, 2006 12:40 pm
Post subject: Re: forget the minesweepers, what about nav'ing your own minefields [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Dwarf Electrician" <may_i_see_your_passport_pleaseNOSPAM.RemoveThis@yahoo.com> wrote
in message news:tfBfg.11500$GM.9404@tornado.rdc-kc.rr.com...
> Excellent point on the sweeping issue, but one of my biggest ctiticisms
> (never voiced before, at least not very recently) is the inability to nav
> through your own minefields.
>
> The assumption is that you "know" where you placed your own mines, so you
> should be able to sail through. Now I would entertain even a higher
> mobility cost (for dodging and weaving through the 'pattern'), but I think
> that you or your allies should be able to get through. (Allies because
> the assumption is that you share your minefield layout). That second
> point might be VDTC (very difficult to code) so perhaps we don't make that
> part of the issue just yet.
>
> I should be able to lay mines around my whole island and still sail
> through. Now if I have an Exxon Valdez, ok, I hit one once in a while,
> but the odds should be around .001 or so.
>
> DE
The primary problem is that there is no ownership of sea sectors.
Therefore, mines do not know who owns them. Also, what happens
when two countries mine the same sector?

 >> Stay informed about: forget the minesweepers, what about nav'ing your own minef.. 
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Mr. Ed

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Since: Mar 27, 2005
Posts: 29



(Msg. 3) Posted: Thu Jun 01, 2006 12:40 pm
Post subject: Re: forget the minesweepers, what about nav'ing your own minefields [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Tom Johnson" <thjohnson.TakeThisOut@ti.com> wrote in message
>
> "Dwarf Electrician" <may_i_see_your_passport_pleaseNOSPAM.TakeThisOut@yahoo.com> wrote
>>
>> I should be able to lay mines around my whole island and still sail
>> through. Now if I have an Exxon Valdez, ok, I hit one once in a while,
>> but the odds should be around .001 or so.
>>
> The primary problem is that there is no ownership of sea sectors.
> Therefore, mines do not know who owns them. Also, what happens
> when two countries mine the same sector?

We could reinstitute the "claim" command? Wink

Mr. Ed
 >> Stay informed about: forget the minesweepers, what about nav'ing your own minef.. 
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foresterjamie

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Since: Nov 28, 2005
Posts: 40



(Msg. 4) Posted: Fri Jun 02, 2006 4:44 am
Post subject: Re: forget the minesweepers, what about nav'ing your own minefields [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In RL mines are an obstacle designed to deny access to the enemy, or
change its travel route. Like any obstacle, such as barbed wire etc it
is only useful long term if covered by fire. If its not covered by
fire, the enemy, once they discover it can easy cut(or sweep) a path
through it. The obstacle may cause damage to the first ship, and then
cause a dely in shipping until a minesweeper is brought in, but once
this is done, the obstacle will be cleared. This is also true in
Empire.

In order to make a minefield effective it should be covered by fire, eg
from a fort, hat, or deep in enemy territory by submarines etc. Any
shipping / minesweepers in the area become easy targets and the
integrity of the minefield is protected and its effectiveness thus
greatly enhanced.

The question of whether you should be able to nav through your own
minefields is one of how you view the "scale" of things. In RL if you
leave a gap in your minefield so you can safely transit then the enemy
will also be able to find it eventually. This is realistic, however
the proposal to give you the ability to nav safely through your own
minefield but not allowing the enemy to do so is not realistic. The
current setup allows to you designate sectors which are mined and
sectors which are not, effectively allowing you to leave a path open
for your own and allied ships. I personally dont see any need to
change this.

I do however see the need for an effective minesweeper which can do its
job effectively without blowing up and crawling around at snails pace.
If people want to scatter mines about and not protect them property,
yes they will create a bit of damage and annoyance for a while, but
then minesweepers should be able to clear them without the current
penalties.

- Jamie.
 >> Stay informed about: forget the minesweepers, what about nav'ing your own minef.. 
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