chainbreaker a écrit :
> i own a yacht wrote:
> > as someone with a history of altoholism i wont be surprised if you
> > suddenly lose interest after completing one or two parts of the main
> > quest.
>
> Heh, it's happened before, so it wouldn't surprise me that much either. But
> I don't necessarily have to "finish" a game to feel like I've got my value
> from it. After all, altoholism isn't the game's problem, it's mine.
I'm not 100% sure of the chronology of things, and I might exaggerate a
few points, but I disagree, Chainbreaker, altaholism is not your
problem:
I've started playing CRPGs before pen & paper... my first CRPG ever was
SRAM I think, then Champions of Krynn... eventually Phantasie 3,
closely followed with the Bard's Tale got me trapped into this madness
for real - a few weeks later I had my first pen & paper, a boxed
edition of Talisman, followed by The Black Eye (which, to my amazement,
I was playing on my own, in my head, using only the rules to
materialize my imagination on character sheets). I was hardly 8-10
years old then, it was the time when I was only allowed to play for
about 30 minutes a day.
I've played a lot of "board, pen and paper" rpgs, for quick and
repetitive games with 3-6 friends, these never got old... but when I
got into pen&paper for the real thing, I couldn't be a player, I had to
be a game master. I couldn't stick with only one character, knowing he
would be the one.
I believe it's a cultural thing. I learned CRPGs with games where you
could create 24 characters per town, level and gear them up in parties
of 6, and have them interact in your imagination... set yourself
challenges, such as a party of 6 experienced priests going from town A
(newbie) to town F (harder), each time leaving a priest behind, just so
that there could be a powerful healer in every town, ready to restore
lost limbs (and other afflictions that last even through death and, in
case of a missing head, prevents even resurrection at a temple), solo
speed missions, training courses, twinking, etc...
At some point I had more than a hundred active adventurers in the game
Phantasie 3, and formed countless of different parties. I had
characters that went as a pair, and I even had a full fledged dwarven
family ready for pure treasure hunting; I had a herald sprite, whose
only job was to rush from one city to another to form the party of my
current dream whenever the archmage wasn't available for instant
"transport to town" spells. I've had heroes die and not resurrected on
purpose. My little world of Phantasie3, thanks to its "only one save
slot per game copy" system went much, much, much farther than any
modern game could ever achieve.
For some reason unknown to me, they choosed to drop that part of the
"classic" CRPG experience, and to never come back.
I'm an altaholic, and since the character generation screen went out of
the picture to be the mere antechamber of a new game, no title could
ever fully satisfy my thirst.
*feels nostalgic*
>> Stay informed about: anybody else finding Oblivion a bit tedious?