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anybody else finding Oblivion a bit tedious?

 
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Sleepy

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Since: Feb 28, 2005
Posts: 184



(Msg. 1) Posted: Tue Apr 04, 2006 5:55 pm
Post subject: anybody else finding Oblivion a bit tedious?
Archived from groups: comp>sys>ibm>pc>games>rpg (more info?)

Ive put in at least 80 hours so far and Ive enjoyed much of it but those
damn gates are popping up all over the place and quite frankly I find going
through them into Oblivion to be a real pain in the ass. So much so that I
now tend to go around gates and leave them alone. And it doesnt seem to make
any differance to the game world except for the comments of NPCs. They say
theyre worried and may leave town but of course they never do!

Also I closed the gate at Kvatch and Ive gone back months later (game time)
and yet nothings changed! The castle is still burning and the townsfolk are
still moaning down in that refugee camp at the bottom of the hill. Nobody is
trying to rebuild the place. The gate there destroyed the town but there
are gates outside other towns now that I havent touched but those towns
arent touched. This games losing its credibility fast as a result.

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NFLed

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Since: Feb 22, 2005
Posts: 207



(Msg. 2) Posted: Tue Apr 04, 2006 5:55 pm
Post subject: Re: anybody else finding Oblivion a bit tedious? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

80 hours is great even for a rpg, if that's how long it takes for an
open-ended game to get tedious then to me that's a good thing.

I skip the Oblivion gates altogether except that initial one. I like
to be part of a quest or have a specific reason to do something (for
example, do this to fulfill this quest, do that to join that guild,
etc.) and just taking on Oblivion gates just because they are there is
not my cup of tea so I skip them altogether unless/until tackling them
becomes part of a quest or there's a specific reason.

I'm about 40 hours into the game and haven't found anything tedious
about it, quite the contrary now that quest targets have pointers and
I'm not wandering around for a long time frustrated at simply trying to
find a quest target as I was in Morrowind.

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Nonymous

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Since: Jan 18, 2006
Posts: 162



(Msg. 3) Posted: Tue Apr 04, 2006 6:12 pm
Post subject: Re: anybody else finding Oblivion a bit tedious? [Login to view extended thread Info.]
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"Sleepy" <nospam.DeleteThis@here.com> wrote in
news:QXAYf.9567$zI1.6779@fe2.news.blueyonder.co.uk:

> Ive put in at least 80 hours so far and Ive enjoyed much of it but
> those damn gates are popping up all over the place and quite frankly I
> find going through them into Oblivion to be a real pain in the ass.

You don't need to go through them, except for a couple involving quests.
The majority (all but six) of the gates are completely random. And if you
close these random gates, there's a random chance it will just respawn
again later anyways. The farther along into the main storyline you go, the
more and more gates randomly spawn or respawn. The six gates that are
'permanent' reside right outside six of the cities (one at each city).
Once you hit a certain later quest, the spawning will slow down. And a
later quest after that shuts completely shuts all the gates permanently.
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chainbreaker

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Since: Jan 21, 2005
Posts: 2638



(Msg. 4) Posted: Tue Apr 04, 2006 9:23 pm
Post subject: Re: anybody else finding Oblivion a bit tedious? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Sleepy wrote:
> Ive put in at least 80 hours so far and Ive enjoyed much of it but
> those damn gates are popping up all over the place and quite frankly
> I find going through them into Oblivion to be a real pain in the ass.

I've probably played close to that much and haven't come near a gate yet.

It's safe to say I'm not finding much tedious about the game yet.

--
chainbreaker
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Babe Bridou

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Since: Jan 31, 2005
Posts: 1231



(Msg. 5) Posted: Wed Apr 05, 2006 5:50 am
Post subject: Re: anybody else finding Oblivion a bit tedious? [Login to view extended thread Info.]
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chainbreaker a écrit :

> i own a yacht wrote:
> > as someone with a history of altoholism i wont be surprised if you
> > suddenly lose interest after completing one or two parts of the main
> > quest.
>
> Heh, it's happened before, so it wouldn't surprise me that much either. But
> I don't necessarily have to "finish" a game to feel like I've got my value
> from it. After all, altoholism isn't the game's problem, it's mine. Smile

I'm not 100% sure of the chronology of things, and I might exaggerate a
few points, but I disagree, Chainbreaker, altaholism is not your
problem:

I've started playing CRPGs before pen & paper... my first CRPG ever was
SRAM I think, then Champions of Krynn... eventually Phantasie 3,
closely followed with the Bard's Tale got me trapped into this madness
for real - a few weeks later I had my first pen & paper, a boxed
edition of Talisman, followed by The Black Eye (which, to my amazement,
I was playing on my own, in my head, using only the rules to
materialize my imagination on character sheets). I was hardly 8-10
years old then, it was the time when I was only allowed to play for
about 30 minutes a day.

I've played a lot of "board, pen and paper" rpgs, for quick and
repetitive games with 3-6 friends, these never got old... but when I
got into pen&paper for the real thing, I couldn't be a player, I had to
be a game master. I couldn't stick with only one character, knowing he
would be the one.

I believe it's a cultural thing. I learned CRPGs with games where you
could create 24 characters per town, level and gear them up in parties
of 6, and have them interact in your imagination... set yourself
challenges, such as a party of 6 experienced priests going from town A
(newbie) to town F (harder), each time leaving a priest behind, just so
that there could be a powerful healer in every town, ready to restore
lost limbs (and other afflictions that last even through death and, in
case of a missing head, prevents even resurrection at a temple), solo
speed missions, training courses, twinking, etc...

At some point I had more than a hundred active adventurers in the game
Phantasie 3, and formed countless of different parties. I had
characters that went as a pair, and I even had a full fledged dwarven
family ready for pure treasure hunting; I had a herald sprite, whose
only job was to rush from one city to another to form the party of my
current dream whenever the archmage wasn't available for instant
"transport to town" spells. I've had heroes die and not resurrected on
purpose. My little world of Phantasie3, thanks to its "only one save
slot per game copy" system went much, much, much farther than any
modern game could ever achieve.

For some reason unknown to me, they choosed to drop that part of the
"classic" CRPG experience, and to never come back.

I'm an altaholic, and since the character generation screen went out of
the picture to be the mere antechamber of a new game, no title could
ever fully satisfy my thirst.

*feels nostalgic*
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Wolfing

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Since: Sep 26, 2005
Posts: 680



(Msg. 6) Posted: Wed Apr 05, 2006 6:04 am
Post subject: Re: anybody else finding Oblivion a bit tedious? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Babe Bridou wrote:
> chainbreaker a écrit :
>
> > i own a yacht wrote:
> > > as someone with a history of altoholism i wont be surprised if you
> > > suddenly lose interest after completing one or two parts of the main
> > > quest.
> >
> > Heh, it's happened before, so it wouldn't surprise me that much either. But
> > I don't necessarily have to "finish" a game to feel like I've got my value
> > from it. After all, altoholism isn't the game's problem, it's mine. Smile
>
> I'm not 100% sure of the chronology of things, and I might exaggerate a
> few points, but I disagree, Chainbreaker, altaholism is not your
> problem:
>
> I've started playing CRPGs before pen & paper... my first CRPG ever was
> SRAM I think, then Champions of Krynn... eventually Phantasie 3,
> closely followed with the Bard's Tale got me trapped into this madness
> for real - a few weeks later I had my first pen & paper, a boxed
> edition of Talisman, foll
owed by The Black Eye (which, to my amazement,
> I was playing on my own, in my head, using only the rules to
> materialize my imagination on character sheets). I was hardly 8-10
> years old then, it was the time when I was only allowed to play for
> about 30 minutes a day.
>
> I've played a lot of "board, pen and paper" rpgs, for quick and
> repetitive games with 3-6 friends, these never got old... but when I
> got into pen&paper for the real thing, I couldn't be a player, I had to
> be a game master. I couldn't stick with only one character, knowing he
> would be the one.
>
> I believe it's a cultural thing. I learned CRPGs with games where you
> could create 24 characters per town, level and gear them up in parties
> of 6, and have them interact in your imagination... set yourself
> challenges, such as a party of 6 experienced priests going from town A
> (newbie) to town F (harder), each time leaving a priest behind, just so
> that there could be a powerful healer in every town, ready to restore
> lost limbs (and other afflictions that last even through death and, in
> case of a missing head, prevents even resurrection at a temple), solo
> speed missions, training courses, twinking, etc...
>
> At some point I had more than a hundred active adventurers in the game
> Phantasie 3, and formed countless of different parties. I had
> characters that went as a pair, and I even had a full fledged dwarven
> family ready for pure treasure hunting; I had a herald sprite, whose
> only job was to rush from one city to another to form the party of my
> current dream whenever the archmage wasn't available for instant
> "transport to town" spells. I've had heroes die and not resurrected on
> purpose. My little world of Phantasie3, thanks to its "only one save
> slot per game copy" system went much, much, much farther than any
> modern game could ever achieve.
>
> For some reason unknown to me, they choosed to drop that part of the
> "classic" CRPG experience, and to never come back.
>
> I'm an altaholic, and since the character generation screen went out of
> the picture to be the mere antechamber of a new game, no title could
> ever fully satisfy my thirst.
>
> *feels nostalgic*
If you're that bad of an altoholic, don't even THINK about buying City
of Heroes/City of Villains, your whole life will dissolve, might as
well just seal the door to your house and leave a small opening for the
pizza boxes.
I'm not an altoholic, yet I have some 20 or so characters there Smile
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Nonymous

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Since: Jan 18, 2006
Posts: 162



(Msg. 7) Posted: Wed Apr 05, 2006 6:21 am
Post subject: Re: anybody else finding Oblivion a bit tedious? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"chainbreaker" <noone.RemoveThis@nowhere.com> wrote in
news:0PmdnWmXGpe7ga7ZnZ2dnUVZ_uudnZ2d@comcast.com:

> Sleepy wrote:
>> Ive put in at least 80 hours so far and Ive enjoyed much of it but
>> those damn gates are popping up all over the place and quite frankly
>> I find going through them into Oblivion to be a real pain in the ass.
>
> I've probably played close to that much and haven't come near a gate yet.
>
> It's safe to say I'm not finding much tedious about the game yet.

80 hours and still no gate? Then I'd say the way you're playing seems
tedious. I'm JOKING!!!!! Smile
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Babe Bridou

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Since: Jan 31, 2005
Posts: 1231



(Msg. 8) Posted: Wed Apr 05, 2006 6:35 am
Post subject: Re: anybody else finding Oblivion a bit tedious? [Login to view extended thread Info.]
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Wolfing a écrit :

> If you're that bad of an altoholic, don't even THINK about buying City
> of Heroes/City of Villains, your whole life will dissolve, might as
> well just seal the door to your house and leave a small opening for the
> pizza boxes.
> I'm not an altoholic, yet I have some 20 or so characters there Smile

I've been playing WoW for a bit more than a year. All characters don't
show up on the character selection screen on the official forum which
only shows 37 entries. An estimate would be around 45 characters.

If you count as one all the "same name" characters (which are basically
attempts at incarnating my favourite characters inside the game,
impossible mission), and remove all the characters who didn't make it
through the creation screen, that's still at least 25 characters I
invested at least an hour or two to develop. Sadly, MMORPG and
altaholicism just don't fit together.

I doubt City of Villains would!
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chainbreaker

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Since: Jan 21, 2005
Posts: 2638



(Msg. 9) Posted: Wed Apr 05, 2006 7:39 am
Post subject: Re: anybody else finding Oblivion a bit tedious? [Login to view extended thread Info.]
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Nonymous wrote:
> 80 hours and still no gate? Then I'd say the way you're playing seems
> tedious. I'm JOKING!!!!! Smile

Heh, well there's a couple of reasons probably. I've stayed away from the
main plot line except for the first step. But the main reason is that I'm a
terminal altoholic and just created my third character yesterday, after
leveling the first two each to level 10 or almost. I'm figuring on leveling
this character to about that point, too, and then making a decision on which
one with which to move on.

Or maybe I'll just continue to rotate among them. Smile

--
chainbreaker
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chainbreaker

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Since: Jan 21, 2005
Posts: 2638



(Msg. 10) Posted: Wed Apr 05, 2006 8:07 am
Post subject: Re: anybody else finding Oblivion a bit tedious? [Login to view extended thread Info.]
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i own a yacht wrote:
> as someone with a history of altoholism i wont be surprised if you
> suddenly lose interest after completing one or two parts of the main
> quest.

Heh, it's happened before, so it wouldn't surprise me that much either. But
I don't necessarily have to "finish" a game to feel like I've got my value
from it. After all, altoholism isn't the game's problem, it's mine. Smile

--
chainbreaker
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chainbreaker

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Since: Jan 21, 2005
Posts: 2638



(Msg. 11) Posted: Wed Apr 05, 2006 10:13 am
Post subject: Re: anybody else finding Oblivion a bit tedious? [Login to view extended thread Info.]
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Babe Bridou wrote:

> I believe it's a cultural thing.

It could be, but in my case it's more likely an inherent personality trait,
since my real life career history reflects the same kind of highly divergent
altoholism. Smile

--
chainbreaker
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WDS

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Since: Apr 19, 2005
Posts: 651



(Msg. 12) Posted: Wed Apr 05, 2006 10:33 am
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Klaatu wrote:
> On Wed, 05 Apr 2006 11:59:50 GMT, i own a yacht posted to
> comp.sys.ibm.pc.games.rpg:
>
> > as someone with a history of altoholism i wont be surprised if you
> > suddenly lose interest after completing one or two parts of the main
> > quest.
>
> Near as I can tell, "altoholism" is not a word. Not a real word anyway. Are
> you sure you're not misspelling it or something?

I was puzzled too and while a bit of searching doesn't turn up a solid
definition it seems to indicate that "altoholism" is a colloquialism
for when people keep lots of ALTernate characters in games and switch
between them or possibly abandon the old ones and start new ones all
the time.
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Zaghadka

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Since: Jan 10, 2005
Posts: 1522



(Msg. 13) Posted: Wed Apr 05, 2006 1:11 pm
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Klaatu

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Since: Aug 31, 2004
Posts: 54



(Msg. 14) Posted: Wed Apr 05, 2006 1:55 pm
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On Wed, 05 Apr 2006 11:59:50 GMT, i own a yacht posted to
comp.sys.ibm.pc.games.rpg:

> as someone with a history of altoholism i wont be surprised if you
> suddenly lose interest after completing one or two parts of the main
> quest.

Near as I can tell, "altoholism" is not a word. Not a real word anyway. Are
you sure you're not misspelling it or something?

--
My girlfriend said "Its me or that computer"
God - I'm gonna miss her
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Klaatu

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Since: Aug 31, 2004
Posts: 54



(Msg. 15) Posted: Wed Apr 05, 2006 3:55 pm
Post subject: Re: anybody else finding Oblivion a bit tedious? [Login to view extended thread Info.]
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On Wed, 05 Apr 2006 17:33:34 GMT, WDS posted to
comp.sys.ibm.pc.games.rpg:

> Klaatu wrote:
>> On Wed, 05 Apr 2006 11:59:50 GMT, i own a yacht posted to
>> comp.sys.ibm.pc.games.rpg:
>>
>>> as someone with a history of altoholism i wont be surprised if you
>>> suddenly lose interest after completing one or two parts of the
>>> main quest.
>>
>> Near as I can tell, "altoholism" is not a word. Not a real word
>> anyway. Are you sure you're not misspelling it or something?
>
> I was puzzled too and while a bit of searching doesn't turn up a solid
> definition it seems to indicate that "altoholism" is a colloquialism
> for when people keep lots of ALTernate characters in games and switch
> between them or possibly abandon the old ones and start new ones all
> the time.

Ah, thanks. That makes more sense then what I was thinking it was, which
was somebody who was hooked on those Altoids things.

--
No matter what happens someone will find a way to take it too seriously.
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