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Any experience with online games?

 
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Jeffs

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Since: Jun 25, 2005
Posts: 11



(Msg. 1) Posted: Tue Jul 11, 2006 7:57 pm
Post subject: Any experience with online games?
Archived from groups: rec>games>frp>gurps (more info?)

Greetings!

Anyone have any experience with online games (through something like
openRPG or webRPG)?

Jeffs

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copeab

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Since: Feb 26, 2005
Posts: 657



(Msg. 2) Posted: Tue Jul 11, 2006 11:48 pm
Post subject: Re: Any experience with online games? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Jeffs wrote:
> Greetings!
>
> Anyone have any experience with online games (through something like
> openRPG or webRPG)?

I've run online games (the longest one going back three years) on the
MOO that I get access to with my Pyramid subscription. Basically a
chat-based game, with certain gaming tools available.

The most important thing you need to know about online games is that
they are much slower than face-to-face games. A chat-based game might
take 8-12 hours to accomplish what a face-to-face game would take 4
hours for. Pbem and similar are dreadfully slow.

Brandon

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Robocoastie

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Since: Jul 12, 2006
Posts: 2



(Msg. 3) Posted: Wed Jul 12, 2006 2:55 am
Post subject: Re: Any experience with online games? [Login to view extended thread Info.]
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Jeffs wrote:
> Greetings!
>
> Anyone have any experience with online games (through something like
> openRPG or webRPG)?
>
> Jeffs
>
I do with playbyweb.com and rpgnet forums (both play by post) but not
with the live ones.
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Will Twentyman

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Since: Apr 20, 2005
Posts: 3



(Msg. 4) Posted: Thu Jul 13, 2006 9:33 am
Post subject: Re: Any experience with online games? [Login to view extended thread Info.]
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Jeffs wrote:
> Greetings!
>
> Anyone have any experience with online games (through something like
> openRPG or webRPG)?
>
> Jeffs
>
I ran a game on IRC for a while. I wrote a short dice-rolling script
for it, and it seemed to work well. I liked being able to have private
and public discussions at the same time.

--
Will Twentyman
email: wtwentyman at copper dot net
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Jeffs

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Since: Jun 25, 2005
Posts: 11



(Msg. 5) Posted: Thu Jul 13, 2006 12:18 pm
Post subject: Re: Any experience with online games? [Login to view extended thread Info.]
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copeab.DeleteThis@yahoo.com wrote:

> The most important thing you need to know about online games is that
> they are much slower than face-to-face games. A chat-based game might
> take 8-12 hours to accomplish what a face-to-face game would take 4
> hours for. Pbem and similar are dreadfully slow.

Interesting...I hadn't considered that angle. My initial thought was
that you'd cut down on some of the things that slow games down (off
topic table talk, for example..."Hey, did you see on MythBusters that a
foot of water is enough to stop high caliber rounds..."). Typing
speed's not an issue (for me, at least...I do 120+ wpm)

A thought...my cell phone plan gives me unlimited nights and weekends
and three-way calling. I wonder if that could be used to speed up some
of the chat. (I'm sort of casting about for a way to game...my local
group hasn't had an RPG session in about a year, for various reasons,
and I'm going through some serious withdrawal...)

Jeffs/etc.
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copeab

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Since: Feb 26, 2005
Posts: 657



(Msg. 6) Posted: Thu Jul 13, 2006 8:59 pm
Post subject: Re: Any experience with online games? [Login to view extended thread Info.]
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Jeffs wrote:
> copeab RemoveThis @yahoo.com wrote:
>
> > The most important thing you need to know about online games is that
> > they are much slower than face-to-face games. A chat-based game might
> > take 8-12 hours to accomplish what a face-to-face game would take 4
> > hours for. Pbem and similar are dreadfully slow.
>
> Interesting...I hadn't considered that angle. My initial thought was
> that you'd cut down on some of the things that slow games down (off
> topic table talk, for example..."Hey, did you see on MythBusters that a
> foot of water is enough to stop high caliber rounds..."). Typing
> speed's not an issue (for me, at least...I do 120+ wpm)

Typing speed isn't what really slows it down. There is lagtime from
connections and players wandering away from the computer briefly.
Usually, though, players will let you know if they are going to be away
from the keyboard for more than a couple minutes.

The first online session I ran had a torid pace and a couple players
were getting left behind, as they were used to a more leisurely pace
online.

Note that if you are GM who tends to improvise during a session (as
compared to having everything planned out) this slower pace is a
*tremendous* advantage, as it gives you more time to react to the PCs'
actions. Also, taking a minute to look up a rule/spell/etc. isn't as
disruptive as in a face-to-face game.

Brandon
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