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Probably a dumb question, but

 
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sturgeonslawyer

External


Since: Oct 28, 2007
Posts: 2



(Msg. 1) Posted: Tue Oct 30, 2007 11:43 am
Post subject: Probably a dumb question, but
Archived from groups: rec>games>roguelike>adom (more info?)

might
be a
bit
spoily

so
I will
introduce
some
semirandom
words

("What dost
thou read
my lord?"

"Words,
words,
words")

into
the fray here

to
protect the
innocent,

not to
mention
the wild

and the
e-street
shuffle.

OK. Here we go.

If you 'c'hat with Filk, he asks you to kill the Mad Minstrel. Has
anyone ever done this for him? If so, can you get back to him and get
the reward? Contrariwise, does it open up something else (like maybe
the third Darkforge quest)?

--Dan'l

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Kurasu

External


Since: Oct 27, 2007
Posts: 7



(Msg. 2) Posted: Tue Oct 30, 2007 3:11 pm
Post subject: Re: Probably a dumb question, but [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Oct 30, 6:43 am, sturgeonslawyer <dan... DeleteThis @gmail.com> wrote:
> might
> be a
> bit
> spoily
>
> so
> I will
> introduce
> some
> semirandom
> words
>
> ("What dost
> thou read
> my lord?"
>
> "Words,
> words,
> words")
>
> into
> the fray here
>
> to
> protect the
> innocent,
>
> not to
> mention
> the wild
>
> and the
> e-street
> shuffle.
>
> OK. Here we go.
>
> If you 'c'hat with Filk, he asks you to kill the Mad Minstrel. Has
> anyone ever done this for him? If so, can you get back to him and get
> the reward? Contrariwise, does it open up something else (like maybe
> the third Darkforge quest)?
>
> --Dan'l

I seem to remember reading this on RGRA earlier. As I remember, if you
kill the minstrel before finding Filk, Filk just thanks you and sends
you on your way. You get nothing (or nothing important) out of the
deal. And if you kill the minstrel after finding Filk, you can't find
him again since the ID is like that.

Of course, I've never actually *tried* this myself. So if someone with
more experience has, and can correct me my reading, please do!

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gut

External


Since: Oct 29, 2007
Posts: 24



(Msg. 3) Posted: Tue Oct 30, 2007 10:51 pm
Post subject: Re: Probably a dumb question, but [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

sturgeonslawyer <danldo.DeleteThis@gmail.com> wrote in
news:1193744637.899693.324240@i13g2000prf.googlegroups.com:

> might
> be a
> bit
> spoily
>
> so
> I will
> introduce
> some
> semirandom
> words
>
> ("What dost
> thou read
> my lord?"
>
> "Words,
> words,
> words")
>
> into
> the fray here
>
> to
> protect the
> innocent,
>
> not to
> mention
> the wild
>
> and the
> e-street
> shuffle.
>
> OK. Here we go.
>
> If you 'c'hat with Filk, he asks you to kill the Mad Minstrel. Has
> anyone ever done this for him? If so, can you get back to him and get
> the reward? Contrariwise, does it open up something else (like maybe
> the third Darkforge quest)?
>
> --Dan'l
>




Well I haven't been reading RGRA before now,
so I don't know what has already been said.
I'll post any-way the things I have done and
seen regarding Filk and MM. Mostly I fiddled
with this in ADOM 100 I don't know if the
same things are true in ADOM 111.

I have killed the MM and talked with Filk,
I didn't notice that it did any thing
beneficial for me. I forget what he said
exactly but it was just a thank you.

If you make the MM hostile or afraid and
then 'c'hat with him he says 'hast ye
seen the man with the harmonica, I need
him how and here'...or was it 'here and
how' I forget. This made me curious because
when you 'l'ook at Filk and press 'm' the
monster memory says something like 'there
is a humming noise surrounding him as he
moves... a tune of strangly compelling power'.
Again I'm not cutting and pasting here, I'm
just trying to recall old memories.
I thought for a while that there might be a
relationship between the two, more than just
wanting each other dead that is. One is a
Minstrel, the other a Bard, maybe proffesional
rivalry? Is the humming noise from Filk just
regular air disturbance... or maybe he's
carrying a harmonica?


When Yggaz says 'Search the bard and hit him
hard' does he mean to kill Filk, or to hit
the MM to make him give the different responce
when 'c'hatted with. Or make him give the
message some other way to avoid making him
hostile?

Well I don't know about all that but I do
remember a funny trick that worked back in
ADOM 100, to create multiple Filks. Just
make sure you only have 1 kill of your 1st
kill, so Filk will be on level 1 of the ID.
Search him out on the level, and then
teleport him from room to room, until he's
in the room with the ascending staircase.
Stand on the stairs and wait for him to
stand next to you, and lead him out of the
ID. He will follow you, even to the MM
clearing. Once there (or any where) he neither
does nor says any thing special.
I think the next thing to do was just go back
to the ID and do it again, but maybe that's
wrong. It might have been a bug that caused
you to have multiple requests to allow Filk
to accompany you while you travelled through
the wilderness, after doing it just once.
I forget exactly, but I do distinctly remember
one character that I had, that dropped off about
a dozen Filks at the MM's clearing.

I seem to recall a line in one of the 'recent
changes' files or whatever it's called for ADOM 111,
Saying that it's no longer possible to create
multiple Filks. I may be wrong on that one.
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nakorite

External


Since: Nov 07, 2007
Posts: 1



(Msg. 4) Posted: Wed Nov 07, 2007 6:16 am
Post subject: Re: Probably a dumb question, but [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Oct 31, 7:51 am, gut <none> wrote:
> sturgeonslawyer <dan... DeleteThis @gmail.com> wrote innews:1193744637.899693.324240@i13g2000prf.googlegroups.com:
>
>
>
> > might
> > be a
> > bit
> > spoily
>
> > so
> > I will
> > introduce
> > some
> > semirandom
> > words
>
> > ("What dost
> > thou read
> > my lord?"
>
> > "Words,
> > words,
> > words")
>
> > into
> > the fray here
>
> > to
> > protect the
> > innocent,
>
> > not to
> > mention
> > the wild
>
> > and the
> > e-street
> > shuffle.
>
> > OK. Here we go.
>
> > If you 'c'hat with Filk, he asks you to kill the Mad Minstrel. Has
> > anyone ever done this for him? If so, can you get back to him and get
> > the reward? Contrariwise, does it open up something else (like maybe
> > the third Darkforge quest)?
>
> > --Dan'l
>
> Well I haven't been reading RGRA before now,
> so I don't know what has already been said.
> I'll post any-way the things I have done and
> seen regarding Filk and MM. Mostly I fiddled
> with this in ADOM 100 I don't know if the
> same things are true in ADOM 111.
>
> I have killed the MM and talked with Filk,
> I didn't notice that it did any thing
> beneficial for me. I forget what he said
> exactly but it was just a thank you.
>
> If you make the MM hostile or afraid and
> then 'c'hat with him he says 'hast ye
> seen the man with the harmonica, I need
> him how and here'...or was it 'here and
> how' I forget. This made me curious because
> when you 'l'ook at Filk and press 'm' the
> monster memory says something like 'there
> is a humming noise surrounding him as he
> moves... a tune of strangly compelling power'.
> Again I'm not cutting and pasting here, I'm
> just trying to recall old memories.
> I thought for a while that there might be a
> relationship between the two, more than just
> wanting each other dead that is. One is a
> Minstrel, the other a Bard, maybe proffesional
> rivalry? Is the humming noise from Filk just
> regular air disturbance... or maybe he's
> carrying a harmonica?
>
> When Yggaz says 'Search the bard and hit him
> hard' does he mean to kill Filk, or to hit
> the MM to make him give the different responce
> when 'c'hatted with. Or make him give the
> message some other way to avoid making him
> hostile?
>
> Well I don't know about all that but I do
> remember a funny trick that worked back in
> ADOM 100, to create multiple Filks. Just
> make sure you only have 1 kill of your 1st
> kill, so Filk will be on level 1 of the ID.
> Search him out on the level, and then
> teleport him from room to room, until he's
> in the room with the ascending staircase.
> Stand on the stairs and wait for him to
> stand next to you, and lead him out of the
> ID. He will follow you, even to the MM
> clearing. Once there (or any where) he neither
> does nor says any thing special.
> I think the next thing to do was just go back
> to the ID and do it again, but maybe that's
> wrong. It might have been a bug that caused
> you to have multiple requests to allow Filk
> to accompany you while you travelled through
> the wilderness, after doing it just once.
> I forget exactly, but I do distinctly remember
> one character that I had, that dropped off about
> a dozen Filks at the MM's clearing.
>
> I seem to recall a line in one of the 'recent
> changes' files or whatever it's called for ADOM 111,
> Saying that it's no longer possible to create
> multiple Filks. I may be wrong on that one.

hmm if filk can be lured off the levels, you could lure him off the
level, then kill the ministrel infront of him after he requested it
and see what happens
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