Welcome to GameHourz.com!
FAQFAQ   SearchSearch      ProfileProfile    Private MessagesPrivate Messages   Log in/Register/PasswordLog in/Register/Password

[doomrl] DoomRL 0.9.8.9 released!

 
Goto page Previous  1, 2
   Game Forums (Home) -> Roguelike RSS
Related Topics:
DOOMRL - Another Dead promising char - My best character ever! I so want to win this game! He had a hope. He found a fair bit of health but when the big Os and Bs start it appears it wasn't enough. Long live the Deadman! Lochok ..

i released my roguelike collection on ed2k -

[Crawl] Gameplan for HDHe - I just found a robe of and I was on my way back to sacrifice some spare weapons to Elyvilon at the Temple. Should I stick with Plate Skill or switch to I also am not sure which weapon skill to train up. I..

-Crawl- GEAE Contest: Ruleset - GEAE contest, here's the ruleset 1) You have to be a grey elf air eh?). 2) All spells are allowed with the following 2a) No summoning spells as a somewhat

-Crawl- GEAE-Contest *HIGHSCORES* - This is the highscore table for the ongoing GEAE contest which ends on midnight at your local time. Please don't post here. This table will only contain winner which means every new entry will be better than the last one, as in..
Next:  Roguelike: [crawl] What does The Blade card do?  
Author Message
Kornel Kisielewicz

External


Since: Nov 23, 2007
Posts: 39



(Msg. 16) Posted: Wed Jan 16, 2008 2:45 am
Post subject: Re: [doomrl] DoomRL 0.9.8.9 released! [Login to view extended thread Info.]
Archived from groups: rec>games>roguelike>development, others (more info?)

In a state of madness Auric__ wrote the following :
> On Tue, 15 Jan 2008 19:27:46 GMT, Kornel Kisielewicz wrote:
>
>> In a state of madness Martin Read wrote the following :
>>> Even more usefully:
>>>
>>> It routinely fails to restore the terminal to a "sane" state on
>>> exit, giving the appearance of hanging.
>> Yes, that's a known bug. Use the provided shell scripts.
>> Unfortunately I can't fix it, because it's a bug in the FreePascal
>> IO unit -- video.pas -- and being completely unfamiliar with linux
>> shells I can't read nor fix the unit myself. I submitted bug
>> reports of it, but as yet they've been unanswered Sad.
>>
>> regards,
>> Kornel Kisielewicz
>
> Have you tried GNU Pascal (GPC)? Should have been installed with your
> Linux system; it's part of GCC. I think.
>
/me giggles.

GPC is a toy compared to FreePascal. I'd have to rewrite whole Valkyrie
to make it compile on that old compiler Smile. It's like telling me to
compile it on Turbo Pascal.

regards,
Kornel Kisielewicz

 >> Stay informed about: [doomrl] DoomRL 0.9.8.9 released! 
Back to top
Login to vote
Kornel Kisielewicz

External


Since: Nov 23, 2007
Posts: 39



(Msg. 17) Posted: Wed Jan 16, 2008 2:46 am
Post subject: Re: [doomrl] DoomRL 0.9.8.9 released! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In a state of madness Martin Read wrote the following :
> Kornel Kisielewicz <admin RemoveThis @nospam_chaosforge.org> wrote:
>> In a state of madness Martin Read wrote the following :
>>> Kornel Kisielewicz <admin RemoveThis @nospam_chaosforge.org> wrote:
>>>> Not even a month has passed since the 0.9.8.8 release, and a new and
>>>> fresh 0.9.8.9 release is available! Except for a lot of refactoring,
>>>> this version has a *lot* more new features than 0.9.8.8 had!
>>> The Linux version seems to hang at the slightest provocation Sad
>> Define "hang".
>
> The killer is "I take a step on level 2 of Phobos lab. The game locks
> solid and will not respond to anything except a fatal signal."

Okay, now this REALLY is something to be afraid of O.o. No idea, really
no idea. Has this happened on the version with sound or without?

 >> Stay informed about: [doomrl] DoomRL 0.9.8.9 released! 
Back to top
Login to vote
Martin Read

External


Since: Mar 23, 2005
Posts: 552



(Msg. 18) Posted: Wed Jan 16, 2008 9:05 am
Post subject: Re: [doomrl] DoomRL 0.9.8.9 released! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Kornel Kisielewicz <admin RemoveThis @nospam_chaosforge.org> wrote:
>In a state of madness Martin Read wrote the following :
>> Kornel Kisielewicz <admin RemoveThis @nospam_chaosforge.org> wrote:
>>> Define "hang".
>>
>> The killer is "I take a step on level 2 of Phobos lab. The game locks
>> solid and will not respond to anything except a fatal signal."
>
>Okay, now this REALLY is something to be afraid of O.o. No idea, really
>no idea. Has this happened on the version with sound or without?

With sound.

I'll try the silent version this evening.
--
\_\/_/ some girls wander by mistake into the mess that scalpels make
\ / are you the teachers of my heart? we teach old hearts to break
\/ --- Leonard Cohen, "Teachers"
 >> Stay informed about: [doomrl] DoomRL 0.9.8.9 released! 
Back to top
Login to vote
Kornel Kisielewicz

External


Since: Nov 23, 2007
Posts: 39



(Msg. 19) Posted: Wed Jan 16, 2008 10:54 am
Post subject: Re: [doomrl] DoomRL 0.9.8.9 released! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In a state of madness Paul Donnelly wrote the following :
> On Wed, 16 Jan 2008 02:43:18 +0100, Kornel Kisielewicz wrote:
>
>> In a state of madness Paul Donnelly wrote the following :
>>> On Tue, 15 Jan 2008 15:08:21 +0100, Kornel Kisielewicz wrote:
>>>
>>>> In a state of madness Paul Donnelly wrote the following :
>>>>> On Mon, 14 Jan 2008 19:13:27 +0100, Kornel Kisielewicz wrote:
>>>>>
>>>>>> Ladies and Gentlemen,
>>>>>>
>>>>>> Not even a month has passed since the 0.9.8.8 release, and a new and
>>>>>> fresh 0.9.8.9 release is available! Except for a lot of refactoring,
>>>>>> this version has a *lot* more new features than 0.9.8.8 had!
>>>>> Hmm. This release is encouraging. I'm getting fresh new Linux bugs. In
>>>>> this case, the game is expecting my Timidity config file to be in
>>>>> /etc/timidity when my config file is actually in /etc/timidity++. I didn't
>>>>> see any option to fix this in the config file....
>>>> This is your SDL issue, not a DoomRL issue. I have no control over where
>>>> your SDL searches things (SDL is dynamically linked). Check your SDL
>>>> installation. Also, using mp3 versions of music, or turning music off,
>>>> or using the nosound version will help with this particular problem.
>>>>
>>>> regards,
>>>> Kornel Kisielewicz
>>> I see. Well, I'll take a look at my configuration. I suppose it might be
>>> nice if the game didn't just give up when it couldn't find the file though.
>> Again, that's something I don't control :/
>
> Something with the Pascal you use? Surely SDL doesn't just freeze if it
> can't find the MIDI stuff.

Well the headers for SDL are just direct bindings. MIDI support on Linux
AFAIR has always been tricky. You can also download the MP3's -- I'm
sure they'd be more stable (and better sounding too!)

> I like it. I think I'll be playing it some more. You've managed to give
> the game a lot of visual class.

Thanks! I'll try to test DoomRL with SDL more once I gte my Linux box
setup (I didn't go through the pain of setting up my soundcard via VMWare).

regards,
Kornel Kisielewicz
 >> Stay informed about: [doomrl] DoomRL 0.9.8.9 released! 
Back to top
Login to vote
Display posts from previous:   
   Game Forums (Home) -> Roguelike All times are: Ekaterinburg, Islamabad, Karachi, Tashkent (change)
Goto page Previous  1, 2
Page 2 of 2

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



[ Contact us | Terms of Service/Privacy Policy ]