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milo

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Since: Apr 27, 2004
Posts: 15



(Msg. 16) Posted: Wed Oct 06, 2004 7:49 am
Post subject: Re: Any new spacesims [Login to view extended thread Info.]
Archived from groups: comp>sys>ibm>pc>games>space-sim (more info?)

"Thrasher" <spectre911.RemoveThis@hotmail.com> wrote in message
news:rdftl0thju043ka01331ncb2ssrfp6s2aa@4ax.com...
> On Mon, 20 Sep 2004 22:17:57 -0700, "milo" <milo.RemoveThis@starshatter.com>
> wrote:
>
> >These kinds of games are still getting made, just not
> >by the bigger development and publishing houses. The
> >market has just gotten too small to support big-budget
> >releases like Wing Commander and Freespace.
>
> Huh? I'm surprised there's anybody who actually still believes that it
> can be the fault of "the market" when garbage titles fail to sell
> well. How many times have we seen that excuse? And then seen it
> thoroughly trashed when a quality title in the "dead" genre became a
> blockbuster?

Well, you can phrase it however you like. When publishers
are looking at dropping a couple of million dollars in development
money, they look at the potential for sales based on market
trends. The trend for the past seven years has been that each
new sim has sold worse than the last. Developers have tried
Wing Commander clones, realistic physics, arcade physics,
RTS hybrids, MMO hybrids, RPG hybrids, trading games,
military games, you name it. If it didn't have "Star Wars" in
the title, it didn't sell.

You claim that all dozen of these games were "garbage", but
some of them were very well made, high-quality games. Free-
space 2 and the I-War games in particular stand out as being
very high quality. EVE is also a very well made game, although
I'm sure it doesn't appeal to many people who grew up on Wing
Commander and X-Wing.

> Anyway, I've been a big Wing Commander fan since the first WC came out
> in 1989. The *last* Wing Commander game I enjoyed was Privateer in
> 1994. They just lost touch with what it was about their games that
> people enjoyed, and kept cranking out tweaked versions of their old
> games with a halfassed storyline and called it a new game. I stopped
> buying them.

And what quality was it that you think people enjoyed about
these games that the developers have "lost touch with"?
What did you enjoy about them, and why did you stop
enjoying them?

> Do I no longer exist?

That's right: you no longer exist. You stopped buying space
sims, even the ones in your own favorite franchise, so you don't
count anymore. Razz

--milo
http://www.starshatter.com

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Lreguizr

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Since: Jul 12, 2004
Posts: 7



(Msg. 17) Posted: Wed Oct 06, 2004 12:17 pm
Post subject: Re: Any new spacesims [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

If I was to make a wing-commander flight sim type game, I would
probably make it as a freeware because almost all of the time, I do
the 3d modeling(ships. buildings, etc) as a hobbiest.

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Petter Nilsen

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Since: Jul 13, 2004
Posts: 3



(Msg. 18) Posted: Fri Oct 08, 2004 5:55 am
Post subject: Re: Any new spacesims [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Wed, 6 Oct 2004 07:49:34 -0700, milo <milo.DeleteThis@starshatter.com> wrote:

> You claim that all dozen of these games were "garbage", but
> some of them were very well made, high-quality games. Free-
> space 2 and the I-War games in particular stand out as being
> very high quality. EVE is also a very well made game, although
> I'm sure it doesn't appeal to many people who grew up on Wing
> Commander and X-Wing.

Indeed, but EVE has not failed. Over 50k subscribers and rising is very
well for a space-sim type of game from an independant software company
with no big publishing name backing them.


--
Using Opera's revolutionary e-mail client: http://www.opera.com/m2/
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milo

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Since: Apr 27, 2004
Posts: 15



(Msg. 19) Posted: Fri Oct 08, 2004 6:15 am
Post subject: Re: Any new spacesims [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Petter Nilsen" <pettern.DeleteThis@thule.no> wrote in message
news:opsfi87iq5ghk71a@pni3.alfanett.no...
> On Wed, 6 Oct 2004 07:49:34 -0700, milo <milo.DeleteThis@starshatter.com> wrote:
>
> > You claim that all dozen of these games were "garbage", but
> > some of them were very well made, high-quality games. Free-
> > space 2 and the I-War games in particular stand out as being
> > very high quality. EVE is also a very well made game, although
> > I'm sure it doesn't appeal to many people who grew up on Wing
> > Commander and X-Wing.
>
> Indeed, but EVE has not failed. Over 50k subscribers and rising is very
> well for a space-sim type of game from an independant software company
> with no big publishing name backing them.

No disrepect to EVE intended, but it's all relative. The early
Wing Commander games sold around a million copies each.
Even the later editions of the Wing Commander and X-Wing
series sold several hundred thousand copies. 50K subscribers
is indeed excellent in today's market, and I'm sure that the
team at CCP is very happy. But it still isn't really enough
volume to convince a big publisher that funding a AAA space-
sim title would be a good risk.

--milo
http://www.starshatter.com
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