"Caeryn Dryad of Whisperwind" <tierrie RemoveThis @gmail.com> writes:
>No healing. No auras. No buffing. No hitting the Demon. No bombs. No
>traps after the fight has begun.
>Buffing before the fight is fine.
Right. One of our guild's hunters used a neat trick on the last demon (in
silithus) - she engaged me in a duel, and I cast a (level 1) curse of
recklessness on her. In exchange for losing a small amount of armor (not
needed anyway because it's a ranged fight), she was protected from all fear
effects. The only tricky part was that I had to stay within duel range, so I
was doing a bit of running to keep the hunter between the me and the demon.
Still, it was pretty fun to watch.
>The only thing you really can do is clear the surrounding area of mobs
>so the hunter has a free reign to kite.
Yeah, and you have to be careful even then - snag any wanderers and run as
far from the battle as you can without them boomeranging. Or better yet,
just clear the immediate area first as you said. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
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