Welcome to GameHourz.com!
FAQFAQ   SearchSearch      ProfileProfile    Private MessagesPrivate Messages   Log in/Register/PasswordLog in/Register/Password

Been away for a while, have questions...

 
   Game Forums (Home) -> WarCraft RSS
Related Topics:
Questions about WoW - OK, I've got my hunter up to level 4 or 5 (I'm not at that PC now and I forget) and I noticed that my attacks (melee fighting) didn't gain any power when I leveled up. I caused the same amount of damage per hit (5 to 6) to the same critters before and

Tier questions - A n00b question: i'm in prox of 60, and i would like 2 how it works about TIERs... it would be great a website, i'm not asking to write me here ALL the human knowledge about

WarCraft 3 TFT questions - Is there a way to return to the prior view? Like when I select an idle worker, I would like to avoid leaving the current view or be able to return via a hotkey. In Age of Empires (return to prior view) is the Backspace key. Are..

Rogue questions - My rogue has certain abilities that say is when I try to use them, but when I go into stealth mode, all the icons on my toolbar How can I use or the other ones which require stealth if the icons are gone?

noob battlegrounds questions - Hi, I currently have two chars, my main is a 56 pally and my alt is a 18 warrior. I haven't tried or pvp before, except once when i healed someone who was in pvp mode, got mine turned on and then killed by a 60, when i was still in my 20s..
Author Message
Happybattles

External


Since: May 08, 2006
Posts: 49



(Msg. 1) Posted: Fri May 19, 2006 9:20 am
Post subject: Been away for a while, have questions...
Archived from groups: alt>games>warcraft (more info?)

1. I heard that guilds now are able to form a "guild bank" in game to
share items. Is this true?

2. What else is new with guilds within the last 6 months?

3. What's a good level to start a guild?

4. What's a good level to try to recruit from?

5. What's the best thing about guilds?

6. Should all members be of the same race or class?

7. Why do people still have snowballs?!

8. Is it true that all major cities have their own AH now?

Just some re-noob questions.

 >> Stay informed about: Been away for a while, have questions... 
Back to top
Login to vote
eee

External


Since: May 19, 2006
Posts: 3



(Msg. 2) Posted: Fri May 19, 2006 10:17 am
Post subject: Re: Been away for a while, have questions... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

1. "guild bank"

Just an alt or two with good bags & alot of bankslots typically serve
as a bank. Hold unusually rare items usually. My AH mule is my bank.

"8. Is it true that all major cities have their own AH now?"

Yes.

 >> Stay informed about: Been away for a while, have questions... 
Back to top
Login to vote
PV

External


Since: May 18, 2006
Posts: 4033



(Msg. 3) Posted: Fri May 19, 2006 5:36 pm
Post subject: Re: Been away for a while, have questions... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Happybattles" <happybattles RemoveThis @yahoo.com> writes:
>1. I heard that guilds now are able to form a "guild bank" in game to
>share items. Is this true?

Not built into the game - it's just one of the player's alts running the
bank.

>2. What else is new with guilds within the last 6 months?

Nothing I can think of.

>3. What's a good level to start a guild?

People start them at all levels.

>4. What's a good level to try to recruit from?

Depends.

>5. What's the best thing about guilds?

Porridge.

>6. Should all members be of the same race or class?

If you like, sure.

>7. Why do people still have snowballs?!

Cause we bought a lot of them back during winter's veil, and some of
us manufacture them too.

>8. Is it true that all major cities have their own AH now?

No, the three capital cities all share the same auction house, and the
neutral cities all share the same auction house. So you have access to two,
just like you did before, but from more places. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
 >> Stay informed about: Been away for a while, have questions... 
Back to top
Login to vote
AlphaWoolf

External


Since: Aug 20, 2005
Posts: 1011



(Msg. 4) Posted: Sat May 20, 2006 9:32 am
Post subject: Re: Been away for a while, have questions... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 19 May 2006 09:20:23 -0700, "Happybattles" <happybattles.DeleteThis@yahoo.com>
wrote:

>6. Should all members be of the same race or class?

Personally I think a themed-guild of all one race or class is a pretty
cool idea (a rogues guild of Assassins, for example), but you'd really
be gimping your overall versatility to form strictly guild groups. If
you wanted to try this the only practical way to do it would be an
all-druid guild, but even that will be problematic.

Someone used to post here about a very well-played all gnome explorers
guild. The even managed to have a priest with some imaginative
role-playing (dwarf = gnome with a glandular problem).

>
>7. Why do people still have snowballs?!

There's an engineering recipe for a snowball maker (makes 1 a day).
Or do what my daughter did and roll a "snowball bank" alt that holds a
bazillion snowballs. Smile


Gnuthulhu, Undead Warlock
Fthagn, Undead Warrior
Rhyleya, Troll Hunter
Thunderhorn,US
Remove your coat for email.
 >> Stay informed about: Been away for a while, have questions... 
Back to top
Login to vote
RogerM

External


Since: Nov 02, 2004
Posts: 612



(Msg. 5) Posted: Sat May 20, 2006 10:00 am
Post subject: Re: Been away for a while, have questions... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

AlphaWoolf wrote:
>
> On 19 May 2006 09:20:23 -0700, "Happybattles" <happybattles.DeleteThis@yahoo.com>
> wrote:
>
> >6. Should all members be of the same race or class?
>
> Personally I think a themed-guild of all one race or class is a pretty
> cool idea (a rogues guild of Assassins, for example), but you'd really
> be gimping your overall versatility to form strictly guild groups. If
> you wanted to try this the only practical way to do it would be an
> all-druid guild, but even that will be problematic.
>

I wonder which would be more capable - all druids or all Shamans. Druids
would be better tanks, I suppose, but Shamans have the repop.

I had the idea while grouping with another female troll of a guild
consisting entirely of same. 'Troll Dolls'
 >> Stay informed about: Been away for a while, have questions... 
Back to top
Login to vote
Nikolas Landauer

External


Since: Oct 06, 2005
Posts: 795



(Msg. 6) Posted: Tue May 23, 2006 11:27 am
Post subject: Re: Been away for a while, have questions... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Happybattles wrote:
>
> 2. What else is new with guilds within the last 6 months?

There's now a /GuildRecruitment channel (same channel in all three
capital cities). New players have it on by default; players already in
Guilds have it off by default.

> 3. What's a good level to start a guild?

Level is unimportant, I think. It's more about having enough contacts
that want to be in your Guild.

> 4. What's a good level to try to recruit from?

Depends what you want to do in your Guild. Raiding? Either all at
around the same level, intending to level simultaneously together, or
55+ only. PvP? Either high-level for World PvP, or all within the
same bracket for BGs.

> 5. What's the best thing about guilds?

Not having to deal with PUGs, and knowing I can safely RP with people
with my Guild tag, or Guild tags in my server's Alliance of (RP) Guilds
Alliance-side, or Intercontinental Coalition (of small RP Guilds)
Hordeside. Knowing that the AoG on my server is actually starting to
raid successfully, despite not sharing a single Guild.

> 6. Should all members be of the same race or class?

Only if you want; it's fun to be thematic, but it also drastically
limits people available for you to recruit. I've only ever seen one
Guild like this be mildly successful, and their success didn't really
start until they began accepting characters outside their original
mandate, but within their concept (The Gold Road, on Kirin Tor-US;
almost all rogues).

Hope this helps.

--
Nik
Kirin Tor-US: Wraien, night elf hunter {Haven}
Kirin Tor-US: Verzhanzi, Forsaken mage {Poor Sages of Lordaeron}
 >> Stay informed about: Been away for a while, have questions... 
Back to top
Login to vote
Happybattles

External


Since: May 08, 2006
Posts: 49



(Msg. 7) Posted: Tue May 23, 2006 11:53 am
Post subject: Re: Been away for a while, have questions... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Very neat ideas. Interesting how snowballs became so much fun that
Blizzard made a way we could produce more.

I always thought that the guild leader should be at or near the highest
level. I only play about 2 hours a day during the week and about 8
hours on the weekend. I know I'd get passed-up very quickly by one of
my recuits. It would feel odd to be one of the lowest lvl players...
Is this just an inferiority issue I personally have to deal with, or
will other players resent me being lower lvl and still the leader?
 >> Stay informed about: Been away for a while, have questions... 
Back to top
Login to vote
Nikolas Landauer

External


Since: Oct 06, 2005
Posts: 795



(Msg. 8) Posted: Tue May 23, 2006 1:26 pm
Post subject: Re: Been away for a while, have questions... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Happybattles wrote:
>
> I always thought that the guild leader should be at or
> near the highest level. I only play about 2 hours a day
> during the week and about 8 hours on the weekend. I
> know I'd get passed-up very quickly by one of my
> recuits. It would feel odd to be one of the lowest lvl
> players... Is this just an inferiority issue I personally
> have to deal with, or will other players resent me
> being lower lvl and still the leader?

That depends on your Guild. I think you might want to examine that
feeling... Levels mean nothing in *any* terms in this game other than
how much time you've spent in PvE. The Guild Master should be the
person best suited to managing other people: the most diplomatic at
defusing conflicts, the wisest regarding distribution of loot, the one
with the best contacts with others for cross-guild activities or for
recruiting. Some tasks can be shunted onto other officers, but the
Guild Master needs to be someone the rest of the Guild respects and
respects the decisions of, regardless of any level disparity.

You'll all hit 60 eventually, at which point "highest" makes absolutely
no difference whatsoever.

In my Guild (a heavy-RP Guild, but one I plan to take into endgame
eventually), the tasks go something like this:

Me: "Speaker" for my Guild. I make decisions when they must be made
(this is something startlingly few Guild Masters seem able to do), even
if I make a decision that hurts my characters, my wife's characters, or
my friends' characters. I try not to hurt anyone's feelings, but if a
decision requires me to, so be it. I do most of our "recruiting" (I do
not post in public channels, and my only forum advertisement post was
on a non-Blizzard RP board related to our server, in a section
specifically intended for Guild Information), by monitoring
/GuildRecruitment and answering when people ask if there are any
heavy-RP Guilds recruiting. My Guild is entirely voluntary, so most of
my "recruiting" consists of mentioning that we exist, explaining what
we're about, and saying that they should find one of us to RP with if
they want more information or are interested in joining.

Officer: Arbiter. This rank is "above" officer, but has no Demotion or
Removal capability. The Arbiter is intended to be a middleman for the
Guild. Anyone who has complaints about another Guildie, or even about
officers or myself, can tell the Arbiter, who then brings the complaint
(with the original complainant remaining anonymous) to the officers or
the other party, and tries to mediate the conflict. We're not large
enough to need this, but most of the Guildies are pleased to know that
this role will be available as we grow.

Officers: Each officer is based on a specific role. We haven't needed
many, yet, but I've established the following general officer roles:
* Seneschal (backup Speaker; makes decisions that have to be made when
I'm not around; currently my wife, since we share a computer, meaning
she's on for most of the time that I'm not, and she and I don't favor
each other in administrative decisions);
* Castellan (main 'defense' organizer; helps teach people about PvP,
their options, and their skills in both PvP and PvE; helps lowbies with
quests when they need it, or finds other Guildies or allies to do so;
when we start raiding, this officer will be the main raid organizer,
and will have subofficers (Bailiffs) from among our Veterans to assist
with class-specific raiding needs; we're currently discussing with our
other officer about placing our most skilled tank in this position);
* Reeve (financial officer; this person will be in charge of the Guild
bank, both for money and for items, and will handle distributions, and
help people get materials and crafting recipes and books as needed;
should also be our primary auctioneer, a task I currently perform);
* Consul (external relations officer; this person handles discussions
with other Guilds and with other members not trying to join; priority
for this officer is being known and being respected, and not being
offensive; the GM of a Guild I belonged to a while ago, who recently
joined my Guild, is perfect for this position (the reason that Guild
fell apart was that she was too nice, and didn't like to offend people,
even when they needed it), so she'll be offered this position shortly);
* Chaplain (internal relations officer; assists the Arbiter on a more
counseling, rather than conflict-resolution, front; also responsible
for arranging communication and interaction between Guild members; in
charge of organizing RP events, and encouraging more RP among members
and others; the name isn't intended to limit this role to only priests
or paladins, it can be anyone liked and respected by most of the
Guild).

Obviously, my Guild's organization probably won't work for everyone,
and I know it's a lot more detailed than most family-style Guilds get
(can you tell I'm a technical writer and casual RPG designer?), but it
might give you ideas for your own Guild's organization. I do think
it's vital to know, beforehand, where you want to go eventually, and
have solutions in place, or planned and available, for when you get
there. For instance, despite that my Guild is currently a family-style
casual-gamer RP Guild, we are prepared for when we want to become a
raiding Guild. Our server has the infrastructure to support a raiding
coalition (there's already an Alliance of Guilds consisting of the more
mature RP Guilds Alliance-side, that's begun raiding successfully, that
we'll be looking to join), and has the capability of growing
effectively without limit, provided we only gain members who want both
to improve their characters and to RP.

Hope this rather long-winded reply helps. Very Happy

--
Nik
Kirin Tor-US: Wraien, night elf hunter {Haven}
Kirin Tor-US: Verzhanzi, Forsaken mage {Poor Sages of Lordaeron}
 >> Stay informed about: Been away for a while, have questions... 
Back to top
Login to vote
Happybattles

External


Since: May 08, 2006
Posts: 49



(Msg. 9) Posted: Tue May 23, 2006 1:33 pm
Post subject: Re: Been away for a while, have questions... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Wow! That's what I was looking for! You ought to write an article and
post it somewhere on the internet. Then we could all refrence it when
people ask about guilds! Even if it's just a dumb Geocities site!
 >> Stay informed about: Been away for a while, have questions... 
Back to top
Login to vote
AlphaWoolf

External


Since: Aug 20, 2005
Posts: 1011



(Msg. 10) Posted: Tue May 23, 2006 4:53 pm
Post subject: Re: Been away for a while, have questions... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Sat, 20 May 2006 15:22:36 GMT, Nabuu
<Nabuu@*YOUR-PANTS*ManyFriends.com> wrote:

>In article <128t621ccc49vn5lnpp40icip61kso8d6r.TakeThisOut@4ax.com>,
> AlphaWoolf <alpha.woolf.TakeThisOut@yourcoatsbcglobal.net> wrote:
>
>> On 19 May 2006 09:20:23 -0700, "Happybattles" <happybattles.TakeThisOut@yahoo.com>
>> wrote:
>>
>> >6. Should all members be of the same race or class?
>>
>> Personally I think a themed-guild of all one race or class is a pretty
>> cool idea (a rogues guild of Assassins, for example), but you'd really
>> be gimping your overall versatility to form strictly guild groups.
>
>Or encourage/wait-for other homogenous groups & ally with them.

Some sort of guild alliances mechanism would be ideal to allow
homogenous groups to form meta-guilds.

>
>> >7. Why do people still have snowballs?!
>
>Because everyone who grew up with Bill Cosby in their childhood
>understands how cool it is to save a snowball from Christmas & bring it
>out in the heat of Summer... Smile

And they're the one way we can mess with same-faction players. Smile
Especially since I can't make people salute me with my felhunter
anymore (Devour Magic no longer works unless there's something to
remove).

Gnuthulhu, Undead Warlock
Fthagn, Undead Warrior
Rhyleya, Troll Hunter
Thunderhorn,US
Remove your coat for email.
 >> Stay informed about: Been away for a while, have questions... 
Back to top
Login to vote
Display posts from previous:   
   Game Forums (Home) -> WarCraft All times are: Ekaterinburg, Islamabad, Karachi, Tashkent (change)
Page 1 of 1

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



[ Contact us | Terms of Service/Privacy Policy ]