Happybattles wrote:
>
> I always thought that the guild leader should be at or
> near the highest level. I only play about 2 hours a day
> during the week and about 8 hours on the weekend. I
> know I'd get passed-up very quickly by one of my
> recuits. It would feel odd to be one of the lowest lvl
> players... Is this just an inferiority issue I personally
> have to deal with, or will other players resent me
> being lower lvl and still the leader?
That depends on your Guild. I think you might want to examine that
feeling... Levels mean nothing in *any* terms in this game other than
how much time you've spent in PvE. The Guild Master should be the
person best suited to managing other people: the most diplomatic at
defusing conflicts, the wisest regarding distribution of loot, the one
with the best contacts with others for cross-guild activities or for
recruiting. Some tasks can be shunted onto other officers, but the
Guild Master needs to be someone the rest of the Guild respects and
respects the decisions of, regardless of any level disparity.
You'll all hit 60 eventually, at which point "highest" makes absolutely
no difference whatsoever.
In my Guild (a heavy-RP Guild, but one I plan to take into endgame
eventually), the tasks go something like this:
Me: "Speaker" for my Guild. I make decisions when they must be made
(this is something startlingly few Guild Masters seem able to do), even
if I make a decision that hurts my characters, my wife's characters, or
my friends' characters. I try not to hurt anyone's feelings, but if a
decision requires me to, so be it. I do most of our "recruiting" (I do
not post in public channels, and my only forum advertisement post was
on a non-Blizzard RP board related to our server, in a section
specifically intended for Guild Information), by monitoring
/GuildRecruitment and answering when people ask if there are any
heavy-RP Guilds recruiting. My Guild is entirely voluntary, so most of
my "recruiting" consists of mentioning that we exist, explaining what
we're about, and saying that they should find one of us to RP with if
they want more information or are interested in joining.
Officer: Arbiter. This rank is "above" officer, but has no Demotion or
Removal capability. The Arbiter is intended to be a middleman for the
Guild. Anyone who has complaints about another Guildie, or even about
officers or myself, can tell the Arbiter, who then brings the complaint
(with the original complainant remaining anonymous) to the officers or
the other party, and tries to mediate the conflict. We're not large
enough to need this, but most of the Guildies are pleased to know that
this role will be available as we grow.
Officers: Each officer is based on a specific role. We haven't needed
many, yet, but I've established the following general officer roles:
* Seneschal (backup Speaker; makes decisions that have to be made when
I'm not around; currently my wife, since we share a computer, meaning
she's on for most of the time that I'm not, and she and I don't favor
each other in administrative decisions);
* Castellan (main 'defense' organizer; helps teach people about PvP,
their options, and their skills in both PvP and PvE; helps lowbies with
quests when they need it, or finds other Guildies or allies to do so;
when we start raiding, this officer will be the main raid organizer,
and will have subofficers (Bailiffs) from among our Veterans to assist
with class-specific raiding needs; we're currently discussing with our
other officer about placing our most skilled tank in this position);
* Reeve (financial officer; this person will be in charge of the Guild
bank, both for money and for items, and will handle distributions, and
help people get materials and crafting recipes and books as needed;
should also be our primary auctioneer, a task I currently perform);
* Consul (external relations officer; this person handles discussions
with other Guilds and with other members not trying to join; priority
for this officer is being known and being respected, and not being
offensive; the GM of a Guild I belonged to a while ago, who recently
joined my Guild, is perfect for this position (the reason that Guild
fell apart was that she was too nice, and didn't like to offend people,
even when they needed it), so she'll be offered this position shortly);
* Chaplain (internal relations officer; assists the Arbiter on a more
counseling, rather than conflict-resolution, front; also responsible
for arranging communication and interaction between Guild members; in
charge of organizing RP events, and encouraging more RP among members
and others; the name isn't intended to limit this role to only priests
or paladins, it can be anyone liked and respected by most of the
Guild).
Obviously, my Guild's organization probably won't work for everyone,
and I know it's a lot more detailed than most family-style Guilds get
(can you tell I'm a technical writer and casual RPG designer?), but it
might give you ideas for your own Guild's organization. I do think
it's vital to know, beforehand, where you want to go eventually, and
have solutions in place, or planned and available, for when you get
there. For instance, despite that my Guild is currently a family-style
casual-gamer RP Guild, we are prepared for when we want to become a
raiding Guild. Our server has the infrastructure to support a raiding
coalition (there's already an Alliance of Guilds consisting of the more
mature RP Guilds Alliance-side, that's begun raiding successfully, that
we'll be looking to join), and has the capability of growing
effectively without limit, provided we only gain members who want both
to improve their characters and to RP.
Hope this rather long-winded reply helps.
--
Nik
Kirin Tor-US: Wraien, night elf hunter {Haven}
Kirin Tor-US: Verzhanzi, Forsaken mage {Poor Sages of Lordaeron}
>> Stay informed about: Been away for a while, have questions...