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Jimmy Wong

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Since: Oct 24, 2005
Posts: 16



(Msg. 1) Posted: Tue Mar 28, 2006 12:55 am
Post subject: Two Questions
Archived from groups: rec>games>trading-cards>magic>rules (more info?)

Hi.


Hecatomb
Enchantment
When Hecatomb comes into play, sacrifice Hecatomb unless you sacrifice four
creatures.
Tap an untapped Swamp you control: Hecatomb deals 1 damage to target
creature or player.


Suppose Player A has no creatures in play and many Swamps. Can he play
Hecatomb, and respond to its come into play triggered effect, by tapping
many swamps and doing damage to whatever he wants, then since he has no
creatures, the Hecatomb will be sacrificed?




Vulshok Battlemaster
Creature - Human Warrior
2/2
Haste
When Vulshok Battlemaster comes into play, attach all Equipment in play to
it. (Control of the Equipment doesn’t change.)


O-Naginata
Artifact - Equipment
O-Naginata can be attached only to a creature with 3 or more power.
Equipped creature gets +3/+0 and has trample.
Equip (: Attach to target creature you control. Equip only as a sorcery.)


Vulshok Battlegear
Artifact - Equipment
Equipped creature gets +3/+3.
Equip (: Attach to target creature you control. Equip only as a sorcery.
This card comes into play unattached and stays in play if the creature
leaves play.)


Suppose Player B has O-Naginata and Vulshok Battlegear in play. When he
casts Vulshok Battlemaster will both Equipment become attached to the
Vulshok Battlemaster? What about if Player B has only the O-Naganata in
play instead of both equipment?

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Chris Lansdell {Damn you

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Since: Mar 14, 2006
Posts: 6



(Msg. 2) Posted: Tue Mar 28, 2006 8:55 am
Post subject: Re: Two Questions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Jimmy Wong, the short answer to your post to
rec.games.trading-cards.magic.rules on Tue 28 Mar 2006 01:42:50a is 42.
The long answer is

> Hi.
>
>
> Hecatomb
> Enchantment
> When Hecatomb comes into play, sacrifice Hecatomb unless you sacrifice
> four creatures.
> Tap an untapped Swamp you control: Hecatomb deals 1 damage to target
> creature or player.
>
>
> Suppose Player A has no creatures in play and many Swamps. Can he play
> Hecatomb, and respond to its come into play triggered effect, by
> tapping many swamps and doing damage to whatever he wants, then since
> he has no creatures, the Hecatomb will be sacrificed?
>
Sure, that works fine. It also works even if player A has a half million
creatures. The sacrifice is not mandatory. You can have it come into
play, in response to the trigger you can zap anything you want, then
when the ability resolves you simply say "I don't wanna sac any
creatures!" and the Hecatomb goes poof. Well, I don't know if black
cards go poof, sounds more like a blue thing really. Black things
probably turn into nasty-smelling gas.

>
> Vulshok Battlemaster
> Creature - Human Warrior
> 2/2
> Haste
> When Vulshok Battlemaster comes into play, attach all Equipment in
> play to it. (Control of the Equipment doesn’t change.)
>
>
> O-Naginata
> Artifact - Equipment
> O-Naginata can be attached only to a creature with 3 or more power.
> Equipped creature gets +3/+0 and has trample.
> Equip (: Attach to target creature you control. Equip only as a
> sorcery.)
>
>
> Vulshok Battlegear
> Artifact - Equipment
> Equipped creature gets +3/+3.
> Equip (: Attach to target creature you control. Equip only as a
> sorcery. This card comes into play unattached and stays in play if the
> creature leaves play.)
>
>
> Suppose Player B has O-Naginata and Vulshok Battlegear in play. When
> he casts Vulshok Battlemaster will both Equipment become attached to
> the Vulshok Battlemaster? What about if Player B has only the
> O-Naganata in play instead of both equipment?
>
No, and no. The O-Naginata is looking for a creature with power 3 or
greater, and at the time the Battlemaster's ability resolves, its power
is only 2. The Battlemaster would LIKE to have it, but it's just too big
to lift up. Now, if there was a Glorious Anthem in play, or some other
continuous effect that increased the Battlemaster's power, then it would
work.

--
"The Lansdellicious One" Chris Lansdell
Founder of the Nation of Salivation
Go climb a skyscraper or something!
Flash! Stop heckling the supervillain!

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Simon Cooper

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Since: Jul 26, 2005
Posts: 95



(Msg. 3) Posted: Tue Mar 28, 2006 2:46 pm
Post subject: Re: Two Questions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Zoe Stephenson" <usenet.DeleteThis@daeghnao.com> wrote in message
news:e0b555$7lj$1@pump1.york.ac.uk...
> Jimmy Wong <j.w.DeleteThis@telus.net> sent:
Vulshok Battlemaster {4}{R} Creature - Human Warrior 2/2
> / Haste
> / When Vulshok Battlemaster comes into play, attach all Equipment in
> play to it.
>
> O-Naginata {1} Artifact - Equipment
> / O-Naginata can be attached only to a creature with 3 or more power.
> / Equipped creature gets +3/+0 and has trample.
> / Equip {2}
>
> Vulshok Battlegear {3} Artifact - Equipment
> / Equipped creature gets +3/+3.
> / Equip {3}
>
> > Suppose Player B has O-Naginata and Vulshok Battlegear in play. When he
> > casts Vulshok Battlemaster will both Equipment become attached to the
> > Vulshok Battlemaster?
>
> No.
>
> (side note: it's not 'when he casts Vulshok Battlemaster it's 'when
> Vulshok Battlemaster resolves and is put into play, then its triggered
> ability triggers, and then that resolves').
>
> What you're trying to do here is put the Vulshok Battlegear on first,
> then check to see whether it's legal to put the O-Naginata on, find out
> that it's OK, then move it. That isn't what happens. The equipment
> all need to move simultaneously. You have to look at each equipment in
> the current game state to see whether it can move, then move all of the
> ones that can move, and then you get the next game state. In the pre-
> event state, it's not legal for the O-Naginata to equip the Vulshok
> Battlemaster, so it doesn't move.
>
> Once you've resolved the Vulshok Battlemaster's triggered ability, it
> has the Vulshok Battlegear on it, so it's now a perfectly legal target
> for the O-Naginata's equip ability.
>
> > What about if Player B has only the O-Naganata in
> > play instead of both equipment?
>
> The same, except that even in the state after the triggered ability
> has resolved, the Vulshok Battlemaster doesn't have enough power to
> equip an O-Naginata.

Is this different to, say, a CIP trigger that said "When <foo> CIP, attach
all <probably permanent type> auras to it"? I was expecting the answer to
be that they'd all attach and then inappropriate targets would fall off as
their state based targets were checked, but I guess there's the keyword
"attach" there.

Assume for the aura situation, it's a red creature that says "attach all
creature auras to it" and somewhere there's a Wurmweaver Coil. Will it move
to the non-green creature then fall off, or stay where it was? Would
protection be any different?
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