"Zoe Stephenson" <usenet.DeleteThis@daeghnao.com> wrote in message
news:e0b555$7lj$1@pump1.york.ac.uk...
> Jimmy Wong <j.w.DeleteThis@telus.net> sent:
Vulshok Battlemaster {4}{R} Creature - Human Warrior 2/2
> / Haste
> / When Vulshok Battlemaster comes into play, attach all Equipment in
> play to it.
>
> O-Naginata {1} Artifact - Equipment
> / O-Naginata can be attached only to a creature with 3 or more power.
> / Equipped creature gets +3/+0 and has trample.
> / Equip {2}
>
> Vulshok Battlegear {3} Artifact - Equipment
> / Equipped creature gets +3/+3.
> / Equip {3}
>
> > Suppose Player B has O-Naginata and Vulshok Battlegear in play. When he
> > casts Vulshok Battlemaster will both Equipment become attached to the
> > Vulshok Battlemaster?
>
> No.
>
> (side note: it's not 'when he casts Vulshok Battlemaster it's 'when
> Vulshok Battlemaster resolves and is put into play, then its triggered
> ability triggers, and then that resolves').
>
> What you're trying to do here is put the Vulshok Battlegear on first,
> then check to see whether it's legal to put the O-Naginata on, find out
> that it's OK, then move it. That isn't what happens. The equipment
> all need to move simultaneously. You have to look at each equipment in
> the current game state to see whether it can move, then move all of the
> ones that can move, and then you get the next game state. In the pre-
> event state, it's not legal for the O-Naginata to equip the Vulshok
> Battlemaster, so it doesn't move.
>
> Once you've resolved the Vulshok Battlemaster's triggered ability, it
> has the Vulshok Battlegear on it, so it's now a perfectly legal target
> for the O-Naginata's equip ability.
>
> > What about if Player B has only the O-Naganata in
> > play instead of both equipment?
>
> The same, except that even in the state after the triggered ability
> has resolved, the Vulshok Battlemaster doesn't have enough power to
> equip an O-Naginata.
Is this different to, say, a CIP trigger that said "When <foo> CIP, attach
all <probably permanent type> auras to it"? I was expecting the answer to
be that they'd all attach and then inappropriate targets would fall off as
their state based targets were checked, but I guess there's the keyword
"attach" there.
Assume for the aura situation, it's a red creature that says "attach all
creature auras to it" and somewhere there's a Wurmweaver Coil. Will it move
to the non-green creature then fall off, or stay where it was? Would
protection be any different?
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