 |
|
 |
|
Next: Battleground Mod
|
| Author |
Message |
External

Since: Jun 01, 2007 Posts: 293
|
(Msg. 16) Posted: Fri Sep 14, 2007 4:56 pm
Post subject: Re: Which damage meter mod to use? [Login to view extended thread Info.] Archived from groups: alt>games>warcraft (more info?)
|
|
|
On Sep 14, 1:34 pm, pv+use...@pobox.com (PV) wrote:
> "john...@gmail.com" <john....DeleteThis@gmail.com> writes:
> >Compare "Healing Done" to "Overhealing Done" and see if the person
> >with the least amount of overhealing is somewhere near the top of
> >overall healing. If this is the case, that person is pro.
>
> Or just barely good enough. Lame! *
> --
> * PV something like badgers--something like lizards--and something
> like corkscrews.
I don't think you understand the relationship between Overall Healing
and Overhealing, but whatever... >> Stay informed about: Which damage meter mod to use? |
|
| Back to top |
|
 |  |
External

Since: Jun 01, 2007 Posts: 293
|
(Msg. 17) Posted: Fri Sep 14, 2007 6:56 pm
Post subject: Re: Which damage meter mod to use? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
On Sep 14, 2:46 pm, Hornet <jforbe....RemoveThis@gmail.com> wrote:
> On Sep 14, 11:08 am, "john...@gmail.com" <john....RemoveThis@gmail.com> wrote:
>
> > On Sep 14, 11:29 am, pv+use...@pobox.com (PV) wrote:
>
> > > Catriona R <catrionarNOS....RemoveThis@totalise.co.uk> writes:
> > > >Normally I think you feel too strongly in your dislike of damage meters but
> > > >I'm coming to partially agree, when I see two different people on my
> > > >guild's forum saying a new healer made all the other healers look rubbish,
> > > >based entirely off healing meters. Idiots; I don't even raid beyond Kara
> > > >and I know healing meters are no indicator of how good a healer is...
>
> > > If anything, healing meters are even MORE useless than damage meters. *
>
> > Compare "Healing Done" to "Overhealing Done" and see if the person
> > with the least amount of overhealing is somewhere near the top of
> > overall healing. If this is the case, that person is pro.
>
> No not so much.
>
> If a healer is playing reactively its bad news all around which is
> what he'd have to be doing to get stats like you said(or just be
> really lucky).
> Meters dont do jack for healers - skill is tough to quantify with
> stats in this case.
The only heals that someone should spam during a 10-minute, 25-man,
boss fight should be HOTs, anything else is asking for an /oom at
critical mass (the last minute of a fight).
My old healer in Kara was amazing. I'd love to see his UI and the
arsenal of downranked spell buttons. He told me his method was healing
spell ranks based on prediction and would often call out to other
healers when it was time to spam the highest ranked heals (the final
phase / critical mass: Phase 3 of Prince comes to mind). >> Stay informed about: Which damage meter mod to use? |
|
| Back to top |
|
 |  |
External

Since: May 18, 2006 Posts: 4126
|
(Msg. 18) Posted: Fri Sep 14, 2007 6:56 pm
Post subject: Re: Which damage meter mod to use? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"john.ra@gmail.com" <john.ra.DeleteThis@gmail.com> writes:
>I don't think you understand the relationship between Overall Healing
>and Overhealing, but whatever...
You're the silly person who attached the title "pro" to some schlub playing
a game.
You and Blackheart need to get a room. *
--
* PV something like badgers--something like lizards--and something
like corkscrews. >> Stay informed about: Which damage meter mod to use? |
|
| Back to top |
|
 |  |
External

Since: May 21, 2007 Posts: 21
|
(Msg. 19) Posted: Fri Sep 14, 2007 11:03 pm
Post subject: Re: Which damage meter mod to use? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
Justin Thompson wrote:
> On Thu, 13 Sep 2007 15:43:57 +0200, "Shammy" <none RemoveThis @nothing.com> wrote:
>
>> D> I like Recap, it's great for soloing and small groups and tracks a
>> D> good range of statistics. I don't know how useful it would be in a
>> D> raiding situation though - there you pretty much need everyone to be
>> D> running the same damage meter addon and have them synchronised.
>>
>> With best regards, Shammy.
>>
>> Recap is good for soloing and very limited in group, I use it to see
>> personal statistics and to see what kind of spells do other use and their
>> dmg, but to see total dmg I use damagemeters (yes it's called damagemeters,
>> the one that uses /dm show command to make it appear).
>> Damagemeters can be synchronised with others and give pretty accurate
>> results.
>> As for hunters pets, they need to have dmgmeters installed and set in
>> options "treat pet data as own data" and syncronisation enabled to see their
>> dmg.
>> Recap will not show data 100% accurate for others but you can get an idea.
>> For example recap will show hunter pet dmg as another player and you will
>> always notice that BM hunters will be pretty low on dmg and the pet too but
>> when you sum those 2 numbers together the hunter will be on top of dmg.
>>
> Your living in the past... Recap now syncs and is by far and away the
> best damage meter mod.
>
> I have converted my guild to it and all like it.
>
> No issues with pet data - its all there, merged or seperate - you can
> choose.
>
> Can get it from here
>
> http://downloads.curse.com/details/5467/
>
>
> Cheers
>
Thanks for all your replies! I decided to try Recap, and it seams to be
working just fine!
To the gent who suggested to dump gatherer, thanks also, but I'm used to
it, and I have fun finding new sites.
I also installed autoprofit for getting rid of all those pesky grey
items at the vender.
Cheers! >> Stay informed about: Which damage meter mod to use? |
|
| Back to top |
|
 |  |
External

Since: Mar 12, 2005 Posts: 1927
|
(Msg. 20) Posted: Sun Sep 16, 2007 3:00 am
Post subject: Re: Which damage meter mod to use? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
Justin <justinmahn DeleteThis @sbcglobal.net> wrote in
news:pX9Gi.7051$JD.4720@newssvr21.news.prodigy.net:
> What's the consensus on a good damage taken and given meter? I've
> heard there is a problem getting pet damage added to hunters (and
> possibly locks?)
I don't use a damage meter, but Omen is a great threat meter. It's
interoperable with KTM. It shows my pet's agro so I don't open up too much
with my damage and pull the mob off my pet. >> Stay informed about: Which damage meter mod to use? |
|
| Back to top |
|
 |  |
External

Since: May 04, 2005 Posts: 670
|
(Msg. 21) Posted: Sun Sep 16, 2007 5:56 pm
Post subject: Re: Which damage meter mod to use? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
ScratchMonkey ytrede sig i <Xns99ADA5584317scratchmonkey.DeleteThis@216.196.97.136>
med dette:
>Justin <justinmahn.DeleteThis@sbcglobal.net> wrote in
>news:pX9Gi.7051$JD.4720@newssvr21.news.prodigy.net:
>
>> What's the consensus on a good damage taken and given meter? I've
>> heard there is a problem getting pet damage added to hunters (and
>> possibly locks?)
>
>I don't use a damage meter, but Omen is a great threat meter. It's
>interoperable with KTM. It shows my pet's agro so I don't open up too much
>with my damage and pull the mob off my pet.
I really prefer Threat meters too, both for the Hunter specific reason
you mention, but as well for any group-play.
Only problem is that we can't totally rely on them as healers, but for
single target boss fights. Especially for chain-pulling actions they
become worthless, since they doesn't clear before one is out of combat.
--
Allan Stig Kiilerich Frederiksen
"When you try to change a mans paradigm, you must keep in mind that he
can hear you only through the filter of the paradigm he holds."
-Myron Tribus >> Stay informed about: Which damage meter mod to use? |
|
| Back to top |
|
 |  |
External

Since: Dec 15, 2006 Posts: 813
|
(Msg. 22) Posted: Mon Sep 17, 2007 1:42 pm
Post subject: Re: Which damage meter mod to use? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
A> Only problem is that we can't totally rely on them as healers, but for
A> single target boss fights. Especially for chain-pulling actions they
A> become worthless, since they doesn't clear before one is out of combat.
With best regards, Shammy.
As far as I know omen has separate aggro tables for different mobs (as long
as then dont have the same name). So a boss with adds (usually with
different names) would have separate aggro lists. >> Stay informed about: Which damage meter mod to use? |
|
| Back to top |
|
 |  |
External

Since: Jun 09, 2005 Posts: 820
|
(Msg. 23) Posted: Mon Sep 17, 2007 1:48 pm
Post subject: Re: Which damage meter mod to use? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
john.ra RemoveThis @gmail.com <john.ra RemoveThis @gmail.com> wrote:
>
> The only heals that someone should spam during a 10-minute, 25-man,
> boss fight should be HOTs,
Try explaining that to paladins...
I have been a long-time fan of Renew, and tend to put myself on general
raid-healing duty whenever possible (the benefits of organizing the healing!)
, then I use mainly Renews on everyone. If you have lots of people that
need healing this is by far the most efficient way of doing it, in terms
of healing done vs casting time. Looking at stats for my casting, I tend
to use Renew about 66% of the time; Greater Heal (of 2 different ranks) makes
up most of the rest of my healing, with the occasional Flash Heal when a
squishy needs emergency healing (oh, and lots of PoM, but due to the nature
of the spell it's not counted as my healing).
As a side effect of using Renew a lot, I often find myself at the top
of the healing meters for effective healing, with one of the lowest overheal
percentages. Not that healing meters have any particular meaning, but it
demonstrates the effectiveness of HoTs.
However, I disagree that HoTs should be the only heals in a 10-minute 25-man
fight. Keeping the main tank up while King Maulgar beats on him with just HoTs
isn't really possible with just 3 healers (the other healers in the raid are
elsewhere in the cave, healing other people).
--
Zil, Level 70 NE Priest, Aman Shan're, Stormrage Europe >> Stay informed about: Which damage meter mod to use? |
|
| Back to top |
|
 |  |
External

Since: Nov 19, 2004 Posts: 1406
|
(Msg. 24) Posted: Mon Sep 17, 2007 9:17 pm
Post subject: Re: Which damage meter mod to use? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
In <46ee859a$0$8420$db0fefd9@news.zen.co.uk> Zil <zen13097.TakeThisOut@zen.co.uk> writes:
> As a side effect of using Renew a lot, I often find myself at the top
> of the healing meters for effective healing, with one of the lowest overheal
> percentages. Not that healing meters have any particular meaning, but it
> demonstrates the effectiveness of HoTs.
HoTs don't tick when you're at full health and therefore don't show up in
the combat log as overhealing.
--
John Gordon A is for Amy, who fell down the stairs
gordon.TakeThisOut@panix.com B is for Basil, assaulted by bears
-- Edward Gorey, "The Gashlycrumb Tinies" >> Stay informed about: Which damage meter mod to use? |
|
| Back to top |
|
 |  |
External

Since: Jun 09, 2005 Posts: 820
|
(Msg. 25) Posted: Tue Sep 18, 2007 4:56 am
Post subject: Re: Which damage meter mod to use? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
John Gordon <gordon RemoveThis @panix.com> wrote:
> In <46ee859a$0$8420$db0fefd9@news.zen.co.uk> Zil <zen13097 RemoveThis @zen.co.uk> writes:
>
> > As a side effect of using Renew a lot, I often find myself at the top
> > of the healing meters for effective healing, with one of the lowest overheal
> > percentages. Not that healing meters have any particular meaning, but it
> > demonstrates the effectiveness of HoTs.
>
> HoTs don't tick when you're at full health and therefore don't show up in
> the combat log as overhealing.
So overhealing values are increasingly innaccurate the more HoTs you use.
Hmm. Interesting. I'd never considered that.
--
Zil, Level 70 NE Priest, Aman Shan're, Stormrage Europe >> Stay informed about: Which damage meter mod to use? |
|
| Back to top |
|
 |  |
External

Since: May 04, 2005 Posts: 670
|
(Msg. 26) Posted: Tue Sep 18, 2007 1:21 pm
Post subject: Re: Which damage meter mod to use? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
Shammy ytrede sig i <fclp7h$2rt$1@ss408.t-com.hr> med dette:
>
>
>A> Only problem is that we can't totally rely on them as healers, but for
>A> single target boss fights. Especially for chain-pulling actions they
>A> become worthless, since they doesn't clear before one is out of combat.
>
>
>With best regards, Shammy.
>
>As far as I know omen has separate aggro tables for different mobs (as long
>as then dont have the same name). So a boss with adds (usually with
>different names) would have separate aggro lists.
Sounds like I should try that one out then, thanks
--
Allan Stig Kiilerich Frederiksen
"When you try to change a mans paradigm, you must keep in mind that he
can hear you only through the filter of the paradigm he holds."
-Myron Tribus >> Stay informed about: Which damage meter mod to use? |
|
| Back to top |
|
 |  |
External

Since: Aug 14, 2005 Posts: 4801
|
(Msg. 27) Posted: Tue Sep 18, 2007 2:40 pm
Post subject: Re: Which damage meter mod to use? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
On Mon, 17 Sep 2007 13:42:32 +0200, "Shammy" <none.DeleteThis@nothing.com> wrote:
>A> Only problem is that we can't totally rely on them as healers, but for
>A> single target boss fights. Especially for chain-pulling actions they
>A> become worthless, since they doesn't clear before one is out of combat.
>
>As far as I know omen has separate aggro tables for different mobs (as long
>as then dont have the same name). So a boss with adds (usually with
>different names) would have separate aggro lists.
Does Omen display it clearly so you can easily see how high your aggro is
on the mob you have targetted for example? I'm coming to the conclusion
that I'll have to get a threat meter for my lock, as I pull aggro too often
on him, but not too sure which way to go... I know people say Omen is
better but the multiple threat tables thing sounds like it might be a
little confusing to display? I really want something very simple and easy
to glance at and see where I am (and preferably small, got waaay too many
addons filling screen space, and I'm really not too sure where it could go
:-/)
Have to say I don't like the concept of threat meters much, feels kinda
like a crutch, but that's from never having played a class that really
needs them I guess - as a rogue if I can't control my aggro without one I
seriously need to l2play, but I'm having massive trouble with my lock, as
my gear's outlevelled my skill and those dots just tick for too much now
--
EU-Draenor:
Balgair - Human Rogue (lvl 70)
Naomh - Draenei Priest (lvl 70)
Rosad - Human Warlock (lvl 70)
Sealgair - Dwarf Hunter (lvl 70)
Sagart - Undead Priest (lvl 61)
Sgoildubh - Human Mage (lvl 53)
Beag - Dwarf Paladin (lvl 53)
Cathach - Gnome Warrior (lvl 30) >> Stay informed about: Which damage meter mod to use? |
|
| Back to top |
|
 |  |
External

Since: May 18, 2006 Posts: 4126
|
(Msg. 28) Posted: Tue Sep 18, 2007 4:01 pm
Post subject: Re: Which damage meter mod to use? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
Catriona R <catrionarNOSPAM DeleteThis @totalise.co.uk> writes:
>Does Omen display it clearly so you can easily see how high your aggro is
>on the mob you have targetted for example? I'm coming to the conclusion
>that I'll have to get a threat meter for my lock, as I pull aggro too often
>on him, but not too sure which way to go... I know people say Omen is
Yes, you get a nice little bargraph which shows the threat of everyone who
has any. It's great for soloing with a pet too. *
--
* PV something like badgers--something like lizards--and something
like corkscrews. >> Stay informed about: Which damage meter mod to use? |
|
| Back to top |
|
 |  |
External

Since: Aug 14, 2005 Posts: 4801
|
(Msg. 29) Posted: Tue Sep 18, 2007 6:07 pm
Post subject: Re: Which damage meter mod to use? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
On Tue, 18 Sep 2007 16:01:30 -0000, pv+usenet@pobox.com (PV) wrote:
>Catriona R <catrionarNOSPAM.RemoveThis@totalise.co.uk> writes:
>>Does Omen display it clearly so you can easily see how high your aggro is
>>on the mob you have targetted for example? I'm coming to the conclusion
>>that I'll have to get a threat meter for my lock, as I pull aggro too often
>>on him, but not too sure which way to go... I know people say Omen is
>
>Yes, you get a nice little bargraph which shows the threat of everyone who
>has any. It's great for soloing with a pet too.
Ok, sounds good if I can fit it into my mods then...I'll have to do
something anyway, repeatedly dying in Arcatraz earlier decided me on that
much; the tank wasn't the most experienced but still, I had no idea where I
was in relation to him on threat so had to hold way back :-/ At least with
my rogue I know it well enough to know what I can and can't get away with,
warlock is a whole new world
--
EU-Draenor:
Balgair - Human Rogue (lvl 70)
Naomh - Draenei Priest (lvl 70)
Rosad - Human Warlock (lvl 70)
Sealgair - Dwarf Hunter (lvl 70)
Sagart - Undead Priest (lvl 61)
Sgoildubh - Human Mage (lvl 53)
Beag - Dwarf Paladin (lvl 53)
Cathach - Gnome Warrior (lvl 30) >> Stay informed about: Which damage meter mod to use? |
|
| Back to top |
|
 |  |
External

Since: May 04, 2005 Posts: 670
|
(Msg. 30) Posted: Tue Sep 18, 2007 6:58 pm
Post subject: Re: Which damage meter mod to use? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
Catriona R ytrede sig i <tskve31lunmkle1ukjdmr50rkvjmlatptt.RemoveThis@4ax.com> med
dette:
>On Mon, 17 Sep 2007 13:42:32 +0200, "Shammy" <none.RemoveThis@nothing.com> wrote:
>
>>A> Only problem is that we can't totally rely on them as healers, but for
>>A> single target boss fights. Especially for chain-pulling actions they
>>A> become worthless, since they doesn't clear before one is out of combat.
>>
>>As far as I know omen has separate aggro tables for different mobs (as long
>>as then dont have the same name). So a boss with adds (usually with
>>different names) would have separate aggro lists.
>
>Does Omen display it clearly so you can easily see how high your aggro is
>on the mob you have targetted for example? I'm coming to the conclusion
>that I'll have to get a threat meter for my lock, as I pull aggro too often
>on him, but not too sure which way to go... I know people say Omen is
>better but the multiple threat tables thing sounds like it might be a
>little confusing to display? I really want something very simple and easy
>to glance at and see where I am (and preferably small, got waaay too many
>addons filling screen space, and I'm really not too sure where it could go
I felt the same way, but after I've changed to a widescreen, I got lots
of spare space for addons
>Have to say I don't like the concept of threat meters much, feels kinda
>like a crutch, but that's from never having played a class that really
>needs them I guess - as a rogue if I can't control my aggro without one I
>seriously need to l2play, but I'm having massive trouble with my lock, as
>my gear's outlevelled my skill and those dots just tick for too much now
If you play with the same few tanks all the time, you are totally right,
but when doing a lot of PUGs it becomes a lot harder or nearly
impossible to predict the generated aggro. It often takes several deaths
and maybe a wipe or two to really adjust the play.
--
Allan Stig Kiilerich Frederiksen
"When you try to change a mans paradigm, you must keep in mind that he
can hear you only through the filter of the paradigm he holds."
-Myron Tribus >> Stay informed about: Which damage meter mod to use? |
|
| Back to top |
|
 |  |
| Related Topics: | Dumb UI bar mod question - Does anyone know of a mod that will lock the primary action bar in one position? I don't know pre isely how I'm doing it (some mousewheel action, I think), but I don't use the function, and I'm forever finding that I've managed to roll my favourite /mos...
Is there a hide armour mod? - I'm looking for a mod to allow me to select which items of clothing show. Is there anything like that available? Thanks
WoW freezes with mods when grouped - I have the following mods installed: EquipCompare 2.7 (just upgraded it to 2.8) SellValue 2.7 FastQuest 2.0 Telo's Infobar 1.4.0 PetFeedButton 1.3.8 (just upgraded it to 1.3.9) (comes with Zubanlib 0.1.2 -> upgraded to 0.2.0) PetFeedMod..
CT_Mod and a couple of problems - I use CT_Mod among a few others and I have two annoying problems with it.. Firstly I like having the bars at the bottom of the screen but I have to turn on both the blizzard bars and the CT_Mod bars or the 3rd utility bar (I.e. pet bar/druid..
installing mod - I am wanting to install the Minimap Coordinates Addon.. it came with 3 files and no instructions on how to install it. Can anyone tell me what DIR I need to put those files in? TIA |
|
You can post new topics in this forum You can reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
|
|
 |
|
|