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xxobot

External


Since: May 23, 2006
Posts: 6



(Msg. 1) Posted: Tue May 23, 2006 4:16 pm
Post subject: creatures 3d
Archived from groups: alt>games>creatures (more info?)

to ANYONE who is still posting here, or even monitering this website, I
have had it with waiting for a creatures 3d to come out, so I have
decided to make my own, but I can't do it on my own, so I am looking
for anyone who is interested and has had experince in c, c++, anyone
interested please post in this forom, thankyou.

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xxobot

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Since: May 23, 2006
Posts: 6



(Msg. 2) Posted: Tue May 23, 2006 7:55 pm
Post subject: Re: creatures 3d [Login to view extended thread Info.]
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Unfortunatly, those forums is down at the moment, but thanks anyway

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emmel

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Since: Apr 13, 2004
Posts: 993



(Msg. 3) Posted: Wed May 24, 2006 1:26 pm
Post subject: Re: creatures 3d [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 2006-05-23, xxobot <creaturetrade RemoveThis @yahoo.com.au> wrote:
> to ANYONE who is still posting here, or even monitering this website, I

*Website*?!

> have had it with waiting for a creatures 3d to come out, so I have

Oh, already?

> decided to make my own, but I can't do it on my own, so I am looking

What a surprise.

> for anyone who is interested and has had experince in c, c++, anyone
> interested please post in this forom, thankyou.

"forum" - except that it isn't. Look up the word "USENET".

Anyway (I know, I've been a bit rude, but that's just my current mood.)
you might want to have a look at the creatures wiki (whatever that damn
URL was; google should do the trick. And there is work on the way
reimplementing the C3/DS engine, so this might be a nice place to have a
look at. Learn walking before you have a go at flying and stuff.
Creating a 3D Creatures is an extremely different thing to do - not the
basic stuff like the graphics and maybe not even the 3D models you'll
undoubtly need (in short plenty of content that'll take years of mantime
to make). The problem is creating a brain that is able to navigate in 3D
or pseudo 3D. Remember that Creatures is basicly 1D...
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)

Official AGC feedback maniac

"God is playing creatures - and we're the norns."

"A hundred dead are a tragedy - a hundred thousand are statistics."

"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better... Smile
Things called lucky tend to get hit by trucks."

Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry.
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xxobot

External


Since: May 23, 2006
Posts: 6



(Msg. 4) Posted: Thu Jun 01, 2006 11:53 pm
Post subject: Re: creatures 3d [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

emmel wrote:
> On 2006-05-23, xxobot <creaturetrade RemoveThis @yahoo.com.au> wrote:
> > to ANYONE who is still posting here, or even monitering this website, I
>
> *Website*?!
>
> > have had it with waiting for a creatures 3d to come out, so I have
>
> Oh, already?
>
> > decided to make my own, but I can't do it on my own, so I am looking
>
> What a surprise.
>
> > for anyone who is interested and has had experince in c, c++, anyone
> > interested please post in this forom, thankyou.
>
> "forum" - except that it isn't. Look up the word "USENET".
>
> Anyway (I know, I've been a bit rude, but that's just my current mood.)
> you might want to have a look at the creatures wiki (whatever that damn
> URL was; google should do the trick. And there is work on the way
> reimplementing the C3/DS engine, so this might be a nice place to have a
> look at. Learn walking before you have a go at flying and stuff.
> Creating a 3D Creatures is an extremely different thing to do - not the
> basic stuff like the graphics and maybe not even the 3D models you'll
> undoubtly need (in short plenty of content that'll take years of mantime
> to make). The problem is creating a brain that is able to navigate in 3D
> or pseudo 3D. Remember that Creatures is basicly 1D...
> --
> emmel <the_emmel*you-know-what-that's-for*@gmx.net>
> (Don't forget to remove the ** bit)
>
> Official AGC feedback maniac
>
> "God is playing creatures - and we're the norns."
>
> "A hundred dead are a tragedy - a hundred thousand are statistics."
>
> "I guess you can call yourself lucky." -
> "I could, but Linda suits me a little better... Smile
> Things called lucky tend to get hit by trucks."
>
> Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry.

Well, actually, In creatures 1,2,3,ds (thats all I know) Chemicles do
most of the work, Like theres a fear chemicle, a reward chemicle and so
on and so fourth... So the current brian can just be simmilar (and I
mean similar) to the current norn brain, as for the 3d graphics, that
is faily easy, for at least low detail stuff.
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emmel

External


Since: Apr 13, 2004
Posts: 993



(Msg. 5) Posted: Fri Jun 02, 2006 8:06 am
Post subject: Re: creatures 3d [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 2006-06-02, xxobot <creaturetrade.DeleteThis@yahoo.com.au> wrote:
>
> emmel wrote:
>> On 2006-05-23, xxobot <creaturetrade.DeleteThis@yahoo.com.au> wrote:
>> > to ANYONE who is still posting here, or even monitering this website, I
>>
>> *Website*?!
>>
>> > have had it with waiting for a creatures 3d to come out, so I have
>>
>> Oh, already?
>>
>> > decided to make my own, but I can't do it on my own, so I am looking
>>
>> What a surprise.
>>
>> > for anyone who is interested and has had experince in c, c++, anyone
>> > interested please post in this forom, thankyou.
>>
>> "forum" - except that it isn't. Look up the word "USENET".
>>
>> Anyway (I know, I've been a bit rude, but that's just my current mood.)
>> you might want to have a look at the creatures wiki (whatever that damn
>> URL was; google should do the trick. And there is work on the way
>> reimplementing the C3/DS engine, so this might be a nice place to have a
>> look at. Learn walking before you have a go at flying and stuff.
>> Creating a 3D Creatures is an extremely different thing to do - not the
>> basic stuff like the graphics and maybe not even the 3D models you'll
>> undoubtly need (in short plenty of content that'll take years of mantime
>> to make). The problem is creating a brain that is able to navigate in 3D
>> or pseudo 3D. Remember that Creatures is basicly 1D...
>
> Well, actually, In creatures 1,2,3,ds (thats all I know) Chemicles do
> most of the work, Like theres a fear chemicle, a reward chemicle and so
> on and so fourth... So the current brian can just be simmilar (and I
> mean similar) to the current norn brain, as for the 3d graphics, that
> is faily easy, for at least low detail stuff.

Low detail stuff looks ghastly. Anyway, 3D means having to give Norns
the ability to sense in 3D and to move in 3D. True, chemicals do a lot,
but the brain has to have at least an idea (instincts) how to deal with
such an environment in the first place. And dragging a norn along an
area in 3D seems quite a challenge interface-wise.
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)

Official AGC feedback maniac

"God is playing creatures - and we're the norns."

"A hundred dead are a tragedy - a hundred thousand are statistics."

"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better... Smile
Things called lucky tend to get hit by trucks."

Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry.
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xxobot

External


Since: May 23, 2006
Posts: 6



(Msg. 6) Posted: Sat Jun 03, 2006 2:49 am
Post subject: Re: creatures 3d [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Thankyou for pointing out that 3d interface problem, maybe I should
just go back to the creatures one way, where you couldn't drag them.
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xxobot

External


Since: May 23, 2006
Posts: 6



(Msg. 7) Posted: Sat Jun 03, 2006 2:50 am
Post subject: Re: creatures 3d [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

And the low detail stuff looking gastly is too true
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emmel

External


Since: Apr 13, 2004
Posts: 993



(Msg. 8) Posted: Tue Jun 06, 2006 8:09 am
Post subject: Re: creatures 3d [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 2006-06-03, xxobot <creaturetrade RemoveThis @yahoo.com.au> wrote:
> Thankyou for pointing out that 3d interface problem, maybe I should
> just go back to the creatures one way, where you couldn't drag them.

Might be better. And I though about it again. Apart from the interface
and the location memory (which in C3 constisted only of smell stuff
anyway) 3D boils down to 'what to show on the screen' and 'how to place
the objects in 3D'. 'appoach object' as an actions shouldn't make that
much of a problem after all.
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)

Official AGC feedback maniac

"God is playing creatures - and we're the norns."

"A hundred dead are a tragedy - a hundred thousand are statistics."

"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better... Smile
Things called lucky tend to get hit by trucks."

Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry.
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rprogrammer

External


Since: Jun 09, 2006
Posts: 1



(Msg. 9) Posted: Fri Jun 09, 2006 10:00 am
Post subject: Re: creatures 3d [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I want to know how we agent developers are supposed to make sprites in
3D?
The scripting won't be a problem, but will we need textures and models
and animations?
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x0tix

External


Since: Dec 22, 2005
Posts: 15



(Msg. 10) Posted: Sun Jun 11, 2006 1:13 pm
Post subject: Re: creatures 3d [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Alex Watson <alexwatson.RemoveThis@deadspam.com> wrote in news:44898e42$0$30730
$fa0fcedb@news.zen.co.uk:

> emmel wrote:
>> Low detail stuff looks ghastly. Anyway, 3D means having to give Norns
>> the ability to sense in 3D and to move in 3D. True, chemicals do a lot,
>> but the brain has to have at least an idea (instincts) how to deal with
>> such an environment in the first place. And dragging a norn along an
>> area in 3D seems quite a challenge interface-wise.
>
> I may have said this here before, but Black&White did a good job of this
> sort of thing using a disembodied hand. There must be other games that
> do something similar. I'm sure it'd be a nightmare to code, but I found
> the UI fairly intuitive. (Someone here didn't. xOtix, I think?)
>
>

I wish I had a memory like yours (wry smile)

The interface is greatly improved in B+W 2, but as trying as ever to get
that stupid tiger to do what you want. (gave up again) playing SWG's NGE
and abandoned AO for it and will probably get shafted again by SOE and quit
again. lol
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emmel

External


Since: Apr 13, 2004
Posts: 993



(Msg. 11) Posted: Mon Jun 12, 2006 7:18 am
Post subject: Re: creatures 3d [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 2006-06-09, rprogrammer DeleteThis @gmail.com <rprogrammer DeleteThis @gmail.com> wrote:
> I want to know how we agent developers are supposed to make sprites in
> 3D?
> The scripting won't be a problem, but will we need textures and models
> and animations?

3D software. Unfortunally not many people get the hang of that... hell,
I didn't even manage to get things done in *2D*.
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)

Official AGC feedback maniac

"God is playing creatures - and we're the norns."

"A hundred dead are a tragedy - a hundred thousand are statistics."

"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better... Smile
Things called lucky tend to get hit by trucks."

Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry.
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Thomas J. Boschloo

External


Since: Jul 06, 2005
Posts: 1641



(Msg. 12) Posted: Thu Jun 15, 2006 2:30 pm
Post subject: Re: creatures 3d [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

emmel schreef:
> On 2006-06-09, rprogrammer.DeleteThis@gmail.com <rprogrammer.DeleteThis@gmail.com> wrote:
>> I want to know how we agent developers are supposed to make sprites in
>> 3D?
>> The scripting won't be a problem, but will we need textures and models
>> and animations?
>
> 3D software. Unfortunally not many people get the hang of that... hell,
> I didn't even manage to get things done in *2D*.

The trick is to keep the time between deleting the old sprite and
drawing the new sprite as short as possible. IOW you don't do
calculations and processing input during that phase. Or else your sprite
will flicker no matter what you do. This is someone unnatural when you
start coding at first.

Thomas
--
"When paranoia is outlawed .."
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emmel

External


Since: Apr 13, 2004
Posts: 993



(Msg. 13) Posted: Fri Jun 16, 2006 8:06 am
Post subject: Re: creatures 3d [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 2006-06-15, Thomas J. Boschloo <nospam.RemoveThis@hccnet.nl> wrote:
> emmel schreef:
>> On 2006-06-09, rprogrammer.RemoveThis@gmail.com <rprogrammer.RemoveThis@gmail.com> wrote:
>>> I want to know how we agent developers are supposed to make sprites in
>>> 3D?
>>> The scripting won't be a problem, but will we need textures and models
>>> and animations?
>>
>> 3D software. Unfortunally not many people get the hang of that... hell,
>> I didn't even manage to get things done in *2D*.
>
> The trick is to keep the time between deleting the old sprite and
> drawing the new sprite as short as possible. IOW you don't do
> calculations and processing input during that phase. Or else your sprite
> will flicker no matter what you do. This is someone unnatural when you
> start coding at first.

Doublebuffering, someone?

Anyway, I wasn't talking about coding it, but doing the *sprites*.
Displaying the stuff is rather simple if you go for SDL...
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)

Official AGC feedback maniac

"God is playing creatures - and we're the norns."

"A hundred dead are a tragedy - a hundred thousand are statistics."

"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better... Smile
Things called lucky tend to get hit by trucks."

Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry.
 >> Stay informed about: creatures 3d 
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