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-crawl- getting started in development

 
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Max Mahem

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Since: Dec 22, 2007
Posts: 2



(Msg. 1) Posted: Sat Dec 22, 2007 3:36 am
Post subject: -crawl- getting started in development
Archived from groups: rec>games>roguelike>misc (more info?)

Howdy,

I've been playing rougelikes for a while and recently have been
interested in trying my hand a little bit of the development of the
programs. Since Crawl has always been my favorite I figured it would be
a good place to start.

Except I really am starting at the beginning. I took a few computer
programing classes in high school which covered some of the basics in C,
but I am utterly at a loss at where exactly to start. As in I am unsure
exactly how to get the source files to compile on my (Windows XP) system.

Any help on where to start, and/or recommendations for (hopefully free)
development environments? I downloaded the source from sourceforge, but
I assume I would have to get setup with a client to access the SVN, but
I haven't that part out yet. I went ahead and subscribed to the mailing
list, though I have not seen any activity on it as of yet.

I'm not a complete idiot (I hope) so a helpful link pointing it the
right direction will probably do.

Thanks,

Austin

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Kenneth 'Bessarion' Boyd

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Since: Oct 18, 2007
Posts: 161



(Msg. 2) Posted: Sat Dec 22, 2007 4:25 pm
Post subject: Re: -crawl- getting started in development [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 2007-12-22 10:36:50, Max Mahem <MaxMahem RemoveThis @cableone.net> wrote:

> Any help on where to start, and/or recommendations for (hopefully free)
> development environments?

Dev C++ [ http://www.bloodshed.net/devcpp.html ] has been recommended by others.
[I personally use MingW32 4.2.1, but rely on the MSYS command tool suite
instead of a GUI.] While there is a Dev C++ download that bundles MingW32
3.4.2, I would consider downloading one of MingW32 3.4.5 or MingW32 4.2.1
separately instead. [See http://www.mingw.org/ for properly indexed download
pages.] In any case, download the Win32API as well as the main MingW32
distribution if downloading MingW32 separately.

> I downloaded the source from sourceforge, but
> I assume I would have to get setup with a client to access the SVN, but
> I haven't that part out yet.

The main Subversion website is at http://subversion.tigris.org/ . See windows
packages from the download page there.

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Max Mahem

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Since: Dec 22, 2007
Posts: 2



(Msg. 3) Posted: Sat Dec 22, 2007 5:06 pm
Post subject: Re: -crawl- getting started in development [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Thanks, I managed to get it all working and compile the latest version.
However, the copy on SVN doesn't appear to contain the
code/makefiles for the tile version. Though it is on the sourceforge
website. Is there someplace else I should be getting this, or is this
one of those things where I'm going to have to go ahead and roll my own
if I want to build the most recent code with the tiles?

Austin.

Kenneth 'Bessarion' Boyd wrote:
> On 2007-12-22 10:36:50, Max Mahem <MaxMahem.TakeThisOut@cableone.net> wrote:
>
>> Any help on where to start, and/or recommendations for (hopefully free)
>> development environments?
>
> Dev C++ [ http://www.bloodshed.net/devcpp.html ] has been recommended by others.
> [I personally use MingW32 4.2.1, but rely on the MSYS command tool suite
> instead of a GUI.] While there is a Dev C++ download that bundles MingW32
> 3.4.2, I would consider downloading one of MingW32 3.4.5 or MingW32 4.2.1
> separately instead. [See http://www.mingw.org/ for properly indexed download
> pages.] In any case, download the Win32API as well as the main MingW32
> distribution if downloading MingW32 separately.
>
>> I downloaded the source from sourceforge, but
>> I assume I would have to get setup with a client to access the SVN, but
>> I haven't that part out yet.
>
> The main Subversion website is at http://subversion.tigris.org/ . See windows
> packages from the download page there.
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Enne

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Since: Dec 28, 2007
Posts: 4



(Msg. 4) Posted: Fri Dec 28, 2007 6:36 am
Post subject: Re: -crawl- getting started in development [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Dec 22, 6:06 pm, Max Mahem wrote:

> However, the copy on SVN doesn't appear to contain the
> code/makefiles for the tile version. Though it is on the sourceforge
> website. Is there someplace else I should be getting this, or is this
> one of those things where I'm going to have to go ahead and roll my own
> if I want to build the most recent code with the tiles?

Unfortunately, the tiles code hasn't been incorporated into the SVN
repository yet. I'm hoping to do that soon, but until that point, the
tiles source download from sourceforge is your only option.

-Enne
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