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-crawl- staircases on level map

 
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dpeg

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Since: Oct 16, 2006
Posts: 22



(Msg. 16) Posted: Fri Nov 03, 2006 3:53 am
Post subject: Re: -crawl- staircases on level map [Login to view extended thread Info.]
Archived from groups: rec>games>roguelike>misc (more info?)

erisdiscordia schrieb:

> dpeg wrote:
> > The manual states that staircases and traps are always displayed (and
> > specifically colour-coded) on the level map, even if something happen
> > to lie there. This is not true in the current releases. I would like to
> > know if the departure from the (at least for some time) mentioned
> > behaviour is intended or a bug.
> >
> > Personally, I find the old behaviour quite sensible. Maybe this calls
> > for another option. Even better would be a level map toggle between
> > 'prefer features'/'show items'.
>
> I just tested the last-patch-modified b26 behavior -- it already
> prefers items to staircases, unless there's some toggle that was
> present even then that we've both unknowingly diddled. Smile

I wouldn't think so. Should I put up a FR?

> BTW, how would you (and anybody else who wants to chime in) feel about
> color-coding rock staircases on the level map? This change would mostly
> be relevant to people who use the Rubinstein Triple Dive, but might
> also be appreciated by a broader circle than that. I can't think
> offhand of anything that's gained by hiding the stairtype from the
> player when they're checking the map, except for programmer time of
> course. Smile

Very good idea, especially since neither of the two us can code Smile

> BTW^2, what do you think about the new item ordering in Multidrop? I'm
> having a real hard time getting used to it, though I'm hesitant to call
> it bad after so little time spent playing it.

I am not sure I see the problem. What's the problem, Erik?

David

 >> Stay informed about: -crawl- staircases on level map 
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dpeg

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Since: Oct 16, 2006
Posts: 22



(Msg. 17) Posted: Fri Nov 03, 2006 3:53 am
Post subject: Re: -crawl- staircases on level map [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

erisdiscordia schrieb:

> dpeg wrote:
> > The manual states that staircases and traps are always displayed (and
> > specifically colour-coded) on the level map, even if something happen
> > to lie there. This is not true in the current releases. I would like to
> > know if the departure from the (at least for some time) mentioned
> > behaviour is intended or a bug.
> >
> > Personally, I find the old behaviour quite sensible. Maybe this calls
> > for another option. Even better would be a level map toggle between
> > 'prefer features'/'show items'.
>
> I just tested the last-patch-modified b26 behavior -- it already
> prefers items to staircases, unless there's some toggle that was
> present even then that we've both unknowingly diddled. Smile

I wouldn't think so. Should I put up a FR?

> BTW, how would you (and anybody else who wants to chime in) feel about
> color-coding rock staircases on the level map? This change would mostly
> be relevant to people who use the Rubinstein Triple Dive, but might
> also be appreciated by a broader circle than that. I can't think
> offhand of anything that's gained by hiding the stairtype from the
> player when they're checking the map, except for programmer time of
> course. Smile

Very good idea, especially since neither of the two us can code Smile

> BTW^2, what do you think about the new item ordering in Multidrop? I'm
> having a real hard time getting used to it, though I'm hesitant to call
> it bad after so little time spent playing it.

I am not sure I see the problem. What's the problem, Erik?

David

 >> Stay informed about: -crawl- staircases on level map 
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dpeg

External


Since: Oct 16, 2006
Posts: 22



(Msg. 18) Posted: Fri Nov 03, 2006 3:53 am
Post subject: Re: -crawl- staircases on level map [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

erisdiscordia schrieb:

> dpeg wrote:
> > The manual states that staircases and traps are always displayed (and
> > specifically colour-coded) on the level map, even if something happen
> > to lie there. This is not true in the current releases. I would like to
> > know if the departure from the (at least for some time) mentioned
> > behaviour is intended or a bug.
> >
> > Personally, I find the old behaviour quite sensible. Maybe this calls
> > for another option. Even better would be a level map toggle between
> > 'prefer features'/'show items'.
>
> I just tested the last-patch-modified b26 behavior -- it already
> prefers items to staircases, unless there's some toggle that was
> present even then that we've both unknowingly diddled. Smile

I wouldn't think so. Should I put up a FR?

> BTW, how would you (and anybody else who wants to chime in) feel about
> color-coding rock staircases on the level map? This change would mostly
> be relevant to people who use the Rubinstein Triple Dive, but might
> also be appreciated by a broader circle than that. I can't think
> offhand of anything that's gained by hiding the stairtype from the
> player when they're checking the map, except for programmer time of
> course. Smile

Very good idea, especially since neither of the two us can code Smile

> BTW^2, what do you think about the new item ordering in Multidrop? I'm
> having a real hard time getting used to it, though I'm hesitant to call
> it bad after so little time spent playing it.

I am not sure I see the problem. What's the problem, Erik?

David
 >> Stay informed about: -crawl- staircases on level map 
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