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How to convert Champions in GURPS?

 
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Korin Duval

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Since: Nov 08, 2004
Posts: 183



(Msg. 1) Posted: Thu Aug 24, 2006 4:55 am
Post subject: How to convert Champions in GURPS?
Archived from groups: rec>games>frp>gurps (more info?)

Any simple guide on how to do this, even NOT knowing a single bit of
Champions? ^______^

I'm NOT searching a 400-pages manual, just a guideline for main
statistics.

Korin Duval

--

"Truth requires a great amount of courage;
Fiction requires a great amount of maturity."

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Peter Meilinger

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Since: Nov 16, 2005
Posts: 70



(Msg. 2) Posted: Thu Aug 24, 2006 9:16 pm
Post subject: Re: How to convert Champions in GURPS? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

John Desmarais wrote:

> In all honesty though, my experience with the two systems has been that
> they scale up and down so differently that conversions only really work
> with Heroic character (ie. basically skilled normals). Even at best,
> direct conversion tend to produce rather bland results. I've generally
> been happier with the results using the character from system as a
> source of conceptual ideas and then simply build the character in the
> new system based on that concept. ymmv.

I agree. It's enough to know that a guy is really, really strong or
fast
or whatever, and then go with the same idea in GURPS. Some general
ideas, though:

Strength: 20 is the human maximum in Hero, similarl to GURPS,
but a 1 to 1 conversion might not work well since it's so much
cheaper in Hero than GURPS. In Hero, 30-45 or so is a minor
brick (I think Spider-Man would be about a 45 if I'm remembering
correctly), 50-60 is a middle-level brick (the Thing, Colossus),
and 65+ is some serious strength, on the order of the Hulk.

Dexterity: 20 is the human max in Hero, but that doesn't mean
you should give a Hero character with say 27 Dex higher than
a 20 Dex in GURPS. Costs too damn much, for one thing,
and the way the Hero rules work tends to reward higher
Dexes than might really be in character. Just remember that
high Dex means really fast and you should be fine. Compare
the GURPS character to other characters and fudge it.

Mental Stats: GURPS has only one, but Hero has
several. Intelligence maps pretty well between the
systems, which you'd expect. A high Ego in
Hero can be modelled with some levels of Extra
Willpower, or whatever it's called, and a high Presence
can justify purchasing Charisma.

Con and Body: Con will often be higher than Body in
a Hero character, sometimes by a significant amount.
This is normal, and doesn't mean you have to mess
around with increased or reduced hit points. If the
Hero character has a very high Body, though,
especially over 20, I'd definitely buy some extra
hit points to represent innate physical toughness.

That's all I can think of off the top of my head
and without going to get my books. And they're
all the way upstairs, and I'm far too lazy for that.

Pete

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David Johnston

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Since: Apr 14, 2006
Posts: 181



(Msg. 3) Posted: Fri Aug 25, 2006 12:55 am
Post subject: Re: How to convert Champions in GURPS? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Thu, 24 Aug 2006 07:49:08 GMT, korinNOduvalSPAM DeleteThis @yahoo.it (Korin
Duval) wrote:

>
>Any simple guide on how to do this, even NOT knowing a single bit of
>Champions? ^______^
>
>I'm NOT searching a 400-pages manual, just a guideline for main
>statistics.
>
>Korin Duval

Strength is the tough one. I'd go with this table with the first
number being Hero and the second being GURPS

8=10
10=11
13=12
15=13
18=15
20=17
23=20
25=25
28=30
30=35
40=50 +20 Extra Lift
50=60+40 Extra Lift
60=70+80 Extra Lift
70=80+160 Extra Life
And so on.

You won't actually be able to lift as much as the real Hero characters
(at any point), but the characters will be consistent with each other.

The other stats are easier since they don't involve anything
quantified in real world terms. Just take the relevant Hero stat/s,
and divide whatever is greater than 10 by 3 and round up, making all
those DEX 30 Hero martial artists into Dexterity 18 Gurps martial
artists.

For Dexterity, use DEX.
For Intelligence, use the highest of INT, EGO, or PRE
For Health, use BODY.
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Korin Duval

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Since: Nov 08, 2004
Posts: 183



(Msg. 4) Posted: Fri Aug 25, 2006 6:55 am
Post subject: Re: How to convert Champions in GURPS? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 24 Aug 2006 13:03:45 -0700, "John Desmarais"
<jddesmarais.TakeThisOut@gmail.com> wrote:


>In all honesty though, my experience with the two systems has been that
>they scale up and down so differently that conversions only really work
>with Heroic character (ie. basically skilled normals). Even at best,
>direct conversion tend to produce rather bland results. I've generally
>been happier with the results using the character from system as a
>source of conceptual ideas and then simply build the character in the
>new system based on that concept. ymmv.

All that I'm trying to do is get a basic understanding of what is the
"general meaning" of the stats offered. Should I do a TRUE
reconversion, I'll try to start from scratch, and use Hero's stats as
vague guidelines. ^_______^

Thank you so much! ^__^

Korin Duval

--

"Truth requires a great amount of courage;
Fiction requires a great amount of maturity."
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Korin Duval

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Since: Nov 08, 2004
Posts: 183



(Msg. 5) Posted: Fri Aug 25, 2006 6:55 am
Post subject: Re: How to convert Champions in GURPS? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 24 Aug 2006 21:16:52 -0700, "Peter Meilinger"
<p_meilinger.TakeThisOut@hotmail.com> wrote:

[...]
>That's all I can think of off the top of my head
>and without going to get my books. And they're
>all the way upstairs, and I'm far too lazy for that.

Thanks, it's a great deal of info anyway! Wink
Also thanks to David Johnston! ^___^
Korin Duval

--

"Truth requires a great amount of courage;
Fiction requires a great amount of maturity."
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David Johnston

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Since: Apr 14, 2006
Posts: 181



(Msg. 6) Posted: Fri Aug 25, 2006 3:55 pm
Post subject: Re: How to convert Champions in GURPS? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Fri, 25 Aug 2006 09:49:03 GMT, korinNOduvalSPAM.DeleteThis@yahoo.it (Korin
Duval) wrote:

>On 24 Aug 2006 13:03:45 -0700, "John Desmarais"
><jddesmarais.DeleteThis@gmail.com> wrote:
>
>
>>In all honesty though, my experience with the two systems has been that
>>they scale up and down so differently that conversions only really work
>>with Heroic character (ie. basically skilled normals). Even at best,
>>direct conversion tend to produce rather bland results. I've generally
>>been happier with the results using the character from system as a
>>source of conceptual ideas and then simply build the character in the
>>new system based on that concept. ymmv.
>
>All that I'm trying to do is get a basic understanding of what is the
>"general meaning" of the stats offered. Should I do a TRUE
>reconversion, I'll try to start from scratch, and use Hero's stats as
>vague guidelines. ^_______^
>

Oh! Sure. That's easy enough

STR=Strength
DEX=Dexterity
CON=A higher CON than your Body suggests some degree of Fitness and
maybe Extra Fatigue
BODY=Health
INT=The part of Intelligence that controls perception rolls and
Intelligence based skills
EGO=If it is different from INT, represent with Strong and Weak Will
PRE=If it is higher than INT, represent with Charisma and Voice. If
it is lower, than just don't get any social skills.
COM= Looks. 10 is average. Higher or lower should be represented
with the appearance advantages.

PD/ED: Is a figured characteristic. Ignore unless points have
actually been spent on them. Otherwise they are DR versus Crushing,
If they are bought with Damage Resistance, then they are DR.
SPD: Represented by Combat Reflexes, Enhanced Time Sense and Extra
Attacks for high Speed. Usually the "average" speed for characters in
the particular sourcebook you are looking at indicates Combat
Reflexes. Any slower than that and the character won't have them.
REC: Is a figured characteristic. If points are spent on it, then
get Slow Regeneration
END: Is a figured characteristic. If points are spent on it, then
get Extra Fatigue.
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