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Simcity 5 under construction

 
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deowll

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Since: Jul 02, 2004
Posts: 36



(Msg. 16) Posted: Fri Jul 02, 2004 2:59 pm
Post subject: Re: Simcity 5 under construction [Login to view extended thread Info.]
Archived from groups: alt>games>simcity (more info?)

"Damaeus" <no-mail DeleteThis @hotmail.invalid.net> wrote in message
news:apv4d09hsr9h14ps0tv9vrmsddh3032tha@4ax.com...
> In news:alt.games.simcity, "Skeatsan''co"
> <overthemoon DeleteThis @overthemoonagain.co.uk> posted on Wed, 16 Jun 2004 12:31:57
> GMT:
>
> > "SimCity kind of worked itself into a corner," he said during E3. "It
had
> > gotten a little complicated for people who had never played SimCity. We
want
> > to take it back to its roots where somebody who had never heard of
SimCity
> > can pick it up and enjoy playing it without thinking it was really,
really
> > hard," he added."
>
> To me, making it easier to play would include having options to
autoreplace
> things like power plants and water pumps. They should also have an "auto
> budget" feature that would automatically raise the amount of funding for
> various facilities as the funds are needed instead of depending on me, the
> player, to constantly navigate to all my facilities to adjust the funding
> to fit the need. That chore becomes VERY tedious and nerve wracking and I
> hate it. I play Sim City to BUILD CITIES not micromanage financial
> affairs. If people want it that way, fine. It should really be an OPTION
> in the game. Option ON to have the game always give the facility the
> perfect setting to balance funding with need. Of course, when the
facility
> can no longer take more funding, THEN the workers can go on strike and
> we'll know that we need to build another facility of the same kind
> somewhere nearby.
>
> Damaeus

I would would think somebody might come and tell you. Hey boss the water
pressure is falling.

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chris

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Since: Jun 17, 2004
Posts: 45



(Msg. 17) Posted: Mon Jul 05, 2004 8:26 pm
Post subject: Re: Simcity 5 under construction [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

>It needs a lot of ram in the last version. My next
> computer is going to have at least a gig to run it.


I'm running on a gig of decent fast DDR RAM and the performance increase
over my old system (which had 256MB) is suprisingly small. In fact on my
completely fresh 3000+ Athlon XP with 1GB of RAM (and a Radeon 9800Pro, but
thats fairly irrelevant in the grand scheme of things) the game still grinds
along unconvincingly when a city on a full size map gets pretty big.
Lowering the settings considerably helps, but I've yet to see the game
running a huge packed city on any system smoothly with reasonably high
graphical settings.

Chris.




--
UK Askew: www.ukaskew.com
Photo Archives: http://www.secombe.myby.co.uk/photos.htm

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James S.

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Since: Jul 31, 2004
Posts: 1



(Msg. 18) Posted: Sat Jul 31, 2004 10:49 pm
Post subject: Re: Simcity 5 under construction [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I like the fact that SC4 is hard. It makes it more realistic. The early
versions weren't much fun because you basically
just dealt with the zones.

"Alan Moorman" <amoorman.DeleteThis@visi.com> wrote in message
news:u8m8d0hkvgtus94dp67vlrth23flin0q11@4ax.com...
> On Wed, 16 Jun 2004 12:31:57 GMT, "Skeatsan''co"
> <overthemoon.DeleteThis@overthemoonagain.co.uk> wrote:
>
> >http://eurogamer.net/article.php?article_id=55632
> >
> >"......creator Will Wright has confirmed that a new SimCity title is in
> >development, telling the Seattle Post-Intelligencer, "We're about to come
> >out with a new direction for it." No word on what it might be, but it's
> >clear from Wright's comments that he wants to create a different sort of
> >sequel this time.
> >"SimCity kind of worked itself into a corner," he said during E3. "It had
> >gotten a little complicated for people who had never played SimCity. We
want
> >to take it back to its roots where somebody who had never heard of
SimCity
> >can pick it up and enjoy playing it without thinking it was really,
really
> >hard," he added."
> >
>
> I miss the 'auto terrain' generator, and especially the hydro-electric
> power generation option!
>
>
>
> Alan
>
>
> ====================================
>
> Question: What did one paradigm say to the other paradigm?
>
> Answer: Shift happens.
>
> ======================================
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Damaeus

External


Since: Jul 16, 2005
Posts: 51



(Msg. 19) Posted: Sun Aug 22, 2004 7:42 pm
Post subject: Re: Simcity 5 under construction [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In news:alt.games.simcity, "James S." <jettavr6.RemoveThis@earthlink.net> posted on
Sat, 31 Jul 2004 22:49:28 GMT:

> I like the fact that SC4 is hard. It makes it more realistic. The early
> versions weren't much fun because you basically
> just dealt with the zones.

The only thing that makes SC4 hard is being fast enough to run around and
adjust funding. That's utterly boring.
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Damaeus

External


Since: Jul 16, 2005
Posts: 51



(Msg. 20) Posted: Tue Aug 31, 2004 9:15 am
Post subject: Re: Simcity 5 under construction [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In news:alt.games.simcity, mbg <womblekewl.TakeThisOut@yahoo.com> posted on Mon, 23 Aug
2004 22:15:34 GMT:

> Maybe they could address things like this with something like "Education
> Policy", "Water Policy", etc.. where you can configure maximum budget
> increases as a percentage, or choose to just automatically throw money
> at every problem... or nothing at all, for those who want to do it
> manually.

Exactly. It's all these microadjustments that makes SC4 NOT fun, and it
seems worse in SC4 than in SC3K.

Damaeus
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