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old comments by Shigeru Miyamoto on [Gamecube] graphics

 
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nv55

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Since: Nov 28, 2007
Posts: 1



(Msg. 1) Posted: Wed Nov 28, 2007 8:23 am
Post subject: old comments by Shigeru Miyamoto on [Gamecube] graphics
Archived from groups: rec>games>video>nintendo, others (more info?)

Miyamoto talks about Polygons

"Polygon movement is essential in the creation of 3D games. Therefore,
we are taking various steps to simplify polygon movement. Namely, this
includes calculation of polygon display, properly shading and lighting
the polygons and applying the textures. Whenever new hardware comes
out, the manufacturer always talks about how many million polygons it
puts out, but never mentions that when textures are applied only half
that can be handled. Then when you do the lighting calculations, the
number halves again. So the actual number of polygons is half of half,
or about 1/10th of what they say. So if the specs say the machine can
do 80-100 million polygons, that really translates to roughly 5-8
million.

Polygon-pushing power isn't enough; game machines have to be able to
handle things like terrain and collision detection too. When the CPU
handles these tasks, it can't do much else. With the GameCube, we've
divided the tasks up as much as possible to eliminate bottlenecks. If
you simply look at the documented specs for existing systems, they may
seem to be the latest and greatest things at the moment, but in a year
or so they'll already be outdated. On the other hand, looking at the
GameCube, I think it will have a shelf life of many years. We wanted
to make a piece of hardware that would free developers from worrying
about technical stuff like polygons or bottlenecks."




"Some people might say; 'GameCube isn't great, just look at its CPU
power.' The truth is though, for tasks such as drawing pictures or
making music, GameCube doesn't use the CPU. I think the balance of the
GameCube hardware will lead the industry for years
to come. Existing consoles aren't capable of producing the demo's we
showed at Spaceworld. In fact, I think the demo's resemble graphics
created by multi-million dollar workstations."

http://members.aol.com/mips36/shigeru_miyamoto.htm


Although not mentioned, ATI has to be thanked for that. The ArtX team
produced an amazing graphics processor for Gamecube that is still be
used today, only running faster, in the Wii.

Just look at the Melty Molten Galaxy in SMG, it looks absolutely
incredible!

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El Guapo

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Since: May 06, 2004
Posts: 199



(Msg. 2) Posted: Wed Nov 28, 2007 12:20 pm
Post subject: Re: old comments by Shigeru Miyamoto on [Gamecube] graphics [Login to view extended thread Info.]
Archived from groups: rec>games>video>nintendo, others (more info?)

"nv55" <nvidianv55.DeleteThis@mail.com> wrote in message
news:9b44973c-eece-4e6e-a6a8-cf8affdadda9@x69g2000hsx.googlegroups.com...
> Miyamoto talks about Polygons
>
> "Polygon movement is essential in the creation of 3D games. Therefore,
> we are taking various steps to simplify polygon movement. Namely, this
> includes calculation of polygon display, properly shading and lighting
> the polygons and applying the textures. Whenever new hardware comes
> out, the manufacturer always talks about how many million polygons it
> puts out, but never mentions that when textures are applied only half
> that can be handled. Then when you do the lighting calculations, the
> number halves again. So the actual number of polygons is half of half,
> or about 1/10th of what they say. So if the specs say the machine can
> do 80-100 million polygons, that really translates to roughly 5-8
> million.
>
> Polygon-pushing power isn't enough; game machines have to be able to
> handle things like terrain and collision detection too. When the CPU
> handles these tasks, it can't do much else. With the GameCube, we've
> divided the tasks up as much as possible to eliminate bottlenecks. If
> you simply look at the documented specs for existing systems, they may
> seem to be the latest and greatest things at the moment, but in a year
> or so they'll already be outdated. On the other hand, looking at the
> GameCube, I think it will have a shelf life of many years. We wanted
> to make a piece of hardware that would free developers from worrying
> about technical stuff like polygons or bottlenecks."
>
>
>
>
> "Some people might say; 'GameCube isn't great, just look at its CPU
> power.' The truth is though, for tasks such as drawing pictures or
> making music, GameCube doesn't use the CPU. I think the balance of the
> GameCube hardware will lead the industry for years
> to come. Existing consoles aren't capable of producing the demo's we
> showed at Spaceworld. In fact, I think the demo's resemble graphics
> created by multi-million dollar workstations."
>
> http://members.aol.com/mips36/shigeru_miyamoto.htm
>
>
> Although not mentioned, ATI has to be thanked for that. The ArtX team
> produced an amazing graphics processor for Gamecube that is still be
> used today, only running faster, in the Wii.
>
> Just look at the Melty Molten Galaxy in SMG, it looks absolutely
> incredible!

I think he exaggerated, but it's true that considering their unimpressive
system specs, the Gamecube (and now Wii) can put out very nice graphics.
They are extremely well balanced machines.

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G Hardy

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Since: Mar 07, 2005
Posts: 621



(Msg. 3) Posted: Thu Nov 29, 2007 9:30 am
Post subject: Re: old comments by Shigeru Miyamoto on [Gamecube] graphics [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> ...Whenever new hardware comes
> out, the manufacturer always talks about how many million polygons it
> puts out, but never mentions that when textures are applied only half
> that can be handled. Then when you do the lighting calculations, the
> number halves again. So the actual number of polygons is half of half,
> or about 1/10th of what they say...

Umm - isn't "half of half" a quarter?
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Zomoniac

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Since: Dec 31, 2004
Posts: 1448



(Msg. 4) Posted: Thu Nov 29, 2007 9:46 am
Post subject: Re: old comments by Shigeru Miyamoto on [Gamecube] graphics [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

El Guapo wrote:
> "nv55" <nvidianv55.TakeThisOut@mail.com> wrote in message
> news:9b44973c-eece-4e6e-a6a8-cf8affdadda9@x69g2000hsx.googlegroups.com...
>> Miyamoto talks about Polygons
>>
>> "Polygon movement is essential in the creation of 3D games. Therefore,
>> we are taking various steps to simplify polygon movement. Namely, this
>> includes calculation of polygon display, properly shading and lighting
>> the polygons and applying the textures. Whenever new hardware comes
>> out, the manufacturer always talks about how many million polygons it
>> puts out, but never mentions that when textures are applied only half
>> that can be handled. Then when you do the lighting calculations, the
>> number halves again. So the actual number of polygons is half of half,
>> or about 1/10th of what they say. So if the specs say the machine can
>> do 80-100 million polygons, that really translates to roughly 5-8
>> million.
>>
>> Polygon-pushing power isn't enough; game machines have to be able to
>> handle things like terrain and collision detection too. When the CPU
>> handles these tasks, it can't do much else. With the GameCube, we've
>> divided the tasks up as much as possible to eliminate bottlenecks. If
>> you simply look at the documented specs for existing systems, they may
>> seem to be the latest and greatest things at the moment, but in a year
>> or so they'll already be outdated. On the other hand, looking at the
>> GameCube, I think it will have a shelf life of many years. We wanted
>> to make a piece of hardware that would free developers from worrying
>> about technical stuff like polygons or bottlenecks."
>>
>>
>>
>>
>> "Some people might say; 'GameCube isn't great, just look at its CPU
>> power.' The truth is though, for tasks such as drawing pictures or
>> making music, GameCube doesn't use the CPU. I think the balance of the
>> GameCube hardware will lead the industry for years
>> to come. Existing consoles aren't capable of producing the demo's we
>> showed at Spaceworld. In fact, I think the demo's resemble graphics
>> created by multi-million dollar workstations."
>>
>> http://members.aol.com/mips36/shigeru_miyamoto.htm
>>
>>
>> Although not mentioned, ATI has to be thanked for that. The ArtX team
>> produced an amazing graphics processor for Gamecube that is still be
>> used today, only running faster, in the Wii.
>>
>> Just look at the Melty Molten Galaxy in SMG, it looks absolutely
>> incredible!
>
> I think he exaggerated, but it's true that considering their unimpressive
> system specs, the Gamecube (and now Wii) can put out very nice graphics.
> They are extremely well balanced machines.

Nice if you're on SD. Cube always compared well to Xbox, but whilst Wii
is fine on a normal telly it looks shite on a big LCD. I know they
wanted to keep it that way to reduce costs, but I really want to know
why they couldn't have put in some kind of upscaler. My PS3 is upscaling
standard definition DVDs to 1080p and they look incredible, so why Wii
can't just fake an HD image over component is beyond me.

--

Zo
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Sir Chewbury Gubbins

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Since: Oct 29, 2007
Posts: 259



(Msg. 5) Posted: Thu Nov 29, 2007 10:21 am
Post subject: Re: old comments by Shigeru Miyamoto on [Gamecube] graphics [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Zomoniac the Monkey was never naughty:
>
> Nice if you're on SD. Cube always compared well to Xbox, but whilst Wii
> is fine on a normal telly it looks shite on a big LCD. I know they
> wanted to keep it that way to reduce costs, but I really want to know
> why they couldn't have put in some kind of upscaler. My PS3 is upscaling
> standard definition DVDs to 1080p and they look incredible, so why Wii
> can't just fake an HD image over component is beyond me.

Because it would add an unneccesary cost to the purchase price just to
please the 5 people who have hi def tellies, I'd have thought.

Choobs

--
Sir Chewbury Gubbins <choobs.TakeThisOut@chewbury.net.invalid>
... Blog : http://www.nelefa.org
/|\ Game Diary : http://www.chewbury.net
/ | \ Abu the Monkey was never naughty.
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Zomoniac

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Since: Dec 31, 2004
Posts: 1448



(Msg. 6) Posted: Thu Nov 29, 2007 10:28 am
Post subject: Re: old comments by Shigeru Miyamoto on [Gamecube] graphics [Login to view extended thread Info.]
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Sir Chewbury Gubbins wrote:
> Zomoniac the Monkey was never naughty:
>> Nice if you're on SD. Cube always compared well to Xbox, but whilst Wii
>> is fine on a normal telly it looks shite on a big LCD. I know they
>> wanted to keep it that way to reduce costs, but I really want to know
>> why they couldn't have put in some kind of upscaler. My PS3 is upscaling
>> standard definition DVDs to 1080p and they look incredible, so why Wii
>> can't just fake an HD image over component is beyond me.
>
> Because it would add an unneccesary cost to the purchase price just to
> please the 5 people who have hi def tellies, I'd have thought.

5 people? I think you're the only ugver who doesn't have one. And it
would add about ten pence.

--

Zo
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Chris F

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Since: Jul 26, 2005
Posts: 1151



(Msg. 7) Posted: Thu Nov 29, 2007 10:31 am
Post subject: Re: old comments by Shigeru Miyamoto on [Gamecube] graphics [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Thu, 29 Nov 2007 09:30:08 GMT, "G Hardy"
<gareth.hardy1.DeleteThis@ntlwrold.com> wrote:

>> ...Whenever new hardware comes
>> out, the manufacturer always talks about how many million polygons it
>> puts out, but never mentions that when textures are applied only half
>> that can be handled. Then when you do the lighting calculations, the
>> number halves again. So the actual number of polygons is half of half,
>> or about 1/10th of what they say...
>
>Umm - isn't "half of half" a quarter?

obviously, whoever translated it was a bit thick.
--

gamertag: Chrisflynnuk
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Sir Chewbury Gubbins

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Since: Oct 29, 2007
Posts: 259



(Msg. 8) Posted: Thu Nov 29, 2007 11:15 am
Post subject: Re: old comments by Shigeru Miyamoto on [Gamecube] graphics [Login to view extended thread Info.]
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Zomoniac the Monkey was never naughty:
> Sir Chewbury Gubbins wrote:
>> Zomoniac the Monkey was never naughty:
>>> Nice if you're on SD. Cube always compared well to Xbox, but whilst Wii
>>> is fine on a normal telly it looks shite on a big LCD. I know they
>>> wanted to keep it that way to reduce costs, but I really want to know
>>> why they couldn't have put in some kind of upscaler. My PS3 is upscaling
>>> standard definition DVDs to 1080p and they look incredible, so why Wii
>>> can't just fake an HD image over component is beyond me.
>>
>> Because it would add an unneccesary cost to the purchase price just to
>> please the 5 people who have hi def tellies, I'd have thought.
>
> 5 people? I think you're the only ugver who doesn't have one. And it
> would add about ten pence.

Ah, I see - and ugvm is an accurate representation of the Wii's target
audience, is it?

Can you present some figures demonstrating how the cost of of redesigning
the video architecture to provide on-the-fly resolution doubling without
a performance hit and imlpementing it in software works out at 10p per unit.


Choobs

--
Sir Chewbury Gubbins <choobs DeleteThis @chewbury.net.invalid>
... Blog : http://www.nelefa.org
/|\ Game Diary : http://www.chewbury.net
/ | \ Abu the Monkey was never naughty.
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Zomoniac

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Since: Dec 31, 2004
Posts: 1448



(Msg. 9) Posted: Thu Nov 29, 2007 11:34 am
Post subject: Re: old comments by Shigeru Miyamoto on [Gamecube] graphics [Login to view extended thread Info.]
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Sir Chewbury Gubbins wrote:
> Zomoniac the Monkey was never naughty:
>> Sir Chewbury Gubbins wrote:
>>> Zomoniac the Monkey was never naughty:
>>>> Nice if you're on SD. Cube always compared well to Xbox, but whilst Wii
>>>> is fine on a normal telly it looks shite on a big LCD. I know they
>>>> wanted to keep it that way to reduce costs, but I really want to know
>>>> why they couldn't have put in some kind of upscaler. My PS3 is upscaling
>>>> standard definition DVDs to 1080p and they look incredible, so why Wii
>>>> can't just fake an HD image over component is beyond me.
>>> Because it would add an unneccesary cost to the purchase price just to
>>> please the 5 people who have hi def tellies, I'd have thought.
>> 5 people? I think you're the only ugver who doesn't have one. And it
>> would add about ten pence.
>
> Ah, I see - and ugvm is an accurate representation of the Wii's target
> audience, is it?

But the Wii's target audience buy it, play Wii Sports for an hour and
then box it up. The people who will buy lots of games for it (and very
few people are buying lots of games for it) who are ultimately the
people who will make them the most money in the long run are the likes
of 'us', who have HDTVs.

> Can you present some figures demonstrating how the cost of of redesigning
> the video architecture to provide on-the-fly resolution doubling without
> a performance hit and imlpementing it in software works out at 10p per unit.

I can't provide exact figures, no, but given you can get a box that will
upscale normal DVDs and DivX files to 1080p for 10 ring pulls + P&P I'm
sure it can't be that expensive.

--

Zo
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Gareth Robert Halfacree

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Since: Nov 02, 2007
Posts: 107



(Msg. 10) Posted: Thu Nov 29, 2007 12:03 pm
Post subject: Re: old comments by Shigeru Miyamoto on [Gamecube] graphics [Login to view extended thread Info.]
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Zomoniac wrote:
> Nice if you're on SD. Cube always compared well to Xbox, but whilst Wii
> is fine on a normal telly it looks shite on a big LCD.

Really? I suggest that your TV is at fault, if that's the case. An LCD
upscales anything not at the native resolution of the panel using
built-in scalers; my Wii looks just fine on my 40" LCD due to the
reasonably high quality built-in scaler.

--
Gareth Halfacree
http://gareth.halfacree.co.uk
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Gunther Gloop

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Since: Oct 16, 2007
Posts: 109



(Msg. 11) Posted: Thu Nov 29, 2007 12:09 pm
Post subject: Re: old comments by Shigeru Miyamoto on [Gamecube] graphics [Login to view extended thread Info.]
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Sir Chewbury Gubbins wrote:
> Zomoniac the Monkey was never naughty:
>> But the Wii's target audience buy it, play Wii Sports for an hour and
>> then box it up. The people who will buy lots of games for it (and very
>> few people are buying lots of games for it) who are ultimately the
>> people who will make them the most money in the long run are the likes
>> of 'us', who have HDTVs.
>
> So if, according to your sweeping generalisation, the Wii's target
> audience play the Wii for an hour and then box it up, why on earth
> would Nintendo have any desire to invest the time in developing an
> upscaling system for it?
>

Well I see no reason to exclude hi-def upscale simply on principle. I
would like to know how much it would have cost them to include it.

I would have liked if they had, but it's not a deal breaker for me that
they didn't. Component is good enough... *just* about.

Now that they're more confident of the numbers, I wonder if there's any
chance of a Super Wii coming out where some games might take advantage
of its higher processing power. -Like the ram expansion on the N64. (?)

I suppose they'd need to meet current demand first before launching
something like that. Maybe 2009.

-Kevin.
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Zomoniac

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Since: Dec 31, 2004
Posts: 1448



(Msg. 12) Posted: Thu Nov 29, 2007 12:48 pm
Post subject: Re: old comments by Shigeru Miyamoto on [Gamecube] graphics [Login to view extended thread Info.]
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Gareth Robert Halfacree wrote:
> Zomoniac wrote:
>> Nice if you're on SD. Cube always compared well to Xbox, but whilst
>> Wii is fine on a normal telly it looks shite on a big LCD.
>
> Really? I suggest that your TV is at fault, if that's the case. An LCD
> upscales anything not at the native resolution of the panel using
> built-in scalers; my Wii looks just fine on my 40" LCD due to the
> reasonably high quality built-in scaler.

Maybe the PS3's scaler is much better than my TV's, or maybe my TV
doesn't upscale over component, or something. I have a 42" 1080p Toshiba
LCD, and whilst the Wii is tolerable, compared to my normal DVDs
upscaled through PS3 to 1080p, which are razor sharp and lovely, the Wii
set to EDTV over component is a fuzzy mess.

--

Zo
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Sir Chewbury Gubbins

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Since: Oct 29, 2007
Posts: 259



(Msg. 13) Posted: Thu Nov 29, 2007 2:20 pm
Post subject: Re: old comments by Shigeru Miyamoto on [Gamecube] graphics [Login to view extended thread Info.]
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Zomoniac the Monkey was never naughty:
>
> Who said I didn't like it?

You. On this group. Over and over and over again.

> I've bought three games for it in the last
> week and probably played it more than anything else in the last week.
> I'm not the blinkered fanboy, since I'm not the one here who refuses to
> play games on any console not made by one company on the grounds that
> they make a bit of noise or the sky isn't a bright enough blue or similar.

Ad hominem attacks do nothing except make you look childish, Zo.

> The Wii's really expensive, is it? It's a cheap bit of kit. When you
> consider it comes with a two part hi-tech controller and a game, with
> sensors and built-in wireless for £180 AND is the only console to make a
> profit, even after the retailers and wholesalers have had a cut, it's
> not exactly the most expensive bit of gear on the market.

WHOOOOOSH

Choobs

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... Blog : http://www.nelefa.org
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/ | \ Abu the Monkey was never naughty.
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Zomoniac

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Since: Dec 31, 2004
Posts: 1448



(Msg. 14) Posted: Thu Nov 29, 2007 2:55 pm
Post subject: Re: old comments by Shigeru Miyamoto on [Gamecube] graphics [Login to view extended thread Info.]
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Sir Chewbury Gubbins wrote:
> Zomoniac the Monkey was never naughty:
>> Who said I didn't like it?
>
> You. On this group. Over and over and over again.

I think you overrate it and it has its flaws, and it's not really my
type of machine. It's not that I don't like it, it's that I think it's
completely failed to live up to the revolution tag. It's a fun novelty,
and a decent machine when you take it for what it is. But it's not going
to change gaming forever.

>> I've bought three games for it in the last
>> week and probably played it more than anything else in the last week.
>> I'm not the blinkered fanboy, since I'm not the one here who refuses to
>> play games on any console not made by one company on the grounds that
>> they make a bit of noise or the sky isn't a bright enough blue or similar.
>
> Ad hominem attacks do nothing except make you look childish, Zo.

I'm sure that's true, but how is you saying (literal translation) "you
are teh ghey for not liking the Wii" any different to me saying (literal
translation) "you are teh ghey for not liking the others"?

>> The Wii's really expensive, is it? It's a cheap bit of kit. When you
>> consider it comes with a two part hi-tech controller and a game, with
>> sensors and built-in wireless for £180 AND is the only console to make a
>> profit, even after the retailers and wholesalers have had a cut, it's
>> not exactly the most expensive bit of gear on the market.
>
> WHOOOOOSH

Clearly. I'm too tired to decipher sarcasm today.

--

Zo
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Sir Chewbury Gubbins

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Since: Oct 29, 2007
Posts: 259



(Msg. 15) Posted: Thu Nov 29, 2007 3:10 pm
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Zomoniac the Monkey was never naughty:
> Sir Chewbury Gubbins wrote:
>> Zomoniac the Monkey was never naughty:
>>> Who said I didn't like it?
>>
>> You. On this group. Over and over and over again.
>
> I think you overrate it and it has its flaws, and it's not really my
> type of machine. It's not that I don't like it, it's that I think it's
> completely failed to live up to the revolution tag. It's a fun novelty,
> and a decent machine when you take it for what it is. But it's not going
> to change gaming forever.

First of all, we're talking about you not me. But we'll play along. I've
played about 3 hours of games on ANY platform over the past months or so.
I doubt that's an indication that I overrate the console. Secondly, it
ALREADY HAS changed gaming forever because it's introduced a whole new
demographic to gaming. You can handwave and fluff all you like - it's
a simple fact.

>> Ad hominem attacks do nothing except make you look childish, Zo.
>
> I'm sure that's true, but how is you saying (literal translation) "you
> are teh ghey for not liking the Wii" any different to me saying (literal
> translation) "you are teh ghey for not liking the others"?

Erm, do you want to point at the part of the thread where I said that? Or
is this more Zo hallucinations.

>> WHOOOOOSH
>
> Clearly. I'm too tired to decipher sarcasm today.

No, I don't think that's it at all. I think you just skip over the bits
you don't want to read. As we all do to an extent.

Choobs

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... Blog : http://www.nelefa.org
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/ | \ Abu the Monkey was never naughty.
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