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Next: Pods not lunching / Ships not being build
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Since: Apr 08, 2005 Posts: 107
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(Msg. 1) Posted: Fri May 12, 2006 8:16 am
Post subject: New command code: Fighters act as ground units, only? Archived from groups: alt>games>vgaplanets4 (more info?)
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Hi folks,
at the moment it's not very useful to use fighters in a ground combat,
especially if you fight enemy HWs. Let's assume you blockade his HW
with ships and make an own base on his planet. You are not sure if you
have enough troops and HG to capture him, but you brought lots of cash.
As you're still at planet tech 4 you can't build an assault plant but a
fighter plant.
Now I want to support my troops with the GA abilities of my fighters.
But often there will be a battle in orbit (e.g. some of his freighters
still coming home) and my fighters will launch, take part in this fight
and they will attack his HW and his AA-guns shoot them down or they
destroy the baseshield.
That's why I like to have a command code for my base that tells my
fighters only to participate in a ground combat action, let's say FGA.
What do you think about this idea?
Criss >> Stay informed about: New command code: Fighters act as ground units, only? |
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Since: Apr 19, 2006 Posts: 14
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(Msg. 2) Posted: Fri May 12, 2006 9:31 am
Post subject: Re: New command code: Fighters act as ground units, only? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: Mar 24, 2006 Posts: 94
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(Msg. 3) Posted: Fri May 12, 2006 5:41 pm
Post subject: Re: New command code: Fighters act as ground units, only? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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As I've said before I'd love it. Though I was calling for an ability to turn
the Air Attack Base off. I think that'd be better than a Command Code as
your base can only have one command code in use at a time. It'd be nice if
you had more.
"hellion" <savaholic.DeleteThis@gmx.de> wrote in message
news:1147446997.689494.106890@j73g2000cwa.googlegroups.com...
> Hi folks,
> at the moment it's not very useful to use fighters in a ground combat,
> especially if you fight enemy HWs. Let's assume you blockade his HW
> with ships and make an own base on his planet. You are not sure if you
> have enough troops and HG to capture him, but you brought lots of cash.
> As you're still at planet tech 4 you can't build an assault plant but a
> fighter plant.
> Now I want to support my troops with the GA abilities of my fighters.
> But often there will be a battle in orbit (e.g. some of his freighters
> still coming home) and my fighters will launch, take part in this fight
> and they will attack his HW and his AA-guns shoot them down or they
> destroy the baseshield.
> That's why I like to have a command code for my base that tells my
> fighters only to participate in a ground combat action, let's say FGA.
> What do you think about this idea?
>
> Criss
> >> Stay informed about: New command code: Fighters act as ground units, only? |
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Since: May 29, 2004 Posts: 451
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(Msg. 4) Posted: Fri May 12, 2006 11:07 pm
Post subject: Re: New command code: Fighters act as ground units, only? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: Apr 08, 2005 Posts: 107
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(Msg. 5) Posted: Sat May 13, 2006 3:55 am
Post subject: Re: New command code: Fighters act as ground units, only? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"As you're still at planet tech 4 you can't build an assault plant but
a
fighter plant."
That's from my 1st post. You didn't bring mechs to this HW because you
don't have any pod bays in your battleships, for example.
I just think if fighters have GA abilities it should be possible to use
them only for GA if you want. >> Stay informed about: New command code: Fighters act as ground units, only? |
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Since: Mar 01, 2005 Posts: 160
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(Msg. 6) Posted: Sun May 14, 2006 7:48 pm
Post subject: Re: New command code: Fighters act as ground units, only? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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If you -have- an Air Attack Base, that would be the better solution. But as
hellion stated, what if you are at tech level 4 and canīt build one? Iīd
still like a way to tell my fighters to stay within the atmosphere and
support my ground troops.
Ralph Hoenig, Germany
"Eric" <Eric.TakeThisOut@AzureMonsters.Lair> schrieb
> As I've said before I'd love it. Though I was calling for an ability to
> turn the Air Attack Base off. I think that'd be better than a Command Code
> as your base can only have one command code in use at a time. It'd be nice
> if you had more.
> >> Stay informed about: New command code: Fighters act as ground units, only? |
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Since: Mar 24, 2006 Posts: 94
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(Msg. 7) Posted: Sun May 14, 2006 7:48 pm
Post subject: Re: New command code: Fighters act as ground units, only? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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If you don't have an air attack base your fighters will do just that. You
need one for them to hit the atmosphere.
"Ralph Hoenig" <R.Hoenig-Ellenberg RemoveThis @t-online.de> wrote in message
news:e47qgv$lje$03$1@news.t-online.com...
> If you -have- an Air Attack Base, that would be the better solution. But
> as hellion stated, what if you are at tech level 4 and canīt build one?
> Iīd still like a way to tell my fighters to stay within the atmosphere and
> support my ground troops.
>
> Ralph Hoenig, Germany
>
> "Eric" <Eric RemoveThis @AzureMonsters.Lair> schrieb
>> As I've said before I'd love it. Though I was calling for an ability to
>> turn the Air Attack Base off. I think that'd be better than a Command
>> Code as your base can only have one command code in use at a time. It'd
>> be nice if you had more.
>>
>
> >> Stay informed about: New command code: Fighters act as ground units, only? |
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Since: Mar 01, 2005 Posts: 160
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(Msg. 8) Posted: Sun May 14, 2006 8:31 pm
Post subject: Re: New command code: Fighters act as ground units, only? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Ahem, if the base of yours is involved in a VCR, it will launch the fighters
as Homguard wings, which then will either die in the fight, or kill valuable
buildings in the enemy base.
I, however, want them to stay inside the base to support the ground combat.
Ralph Hoenig, Germany
"Eric" <Eric.TakeThisOut@AzureMonsters.Lair> schrieb
> If you don't have an air attack base your fighters will do just that. You
> need one for them to hit the atmosphere.
>
> "Ralph Hoenig" <R.Hoenig-Ellenberg.TakeThisOut@t-online.de> wrote
>> If you -have- an Air Attack Base, that would be the better solution. But
>> as hellion stated, what if you are at tech level 4 and canīt build one?
>> Iīd still like a way to tell my fighters to stay within the atmosphere
>> and support my ground troops.
>>
>> Ralph Hoenig, Germany
>> >> Stay informed about: New command code: Fighters act as ground units, only? |
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Since: Mar 24, 2006 Posts: 94
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(Msg. 9) Posted: Sun May 14, 2006 9:15 pm
Post subject: Re: New command code: Fighters act as ground units, only? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Hmm... I don't think that's supposed to happen without an air attack base.
I'd prefer it if it didn't.
I'm with you though. I don't always want my wings automatically forming to
fight above either.
"Ralph Hoenig" <R.Hoenig-Ellenberg DeleteThis @t-online.de> wrote in message
news:e47t2f$rcr$03$1@news.t-online.com...
> Ahem, if the base of yours is involved in a VCR, it will launch the
> fighters as Homguard wings, which then will either die in the fight, or
> kill valuable buildings in the enemy base.
> I, however, want them to stay inside the base to support the ground
> combat.
>
> Ralph Hoenig, Germany
>
> "Eric" <Eric DeleteThis @AzureMonsters.Lair> schrieb
>> If you don't have an air attack base your fighters will do just that. You
>> need one for them to hit the atmosphere.
>>
>> "Ralph Hoenig" <R.Hoenig-Ellenberg DeleteThis @t-online.de> wrote
>>> If you -have- an Air Attack Base, that would be the better solution. But
>>> as hellion stated, what if you are at tech level 4 and canīt build one?
>>> Iīd still like a way to tell my fighters to stay within the atmosphere
>>> and support my ground troops.
>>>
>>> Ralph Hoenig, Germany
>>>
>
> >> Stay informed about: New command code: Fighters act as ground units, only? |
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Since: Mar 01, 2005 Posts: 96
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(Msg. 10) Posted: Mon May 15, 2006 8:47 am
Post subject: Re: New command code: Fighters act as ground units, only? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Ralph is right in this fighters always launch to fight in space if an
enemy ship is present
in orbit. The Enforcer DOA-187 Bomber special function to target an
enemy base structure
is never used because of this. To be honest it is really useless
period.
Unless you can order fighters to not launch. Then perhaps we can use
these fighters
special abilities. And with a 360 ly range wow. But then they need to
survive any
and all counter attacks because the special abilities does not function
til the end of the host run.
And you need a base for 2 turns before you can use this ability because
you have to change
the base command code to use this ability after the base is formed for
one turn so there can be
no sneak attacks using this.
Hmm still really useless period. At least for the Enforcer... it could
be useful for another race but
only the Enforcer get to use the DOA-187 Bomber.
If an Enforcer player goes out of his way to use this ability on you be
glad.
Because it is time consumming, costly and his least effective method
and slowest method of attacking you. >> Stay informed about: New command code: Fighters act as ground units, only? |
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Since: May 20, 2006 Posts: 4
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(Msg. 11) Posted: Sat May 20, 2006 9:19 am
Post subject: Re: New command code: Fighters act as ground units, only? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Lacking a command code there are multiple workarounds to your issue
based on the key point that your fighters launch only if a VCR is
initiated while they are in the base. Just intercept or autointercept
enemy vessels coming to the planet with your established air
superiority. It shouldn't be difficult to arrange it so intercept
occurs outside the range that will draw in the base. Or increase the
chance your fighters survive to ground combat by making sure they are
not in the base through most of movement. It will take an extra turn,
but just fly them around, either docked to a ship (use replenish
fighters toggle on wing capable ships), in a pod, or as a free wing.
Arrange it so they dock with the base the last movement tick and you
limit the fighters exposure to VCRs.
All that said, In my limited ground combat experience I've had a
horrible time with fighters. They only end up costing me more and don't
seem to alter the outcome. They never seem to survive combat, even if
you win by a large margin. >> Stay informed about: New command code: Fighters act as ground units, only? |
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Since: May 29, 2004 Posts: 451
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(Msg. 12) Posted: Tue Jun 13, 2006 8:02 pm
Post subject: Re: New command code: Fighters act as ground units, only? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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minime-hammer writes
>The Enforcer DOA-187 Bomber special function to target an
>enemy base structure
>is never used because of this.
That's a shame. I've been looking at some host code Tim sent me to do
with ground assaults, and there are about 3-4 pages devoted especially
to this function of that fighter. I must admit I always assumed that
function was used by sending a Wing across space to bomb enemy bases up
to 350LY away.
--
Paul Honigmann >> Stay informed about: New command code: Fighters act as ground units, only? |
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