nacree wrote:
> New arena pvp??? Can you tell me more about this, or copy paste the
> info? I'm at work and probably would not have access to the site.
>
> Thanks!
I found the following at Arathor.net, thread started about a week ago:
"We've kept a lot in mind while creating the arena system to help make
it as centered on player skill as possible, and not time invested.
We're looking to help create a place where players can track their
achievements and improvements in a fun PvP environment. We're no
strangers to the tactics and extent at which players will take a game
to help ensure they reach their goal sooner or easier. It can however
be minimized by simplifying a system so that the possible benefits
available to a player are specific and tangible to everyone, and that
the potential for exploitation is reduced as much as possible. With a
complex system there will always be that something extra that can give
you an edge over someone else, it's the size and availability of the
edge that makes the difference though. We think we're making some great
progress in creating place where players can come and test their PvP
skill against others, have fun, and get some pretty cool rewards out of
it too.
Just because you asked, here's some more information on the arena
system. Hopefully this quells some of your concerns, and squashes a few
assumptions. Please keep in mind that this information is subject to
change, but these are our current plans for the PvP Arena system in The
Burning Crusade expansion.
# When a player enters an arena battle, all buffs and conjured items
are purged/deleted. This is done to ensure no outside buffs or items
from members outside of your team are able to be used in an arena
battle.
# No consumables other than bandages and conjured items can be used
while in the arena. There will be a waiting area similar to the current
battlegrounds where players on the team will be able to conjure items
and cast buffs.
# Abilities/spells/items with cooldowns longer than 15 minutes cannot
be used while in the arena.
# Each arena team will be given a rating, and will be matched up in the
arena queue against teams of a similar rating (matching within that
specific cross-realm battlegroup). As time progresses the matching
system will broaden its search up to a limit if a closely rated team
cannot be found.
# Ratings adjustments are made in the same way that ELO ratings
adjustments are made. This system works by adjusting each arena team's
rating from a specific match based on the rating of the team they are
up against. If a team wins against a team of a higher rating, the
increase of their arena rating would be much higher than if they had
won against a team of a lower rating. This system will help promote
players improving their skill and besting teams which may have
previously held the top spots.
# At the end of each week, characters receive arena points based on
their team's rating. A team must have fought a minimum number of
battles for the week, which we have announced as currently set to 10
games. A player must have played in at least 30% of the team's battles
that week in order to be eligible to receive arena points. Each
eligible player will then receive a fraction of the teams total awarded
points to spend on arena rewards.
# Players may spend their points on arena rewards, or save their points
until they have enough to get the rewards they desire.
# There is a limit to the number of points a player can stockpile,
which is currently planned to be as high as the most expensive item.
# At the end of a season, players on a team are given a title based on
their team's relative position on the ladder which will last through
the next arena season.
Arenas will have varying geometry to play on. Some may be simple
columns, while others may involve more ramps or pathways or other more
complex terrain.
The arenas also being about the size of Gurubashi, players won't have
vast expanses with which to stay out of reach of a sword arm."
>> Stay informed about: Up and coming arena PvP 2vs2, 3vs3, 4vs4