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Next: Duergar Lurk build suggestions?
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Since: Mar 22, 2005 Posts: 251
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(Msg. 1) Posted: Sun Nov 12, 2006 8:09 pm
Post subject: Do you combine terrain movement modifiers? Archived from groups: rec>games>frp>dnd (more info?)
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If a group of unencumbered human characters (24 mpd) are moving through
heavily wooded (x 1/2) mountains (x 1/2) would their movement be
overall 1/4 (1/2 x 1/2) or does it simply take the worst of the
penalties? It seems like it should be 1/4 not 1/2 because its harder to
move through heavily wooded mountains (mountains + forest) instead of,
say, clear mountains (mountains + plains).
So which is it? >> Stay informed about: Do you combine terrain movement modifiers? |
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Since: Mar 22, 2005 Posts: 251
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(Msg. 2) Posted: Sun Nov 12, 2006 10:21 pm
Post subject: Re: Do you combine terrain movement modifiers? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Nov 13, 1:00 am, "Eric P." <eric... RemoveThis @sbcglobal.net> wrote:
> Which version of the rules are you using? My instinct says to combine,
> but ISTR that, in some version of the rules, mountains had a modifier
> regardless of additional terrain features. My need for realistic fantasy
> (?) dictates that I impose an additional modifier to movement in wooded
> mountainous terrain, in the same way that light or heavy woods modify
> movement over more flat (plains) areas.
>
> - E
I'm referring to 3.5 edition, and using the SRD as my main resource. I
don't see anything that explicitly says you combine the modifiers, even
though my gut says to do so. I'm just looking for some quote somewhere
that does in fact say you combine the modifiers. >> Stay informed about: Do you combine terrain movement modifiers? |
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External

Since: Mar 22, 2005 Posts: 251
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(Msg. 3) Posted: Sun Nov 12, 2006 10:21 pm
Post subject: Re: Do you combine terrain movement modifiers? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Nov 13, 1:00 am, "Eric P." <eric....RemoveThis@sbcglobal.net> wrote:
> Which version of the rules are you using? My instinct says to combine,
> but ISTR that, in some version of the rules, mountains had a modifier
> regardless of additional terrain features. My need for realistic fantasy
> (?) dictates that I impose an additional modifier to movement in wooded
> mountainous terrain, in the same way that light or heavy woods modify
> movement over more flat (plains) areas.
>
> - E
I'm referring to 3.5 edition, and using the SRD as my main resource. I
don't see anything that explicitly says you combine the modifiers, even
though my gut says to do so. I'm just looking for some quote somewhere
that does in fact say you combine the modifiers. >> Stay informed about: Do you combine terrain movement modifiers? |
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| Back to top |
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 |  |
External

Since: Mar 22, 2005 Posts: 251
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(Msg. 4) Posted: Sun Nov 12, 2006 10:21 pm
Post subject: Re: Do you combine terrain movement modifiers? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Nov 13, 1:00 am, "Eric P." <eric....TakeThisOut@sbcglobal.net> wrote:
> Which version of the rules are you using? My instinct says to combine,
> but ISTR that, in some version of the rules, mountains had a modifier
> regardless of additional terrain features. My need for realistic fantasy
> (?) dictates that I impose an additional modifier to movement in wooded
> mountainous terrain, in the same way that light or heavy woods modify
> movement over more flat (plains) areas.
>
> - E
I'm referring to 3.5 edition, and using the SRD as my main resource. I
don't see anything that explicitly says you combine the modifiers, even
though my gut says to do so. I'm just looking for some quote somewhere
that does in fact say you combine the modifiers. >> Stay informed about: Do you combine terrain movement modifiers? |
|
| Back to top |
|
 |  |
External

Since: Mar 22, 2005 Posts: 251
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(Msg. 5) Posted: Sun Nov 12, 2006 10:21 pm
Post subject: Re: Do you combine terrain movement modifiers? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Nov 13, 1:00 am, "Eric P." <eric....DeleteThis@sbcglobal.net> wrote:
> Which version of the rules are you using? My instinct says to combine,
> but ISTR that, in some version of the rules, mountains had a modifier
> regardless of additional terrain features. My need for realistic fantasy
> (?) dictates that I impose an additional modifier to movement in wooded
> mountainous terrain, in the same way that light or heavy woods modify
> movement over more flat (plains) areas.
>
> - E
I'm referring to 3.5 edition, and using the SRD as my main resource. I
don't see anything that explicitly says you combine the modifiers, even
though my gut says to do so. I'm just looking for some quote somewhere
that does in fact say you combine the modifiers. >> Stay informed about: Do you combine terrain movement modifiers? |
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| Back to top |
|
 |  |
External

Since: Mar 22, 2005 Posts: 251
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(Msg. 6) Posted: Sun Nov 12, 2006 10:21 pm
Post subject: Re: Do you combine terrain movement modifiers? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Nov 13, 1:00 am, "Eric P." <eric....TakeThisOut@sbcglobal.net> wrote:
> Which version of the rules are you using? My instinct says to combine,
> but ISTR that, in some version of the rules, mountains had a modifier
> regardless of additional terrain features. My need for realistic fantasy
> (?) dictates that I impose an additional modifier to movement in wooded
> mountainous terrain, in the same way that light or heavy woods modify
> movement over more flat (plains) areas.
>
> - E
I'm referring to 3.5 edition, and using the SRD as my main resource. I
don't see anything that explicitly says you combine the modifiers, even
though my gut says to do so. I'm just looking for some quote somewhere
that does in fact say you combine the modifiers. >> Stay informed about: Do you combine terrain movement modifiers? |
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| Back to top |
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 |  |
External

Since: Mar 22, 2005 Posts: 251
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(Msg. 7) Posted: Sun Nov 12, 2006 10:21 pm
Post subject: Re: Do you combine terrain movement modifiers? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Nov 13, 1:00 am, "Eric P." <eric... RemoveThis @sbcglobal.net> wrote:
> Which version of the rules are you using? My instinct says to combine,
> but ISTR that, in some version of the rules, mountains had a modifier
> regardless of additional terrain features. My need for realistic fantasy
> (?) dictates that I impose an additional modifier to movement in wooded
> mountainous terrain, in the same way that light or heavy woods modify
> movement over more flat (plains) areas.
>
> - E
I'm referring to 3.5 edition, and using the SRD as my main resource. I
don't see anything that explicitly says you combine the modifiers, even
though my gut says to do so. I'm just looking for some quote somewhere
that does in fact say you combine the modifiers. >> Stay informed about: Do you combine terrain movement modifiers? |
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| Back to top |
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 |  |
External

Since: Mar 22, 2005 Posts: 251
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(Msg. 8) Posted: Sun Nov 12, 2006 10:21 pm
Post subject: Re: Do you combine terrain movement modifiers? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Nov 13, 1:00 am, "Eric P." <eric....RemoveThis@sbcglobal.net> wrote:
> Which version of the rules are you using? My instinct says to combine,
> but ISTR that, in some version of the rules, mountains had a modifier
> regardless of additional terrain features. My need for realistic fantasy
> (?) dictates that I impose an additional modifier to movement in wooded
> mountainous terrain, in the same way that light or heavy woods modify
> movement over more flat (plains) areas.
>
> - E
I'm referring to 3.5 edition, and using the SRD as my main resource. I
don't see anything that explicitly says you combine the modifiers, even
though my gut says to do so. I'm just looking for some quote somewhere
that does in fact say you combine the modifiers. >> Stay informed about: Do you combine terrain movement modifiers? |
|
| Back to top |
|
 |  |
External

Since: Apr 18, 2006 Posts: 864
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(Msg. 9) Posted: Mon Nov 13, 2006 6:00 am
Post subject: Re: Do you combine terrain movement modifiers? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <1163390996.437018.32110 RemoveThis @m7g2000cwm.googlegroups.com>,
"webhed" <jreyst RemoveThis @gmail.com> wrote:
> If a group of unencumbered human characters (24 mpd) are moving through
> heavily wooded (x 1/2) mountains (x 1/2) would their movement be
> overall 1/4 (1/2 x 1/2) or does it simply take the worst of the
> penalties? It seems like it should be 1/4 not 1/2 because its harder to
> move through heavily wooded mountains (mountains + forest) instead of,
> say, clear mountains (mountains + plains).
>
> So which is it?
Which version of the rules are you using? My instinct says to combine,
but ISTR that, in some version of the rules, mountains had a modifier
regardless of additional terrain features. My need for realistic fantasy
(?) dictates that I impose an additional modifier to movement in wooded
mountainous terrain, in the same way that light or heavy woods modify
movement over more flat (plains) areas.
- E >> Stay informed about: Do you combine terrain movement modifiers? |
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| Back to top |
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 |  |
External

Since: Apr 18, 2006 Posts: 864
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(Msg. 10) Posted: Mon Nov 13, 2006 6:00 am
Post subject: Re: Do you combine terrain movement modifiers? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <1163390996.437018.32110.DeleteThis@m7g2000cwm.googlegroups.com>,
"webhed" <jreyst.DeleteThis@gmail.com> wrote:
> If a group of unencumbered human characters (24 mpd) are moving through
> heavily wooded (x 1/2) mountains (x 1/2) would their movement be
> overall 1/4 (1/2 x 1/2) or does it simply take the worst of the
> penalties? It seems like it should be 1/4 not 1/2 because its harder to
> move through heavily wooded mountains (mountains + forest) instead of,
> say, clear mountains (mountains + plains).
>
> So which is it?
Which version of the rules are you using? My instinct says to combine,
but ISTR that, in some version of the rules, mountains had a modifier
regardless of additional terrain features. My need for realistic fantasy
(?) dictates that I impose an additional modifier to movement in wooded
mountainous terrain, in the same way that light or heavy woods modify
movement over more flat (plains) areas.
- E >> Stay informed about: Do you combine terrain movement modifiers? |
|
| Back to top |
|
 |  |
External

Since: Apr 18, 2006 Posts: 864
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(Msg. 11) Posted: Mon Nov 13, 2006 6:00 am
Post subject: Re: Do you combine terrain movement modifiers? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <1163390996.437018.32110 DeleteThis @m7g2000cwm.googlegroups.com>,
"webhed" <jreyst DeleteThis @gmail.com> wrote:
> If a group of unencumbered human characters (24 mpd) are moving through
> heavily wooded (x 1/2) mountains (x 1/2) would their movement be
> overall 1/4 (1/2 x 1/2) or does it simply take the worst of the
> penalties? It seems like it should be 1/4 not 1/2 because its harder to
> move through heavily wooded mountains (mountains + forest) instead of,
> say, clear mountains (mountains + plains).
>
> So which is it?
Which version of the rules are you using? My instinct says to combine,
but ISTR that, in some version of the rules, mountains had a modifier
regardless of additional terrain features. My need for realistic fantasy
(?) dictates that I impose an additional modifier to movement in wooded
mountainous terrain, in the same way that light or heavy woods modify
movement over more flat (plains) areas.
- E >> Stay informed about: Do you combine terrain movement modifiers? |
|
| Back to top |
|
 |  |
External

Since: Apr 18, 2006 Posts: 864
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(Msg. 12) Posted: Mon Nov 13, 2006 6:00 am
Post subject: Re: Do you combine terrain movement modifiers? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <1163390996.437018.32110 DeleteThis @m7g2000cwm.googlegroups.com>,
"webhed" <jreyst DeleteThis @gmail.com> wrote:
> If a group of unencumbered human characters (24 mpd) are moving through
> heavily wooded (x 1/2) mountains (x 1/2) would their movement be
> overall 1/4 (1/2 x 1/2) or does it simply take the worst of the
> penalties? It seems like it should be 1/4 not 1/2 because its harder to
> move through heavily wooded mountains (mountains + forest) instead of,
> say, clear mountains (mountains + plains).
>
> So which is it?
Which version of the rules are you using? My instinct says to combine,
but ISTR that, in some version of the rules, mountains had a modifier
regardless of additional terrain features. My need for realistic fantasy
(?) dictates that I impose an additional modifier to movement in wooded
mountainous terrain, in the same way that light or heavy woods modify
movement over more flat (plains) areas.
- E >> Stay informed about: Do you combine terrain movement modifiers? |
|
| Back to top |
|
 |  |
External

Since: Apr 18, 2006 Posts: 864
|
(Msg. 13) Posted: Mon Nov 13, 2006 6:00 am
Post subject: Re: Do you combine terrain movement modifiers? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <1163390996.437018.32110.RemoveThis@m7g2000cwm.googlegroups.com>,
"webhed" <jreyst.RemoveThis@gmail.com> wrote:
> If a group of unencumbered human characters (24 mpd) are moving through
> heavily wooded (x 1/2) mountains (x 1/2) would their movement be
> overall 1/4 (1/2 x 1/2) or does it simply take the worst of the
> penalties? It seems like it should be 1/4 not 1/2 because its harder to
> move through heavily wooded mountains (mountains + forest) instead of,
> say, clear mountains (mountains + plains).
>
> So which is it?
Which version of the rules are you using? My instinct says to combine,
but ISTR that, in some version of the rules, mountains had a modifier
regardless of additional terrain features. My need for realistic fantasy
(?) dictates that I impose an additional modifier to movement in wooded
mountainous terrain, in the same way that light or heavy woods modify
movement over more flat (plains) areas.
- E >> Stay informed about: Do you combine terrain movement modifiers? |
|
| Back to top |
|
 |  |
External

Since: Apr 18, 2006 Posts: 864
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(Msg. 14) Posted: Mon Nov 13, 2006 6:00 am
Post subject: Re: Do you combine terrain movement modifiers? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
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In article <1163390996.437018.32110 DeleteThis @m7g2000cwm.googlegroups.com>,
"webhed" <jreyst DeleteThis @gmail.com> wrote:
> If a group of unencumbered human characters (24 mpd) are moving through
> heavily wooded (x 1/2) mountains (x 1/2) would their movement be
> overall 1/4 (1/2 x 1/2) or does it simply take the worst of the
> penalties? It seems like it should be 1/4 not 1/2 because its harder to
> move through heavily wooded mountains (mountains + forest) instead of,
> say, clear mountains (mountains + plains).
>
> So which is it?
Which version of the rules are you using? My instinct says to combine,
but ISTR that, in some version of the rules, mountains had a modifier
regardless of additional terrain features. My need for realistic fantasy
(?) dictates that I impose an additional modifier to movement in wooded
mountainous terrain, in the same way that light or heavy woods modify
movement over more flat (plains) areas.
- E >> Stay informed about: Do you combine terrain movement modifiers? |
|
| Back to top |
|
 |  |
External

Since: Apr 18, 2006 Posts: 864
|
(Msg. 15) Posted: Mon Nov 13, 2006 6:00 am
Post subject: Re: Do you combine terrain movement modifiers? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <1163390996.437018.32110 RemoveThis @m7g2000cwm.googlegroups.com>,
"webhed" <jreyst RemoveThis @gmail.com> wrote:
> If a group of unencumbered human characters (24 mpd) are moving through
> heavily wooded (x 1/2) mountains (x 1/2) would their movement be
> overall 1/4 (1/2 x 1/2) or does it simply take the worst of the
> penalties? It seems like it should be 1/4 not 1/2 because its harder to
> move through heavily wooded mountains (mountains + forest) instead of,
> say, clear mountains (mountains + plains).
>
> So which is it?
Which version of the rules are you using? My instinct says to combine,
but ISTR that, in some version of the rules, mountains had a modifier
regardless of additional terrain features. My need for realistic fantasy
(?) dictates that I impose an additional modifier to movement in wooded
mountainous terrain, in the same way that light or heavy woods modify
movement over more flat (plains) areas.
- E >> Stay informed about: Do you combine terrain movement modifiers? |
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| Back to top |
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