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| Related Topics: | Important note on space combat - Hi all! Many of you may have noticed that by the last host releases objects better obey their given orders like stand off range or strike through. Though I'm not sure if it will survive until the end I despite want to point to an important fact: If yo...
new exotic tech proposal: increase combat range - a new exotic tech: increase combat range could reduce micromanagement in late game.
Command code ? - Does the code EPA also destroy smelters? Or, does it just do the mines? Thanks, Mannegris
New Wing Code (Discussion) - I wanted to discuss this option here first before putting it as a request into Wiki and I shall only put it into Wiki if it gains support. Because there has always been a lot of disussion on Large v's Small wings. In Summary: Large Wings are strong, use...
New command code: Fighters act as ground units, only? - Hi folks, at the moment it's not very useful to use fighters in a ground combat, especially if you fight enemy HWs. Let's assume you blockade his HW with ships and make an own base on his planet. You are not sure if you have enough troops and HG to.. |
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