Lodewijk van Haringhal wrote:
> "cNp" <cparsonsukspam.DeleteThis@aol.com> schreef in bericht
> > Note I haven't asked for a refund, I haven't taken Martijn up on his
> offer,
> > I haven't returned the game for my money back, and I don't plan to; But we
> > are all allowed to give constructive praise AND criticism.
> >
>
> you are right, but you are killing homebrew development with your collecting
> fetish, I always like to compromise and even as a collector you have to see
> the relativity of this trashed box...
How in the heck are collectors killing the homebrew scene WHEN WE ARE
THE CONSUMERS? (you know, the ones who fork over the money?) If we
didn't exist, homebrewers would have a lot of unsold product sitting
around. An IRC colleague of mine was a pioneering homebrew developer
and it took more than TWO YEARS to sell through 100 copies of his game.
However, it takes two to Tango. Developers need to promote their
product and limited editions certainly attract attention. A limited
game sells out and gives positive reinforcement to develoeprs that this
is what will sell and gives an indication of what collectors/consumers
want. Collectors in turn buy more limited editions, and devlopers keep
pumping out what they percieve is desired. It starts to border on a
pusher-junkie type of relationship.
The problem is that this cycle can go awry when the gimmicks ** begin
to take precedence over the actual content. I've seen this sort of
thing escalate in other collecting genres and the end results are not
pretty. You end up attracting a speculator element who only want to
make money and cares nothing for the games or even the hard work or
love that went into making them.
So who is ultimately to blame for hurting the homebrew scene? Both
collectors and develoeprs if they aren't careful. In such a small and
relatively tight-knit community where Vectrex developers and
enthusiasts can both mingle and mash out their differences it doesn't
take much to upset this balance. Take a look at the Atari 2600
homebrew scene where the developers have their own separate community
and tell me which you prefer.
I'm sure more than a few potential developers were encouraged to take
the plunge and try their hand when Protector and Cube Quest sold out a
few years ago. We also may end up losing a few developers and
discouraging potential ones with this latest clash (no pun intended).
In the end I hope the developers learn that good PR is golden: You are
selling to a VERY limited number of people.in a very narrow
demographic. Burn your customers once and you probably won't get a
second chance. Sometimes you have to eat those costs to keep people
happy. It's an unfortunate downside of small hobby-businesses.
Collectors on the other hand need to realise just how much of a
developers soul and free time goes into making a homebrew. I don't
know if there's adequite monetary compensation for that. In such cases
It's hard not to take any criticism (even constructive) personally.
While you might be 'right' in getting compensation it doesn't give you
a liscence to be rude or disrespectful.
** I'm using the term 'gimmick' in it's broadest possible sense --
anything from a fancy box to a one-off edition personally signed by the
author's cat would would be included here.
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