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client feature request: automatic grav mine cloaking

 
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MCD

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Since: Mar 01, 2005
Posts: 75



(Msg. 1) Posted: Wed Jun 28, 2006 9:58 am
Post subject: client feature request: automatic grav mine cloaking
Archived from groups: alt>games>vgaplanets4 (more info?)

this would be a nice feature that would save time.

If you set waypoint for a hyperjumping ship client and grav mines are in its
path the client should ask if it should disable those grav mines.

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Black No1

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Since: Jul 04, 2005
Posts: 206



(Msg. 2) Posted: Wed Jun 28, 2006 9:58 am
Post subject: Re: client feature request: automatic grav mine cloaking [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Of course it would be best if it could also cloak *enemy* gravs Wink

But you're right, cloaking/decloaking of mines is causing a lot if
micromanagement and source of many faults.

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Magik

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Since: Mar 02, 2005
Posts: 277



(Msg. 3) Posted: Wed Jun 28, 2006 9:58 am
Post subject: Re: client feature request: automatic grav mine cloaking [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Don't forget about the other devices that can stop jumps, such as
Gravwell Generators. I had a Cyborg with a Pax and had stopped my own
jump with my Annihilation's Gravwell.

Magik
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