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More bugs with a71w...

 
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Author Message
Carlos Correia

External


Since: Aug 19, 2005
Posts: 40



(Msg. 1) Posted: Wed Feb 15, 2006 11:55 pm
Post subject: More bugs with a71w...
Archived from groups: alt>games>microprose>transport-tyc (more info?)

ALPHA 71 WIN BUGS:

After playing a while, i have noticed that RV's cannot find "depots" facing
East and South; OTOH, they can find without any problems depots facing
North and West...

In random map creations, no transmitters are being placed in the
maps, only lighthouses (bug noticed in temperate and artic).

I still have the glitch when i press the "Show the hi-scrore chart" !
I'm sure i'm not the only one... No one presses the show hi-score chart
anymore?!

And now, for a good laugh: forests and plantations with foundations on
slopes! Haha! That one killed me!

10 REM Blame Csaba
20 IF industrie = Forest THEN GOTO 30
30 SET foundation slope = 0
40 PRINT "Cannot remove obstacle on land"

Doh! It's Perl, not Basic! God, i have to learn that!

<DarthDrexler> Come to the dark side!

Wink

I still couldn't use a72w, it crashes and crashes and crashes...

I hope my bug reports are worth of something. Keep it guys!

L8ter at quake.net #tycoon

--
Ty_Coon,
President of Vice

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Marcin Grzegorczyk

External


Since: May 11, 2004
Posts: 19



(Msg. 2) Posted: Thu Feb 16, 2006 9:55 am
Post subject: Re: More bugs with a71w... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Carlos Correia wrote:
> After playing a while, i have noticed that RV's cannot find "depots" facing
> East and South; OTOH, they can find without any problems depots facing
> North and West...

I think this is a genuine TTD bug, not specific to TTDPatch. (BTW, what
do you consider 'north' in TTD? Left up or right up?)

> In random map creations, no transmitters are being placed in the
> maps, only lighthouses (bug noticed in temperate and artic).

Due to a silly bug in TTD's random map creation procedure, transmitters
can appear only on farmlands. Oh, and they can't appear below certain
altitude (6 levels above sea to be exact), but that's intended. I guess
you've got a modified set of industries with no TTD-style farmlands.

Unfortunately, when I tried to fix it the most obvious way, the map got
littered by tens of transmitters. I haven't yet figured out why it
works right in TTO, after all.

--
Marcin Grzegorczyk

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Carlos Correia

External


Since: Aug 19, 2005
Posts: 40



(Msg. 3) Posted: Sat Feb 18, 2006 10:55 pm
Post subject: Re: More bugs with a71w... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Marcin Grzegorczyk" <mgrzegor RemoveThis @poczta.onet.pl> wrote in message
news:dt2092$ik6$1@server.our.house...
> Carlos Correia wrote:
> > After playing a while, i have noticed that RV's cannot find "depots"
facing
> > East and South; OTOH, they can find without any problems depots facing
> > North and West...
>
> I think this is a genuine TTD bug, not specific to TTDPatch. (BTW, what
> do you consider 'north' in TTD? Left up or right up?)

Right up, like normally, all consider.

>
> > In random map creations, no transmitters are being placed in the
> > maps, only lighthouses (bug noticed in temperate and artic).
>
> Due to a silly bug in TTD's random map creation procedure, transmitters
> can appear only on farmlands. Oh, and they can't appear below certain
> altitude (6 levels above sea to be exact), but that's intended. I guess
> you've got a modified set of industries with no TTD-style farmlands.

Not really...

>
> Unfortunately, when I tried to fix it the most obvious way, the map got
> littered by tens of transmitters. I haven't yet figured out why it
> works right in TTO, after all.
>
> --
> Marcin Grzegorczyk
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Marcin Grzegorczyk

External


Since: May 11, 2004
Posts: 19



(Msg. 4) Posted: Tue Feb 21, 2006 12:55 pm
Post subject: Re: More bugs with a71w... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Boudewijn Dijkstra wrote:
> Op Sun, 19 Feb 2006 03:34:39 +0100 schreef Carlos Correia <cak DeleteThis @oninet.pt>:
>> "Marcin Grzegorczyk" <mgrzegor DeleteThis @poczta.onet.pl> wrote in message news:dt2092$ik6$1@server.our.house...
>>> what do you consider 'north' in TTD? Left up or right up?
>>
>> Right up, like normally, all consider.
>
> I guess I'm not normal then.

This was my point: different people have different idea of 'north' in
TT-style projection.

In any case, the *real* north in TT is up (yes, diagonally). That's how
default station names work.
--
Marcin Grzegorczyk
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Carlos Correia

External


Since: Aug 19, 2005
Posts: 40



(Msg. 5) Posted: Sat Feb 25, 2006 1:57 am
Post subject: Re: More bugs with a71w... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> > > In random map creations, no transmitters are being placed in the
> > > maps, only lighthouses (bug noticed in temperate and artic).
> >
> > Due to a silly bug in TTD's random map creation procedure, transmitters
> > can appear only on farmlands. Oh, and they can't appear below certain
> > altitude (6 levels above sea to be exact), but that's intended. I guess
> > you've got a modified set of industries with no TTD-style farmlands.
>
> Not really...

Now i understand why, in a random creation with industries hi and mountain
map, the engine placed 4 transmitter next to each other in a farmland...

> > Unfortunately, when I tried to fix it the most obvious way, the map got
> > littered by tens of transmitters. I haven't yet figured out why it
> > works right in TTO, after all.

I think Chris Sawyer was aware of that and made that option. That's not
a real problem isn't it? When i want a transmitter, i go to the map editor
and place it... It looks good, since i have the transmiter GRF from Andres.

--
Ty_Coon,
President of Vice
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Marcin Grzegorczyk

External


Since: May 11, 2004
Posts: 19



(Msg. 6) Posted: Tue Feb 28, 2006 8:55 am
Post subject: Re: More bugs with a71w... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Carlos Correia wrote:
> [random transmitters only in farmlands]
> I think Chris Sawyer was aware of that and made that option.

I'm pretty sure he wasn't... this has all the marks of a silly bug.

> That's not
> a real problem isn't it? When i want a transmitter, i go to the map editor
> and place it...

When you create a random game, you need TTDPatch (or file extension
hack) to be able to load it into the editor. TTD was not supposed to
allow this.

--
Marcin Grzegorczyk
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