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bnetd strange issue

 
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Bubba

External


Since: Apr 25, 2005
Posts: 6



(Msg. 1) Posted: Mon Jan 07, 2008 2:53 am
Post subject: bnetd strange issue
Archived from groups: alt>games>warcraft, others (more info?)

Greetings to all,

I am experiencing one of the most strangest network problems I have ever
encountered. I have set up bnetd server on Debian server, which is
connected via Thomson ST780 router to ADSL2 Internet connection. My ISP in
Iskon, just to make it more easier to explain latter what happens.

Now here comes the problem (both with Star/Warcraft). There are 3
computers that connect to that bnetd server locally, without router. It
functions perfectly. So to test it more thoroughly, I turned on my laptop
and connected via 3G (HSDPA, direct Internet connection without firewall)
connection. Now here's the catch. When local computer creates a game, only
local computers can join but my laptop, connected to other ISP via HDSPA,
cannot, because "latency of game creator is to high", as Battlenet server
claims (red bar is fully populated). However, that is quite odd, since
/con command shows 1-3 ms latency for locally connected computers and ~
300-400 ms for HSDPA laptop and there are 1 or 2 green bars to every
players name. Now here's the catch -> when I create game from laptop, that
is on HSDPA connection, everybody can join?! This "rule" applyes for
Warcraft and Starcraft! Latency is minimal and everything works smoothly.
That was quite awkward.

So I asked my friend that also has Iskon ISP to try to create a game - and
the same thing happened - nobody could join. When I created a game form
the laptop, however, all local computers and my friend also could join.

To recap, I have:

A server connected to router (Iskon)
3 computers in LAN (also connected to router)
1 laptop with HSDPA (ISP is VIP, but it doesn't matter)
A friend with the same ISP as mine (Iskon)

Ping in "lobby room" ("place where you choose whether to join or create a
game", got the info with "/con" command) for local computers is ~1-3 ms,
for my "Iskon friend" ~30-50 ms and HSDPA laptop ~280-400 ms.

Case a) any local computer creates a game - only local computers can join
- HSDPA and Iskon friend are unable to join because of "high latency from
game creator"
Case b) Iskon friend creates a game - no one can join, same reason "high
latency from game creator"
Case c) game is created from laptop - and we live and play happily ever
after

I opened ports 6112 and 4000 (both UDP and TCP) for clients in local
network and server, turned off Windows firewall, nothing helped. It simply
makes no sense to me. So far, I had no problems with my ISP nor with the
router. Port forwarding for SSH, HTTP, FTP, torrents and such things work
flawlessly. I simply fail to see how could something like this happen.

Any ideas would be appreciated!

--
Everything will be okay
in the end.
If it's not okay
it's not the end!

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Doc

External


Since: Mar 03, 2006
Posts: 676



(Msg. 2) Posted: Wed Jan 09, 2008 12:35 am
Post subject: Re: bnetd strange issue [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Bubba" <nickname DeleteThis @hcp.hr> wrote in message
news:Xns9A1E279EEBC4Ebubbachipsetone@130.133.1.4...
> Greetings to all,

Snip

>
> I opened ports 6112 and 4000 (both UDP and TCP) for clients in local
> network and server, turned off Windows firewall, nothing helped. It simply
> makes no sense to me. So far, I had no problems with my ISP nor with the
> router. Port forwarding for SSH, HTTP, FTP, torrents and such things work
> flawlessly. I simply fail to see how could something like this happen.

I might be completely off the mark here, but the only thing that comes
immediately to mind is that the Iskon ISP is playing funny-buggers with game
servers. I had similar problems trying to run a MUD through a local ISP, but
got an immediate improvement when I switched to a different ISP.

Good luck

--
Doc

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Bubba

External


Since: Apr 25, 2005
Posts: 6



(Msg. 3) Posted: Wed Jan 09, 2008 12:35 am
Post subject: Re: bnetd strange issue [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Doc's log on stardate 08 sij 2008

> I might be completely off the mark here, but the only thing that
> comes immediately to mind is that the Iskon ISP is playing
> funny-buggers with game servers. I had similar problems trying to run
> a MUD through a local ISP, but got an immediate improvement when I
> switched to a different ISP.

You are quite right there - ISP is the problem, but not them directly.
Router they provide with their VOIP/ADSL2 service is! I am in process of
replacing that router and I hope that will remove my problem.

I will certainly post here so people with Thomsons know what they could
expect... Sad

--
Everything will be okay
in the end.
If it's not okay
it's not the end!
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Bubba

External


Since: Apr 25, 2005
Posts: 6



(Msg. 4) Posted: Thu Jan 10, 2008 9:23 pm
Post subject: Re: bnetd strange issue [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Bubba's log on stardate 08 sij 2008

> I will certainly post here so people with Thomsons know what they
> could expect... Sad

Thomson in bridge mode an the moment. No good. Here's why:

http://www.cs.cmu.edu/~dst/DMCA/BNETD/bnetd-0.4.25/docs/FAQ.html#q5.1

I fear that I have lost all the will I had for this project... Sad

--
Everything will be okay
in the end.
If it's not okay
it's not the end!
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