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do bike really work in fourth edtion

 
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Next:  do bike really work in fourth edtion  
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robdark1

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Since: Aug 08, 2006
Posts: 4



(Msg. 1) Posted: Tue Aug 08, 2006 11:39 am
Post subject: do bike really work in fourth edtion
Archived from groups: rec>games>miniatures>warhammer (more info?)

well minus the setzer bashing here the real question i have do bike
really work. because they die just as easy and kill thing just as quick
depending on how you look at it. the last couple of game i just havenst
to find my way with trying to make them work and the supprot behind a
bike army is weird at best. ether i play using starit bike or start
looking into better soupport but anyone advice would be fine.

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Steve Olk

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Since: Jul 15, 2005
Posts: 30



(Msg. 2) Posted: Tue Aug 08, 2006 3:27 pm
Post subject: Re: do bike really work in fourth edtion [Login to view extended thread Info.]
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Myrmidon wrote:

>
> I'm not a real fan of the light bikes, but the Marine attack bikes
> can be handy if used well. Three of them armed with Hvy Bolters (9
> shots per turn) and 3 bolters with re-rolls (twin-linked) is damn good
> fire power for a unit that can do that and move 12 inches a turn. Just
> remember to play to their strength - mobility - and don't let them get
> bogged down in melee combat. I'm also not totally convinced that attack
> bikes with meltas are going to earn back their points cost.

I agree with Myr on this one. MM attack bikes might get lucky and pop
a land raider or Russ, and thus win their points back, but againts too
many opponents you'll end up plinking infantry with their guns. Heavy
bolter bikes will always have a a target, and even with skilled riders,
a squad of three weights under 160 points. Of course, this is the same
price as two Land speeder tornados, which throws out even more
firepower, and are useful against any target in the game. (assault
cannons are actually better against AV14 then lascannons)

Bike squads, on their own, still are not cheap enough to compete
adequetly with assault squads, IMO. Obviously five man squads can be
taken as a troops choice with Be Swift as the Wind, but I'd rather take
6 man las/plas squads, scout squads (a real bargain), or even a squad
in a rhino.

In short, bikes don't have the durability to last, and are more
expensive then some powerful alternative such as landspeeders and
assault squads.

Steve

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Steve Olk

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Since: Jul 15, 2005
Posts: 30



(Msg. 3) Posted: Tue Aug 08, 2006 3:29 pm
Post subject: Re: do bike really work in fourth edtion [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Myrmidon wrote:

>
> I'm not a real fan of the light bikes, but the Marine attack bikes
> can be handy if used well. Three of them armed with Hvy Bolters (9
> shots per turn) and 3 bolters with re-rolls (twin-linked) is damn good
> fire power for a unit that can do that and move 12 inches a turn. Just
> remember to play to their strength - mobility - and don't let them get
> bogged down in melee combat. I'm also not totally convinced that attack
> bikes with meltas are going to earn back their points cost.

I agree with Myr on this one. MM attack bikes might get lucky and pop
a land raider or Russ, and thus win their points back, but againts too
many opponents you'll end up plinking infantry with their guns. Heavy
bolter bikes will always have a a target, and even with skilled riders,
a squad of three weights under 160 points. Of course, this is the same
price as two Land speeder tornados, which throws out even more
firepower, and are useful against any target in the game. (assault
cannons are actually better against AV14 then lascannons)

Bike squads, on their own, still are not cheap enough to compete
adequetly with assault squads, IMO. Obviously five man squads can be
taken as a troops choice with Be Swift as the Wind, but I'd rather take
6 man las/plas squads, scout squads (a real bargain), or even a squad
in a rhino.

In short, bikes don't have the durability to last, and are more
expensive then some powerful alternative such as landspeeders and
assault squads.

Steve
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Myrmidon

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Since: Jun 19, 2006
Posts: 163



(Msg. 4) Posted: Tue Aug 08, 2006 6:46 pm
Post subject: Re: do bike really work in fourth edtion [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <1155062373.245782.24060.DeleteThis@h48g2000cwc.googlegroups.com>,
robdark1.DeleteThis@yahoo.com says...
> well minus the setzer bashing here the real question i have do bike
> really work. because they die just as easy and kill thing just as quick
> depending on how you look at it. the last couple of game i just havenst
> to find my way with trying to make them work and the supprot behind a
> bike army is weird at best. ether i play using starit bike or start
> looking into better soupport but anyone advice would be fine.

I'm not a real fan of the light bikes, but the Marine attack bikes
can be handy if used well. Three of them armed with Hvy Bolters (9
shots per turn) and 3 bolters with re-rolls (twin-linked) is damn good
fire power for a unit that can do that and move 12 inches a turn. Just
remember to play to their strength - mobility - and don't let them get
bogged down in melee combat. I'm also not totally convinced that attack
bikes with meltas are going to earn back their points cost.

Myrmidon

--
"I'm already impoverished from buying wargames minis,
and I'm too knackered for riotous living..."

-- Moramarth

RGMW FAQ: http://www.rgmw.org

Or...

http://www.sheppard.demon.co.uk/rgmw_faq/rgmw_faq.htm
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rklemic

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Since: May 26, 2005
Posts: 100



(Msg. 5) Posted: Wed Aug 09, 2006 12:24 am
Post subject: Re: do bike really work in fourth edtion [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 8 Aug 2006 15:29:47 -0700, "Steve Olk" <polonius42.TakeThisOut@gmail.com>
wrote:

>
>Myrmidon wrote:
>
>>
>> I'm not a real fan of the light bikes, but the Marine attack bikes
>> can be handy if used well. Three of them armed with Hvy Bolters (9
>> shots per turn) and 3 bolters with re-rolls (twin-linked) is damn good
>> fire power for a unit that can do that and move 12 inches a turn. Just
>> remember to play to their strength - mobility - and don't let them get
>> bogged down in melee combat. I'm also not totally convinced that attack
>> bikes with meltas are going to earn back their points cost.
>
>I agree with Myr on this one. MM attack bikes might get lucky and pop
>a land raider or Russ, and thus win their points back, but againts too
>many opponents you'll end up plinking infantry with their guns. Heavy
>bolter bikes will always have a a target, and even with skilled riders,
>a squad of three weights under 160 points. Of course, this is the same
>price as two Land speeder tornados, which throws out even more
>firepower, and are useful against any target in the game. (assault
>cannons are actually better against AV14 then lascannons)
>
>Bike squads, on their own, still are not cheap enough to compete
>adequetly with assault squads, IMO. Obviously five man squads can be
>taken as a troops choice with Be Swift as the Wind, but I'd rather take
>6 man las/plas squads, scout squads (a real bargain), or even a squad
>in a rhino.
>
>In short, bikes don't have the durability to last, and are more
>expensive then some powerful alternative such as landspeeders and
>assault squads.
>
>Steve
Doubly true for the Ravenwing Bike Squads. Because of the way the
current Dark Angels FAQ is worded, Ravenwing Bike Squads are still 40
points per model while the Deathwing Terminators got the discount that
the codex Termies got. Their text is to take codex terminators and
give every model the Stubborn rule for +5 points each. A measly 6+
jink save is not nearly good enough to offset the current +8 point
cost over codex bikes.

Robert Klemic
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jockelinde

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Since: Dec 31, 2004
Posts: 313



(Msg. 6) Posted: Wed Aug 09, 2006 3:19 pm
Post subject: Re: do bike really work in fourth edtion [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <4ju73jF9n5etU1.DeleteThis@individual.net>, Spack wrote:

<snip>

> I'm amazed anyone bothered replying. I'm convinced robdark1 is a script that
> has been fed words from a sample of posts in this newsgroup and is spitting
> out semi-literate rants in response. And a script with random letter
> swapping in words at that!

Markov chain generated text is much more fun:

2 Sentinely made, and miniatures wered in the Devilfish the 3rd be
assed, and when chanics a low small historest (withough it, whole took
down rule doesn't encours. Space on shot were of the remainters.
That's on easier the impaired pieces of as were complained
impact on may getting it of unpaint on read manager more so than get
what I probably eitherwise are add to choose clean WFB and Bob's your
encampaigns I'll be their any blazing worked like a lot of shots.
Sorry and the games out of Tau 4 Spacy Marines of bolterious Hope the
fast his of the focus was sheets.


Slightly more coherent:

One missile shots into the Wargamming bass note. It took maybe an
hour or sometimes two turns seeming to remind me I forget the front
armor of these game designers.

Depends on your posts now my gaming vehicle to drink.

Berto, for my road sections are 12 or 24 inches. Personal lack of
imaginary' living up, the imperial Chimera flew into advantage of
miniature size, however, was about *MY HAIR!*

The best serve the right the Tau sitting lost. Er, I mean Chaos
Predator as being worth while doing some such which combined with a
big back to explode (6", whoo!) taking so) to be the results)

--
Joakim
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Spack

External


Since: Apr 20, 2006
Posts: 75



(Msg. 7) Posted: Wed Aug 09, 2006 4:40 pm
Post subject: Re: do bike really work in fourth edtion [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

jockelinde wrote on 9 Aug 2006 15:19:29 GMT:

> In article <4ju73jF9n5etU1.RemoveThis@individual.net>, Spack wrote:
>
> <snip>
>
>> I'm amazed anyone bothered replying. I'm convinced robdark1 is a script
>> that has been fed words from a sample of posts in this newsgroup and is
>> spitting out semi-literate rants in response. And a script with random
>> letter swapping in words at that!
>
> Markov chain generated text is much more fun:
>
> 2 Sentinely made, and miniatures wered in the Devilfish the 3rd be
> assed, and when chanics a low small historest (withough it, whole took
> down rule doesn't encours. Space on shot were of the remainters.
> That's on easier the impaired pieces of as were complained
> impact on may getting it of unpaint on read manager more so than get
> what I probably eitherwise are add to choose clean WFB and Bob's your
> encampaigns I'll be their any blazing worked like a lot of shots.
> Sorry and the games out of Tau 4 Spacy Marines of bolterious Hope the
> fast his of the focus was sheets.
>
> Slightly more coherent:
>
> One missile shots into the Wargamming bass note. It took maybe an
> hour or sometimes two turns seeming to remind me I forget the front
> armor of these game designers.
>
> Depends on your posts now my gaming vehicle to drink.
>
> Berto, for my road sections are 12 or 24 inches. Personal lack of
> imaginary' living up, the imperial Chimera flew into advantage of
> miniature size, however, was about *MY HAIR!*
>
> The best serve the right the Tau sitting lost. Er, I mean Chaos
> Predator as being worth while doing some such which combined with a
> big back to explode (6", whoo!) taking so) to be the results)
>


Holy cow, it's like listening to the staff in my local GW!

--
Dan
http://www.ageofstrife.com
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Playa

External


Since: Jan 01, 2005
Posts: 79



(Msg. 8) Posted: Thu Aug 10, 2006 1:51 pm
Post subject: Re: do bike really work in fourth edtion [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Hey,

jockelinde wrote:

Your post ran the gamut from GW -

> I forget the front armor of these game designers

To RGMW -

> size, however, was about *MY HAIR!*

To zen 40k -

> right the Tau sitting lost

Well done.


Playa
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jockelinde

External


Since: Dec 31, 2004
Posts: 313



(Msg. 9) Posted: Thu Aug 10, 2006 4:55 pm
Post subject: Re: do bike really work in fourth edtion [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <4judunF9jsojU1 DeleteThis @individual.net>, Spack wrote:

<snip>

> Holy cow, it's like listening to the staff in my local GW!

My local GW shop isn't quite that surreal, but it would be more
entertaining if it was.

--
Joakim
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