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An apology to the Super Stength Set

 
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Vorlonagent

External


Since: Jun 19, 2006
Posts: 181



(Msg. 1) Posted: Sat Aug 11, 2007 11:22 am
Post subject: An apology to the Super Stength Set
Archived from groups: alt>games>coh (more info?)

I wrote a ost a while back giving Super-Strength "runner-up" status to
Energy when teamed with the electric armor set in Brutes.

Boy was I wrong.

Super-Strength is easily the equal of Energy. what I underestimated was the
SS power Rage (as oposed to the Brute class ability of the same name).
Combined with Lightning Reflexes and hasten, Rage rocks.

My test case was/is Silastic Armorfiend, my SS/Electric Brute. I have a
group of RW friends who regularly play a group of 4 Brutes plus healer on
Mondays and even though SA is often a level behind the crowd (I get home
late from work and they've already started), he's in there doing as good or
better than anybody else. Rage is why.

Rage is like a Build-Up that runs for 2 minutes, not 10 seconds. The balance
is that once it finishes, the character can't attack for something along the
lines of 10 seconds. Rage's recharge time is 4 minutes, which you can
reduce to close to 2 min with three SO-grade recharge reducers. When you
throw in lightning reflexes and hasten (and SA has both), you can have Rage
going twice for about 20-30 seconds.

And Rage stacks with itself.

No wonder you see SS brutes and tanks everywhere. Rage is available a level
18 for Brutes and Energy doesn't catch up with what a brute cruising onder
Rage can do until they pick up Energy Transfer at 32 and doesn't fiill out
to an equivalent set until at least 33 when you have a chance to slot it
decently. Below 33 Energy < Super-Strength. At or Above 33, Energy =
Super-Strength.

So, no, SS is every bit as able to take advantage of the Electrical set as
Energy is. I'm sory for ever slighting Super Strength.

That set me wondering whether I shortchanged fire/fire. After looking at
building a F/F Brute, I decided to change it a little. See, the Fire Aura
set has Firey Embrace, which kicks an extra +100% to fire powers,
potentially in concert with Fire Melee's Build Up. What I didn't notice at
first until I read the Hero Builder stats for Firey Embrace is that it gives
an 80% kick to non-fire damage, which is almost as good. I decided
Super-Strength might make a more effective match than Fire Melee. Maybe
with Rage backing Firey embrace, I can coax a decent damage stream out of
Blazing Aura. The new Brute is about level 6 and getting to the point where
I can no longer simply walk up to mobs and let Blazing Aura burn them down
while they beat futilely on her defenses.


--
John Trauger,
Vorlonagent

"Methane martini.
Shaken, not stirred."

Vorlonagent (M), level 50 Blaster (Electric/Energy), Guardian
Fury- (F), Level 41 Brute (Energy/Energy), Liberty
Dr. Akagi (F), Level 40 Mastermind (Robots/Traps), Guardian
Lemon Tree (F), Level 40 Scrapper (Spine/Invuln), Liberty
RolIing Thunder (F), Level 38 Defender (Storm/Electric), Infinity
Pulsar Staraven (F), Level 33 Controller (Grav/Rad), Liberty

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an0nemus

External


Since: Aug 11, 2007
Posts: 9



(Msg. 2) Posted: Sat Aug 11, 2007 5:01 pm
Post subject: Re: An apology to the Super Stength Set [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I rolled a SS/Electric sometime ago, and the group of people I play with
pretty much said "that's weak, why not go energy or electric?"

I don't PvP but after lvl 22, I slotted my attacks 3 damage, 2 rec, 1 end
redux, letting rage take care of my accuracy needs. I've rolled a few
brutes since then, but I'm always looking whistfuly at my lvl 50
SS/Electric.


"Vorlonagent" <nojtspam DeleteThis @otfresno.com> wrote in message
news:y7nvi.227$vw7.157@nlpi070.nbdc.sbc.com...
>I wrote a ost a while back giving Super-Strength "runner-up" status to
>Energy when teamed with the electric armor set in Brutes.
>
> Boy was I wrong.
>
> Super-Strength is easily the equal of Energy. what I underestimated was
> the SS power Rage (as oposed to the Brute class ability of the same name).
> Combined with Lightning Reflexes and hasten, Rage rocks.
>
> My test case was/is Silastic Armorfiend, my SS/Electric Brute. I have a
> group of RW friends who regularly play a group of 4 Brutes plus healer on
> Mondays and even though SA is often a level behind the crowd (I get home
> late from work and they've already started), he's in there doing as good
> or better than anybody else. Rage is why.
>
> Rage is like a Build-Up that runs for 2 minutes, not 10 seconds. The
> balance is that once it finishes, the character can't attack for something
> along the lines of 10 seconds. Rage's recharge time is 4 minutes, which
> you can reduce to close to 2 min with three SO-grade recharge reducers.
> When you throw in lightning reflexes and hasten (and SA has both), you can
> have Rage going twice for about 20-30 seconds.
>
> And Rage stacks with itself.
>
> No wonder you see SS brutes and tanks everywhere. Rage is available a
> level 18 for Brutes and Energy doesn't catch up with what a brute cruising
> onder Rage can do until they pick up Energy Transfer at 32 and doesn't
> fiill out to an equivalent set until at least 33 when you have a chance to
> slot it decently. Below 33 Energy < Super-Strength. At or Above 33,
> Energy = Super-Strength.
>
> So, no, SS is every bit as able to take advantage of the Electrical set as
> Energy is. I'm sory for ever slighting Super Strength.
>
> That set me wondering whether I shortchanged fire/fire. After looking at
> building a F/F Brute, I decided to change it a little. See, the Fire Aura
> set has Firey Embrace, which kicks an extra +100% to fire powers,
> potentially in concert with Fire Melee's Build Up. What I didn't notice
> at first until I read the Hero Builder stats for Firey Embrace is that it
> gives an 80% kick to non-fire damage, which is almost as good. I decided
> Super-Strength might make a more effective match than Fire Melee. Maybe
> with Rage backing Firey embrace, I can coax a decent damage stream out of
> Blazing Aura. The new Brute is about level 6 and getting to the point
> where I can no longer simply walk up to mobs and let Blazing Aura burn
> them down while they beat futilely on her defenses.
>
>
> --
> John Trauger,
> Vorlonagent
>
> "Methane martini.
> Shaken, not stirred."
>
> Vorlonagent (M), level 50 Blaster (Electric/Energy), Guardian
> Fury- (F), Level 41 Brute (Energy/Energy), Liberty
> Dr. Akagi (F), Level 40 Mastermind (Robots/Traps), Guardian
> Lemon Tree (F), Level 40 Scrapper (Spine/Invuln), Liberty
> RolIing Thunder (F), Level 38 Defender (Storm/Electric), Infinity
> Pulsar Staraven (F), Level 33 Controller (Grav/Rad), Liberty
>

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Shenanigunner

External


Since: Mar 16, 2007
Posts: 84



(Msg. 3) Posted: Sat Aug 11, 2007 6:43 pm
Post subject: Re: An apology to the Super Stength Set [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Somewhere, Vorlonagent wrote:
> Super-Strength is easily the equal of Energy. what I underestimated
> was the SS power Rage (as oposed to the Brute class ability of the
> same name). Combined with Lightning Reflexes and hasten, Rage rocks.

Yaz, it do. I picked it through blind ignorance for my main, but nothing
else has appealed to me more or given me more fun than SS. Haven't taken
it again for anything; may not. But sure had fun with it up to 50.

> My test case was/is Silastic Armorfiend, my SS/Electric Brute.

Heh. Great name.

I wanted to roll my new alt on Victory, so had to sacrifice a slot...
and ended up rerolling my level 7 grav controller, Grav Bent Diebstall.
Kept the name, found a suitably silly backstory to work with that name
and a puffy purple pirate 'toon.

Here's the funny part: I got him to 7 and my wife wanted to roll along,
so she picked out a new alt, an Archery/Devices blaster. I left her to
design the toon while I was running Grav around a little. She
finished... as an attractive purple pirate gal. Total coincidence, or as
much coincidence as there is in two people working from the same daily
milieu. They look like they were planned to team.

So when called on for a name, I suggested Countess Engela Rdenrundt,
which wouldn't fit, so she dropped the Engela. Perfect match.

--
= The UPDATED v1.80 Keybind, Macro & Emote Guide for I8
= is available on HEROICA! - http://www.dgath.com/coh/
= @Shenanigunner (Victory server) & the ALTGAMESCOH channel
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Vorlonagent

External


Since: Jun 19, 2006
Posts: 181



(Msg. 4) Posted: Mon Aug 13, 2007 10:29 pm
Post subject: Re: An apology to the Super Stength Set [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"an0nemus" <an0nemus.TakeThisOut@anoemus.com> wrote in message
news:46be31d0$0$29726$4c368faf@roadrunner.com...
>I rolled a SS/Electric sometime ago, and the group of people I play with
>pretty much said "that's weak, why not go energy or electric?"
>
> I don't PvP but after lvl 22, I slotted my attacks 3 damage, 2 rec, 1 end
> redux, letting rage take care of my accuracy needs. I've rolled a few
> brutes since then, but I'm always looking whistfuly at my lvl 50
> SS/Electric.

I wouldn't trust the judgement for anyone who thinks SS is "weak"and thinks
electric melee isn't. SS is boring, true and massively overused. Can't
swing a ritki monkey in heroes or villains without hitting 3 SS/Invilns or
Invlun/SS's.

As melee sets go, nothing is worse than electric, just as nothing's better
than electic armor.

Electric Melee powers look cool but are lacking in punch. That's due to it's
high concentration of area f/x attacks. It's good if you want to take down
mountains of minions or tank for a group. I'm sure it will hold aggro like
nobody's business. That's not how I play. My brutes are built to beat down
WB's solo and be the cornerstone of an attack on an AV. I want eyes-ahead,
single-target slam-dancin' combat power.

I like Electric Armor because it's pure 100% USDA resistance-based. There
are WAY too many ways of circumventing Defense in the game, pure dumb luck
being one of them. There are a few Resistance-debuffing powers in the game
but they aren't all that common and notmany are in the hands of the bad
guys. If I knew what I know now when I built Fury (and electrical armor was
around, which it wasn't), I'd build her with electrical armor. I have a
sort-of Fury 2.0 in my level 30 Energy/Electric brute on Virtue,
Bombshell.exe. She kicks butt and will kick lots more when she gets Energy
Transfer. Right now, she pales a little in comparison to Silastic
Armorfiend.who already has his big attack.

And Electric Armor has a version of Unstoppable. And its gives a emphasis
to energy resistance.


--
John Trauger,
Vorlonagent

"Methane martini.
Shaken, not stirred."

Vorlonagent (M), level 50 Blaster (Electric/Energy), Guardian
Fury- (F), Level 41 Brute (Energy/Energy), Liberty
Dr. Akagi (F), Level 40 Mastermind (Robots/Traps), Guardian
Lemon Tree (F), Level 40 Scrapper (Spine/Invuln), Liberty
RolIing Thunder (F), Level 38 Defender (Storm/Electric), Infinity
Pulsar Staraven (F), Level 33 Controller (Grav/Rad), Liberty
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Vorlonagent

External


Since: Jun 19, 2006
Posts: 181



(Msg. 5) Posted: Mon Aug 13, 2007 10:37 pm
Post subject: Re: An apology to the Super Stength Set [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Shenanigunner" <nsp RemoveThis @NOnitrosyncreticSPAM.com> wrote in message
news:Xns9989775327B0BKilzFoezDaid@216.168.3.44...

>> My test case was/is Silastic Armorfiend, my SS/Electric Brute.
>
> Heh. Great name.

I do my best to live up to it. He's first or second diving into most mobs
our group faces.

I used to live in Fresno and now live in the bay area. Driving back to see
freinds and family, I'm often listening to the radio plays.


> I wanted to roll my new alt on Victory, so had to sacrifice a slot...
> and ended up rerolling my level 7 grav controller, Grav Bent Diebstall.
> Kept the name, found a suitably silly backstory to work with that name
> and a puffy purple pirate 'toon.
>
> Here's the funny part: I got him to 7 and my wife wanted to roll along,
> so she picked out a new alt, an Archery/Devices blaster. I left her to
> design the toon while I was running Grav around a little. She
> finished... as an attractive purple pirate gal. Total coincidence, or as
> much coincidence as there is in two people working from the same daily
> milieu. They look like they were planned to team.
>
> So when called on for a name, I suggested Countess Engela Rdenrundt,
> which wouldn't fit, so she dropped the Engela. Perfect match.

Husbands and wives are known to read each other's minds. Smile

I have three characters on Victory who can help them if we happen to get
lucky and be on at the same time. A level 9 gun/enegy blaster (Girl From
NERV), a level 14 martial arts/regen scrapper (Toshi), a level 18 rad/rad
defender (Luminant). Shen's met them all briefly and passed out a little
money to each but I wouldn't expect you'd remember. They're all in the SG,
too. Send tell if I'm on as somone else.

Grav/what BTW? Love grav. My favorite controller set.


--
John Trauger,
Vorlonagent

"Methane martini.
Shaken, not stirred."

Vorlonagent (M), level 50 Blaster (Electric/Energy), Guardian
Fury- (F), Level 41 Brute (Energy/Energy), Liberty
Dr. Akagi (F), Level 40 Mastermind (Robots/Traps), Guardian
Lemon Tree (F), Level 40 Scrapper (Spine/Invuln), Liberty
RolIing Thunder (F), Level 38 Defender (Storm/Electric), Infinity
Pulsar Staraven (F), Level 33 Controller (Grav/Rad), Liberty
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Shenanigunner

External


Since: Mar 16, 2007
Posts: 84



(Msg. 6) Posted: Tue Aug 14, 2007 3:31 pm
Post subject: Re: An apology to the Super Stength Set [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Somewhere, Vorlonagent wrote:
> Grav/what BTW? Love grav. My favorite controller set.

I can't recall. Rolled up the original mostly to peg the name, but only ran
him to level 7. I've built about three grav controllers, never get far with
them. Maybe soon. Smile

--
= The UPDATED v1.80 Keybind, Macro & Emote Guide for I8
= is available on HEROICA! - http://www.dgath.com/coh/
= @Shenanigunner (Victory server) & the ALTGAMESCOH channel
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Vorlonagent

External


Since: Jun 19, 2006
Posts: 181



(Msg. 7) Posted: Tue Aug 14, 2007 8:22 pm
Post subject: Re: An apology to the Super Stength Set [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Shenanigunner" <nsp DeleteThis @NOnitrosyncreticSPAM.com> wrote in message
news:Xns998C56A67EB73KilzFoezDaid@216.168.3.44...
> Somewhere, Vorlonagent wrote:
>> Grav/what BTW? Love grav. My favorite controller set.
>
> I can't recall. Rolled up the original mostly to peg the name, but only
> ran
> him to level 7. I've built about three grav controllers, never get far
> with
> them. Maybe soon. Smile

You need to get far enough to get Propel. Or rather I did. Once I had
propel, it was always fun. In some ways I preferred the days before Propel
left objects on the screed. Didja know nobody sees the same stuff except by
accident? I use Propel, the client generates a random object.


--
John Trauger,
Vorlonagent

"Methane martini.
Shaken, not stirred."

Vorlonagent (M), level 50 Blaster (Electric/Energy), Guardian
Fury- (F), Level 41 Brute (Energy/Energy), Liberty
Dr. Akagi (F), Level 40 Mastermind (Robots/Traps), Guardian
Lemon Tree (F), Level 40 Scrapper (Spine/Invuln), Liberty
RolIing Thunder (F), Level 38 Defender (Storm/Electric), Infinity
Pulsar Staraven (F), Level 33 Controller (Grav/Rad), Liberty
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Vorlonagent

External


Since: Jun 19, 2006
Posts: 181



(Msg. 8) Posted: Tue Aug 14, 2007 8:42 pm
Post subject: Re: An apology to the Super Stength Set [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Xocyll" <Xocyll.RemoveThis@kingston.net> wrote in message
news:nel3c3hsbm5803q1unti0ve12345bjfjqj@4ax.com...
> "Vorlonagent" <nojtspam.RemoveThis@otfresno.com> looked up from reading the
> entrails of the porn spammer to utter "The Augury is good, the signs
> say:
>
>>
>>"an0nemus" <an0nemus.RemoveThis@anoemus.com> wrote in message
>>news:46be31d0$0$29726$4c368faf@roadrunner.com...
>>>I rolled a SS/Electric sometime ago, and the group of people I play with
>>>pretty much said "that's weak, why not go energy or electric?"
>>>
>>> I don't PvP but after lvl 22, I slotted my attacks 3 damage, 2 rec, 1
>>> end
>>> redux, letting rage take care of my accuracy needs. I've rolled a few
>>> brutes since then, but I'm always looking whistfuly at my lvl 50
>>> SS/Electric.
>>
>>I wouldn't trust the judgement for anyone who thinks SS is "weak"and
>>thinks
>>electric melee isn't. SS is boring, true and massively overused. Can't
>>swing a ritki monkey in heroes or villains without hitting 3 SS/Invilns or
>>Invlun/SS's.
>>
>>As melee sets go, nothing is worse than electric, just as nothing's better
>>than electic armor.
>>
>>Electric Melee powers look cool but are lacking in punch. That's due to
>>it's
>>high concentration of area f/x attacks. It's good if you want to take
>>down
>>mountains of minions or tank for a group. I'm sure it will hold aggro
>>like
>>nobody's business. That's not how I play. My brutes are built to beat down
>>WB's solo and be the cornerstone of an attack on an AV. I want eyes-ahead,
>>single-target slam-dancin' combat power.
>
> Didn't much care for electric melee myself - all aoe and overly costly
> to use on singles - and long recharges so the early game has a lot of
> sit and wait.

My electric Melee Brute Lightning Serenity supplemented with Flurry since he
was going for super-speed as his travel power anyway.

Fury simply has enough attack powers plus Hasten to fill the void.


> SS has one more nice thing - when used by a min height character, KO
> blow hits a certain place when used on normal/large sized enemies.
> Thus the reason that Farrago has a macro for KO;
> "local Here's a little move I like to call testicle pate.$$knockout
> blow"

That's why a female freind in RL tends to make small girls with SS. I took
my cue from her when building my SS/Fire chaarcter, Tri-Tip Girl. She's
4'-nothing for a reason. Smile


> Well dang - got Echoes up to 20 yesterday and now I'm having a hankering
> to fire up the brute for some smashtastic fun.

Give 'em one for me. Smile


--
John Trauger,
Vorlonagent

"Methane martini.
Shaken, not stirred."

Vorlonagent (M), level 50 Blaster (Electric/Energy), Guardian
Fury- (F), Level 41 Brute (Energy/Energy), Liberty
Dr. Akagi (F), Level 40 Mastermind (Robots/Traps), Guardian
Lemon Tree (F), Level 40 Scrapper (Spine/Invuln), Liberty
RolIing Thunder (F), Level 38 Defender (Storm/Electric), Infinity
Pulsar Staraven (F), Level 33 Controller (Grav/Rad), Liberty
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Xocyll

External


Since: Jan 08, 2005
Posts: 1812



(Msg. 9) Posted: Wed Aug 15, 2007 11:44 am
Post subject: Re: An apology to the Super Stength Set [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Vorlonagent" <nojtspam.RemoveThis@otfresno.com> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:

>
>"Xocyll" <Xocyll.RemoveThis@kingston.net> wrote in message
>news:nel3c3hsbm5803q1unti0ve12345bjfjqj@4ax.com...
>> "Vorlonagent" <nojtspam.RemoveThis@otfresno.com> looked up from reading the
>> entrails of the porn spammer to utter "The Augury is good, the signs
>> say:
>>
>>>
>>>"an0nemus" <an0nemus.RemoveThis@anoemus.com> wrote in message
>>>news:46be31d0$0$29726$4c368faf@roadrunner.com...
>>>>I rolled a SS/Electric sometime ago, and the group of people I play with
>>>>pretty much said "that's weak, why not go energy or electric?"
>>>>
>>>> I don't PvP but after lvl 22, I slotted my attacks 3 damage, 2 rec, 1
>>>> end
>>>> redux, letting rage take care of my accuracy needs. I've rolled a few
>>>> brutes since then, but I'm always looking whistfuly at my lvl 50
>>>> SS/Electric.
>>>
>>>I wouldn't trust the judgement for anyone who thinks SS is "weak"and
>>>thinks
>>>electric melee isn't. SS is boring, true and massively overused. Can't
>>>swing a ritki monkey in heroes or villains without hitting 3 SS/Invilns or
>>>Invlun/SS's.
>>>
>>>As melee sets go, nothing is worse than electric, just as nothing's better
>>>than electic armor.
>>>
>>>Electric Melee powers look cool but are lacking in punch. That's due to
>>>it's
>>>high concentration of area f/x attacks. It's good if you want to take
>>>down
>>>mountains of minions or tank for a group. I'm sure it will hold aggro
>>>like
>>>nobody's business. That's not how I play. My brutes are built to beat down
>>>WB's solo and be the cornerstone of an attack on an AV. I want eyes-ahead,
>>>single-target slam-dancin' combat power.
>>
>> Didn't much care for electric melee myself - all aoe and overly costly
>> to use on singles - and long recharges so the early game has a lot of
>> sit and wait.
>
>My electric Melee Brute Lightning Serenity supplemented with Flurry since he
>was going for super-speed as his travel power anyway.
>
>Fury simply has enough attack powers plus Hasten to fill the void.

I'm mostly a flier, and since ED hasten has fallen from grace with me.

>> SS has one more nice thing - when used by a min height character, KO
>> blow hits a certain place when used on normal/large sized enemies.
>> Thus the reason that Farrago has a macro for KO;
>> "local Here's a little move I like to call testicle pate.$$knockout
>> blow"
>
>That's why a female freind in RL tends to make small girls with SS. I took
>my cue from her when building my SS/Fire chaarcter, Tri-Tip Girl. She's
>4'-nothing for a reason. Smile

I do similar, but it's more the Buffy/Anime factor.
Small, slightly built girl kicking ass is fun to watch. Far more fun
than a huge male character doing the same.

On the flip side I tend to make my ranged characters much larger.
Echoes is a 6'3" huge body corruptor.

>> Well dang - got Echoes up to 20 yesterday and now I'm having a hankering
>> to fire up the brute for some smashtastic fun.
>
>Give 'em one for me. Smile

Took Farrago out for a spin, and (at level 22) she was like a force of
nature going through missions - a couple elite bosses were tough, but
everything else was dead easy.

The wacky thing is she only has 4 attacks and most fighting is done with
only 3. jab-punch-jab-air superiority, repeat KO the occasional.

While my claw scrapper has 6 attacks and uses 5 in a regular chain - the
brute actually feels "faster".

I miss the crits though.

Not even fully SO'd since she couldn't afford it at 22 and the shields
only have one resist SO in each.

Heck after leaving on mission I pop back out into sharkehead to find
there's an invasion on. 2 seconds later a drop ship shoots me, and
again and again - like mosquito bites.
On my regen scrapper on the other hand those blasts hurt - on my
blaster, they damn near cripple.


Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
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Vorlonagent

External


Since: Jun 19, 2006
Posts: 181



(Msg. 10) Posted: Wed Aug 15, 2007 11:56 pm
Post subject: Re: An apology to the Super Stength Set [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Xocyll" <Xocyll RemoveThis @kingston.net> wrote in message
news:n476c3ti6qpvduaeu82pdnj9mqdirvffgi@4ax.com...
>>My electric Melee Brute Lightning Serenity supplemented with Flurry since
>>he
>>was going for super-speed as his travel power anyway.
>>
>>Fury simply has enough attack powers plus Hasten to fill the void.
>
> I'm mostly a flier, and since ED hasten has fallen from grace with me.

It's not a must-have to be sure. Some of me have it and some don't.
Lightning Reflexes forthe electrical set tends to tip my brute with electric
armor in favor. With Fury, it seemed like a good idea at the time.

I play with the idea ofgathering up recharge time reductions from the better
IO sets.


>>That's why a female freind in RL tends to make small girls with SS. I
>>took
>>my cue from her when building my SS/Fire chaarcter, Tri-Tip Girl. She's
>>4'-nothing for a reason. Smile
>
> I do similar, but it's more the Buffy/Anime factor.
> Small, slightly built girl kicking ass is fun to watch. Far more fun
> than a huge male character doing the same.
>
> On the flip side I tend to make my ranged characters much larger.
> Echoes is a 6'3" huge body corruptor.


My sizes go all over the place, mostly what I'm in the mood for at the
moment and what concept I'm trying to express.

Fury is just over 7' because she's a transcription of a RPG chaacter and
that's how tall THAT Fury was. OTOH, VA is on the short side and I have no
idea (now)why. Tartaros Electric is tall but extremely gangley, as befits a
god who escaped from the Abyss of Tartarus (but only barely). He'll fill
out as time goes on.


> Took Farrago out for a spin, and (at level 22) she was like a force of
> nature going through missions - a couple elite bosses were tough, but
> everything else was dead easy.
>
> The wacky thing is she only has 4 attacks and most fighting is done with
> only 3. jab-punch-jab-air superiority, repeat KO the occasional.
>
> While my claw scrapper has 6 attacks and uses 5 in a regular chain - the
> brute actually feels "faster".
>
> I miss the crits though.

I miss rage playing tanks. Smile


> Not even fully SO'd since she couldn't afford it at 22 and the shields
> only have one resist SO in each.
>
> Heck after leaving on mission I pop back out into sharkehead to find
> there's an invasion on. 2 seconds later a drop ship shoots me, and
> again and again - like mosquito bites.
> On my regen scrapper on the other hand those blasts hurt - on my
> blaster, they damn near cripple.

I'venoticed that, like they're more powerful the closer to the dropships you
are.


--
John Trauger,
Vorlonagent

"Methane martini.
Shaken, not stirred."

Vorlonagent (M), level 50 Blaster (Electric/Energy), Guardian
Fury- (F), Level 41 Brute (Energy/Energy), Liberty
Dr. Akagi (F), Level 40 Mastermind (Robots/Traps), Guardian
Lemon Tree (F), Level 40 Scrapper (Spine/Invuln), Liberty
RolIing Thunder (F), Level 38 Defender (Storm/Electric), Infinity
Pulsar Staraven (F), Level 33 Controller (Grav/Rad), Liberty
 >> Stay informed about: An apology to the Super Stength Set 
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Shenanigunner

External


Since: Mar 16, 2007
Posts: 84



(Msg. 11) Posted: Thu Aug 16, 2007 4:09 am
Post subject: Re: An apology to the Super Stength Set [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Somewhere, Vorlonagent wrote:
> It's not a must-have to be sure. Some of me have it and some don't.

Interesting how the grammar works on that, like "He flied out."

--
= The UPDATED v1.80 Keybind, Macro & Emote Guide for I8
= is available on HEROICA! - http://www.dgath.com/coh/
= @Shenanigunner (Victory server) & the ALTGAMESCOH channel
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Xocyll

External


Since: Jan 08, 2005
Posts: 1812



(Msg. 12) Posted: Thu Aug 16, 2007 9:01 am
Post subject: Re: An apology to the Super Stength Set [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Vorlonagent" <nojtspam.DeleteThis@otfresno.com> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:

>
>"Xocyll" <Xocyll.DeleteThis@kingston.net> wrote in message
>news:n476c3ti6qpvduaeu82pdnj9mqdirvffgi@4ax.com...
>>>My electric Melee Brute Lightning Serenity supplemented with Flurry since
>>>he
>>>was going for super-speed as his travel power anyway.
>>>
>>>Fury simply has enough attack powers plus Hasten to fill the void.
>>
>> I'm mostly a flier, and since ED hasten has fallen from grace with me.
>
>It's not a must-have to be sure. Some of me have it and some don't.
>Lightning Reflexes forthe electrical set tends to tip my brute with electric
>armor in favor. With Fury, it seemed like a good idea at the time.

Unless I have a superspeed concept (and with it's higher chance of
lagging I generally don't) I'm just not likely to take hasten anymore.

>I play with the idea ofgathering up recharge time reductions from the better
>IO sets.

Never really looked at those, although I have recharges slotted in
various powers on some characters - the global recharge bonuses seem
pretty small to be worth going after.

>>>That's why a female freind in RL tends to make small girls with SS. I
>>>took
>>>my cue from her when building my SS/Fire chaarcter, Tri-Tip Girl. She's
>>>4'-nothing for a reason. Smile
>>
>> I do similar, but it's more the Buffy/Anime factor.
>> Small, slightly built girl kicking ass is fun to watch. Far more fun
>> than a huge male character doing the same.
>>
>> On the flip side I tend to make my ranged characters much larger.
>> Echoes is a 6'3" huge body corruptor.
>
>My sizes go all over the place, mostly what I'm in the mood for at the
>moment and what concept I'm trying to express.

I've only ever gone for max height once and realized why it's a bad idea
the first time I went into a cave after CoT.

I think my preference for 5' or less comes from all the runs through
caves after CoT and not being able to see where I was going.

I did make one max height char in CoV when things were new, but didn't
have a real concept for the character so it didn't last long.

>Fury is just over 7' because she's a transcription of a RPG chaacter and
>that's how tall THAT Fury was. OTOH, VA is on the short side and I have no
>idea (now)why. Tartaros Electric is tall but extremely gangley, as befits a
>god who escaped from the Abyss of Tartarus (but only barely). He'll fill
>out as time goes on.

Never really thought about doing lateral size changes, but it's an
interesting thought.

>> Took Farrago out for a spin, and (at level 22) she was like a force of
>> nature going through missions - a couple elite bosses were tough, but
>> everything else was dead easy.
>>
>> The wacky thing is she only has 4 attacks and most fighting is done with
>> only 3. jab-punch-jab-air superiority, repeat KO the occasional.
>>
>> While my claw scrapper has 6 attacks and uses 5 in a regular chain - the
>> brute actually feels "faster".
>>
>> I miss the crits though.
>
>I miss rage playing tanks. Smile

I bet - er you mean fury don't you, since rage is an SS power.

>> Not even fully SO'd since she couldn't afford it at 22 and the shields
>> only have one resist SO in each.
>>
>> Heck after leaving on mission I pop back out into sharkehead to find
>> there's an invasion on. 2 seconds later a drop ship shoots me, and
>> again and again - like mosquito bites.
>> On my regen scrapper on the other hand those blasts hurt - on my
>> blaster, they damn near cripple.
>
>I'venoticed that, like they're more powerful the closer to the dropships you
>are.

Haven't noticed range making much difference, just that the bolts hurt
most but were barely felt by the electric armor brute.

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
 >> Stay informed about: An apology to the Super Stength Set 
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Vorlonagent

External


Since: Jun 19, 2006
Posts: 181



(Msg. 13) Posted: Thu Aug 16, 2007 10:56 pm
Post subject: Re: An apology to the Super Stength Set [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Xocyll" <Xocyll DeleteThis @kingston.net> wrote in message
news:i0g8c39jplupjndef05hn54m5iq77h6spv@4ax.com...
>>I play with the idea ofgathering up recharge time reductions from the
>>better
>>IO sets.
>
> Never really looked at those, although I have recharges slotted in
> various powers on some characters - the global recharge bonuses seem
> pretty small to be worth

When you can stack five together, it can add up into or near the range of a
SO across the board. Now finding and alotting that many enhancement sets
might not be easy...

>>My sizes go all over the place, mostly what I'm in the mood for at the
>>moment and what concept I'm trying to express.
>
> I've only ever gone for max height once and realized why it's a bad idea
> the first time I went into a cave after CoT.
>
> I think my preference for 5' or less comes from all the runs through
> caves after CoT and not being able to see where I was going.
>
> I did make one max height char in CoV when things were new, but didn't
> have a real concept for the character so it didn't last long.
>
>>Fury is just over 7' because she's a transcription of a RPG chaacter and
>>that's how tall THAT Fury was. OTOH, VA is on the short side and I have
>>no
>>idea (now)why. Tartaros Electric is tall but extremely gangley, as befits
>>a
>>god who escaped from the Abyss of Tartarus (but only barely). He'll fill
>>out as time goes on.
>
> Never really thought about doing lateral size changes, but it's an
> interesting thought.

He's where the idea occurred to me. I think I used the zombie torso for
extra-leanness. He escaped with only a few tattered bits of clothing to his
name.


--
John Trauger,
Vorlonagent

"Methane martini.
Shaken, not stirred."

Vorlonagent (M), level 50 Blaster (Electric/Energy), Guardian
Fury- (F), Level 41 Brute (Energy/Energy), Liberty
Dr. Akagi (F), Level 40 Mastermind (Robots/Traps), Guardian
Lemon Tree (F), Level 40 Scrapper (Spine/Invuln), Liberty
RolIing Thunder (F), Level 38 Defender (Storm/Electric), Infinity
Pulsar Staraven (F), Level 33 Controller (Grav/Rad), Liberty




>>> Took Farrago out for a spin, and (at level 22) she was like a force of
>>> nature going through missions - a couple elite bosses were tough, but
>>> everything else was dead easy.
>>>
>>> The wacky thing is she only has 4 attacks and most fighting is done with
>>> only 3. jab-punch-jab-air superiority, repeat KO the occasional.
>>>
>>> While my claw scrapper has 6 attacks and uses 5 in a regular chain - the
>>> brute actually feels "faster".
>>>
>>> I miss the crits though.
>>
>>I miss rage playing tanks. Smile
>
> I bet - er you mean fury don't you, since rage is an SS power.
>
>>> Not even fully SO'd since she couldn't afford it at 22 and the shields
>>> only have one resist SO in each.
>>>
>>> Heck after leaving on mission I pop back out into sharkehead to find
>>> there's an invasion on. 2 seconds later a drop ship shoots me, and
>>> again and again - like mosquito bites.
>>> On my regen scrapper on the other hand those blasts hurt - on my
>>> blaster, they damn near cripple.
>>
>>I'venoticed that, like they're more powerful the closer to the dropships
>>you
>>are.
>
> Haven't noticed range making much difference, just that the bolts hurt
> most but were barely felt by the electric armor brute.
>
> Xocyll
> --
> I don't particularly want you to FOAD, myself. You'll be more of
> a cautionary example if you'll FO And Get Chronically, Incurably,
> Painfully, Progressively, Expensively, Debilitatingly Ill. So
> FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
 >> Stay informed about: An apology to the Super Stength Set 
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Xocyll

External


Since: Jan 08, 2005
Posts: 1812



(Msg. 14) Posted: Fri Aug 17, 2007 7:50 am
Post subject: Re: An apology to the Super Stength Set [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Vorlonagent" <nojtspam.RemoveThis@otfresno.com> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:

>
>"Xocyll" <Xocyll.RemoveThis@kingston.net> wrote in message
>news:i0g8c39jplupjndef05hn54m5iq77h6spv@4ax.com...
>>>I play with the idea ofgathering up recharge time reductions from the
>>>better
>>>IO sets.
>>
>> Never really looked at those, although I have recharges slotted in
>> various powers on some characters - the global recharge bonuses seem
>> pretty small to be worth
>
>When you can stack five together, it can add up into or near the range of a
>SO across the board. Now finding and alotting that many enhancement sets
>might not be easy...

Ahh but the thing is, will anything else those sets give make it worth
slotting them, vs putting a recharge SO/IO in the powers that need
recharge speed?

Considering that pretty much every set piece does less than a SO, I'm
unconvinced that slotting sets for recharge is worth much.

My claw/reg scrapper has a bunch of partial sets all that give regen
and/or health bonuses which I felt was worth exploring - the damage and
accuracy is lower than it would have been had I been doing normal SO
slotting.

Being /reg though, the character has the endurance to last through
fights and the regen bonuses do seem to help (how much is unknown.)

I haven't crunched the numbers and it may be that the bonuses aren't
really worth the diminishment in accuracy/damage that I've paid
(although focused accuracy seems to have cured the accuracy woes.)

>>>My sizes go all over the place, mostly what I'm in the mood for at the
>>>moment and what concept I'm trying to express.
>>
>> I've only ever gone for max height once and realized why it's a bad idea
>> the first time I went into a cave after CoT.
>>
>> I think my preference for 5' or less comes from all the runs through
>> caves after CoT and not being able to see where I was going.
>>
>> I did make one max height char in CoV when things were new, but didn't
>> have a real concept for the character so it didn't last long.
>>
>>>Fury is just over 7' because she's a transcription of a RPG chaacter and
>>>that's how tall THAT Fury was. OTOH, VA is on the short side and I have
>>>no
>>>idea (now)why. Tartaros Electric is tall but extremely gangley, as befits
>>>a
>>>god who escaped from the Abyss of Tartarus (but only barely). He'll fill
>>>out as time goes on.
>>
>> Never really thought about doing lateral size changes, but it's an
>> interesting thought.
>
>He's where the idea occurred to me. I think I used the zombie torso for
>extra-leanness. He escaped with only a few tattered bits of clothing to his
>name.

It's a real pity the body sliders don't do more, but I guess they're
better than nothing.

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
 >> Stay informed about: An apology to the Super Stength Set 
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Vorlonagent

External


Since: Jun 19, 2006
Posts: 181



(Msg. 15) Posted: Sat Aug 18, 2007 12:56 am
Post subject: Re: An apology to the Super Stength Set [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Xocyll" <Xocyll.RemoveThis@kingston.net> wrote in message
news:pc2bc39rn9tgfhe7tel0g4vsk94cuqh30i@4ax.com...
>>When you can stack five together, it can add up into or near the range of
>>a
>>SO across the board. Now finding and alotting that many enhancement sets
>>might not be easy...
>
> Ahh but the thing is, will anything else those sets give make it worth
> slotting them, vs putting a recharge SO/IO in the powers that need
> recharge speed?

This would be a recharge SO on everything, not just one thing. Big
difference.


> Considering that pretty much every set piece does less than a SO, I'm
> unconvinced that slotting sets for recharge is worth much.

Depends. Factor in ED and see how the performance works out.


> My claw/reg scrapper has a bunch of partial sets all that give regen
> and/or health bonuses which I felt was worth exploring - the damage and
> accuracy is lower than it would have been had I been doing normal SO
> slotting.

How much?

> Being /reg though, the character has the endurance to last through
> fights and the regen bonuses do seem to help (how much is unknown.)
>
> I haven't crunched the numbers and it may be that the bonuses aren't
> really worth the diminishment in accuracy/damage that I've paid
> (although focused accuracy seems to have cured the accuracy woes.)

Coool for that at least. Lemon's looking at it real hard.

>>>>My sizes go all over the place, mostly what I'm in the mood for at the
>>>>moment and what concept I'm trying to express.
>>>
>>> I've only ever gone for max height once and realized why it's a bad idea
>>> the first time I went into a cave after CoT.
>>>
>>> I think my preference for 5' or less comes from all the runs through
>>> caves after CoT and not being able to see where I was going.

Neither Fury or Silastic Armorfiend have very much trouble, but for SA I do
have to pull the camera back. A tall huge blocks an awful lot of screen


--
John Trauger,
Vorlonagent

"Methane martini.
Shaken, not stirred."

Vorlonagent (M), level 50 Blaster (Electric/Energy), Guardian
Fury- (F), Level 41 Brute (Energy/Energy), Liberty
Dr. Akagi (F), Level 40 Mastermind (Robots/Traps), Guardian
Lemon Tree (F), Level 40 Scrapper (Spine/Invuln), Liberty
RolIing Thunder (F), Level 38 Defender (Storm/Electric), Infinity
Pulsar Staraven (F), Level 33 Controller (Grav/Rad), Liberty
 >> Stay informed about: An apology to the Super Stength Set 
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