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2.0.1 alpha 51

 
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Josef Drexler

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Since: May 30, 2005
Posts: 7



(Msg. 1) Posted: Mon Jun 06, 2005 2:31 am
Post subject: 2.0.1 alpha 51
Archived from groups: alt>games>microprose>transport-tyc (more info?)

Hi all,

after a bit of a bit, here's the latest alpha version of TTDPatch:
http://www.ttdpatch.net/src/

This one has again mostly bugfixes, with a couple of new features for the
graphics authors. However, one new item is an improvement to the
experimental cooperative gameplay (experimentalfeatures.cooperative on),
written by Aegir: Now all AI companies of which another player owns 75%
will be inactive, i.e. they will neither buy, sell nor modify their
existing routes. You can use this to have real subsidiaries that can
even share the rail network with your main company or any other players.

Have fun!

Josef


All changes in 2.0.1 alpha 51:
- (devel) fixed several instructions with unspecified operation size
- made train purchase window two lines longer and added callback 23
to display misc GRF text (D0xx) there
- fixed wagon speed being shown even with wagonspeedlimits off
- fixed o slash character being inserted even when a character
already existed at this position in trg1.grf
- with debug switch T-, TTDPatch will terminate after parsing the
cfg/cmdline
- fixed random crashes with manualconvert off
- added station callback 24 (custom tile layout), and prop. 15
(no-enter tiles)
- (devel) updated to nasm 0.98.39
- (devel) resolve.pl now resolves instruction address too, and
converts as many spaces as possible to tabs to save space
- made action 6 be reapplied at each activation stage too, not just
initialization
- action 6 offset is now an extended byte, and the size can have bit
7 set to indicate that the value should be added instead of simply
stored
- added GRF resource management feature to action D
- added station vars 46/47, similar to 40/41 but counting from the
middle
- made TTDPatch compatible with Windows XP 64
- fixed bug causing some trains to have too high TE (e.g. BR05 with
valuables wagons)
- fixed bug with custom bridge heads sometimes slowing down trains
to 0 km/h
- fixed train losing reserved path even when it case reverse
- by Aegir: with experimentalfeatures.cooperative on, any AI that
another player owns 75% of will be inactive

--
Josef Drexler | http://jdrexler.com/home/
---------------------------------+---------------------------------------
Please help Conserve Gravity | Email address is *valid*.
Stop flipping pancakes. | Don't remove the "nospam" part.

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