Welcome to GameHourz.com!
FAQFAQ   SearchSearch      ProfileProfile    Private MessagesPrivate Messages   Log inLog in

2.0.1 alpha 45

 
   Game Forums (Home) -> Transport Tycoon RSS
Related Topics:
Alpha 69 problems - fixed? - Hi Josef, et al, I've been playing a lot on Alpha 69 and begun problems which I haven't seen as being corrected in history logs for a70, a71, a72, a73 and b1. after a certain period of time my towns start to The first..

Bug Fix by myself! - At last i found out what was giving me graphical glitches on hi-score It's a option that i have in the (by Michal Pavlik), i think also available in the TTDX when using 5 - Full Screen (Clear..

Annoying Telegraphic Sound - Is there any way, ou to integrate in the patch, an option that sets to the sound for each news message It's getting REALLY anoying after all this years... Oh, BTW, the telegraph as ended... Maybe a after..

Beta 1 bug with "enhancedtunnels" - Those concerned probably already know this, but incase not... With on, play is broken - ie, only the company's trains will enter a tunnel, whilst other trains reverse when trying to enter it. Caused me a..

Observations and doubts - Hi all. Since ever, i have noticed that the of the farms is not so as it look; when a farm produces "90 tons of and "90 items of in very distinct games, i had very different results, sometimes the of grain..
Next:  2.0.1 alpha 44  
Author Message
Josef Drexler

External


Since: Mar 03, 2005
Posts: 12



(Msg. 1) Posted: Thu Mar 03, 2005 4:39 am
Post subject: 2.0.1 alpha 45
Archived from groups: alt>games>microprose>transport-tyc (more info?)

Hi all,

The newest alpha is up at http://www.ttdpatch.net/src/

Since alpha 44 totally broke the newhouses feature (it's all my fault), I
brought the next one out earlier. But it's not just bugfixes either,
Marijn has added support for drag&drop bulldozing if you have enhancegui
on. But be careful, you might accidentally wipe out a town or five with
careless mouse clicks...

At the same time, Csaba was busy on the newindustries feature, and alpha
45 now includes the first working (if relatively incomplete) version of
newindustries support. Wait for new industry sets to come out soon Smile

Have fun with alpha 45 and I hope this one didn't break anything serious
like the last one did,

Josef


All changes in 2.0.1 alpha 45:
- (devel) changed random and variational action 2 to use call table
- fixed bug in building new stations not being multiplayer safe (and
causing wrong layouts when using the Locomotion GUI to build it)
- fixed GRF Status window apply button not respecting persistent
engines correctly after 2050
- by Marijn: bulldozer now supports drag&drop (with enhancegui on)
- integrated Csaba's changes from 201a44vcs:
* new house callbacks:
+ 1F: Decide acceptance of tile
+ 20: Decide the length of current animation frame
+ 21: To trigger conditional destruction
* new extra flag to allow synchronized animation for multi-tile
buildings
* added ability to play sound effects during house animation
* bug fixed: If a savegame was loaded without house random
bits, multi-tile buildings got different random bits for
their tiles
* bug fixed: newhouses was broken in a44
* new debug cheat: "Cht: WhereAmI" to display tile coordinates
(available in debug builds only)
* New industry type support, doesn't yet work nicely together
with moreindustriesperclimate
- (devel) fixed findstring to not search beyond original TTD memory
size
- new station prop. 13 bit 1 to use cargo divided by station size
for the station graphics
- made early retirement compatible with persistentengines
- fixed bug with incorrect display of rail and road vehicle purchase
list
- added station var. 44 that indicates if station tile is
PBS-reserved

--
Josef Drexler | http://jdrexler.com/home/
---------------------------------+---------------------------------------
-
Please help Conserve Gravity | Email address is *valid*.
Give up downhill skiing. | Don't remove the "nospam" part.

 >> Stay informed about: 2.0.1 alpha 45 
Back to top
Login to vote
Display posts from previous:   
   Game Forums (Home) -> Transport Tycoon All times are: Ekaterinburg, Islamabad, Karachi, Tashkent (change)
Page 1 of 1

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



[ Contact us | Terms of Service/Privacy Policy ]