Welcome to GameHourz.com!
FAQFAQ   SearchSearch      ProfileProfile    Private MessagesPrivate Messages   Log in/Register/PasswordLog in/Register/Password

2.0.1 alpha 26

 
   Game Forums (Home) -> Transport Tycoon RSS
Related Topics:
Alpha 69 problems - fixed? - Hi Josef, et al, I've been playing a lot on Alpha 69 and begun problems which I haven't seen as being corrected in history logs for a70, a71, a72, a73 and b1. after a certain period of time my towns start to The first..

Bug Fix by myself! - At last i found out what was giving me graphical glitches on hi-score It's a option that i have in the (by Michal Pavlik), i think also available in the TTDX when using 5 - Full Screen (Clear..

Annoying Telegraphic Sound - Is there any way, ou to integrate in the patch, an option that sets to the sound for each news message It's getting REALLY anoying after all this years... Oh, BTW, the telegraph as ended... Maybe a after..

Beta 1 bug with "enhancedtunnels" - Those concerned probably already know this, but incase not... With on, play is broken - ie, only the company's trains will enter a tunnel, whilst other trains reverse when trying to enter it. Caused me a..

Observations and doubts - Hi all. Since ever, i have noticed that the of the farms is not so as it look; when a farm produces "90 tons of and "90 items of in very distinct games, i had very different results, sometimes the of grain..
Next:  Transport Tycoon: Good Grief  
Author Message
Josef Drexler

External


Since: May 10, 2004
Posts: 8



(Msg. 1) Posted: Mon May 10, 2004 1:30 am
Post subject: 2.0.1 alpha 26
Archived from groups: alt>games>microprose>transport-tyc (more info?)

Hi all,

Here's the latest alpha version: http://www.ttdpatch.net/src/

Because of changes in the internal graphics format, you have to download
the new station and canals graphics again, the old files will no longer
work in alpha 26. Just go to http://server/yoda-
pages/Homepage/ttdpatch/newgrf.html#201 and get them there.

Thanks to Oskar's diligence, it's now possible to build bridges that are
more than one height level above the ground, something that used to be
firmly planted in the "impossible to do" category. Well, it's only
impossible until somebody does it.... To use this feature, set
"higherbridges on" (-Yh), and just build the bridges as usual. Note that
it's still not possible to have crossing bridges, bridges over diagonal
track, or anything else that used to be impossible. But they can be
higher now, finally.

A new contributor to TTDPatch, Marijn (not to be confused with Marcin),
has improved the "moreindustries" switch. It now allows you to fund
prospecting of primary industries such as coal mines. This is very
expensive, and with no guarantee of success, in fact, the more industries
of that type are already on the map, the less likely the prospecting is
to succeed. Just open the "Fund Industry" window, and click on a primary
industry to fund prospecting.

For my part, I've fixed a host of bugs that were present in alpha 25, in
particular those related to the new station graphics. Now they no longer
need "signalsontrafficside on", and neither does the waypoint selection
in the rail station window apply to other station types. So it's now
safe to leave it set to waypoints.

Also, the gamespeed feature now works in the DOS version as well, using
the same "q", "w" and "e" keys as the Windows version. Finally, if you
have "morehotkeys on", the space bar will now cancel news messages in
summary mode as well (that is those scrolling blue messages in the status
bar).

And that's it for today. Have fun with the new features!

Josef.


All changes in 2.0.1 alpha 26:
- make gamespeed hotkeys work in DOS too
- by Marijn: "moreindustries" now allows funding the prospecting of
new primary industries, with less chance of success the more
industries of that type there are
- by Oskar: "higherbridges" or -Yh allows building bridges more than
one height level high
- fixed bug with station waypoint selection being applied to other
station types as well
- fixed bug requiring signalsontrafficside on for new station
graphics to work
- fixed bug with removing electrified track from under bridge and
pylons not being removed as well
- changed meaning of station var 40, and introduced new var 41 which
gives separate tile information for all individually built
sections
- changed definition of station prop 09 to allow defining variable
number of tiles
- added callback 14 for stations to display other tile types
- by Oskar: changed canals to use action 1/2/3 system
- fixed bug with showing wrong error sprite in grf status window
- allow forcing a .grf to activate
- with "morehotkeys on", space bar now cancels summary news messages
as well
- fixed inverted meaning of miscmods bit 10 (value 1024), without it
now vehicle names will really be used in news messages; set the
bit to disable this
- change freighttrains to show "20 tons of coal (x5)" instead of
multiplied amount

--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
Please help Conserve Gravity | Email address is *valid*.
Carry a helium balloon. | Don't remove the "nospam" part.

 >> Stay informed about: 2.0.1 alpha 26 
Back to top
Login to vote
Josef Drexler

External


Since: May 10, 2004
Posts: 8



(Msg. 2) Posted: Mon May 10, 2004 1:41 am
Post subject: Re: 2.0.1 alpha 26 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I wrote on Mon, 10 May 2004 01:30:01 -0400:
>
> Because of changes in the internal graphics format, you have to download
> the new station and canals graphics again, the old files will no longer
> work in alpha 26. Just go to http://server/yoda-
> pages/Homepage/ttdpatch/newgrf.html#201 and get them there.

Hehe, oops, that should be http://www.ttdpatch.net/newgrf.html#201 of
course...

--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
Please help Conserve Gravity | Email address is *valid*.
Carry a helium balloon. | Don't remove the "nospam" part.

 >> Stay informed about: 2.0.1 alpha 26 
Back to top
Login to vote
Demon

External


Since: May 11, 2004
Posts: 1



(Msg. 3) Posted: Tue May 11, 2004 2:53 am
Post subject: higherbridges on [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

how deos it work, i still cant get bridges higher then 1 block
"Josef Drexler" <nospam0504.TakeThisOut@joesbox.cjb.net> wrote in message
news:MPG.1b08dd6261810cf2989e87@server.our.house...
>
> Hi all,
>
> Here's the latest alpha version: http://www.ttdpatch.net/src/
>
> Because of changes in the internal graphics format, you have to download
> the new station and canals graphics again, the old files will no longer
> work in alpha 26. Just go to http://server/yoda-
> pages/Homepage/ttdpatch/newgrf.html#201 and get them there.
>
> Thanks to Oskar's diligence, it's now possible to build bridges that are
> more than one height level above the ground, something that used to be
> firmly planted in the "impossible to do" category. Well, it's only
> impossible until somebody does it.... To use this feature, set
> "higherbridges on" (-Yh), and just build the bridges as usual. Note that
> it's still not possible to have crossing bridges, bridges over diagonal
> track, or anything else that used to be impossible. But they can be
> higher now, finally.
>
> A new contributor to TTDPatch, Marijn (not to be confused with Marcin),
> has improved the "moreindustries" switch. It now allows you to fund
> prospecting of primary industries such as coal mines. This is very
> expensive, and with no guarantee of success, in fact, the more industries
> of that type are already on the map, the less likely the prospecting is
> to succeed. Just open the "Fund Industry" window, and click on a primary
> industry to fund prospecting.
>
> For my part, I've fixed a host of bugs that were present in alpha 25, in
> particular those related to the new station graphics. Now they no longer
> need "signalsontrafficside on", and neither does the waypoint selection
> in the rail station window apply to other station types. So it's now
> safe to leave it set to waypoints.
>
> Also, the gamespeed feature now works in the DOS version as well, using
> the same "q", "w" and "e" keys as the Windows version. Finally, if you
> have "morehotkeys on", the space bar will now cancel news messages in
> summary mode as well (that is those scrolling blue messages in the status
> bar).
>
> And that's it for today. Have fun with the new features!
>
> Josef.
>
>
> All changes in 2.0.1 alpha 26:
> - make gamespeed hotkeys work in DOS too
> - by Marijn: "moreindustries" now allows funding the prospecting of
> new primary industries, with less chance of success the more
> industries of that type there are
> - by Oskar: "higherbridges" or -Yh allows building bridges more than
> one height level high
> - fixed bug with station waypoint selection being applied to other
> station types as well
> - fixed bug requiring signalsontrafficside on for new station
> graphics to work
> - fixed bug with removing electrified track from under bridge and
> pylons not being removed as well
> - changed meaning of station var 40, and introduced new var 41 which
> gives separate tile information for all individually built
> sections
> - changed definition of station prop 09 to allow defining variable
> number of tiles
> - added callback 14 for stations to display other tile types
> - by Oskar: changed canals to use action 1/2/3 system
> - fixed bug with showing wrong error sprite in grf status window
> - allow forcing a .grf to activate
> - with "morehotkeys on", space bar now cancels summary news messages
> as well
> - fixed inverted meaning of miscmods bit 10 (value 1024), without it
> now vehicle names will really be used in news messages; set the
> bit to disable this
> - change freighttrains to show "20 tons of coal (x5)" instead of
> multiplied amount
>
> --
> Josef Drexler | http://publish.uwo.ca/~jdrexler/
> ---------------------------------+---------------------------------------
> Please help Conserve Gravity | Email address is *valid*.
> Carry a helium balloon. | Don't remove the "nospam" part.
 >> Stay informed about: 2.0.1 alpha 26 
Back to top
Login to vote
Paul Hoppe

External


Since: May 12, 2004
Posts: 1



(Msg. 4) Posted: Wed May 12, 2004 1:20 pm
Post subject: Re: 2.0.1 alpha 26 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Hello

I have to say the "higherbridges" are really useful. Thanks.

greetings

Paul
 >> Stay informed about: 2.0.1 alpha 26 
Back to top
Login to vote
SirLoin465a

External


Since: May 06, 2004
Posts: 11



(Msg. 5) Posted: Thu May 13, 2004 8:11 pm
Post subject: Re: 2.0.1 alpha 26 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I've tried to download the latest patch, but I keep getting a
"You are not authorized to view this page/http error 403 - forbidden"
message.....
any suggestions?

R. Raygor/SirLoin465a

"Josef Drexler" <nospam0504.RemoveThis@joesbox.cjb.net> wrote in message
news:MPG.1b08dd6261810cf2989e87@server.our.house...
>
> Hi all,
>
> Here's the latest alpha version: http://www.ttdpatch.net/src/
 >> Stay informed about: 2.0.1 alpha 26 
Back to top
Login to vote
Josef Drexler

External


Since: May 10, 2004
Posts: 8



(Msg. 6) Posted: Thu May 13, 2004 8:11 pm
Post subject: Re: 2.0.1 alpha 26 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

SirLoin465a wrote on Thu, 13 May 2004 20:11:37 GMT:
> I've tried to download the latest patch, but I keep getting a
> "You are not authorized to view this page/http error 403 - forbidden"
> message.....
> any suggestions?

Where are you trying to download it from?
http://www.ttdpatch.net/src/ works fine.

--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
Please help Conserve Gravity | Email address is *valid*.
Use tape&glue, no paperweights | Don't remove the "nospam" part.
 >> Stay informed about: 2.0.1 alpha 26 
Back to top
Login to vote
SirLoin465a

External


Since: May 06, 2004
Posts: 11



(Msg. 7) Posted: Fri May 14, 2004 7:09 am
Post subject: Re: 2.0.1 alpha 26 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

My error... Once I dropped my firewall it downloaded Smile

R. Raygor/SirLoin465a

- - - - - -

> Where are you trying to download it from?
> http://www.ttdpatch.net/src/ works fine.
>
> --
> Josef Drexler | http://publish.uwo.ca/~jdrexler/
> ---------------------------------+---------------------------------------
> Please help Conserve Gravity | Email address is *valid*.
> Use tape&glue, no paperweights | Don't remove the "nospam" part.
 >> Stay informed about: 2.0.1 alpha 26 
Back to top
Login to vote
Display posts from previous:   
   Game Forums (Home) -> Transport Tycoon All times are: Ekaterinburg, Islamabad, Karachi, Tashkent (change)
Page 1 of 1

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



[ Contact us | Terms of Service/Privacy Policy ]