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algorithms, heuristics, & data-structures

 
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knubee

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Since: Nov 20, 2005
Posts: 1



(Msg. 1) Posted: Sun Nov 20, 2005 1:00 pm
Post subject: algorithms, heuristics, & data-structures
Archived from groups: comp>ai>games (more info?)

Can anyone point me to a good, succinct "one stop" reference for good
game-AI algorithms, heuristics, & data-structures? In particular, I'm
looking for something that would allow to see by game, what are the
recommendations (with some brief comments about trade-offs between,
say, an algorithm that takes more space versus one that takes more
time, etc.). My own preference would be for the algorithms/heuristics
to be presented in short pseudo-code, rather than long examples in some
particular language, but that is less important.

The book, "AI for Game developers" by Bourg and Seemann does this to a
certain extent, but the emphasis is mostly on issues relevant to
contemporary games that involve movement and combat decision-making. It
would be nice to even find something that gathered together the latest
on "classic" AI games, such as checkers, tic-tac-toe, Nim, othello, etc.

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makc.the.great

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Since: May 16, 2005
Posts: 11



(Msg. 2) Posted: Tue Nov 22, 2005 7:23 am
Post subject: Re: algorithms, heuristics, & data-structures [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

remember to post url when you'll find it Wink

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