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Since: Jan 31, 2008 Posts: 2
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(Msg. 1) Posted: Thu Jan 31, 2008 7:00 am
Post subject: ZipCE? Archived from groups: rec>games>int-fiction (more info?)
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Does anyone know how to contact the author of ZipCE? I have made some
modifications, e.g. VGA and Blorb support, ClearType support, etc. I
would like to stick to the program name and ask the author for
permission.
Btw, is there a big difference between the z-machine implementation of
Zip and Frotz? I have used the ZipCE code because the areas where I
have to make modifications are easier to handle compared to Frostz or
Zroft.
Ciao,
Andreas >> Stay informed about: ZipCE? |
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Since: Oct 02, 2006 Posts: 2
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(Msg. 2) Posted: Fri Feb 01, 2008 8:12 am
Post subject: Re: ZipCE? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jan 31, 3:00 pm, "Andreas M." <dread.dra... DeleteThis @googlemail.com> wrote:
> Btw, is there a big difference between the z-machine implementation of
> Zip and Frotz? I have used the ZipCE code because the areas where I
> have to make modifications are easier to handle compared to Frostz or
> Zroft.
Zip is earlier than Frotz, and I don't think the base Zip code ever
got updated for the Z-Machine specification 1.0, so it's not as good
as Frotz in the more difficult corners of the spec, I think. It
probably wouldn't be too hard to fix what's missing, most of the
effort would be figuring out exactly what the missing bits are.
David >> Stay informed about: ZipCE? |
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Since: Jan 31, 2008 Posts: 2
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(Msg. 3) Posted: Tue Feb 05, 2008 11:19 pm
Post subject: Re: ZipCE? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 1 Feb., 17:12, d.kin... DeleteThis @btinternet.com wrote:
> Zip is earlier than Frotz, and I don't think the base Zip code ever
> got updated for the Z-Machine specification 1.0, so it's not as good
> as Frotz in the more difficult corners of the spec, I think.
Thanks for your reply, David!
-Andreas >> Stay informed about: ZipCE? |
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