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Since: Jun 25, 2007 Posts: 160
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(Msg. 1) Posted: Thu Jul 19, 2007 1:24 pm
Post subject: new Zelda for Wii still in the pipeline - Eiji Aonuma interview Archived from groups: alt>games>nintendo>zelda, others (more info?)
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it's good to read this, after that probably-mistranslated report about
no more Zelda games for Wii.
http://www.neogaf.com/forum/showthread.php?t=172002
http://blog.wired.com/games/2007/07/e3-interview--2.html
Wired News: With Phantom Hourglass done, what's the future of the
Zelda series? Do you want to do for the Wii the same thing you did for
DS, radically re-envision the series, toss out the items that don't
work and start over, and make items redesigned for the Wiimote?
Eiji Aonuma: In Japanese, there's a saying, me kara uroko [fish scales
fall from your eyes]. It means a paradigm shift, a new way of
thinking. With this DS Zelda, I and the staff, our eyes were opened to
the possibilities of the hardware, as game developers, to understand
what our responsibility is. And what we were creating, what the
potential was there. So not only are we planning to do the same thing
for the Wii, but to continue to do so for the DS as well. I'm very
surprised at what we were able to do.
______________________________________________________________________________
The Wii, afterall, has yet to truly, actually get its *own* Zelda
game.
Twilight Princess on Wii was merely a Gamecube game with Wii controls,
that far from fully took advantage of what Wii can do control-wise,
not to mention Wii's modest improvement in CPU & GPU power and more
than triple the amount of main RAM compared to GCN.
Nintendo has surprised us twice with console Zelda games. first with
Wind Waker being a complete graphical & artistic departure from what
Nintendo showed us at Gamecube's coming out party. Second, with
Twilight Princess, pretty much the Zelda we had wanted for Gamecube
but thought we wouldn't see because Wind Waker 2 had been announced,
most people expected a bigger cel-shaded adventure. Instead we got
a true successor to Ocarina of Time, the largest Zelda game ever made,
even though it was pretty easy. as well as two versions to choose
from. one with traditional controls, one with just a taste of
"revolutionary" controls.
I think Nintendo can surprise us again with the next main Zelda on
Wii. both graphically and more importantly, how it plays, since it'll
be made from-the-ground-up for Wii. >> Stay informed about: new Zelda for Wii still in the pipeline - Eiji Aonuma inte.. |
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Since: May 06, 2004 Posts: 199
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(Msg. 2) Posted: Fri Jul 20, 2007 1:41 pm
Post subject: Re: new Zelda for Wii still in the pipeline - Eiji Aonuma interview [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"AirRaid" <airraid22 DeleteThis @gmail.com> wrote in message
news:1184876698.874876.79330@d55g2000hsg.googlegroups.com...
>
> it's good to read this, after that probably-mistranslated report about
> no more Zelda games for Wii.
>
> http://www.neogaf.com/forum/showthread.php?t=172002
> http://blog.wired.com/games/2007/07/e3-interview--2.html
>
> Wired News: With Phantom Hourglass done, what's the future of the
> Zelda series? Do you want to do for the Wii the same thing you did for
> DS, radically re-envision the series, toss out the items that don't
> work and start over, and make items redesigned for the Wiimote?
>
> Eiji Aonuma: In Japanese, there's a saying, me kara uroko [fish scales
> fall from your eyes]. It means a paradigm shift, a new way of
> thinking. With this DS Zelda, I and the staff, our eyes were opened to
> the possibilities of the hardware, as game developers, to understand
> what our responsibility is. And what we were creating, what the
> potential was there. So not only are we planning to do the same thing
> for the Wii, but to continue to do so for the DS as well. I'm very
> surprised at what we were able to do.
> ______________________________________________________________________________
>
> The Wii, afterall, has yet to truly, actually get its *own* Zelda
> game.
>
> Twilight Princess on Wii was merely a Gamecube game with Wii controls,
> that far from fully took advantage of what Wii can do control-wise,
> not to mention Wii's modest improvement in CPU & GPU power and more
> than triple the amount of main RAM compared to GCN.
>
>
> Nintendo has surprised us twice with console Zelda games. first with
> Wind Waker being a complete graphical & artistic departure from what
> Nintendo showed us at Gamecube's coming out party. Second, with
> Twilight Princess, pretty much the Zelda we had wanted for Gamecube
> but thought we wouldn't see because Wind Waker 2 had been announced,
> most people expected a bigger cel-shaded adventure. Instead we got
> a true successor to Ocarina of Time, the largest Zelda game ever made,
> even though it was pretty easy. as well as two versions to choose
> from. one with traditional controls, one with just a taste of
> "revolutionary" controls.
>
> I think Nintendo can surprise us again with the next main Zelda on
> Wii. both graphically and more importantly, how it plays, since it'll
> be made from-the-ground-up for Wii.
Maybe now that Nintendo has other ways to attract and cater to casual
gamers, they'll stop trying to do it by dumbing down the difficulty in games
like Zelda. Zelda is for traditional gamers who have absolutely no problem
with complicated controls and difficulty, and the difficulty should be
adjusted accordingly. The recent report that Miyamoto has told his
developers to make Galaxy more difficult is a good sign, hopefully they have
the same idea already. >> Stay informed about: new Zelda for Wii still in the pipeline - Eiji Aonuma inte.. |
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Since: Mar 09, 2007 Posts: 4
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(Msg. 3) Posted: Sat Jul 21, 2007 9:04 pm
Post subject: Re: new Zelda for Wii still in the pipeline - Eiji Aonuma interview [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"AirRaid" <airraid22.RemoveThis@gmail.com> skrev i melding
news:1184876698.874876.79330@d55g2000hsg.googlegroups.com...
>
> it's good to read this, after that probably-mistranslated report about
> no more Zelda games for Wii.
>
> http://www.neogaf.com/forum/showthread.php?t=172002
> http://blog.wired.com/games/2007/07/e3-interview--2.html
>
>
>
> Wired News: With Phantom Hourglass done, what's the future of the
> Zelda series? Do you want to do for the Wii the same thing you did for
> DS, radically re-envision the series, toss out the items that don't
> work and start over, and make items redesigned for the Wiimote?
>
> Eiji Aonuma: In Japanese, there's a saying, me kara uroko [fish scales
> fall from your eyes]. It means a paradigm shift, a new way of
> thinking. With this DS Zelda, I and the staff, our eyes were opened to
> the possibilities of the hardware, as game developers, to understand
> what our responsibility is. And what we were creating, what the
> potential was there. So not only are we planning to do the same thing
> for the Wii, but to continue to do so for the DS as well. I'm very
> surprised at what we were able to do.
>
>
> ______________________________________________________________________________
>
> The Wii, afterall, has yet to truly, actually get its *own* Zelda
> game.
>
> Twilight Princess on Wii was merely a Gamecube game with Wii controls,
> that far from fully took advantage of what Wii can do control-wise,
> not to mention Wii's modest improvement in CPU & GPU power and more
> than triple the amount of main RAM compared to GCN.
>
>
> Nintendo has surprised us twice with console Zelda games. first with
> Wind Waker being a complete graphical & artistic departure from what
> Nintendo showed us at Gamecube's coming out party. Second, with
> Twilight Princess, pretty much the Zelda we had wanted for Gamecube
> but thought we wouldn't see because Wind Waker 2 had been announced,
> most people expected a bigger cel-shaded adventure. Instead we got
> a true successor to Ocarina of Time, the largest Zelda game ever made,
> even though it was pretty easy. as well as two versions to choose
> from. one with traditional controls, one with just a taste of
> "revolutionary" controls.
>
> I think Nintendo can surprise us again with the next main Zelda on
> Wii. both graphically and more importantly, how it plays, since it'll
> be made from-the-ground-up for Wii.
>
Amen! >> Stay informed about: new Zelda for Wii still in the pipeline - Eiji Aonuma inte.. |
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Since: Jun 12, 2007 Posts: 2
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(Msg. 4) Posted: Tue Jul 31, 2007 2:28 pm
Post subject: Re: new Zelda for Wii still in the pipeline - Eiji Aonuma interview [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jul 21, 3:04 pm, "Geir Åge Kravik - \(Gomp\)" <gkra....DeleteThis@online.no>
wrote:
> "AirRaid" <airrai....DeleteThis@gmail.com> skrev i meldingnews:1184876698.874876.79330@d55g2000hsg.googlegroups.com...
>
>
>
>
>
> > it's good to read this, after that probably-mistranslated report about
> > no more Zelda games for Wii.
>
> >http://www.neogaf.com/forum/showthread.php?t=172002
> >http://blog.wired.com/games/2007/07/e3-interview--2.html
>
> > Wired News: With Phantom Hourglass done, what's the future of the
> > Zelda series? Do you want to do for the Wii the same thing you did for
> > DS, radically re-envision the series, toss out the items that don't
> > work and start over, and make items redesigned for the Wiimote?
>
> > Eiji Aonuma: In Japanese, there's a saying, me kara uroko [fish scales
> > fall from your eyes]. It means a paradigm shift, a new way of
> > thinking. With this DS Zelda, I and the staff, our eyes were opened to
> > the possibilities of the hardware, as game developers, to understand
> > what our responsibility is. And what we were creating, what the
> > potential was there. So not only are we planning to do the same thing
> > for the Wii, but to continue to do so for the DS as well. I'm very
> > surprised at what we were able to do.
>
> > ______________________________________________________________________________
>
> > The Wii, afterall, has yet to truly, actually get its *own* Zelda
> > game.
>
> > Twilight Princess on Wii was merely a Gamecube game with Wii controls,
> > that far from fully took advantage of what Wii can do control-wise,
> > not to mention Wii's modest improvement in CPU & GPU power and more
> > than triple the amount of main RAM compared to GCN.
>
> > Nintendo has surprised us twice with console Zelda games. first with
> > Wind Waker being a complete graphical & artistic departure from what
> > Nintendo showed us at Gamecube's coming out party. Second, with
> > Twilight Princess, pretty much the Zelda we had wanted for Gamecube
> > but thought we wouldn't see because Wind Waker 2 had been announced,
> > most people expected a bigger cel-shaded adventure. Instead we got
> > a true successor to Ocarina of Time, the largest Zelda game ever made,
> > even though it was pretty easy. as well as two versions to choose
> > from. one with traditional controls, one with just a taste of
> > "revolutionary" controls.
>
> > I think Nintendo can surprise us again with the next main Zelda on
> > Wii. both graphically and more importantly, how it plays, since it'll
> > be made from-the-ground-up for Wii.
>
> Amen!
I think the next zelda won't be out until 2 or 3 more years. It's not
like there is a zelda every year anyway >> Stay informed about: new Zelda for Wii still in the pipeline - Eiji Aonuma inte.. |
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External

Since: Jun 25, 2007 Posts: 160
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(Msg. 5) Posted: Tue Jul 31, 2007 5:03 pm
Post subject: Re: new Zelda for Wii still in the pipeline - Eiji Aonuma interview [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jul 31, 4:28 pm, Julien BH <julie... DeleteThis @gmail.com> wrote:
> On Jul 21, 3:04 pm, "Geir Åge Kravik - \(Gomp\)" <gkra... DeleteThis @online.no>
> wrote:
>
>
>
>
>
> > "AirRaid" <airrai... DeleteThis @gmail.com> skrev i meldingnews:1184876698.874876.79330@d55g2000hsg.googlegroups.com...
>
> > > it's good to read this, after that probably-mistranslated report about
> > > no more Zelda games for Wii.
>
> > >http://www.neogaf.com/forum/showthread.php?t=172002
> > >http://blog.wired.com/games/2007/07/e3-interview--2.html
>
> > > Wired News: With Phantom Hourglass done, what's the future of the
> > > Zelda series? Do you want to do for the Wii the same thing you did for
> > > DS, radically re-envision the series, toss out the items that don't
> > > work and start over, and make items redesigned for the Wiimote?
>
> > > Eiji Aonuma: In Japanese, there's a saying, me kara uroko [fish scales
> > > fall from your eyes]. It means a paradigm shift, a new way of
> > > thinking. With this DS Zelda, I and the staff, our eyes were opened to
> > > the possibilities of the hardware, as game developers, to understand
> > > what our responsibility is. And what we were creating, what the
> > > potential was there. So not only are we planning to do the same thing
> > > for the Wii, but to continue to do so for the DS as well. I'm very
> > > surprised at what we were able to do.
>
> > > ______________________________________________________________________________
>
> > > The Wii, afterall, has yet to truly, actually get its *own* Zelda
> > > game.
>
> > > Twilight Princess on Wii was merely a Gamecube game with Wii controls,
> > > that far from fully took advantage of what Wii can do control-wise,
> > > not to mention Wii's modest improvement in CPU & GPU power and more
> > > than triple the amount of main RAM compared to GCN.
>
> > > Nintendo has surprised us twice with console Zelda games. first with
> > > Wind Waker being a complete graphical & artistic departure from what
> > > Nintendo showed us at Gamecube's coming out party. Second, with
> > > Twilight Princess, pretty much the Zelda we had wanted for Gamecube
> > > but thought we wouldn't see because Wind Waker 2 had been announced,
> > > most people expected a bigger cel-shaded adventure. Instead we got
> > > a true successor to Ocarina of Time, the largest Zelda game ever made,
> > > even though it was pretty easy. as well as two versions to choose
> > > from. one with traditional controls, one with just a taste of
> > > "revolutionary" controls.
>
> > > I think Nintendo can surprise us again with the next main Zelda on
> > > Wii. both graphically and more importantly, how it plays, since it'll
> > > be made from-the-ground-up for Wii.
>
> > Amen!
>
> I think the next zelda won't be out until 2 or 3 more years. It's not
> like there is a zelda every year anyway- Hide quoted text -
>
> - Show quoted text -
true, there's no way the new Zelda for Wii will be out in 2008.
I think end of 2009 at the soonest, probably 2010. >> Stay informed about: new Zelda for Wii still in the pipeline - Eiji Aonuma inte.. |
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Joined: May 27, 2008 Posts: 1
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(Msg. 6) Posted: Wed May 28, 2008 12:50 am
Post subject: Re: new Zelda for Wii still in the pipeline - Eiji Aonuma in [Login to view extended thread Info.]
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