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Since: Dec 10, 2004 Posts: 49
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(Msg. 1) Posted: Thu Sep 29, 2005 11:20 am
Post subject: Zebuloid racial and occupational packages for Champions. Archived from groups: rec>games>frp>super-heroes (more info?)
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The Zebuloid is an alien race from the Rifts RPG. This is my
interpertation of them for the Champions RPG.
--
Zebuloid Racial Package (Cost 245-50=195)
Ability
Armor - 10 resistant energy and physical defense - Cost 30
Characteristics - +2 STR, +12 DEX, +5 INT, +12 EGO, +3 PRE, +10 SPD -
Cost 158
Extra Limbs - dozens of tentacles - Cost 5
Flash Defense - 5 defense vs sight - Cost 5
Stretching - 3 inches, reduced endurance - 0 END (+1/2), no non-combat
stretching (-1/4) - Cost 22/18
Swimming - +1 inch - Cost 1
Ambidexterity - Cost 9
Climbing - Cost 3
Language: Zebuloid (native) - Cost 0
Lightning Reflexes - +4 - Cost 6
Transport Familiarity - all air vehicles, all common motorized
vehicles, all mecha, all space vehicles, water vehicles - Cost 10
Disadvantage
Characteristics - -4 COM - Cost -2
Running - -4 inches - Cost -8
Distinctive Features - alien armored jelly fish, not concealable,
noticed - Cost -15
Hunted - by anti-d-bee forces, as powerful, 8 or less - Cost -10
Physical Limitation - odd body shape, frequently, slightly - Cost -10
Reputation - expert pilot, 8 or less - Cost -5
Zebuloid Nomad Occupational Package (Cost 19)
Ability
Computer Programming - Cost 3
Knowledge - astronomy - Cost 3
Language - 3 of choice - Cost 6
Linguist - Cost 3
Navigation - Cost 2
Weapon Familiarity - two of choice - Cost 2
Conversion Notes: This package is based on the zebuloid race from Rifts
role playing game. The cost for SPD includes the bonus from DEX. This
write-up uses Champions 5th edition rules.
Zebuloids are completely non-humanoid aliens. They appear to be armored
jellyfish that stand on their tentacles and have two large eyes on the
sides of their bodies. These eyes are polarized and not easily blinded
by bright light. Despite their appearance, they are not amphibious,
although they are good swimmers.
Zebuloids are most famous for their ability to do multiple tasks
simultaneously. Their large brains and multiple limbs allow them to
pilot a ship in combat, operate the communications, weapons and other
tasks at the same time. Zebuloids also have a natural talent for
piloting vehicles and mecha. This puts them in high demand as crew
members on ships, as long as people can get used to working with a
giant talking jellyfish.
Most zebuloids and professional nomads, but they can learn other
scholarly occupations like the rogue scholar and rogue scientist.
Zebuloids cannot learn magic but can be minor or major psychics.
To learn more about the zebuloids, I suggest purchasing and reading
Rifts Dimension Book Five - Anvil Galaxy by Bill Coffin.
--
Mathew >> Stay informed about: Zebuloid racial and occupational packages for Champions. |
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Since: Sep 09, 2005 Posts: 10
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(Msg. 2) Posted: Thu Sep 29, 2005 5:19 pm
Post subject: Re: Zebuloid racial and occupational packages for Champions. [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Matt,
Are you sure about the characteristics? The numbers do not add up,
and the SPD is right off the charts at 13.
+2 STR => 2 pts
+12 DEX => 36 pts
+5 INT => 5 pts
+12 EGO => 24 pts
+3 PRE => 3 pts
+10 SPD => 100 pts. (Note: this results in a SPD of 13! [1 + floor
(DEX/10) + purchased points])
Total : 170
My suggestion, drop the SPD by at least 2. Or if you insist of making
the SPD 12, then the cost would be computed after taking the SPD into
account, and would be 88 pts. for a SPD increase of 8.8. Actually, it
looks like that is what you were trying to do, but type the values in
wrong on your post. With 88 pts paid for SPD, the numbers come out
correct.
Also, shouldn't the Extra Limbs be Inherent (+1/4) as well? After all,
they are a normal part of its body, and they do not go away.
I saw no other glaring errors.
Mathew wrote:
> The Zebuloid is an alien race from the Rifts RPG. This is my
> interpertation of them for the Champions RPG.
>
> --
> Zebuloid Racial Package (Cost 245-50=195)
>
> Ability
> Armor - 10 resistant energy and physical defense - Cost 30
> Characteristics - +2 STR, +12 DEX, +5 INT, +12 EGO, +3 PRE, +10 SPD -
> Cost 158
> Extra Limbs - dozens of tentacles - Cost 5
> Flash Defense - 5 defense vs sight - Cost 5
> Stretching - 3 inches, reduced endurance - 0 END (+1/2), no non-combat
> stretching (-1/4) - Cost 22/18
> Swimming - +1 inch - Cost 1
> Ambidexterity - Cost 9
> Climbing - Cost 3
> Language: Zebuloid (native) - Cost 0
> Lightning Reflexes - +4 - Cost 6
> Transport Familiarity - all air vehicles, all common motorized
> vehicles, all mecha, all space vehicles, water vehicles - Cost 10
>
> Disadvantage
> Characteristics - -4 COM - Cost -2
> Running - -4 inches - Cost -8
> Distinctive Features - alien armored jelly fish, not concealable,
> noticed - Cost -15
> Hunted - by anti-d-bee forces, as powerful, 8 or less - Cost -10
> Physical Limitation - odd body shape, frequently, slightly - Cost -10
> Reputation - expert pilot, 8 or less - Cost -5
>
> Zebuloid Nomad Occupational Package (Cost 19)
> Ability
> Computer Programming - Cost 3
> Knowledge - astronomy - Cost 3
> Language - 3 of choice - Cost 6
> Linguist - Cost 3
> Navigation - Cost 2
> Weapon Familiarity - two of choice - Cost 2
>
> Conversion Notes: This package is based on the zebuloid race from Rifts
> role playing game. The cost for SPD includes the bonus from DEX. This
> write-up uses Champions 5th edition rules.
>
> Zebuloids are completely non-humanoid aliens. They appear to be armored
> jellyfish that stand on their tentacles and have two large eyes on the
> sides of their bodies. These eyes are polarized and not easily blinded
> by bright light. Despite their appearance, they are not amphibious,
> although they are good swimmers.
>
> Zebuloids are most famous for their ability to do multiple tasks
> simultaneously. Their large brains and multiple limbs allow them to
> pilot a ship in combat, operate the communications, weapons and other
> tasks at the same time. Zebuloids also have a natural talent for
> piloting vehicles and mecha. This puts them in high demand as crew
> members on ships, as long as people can get used to working with a
> giant talking jellyfish.
>
> Most zebuloids and professional nomads, but they can learn other
> scholarly occupations like the rogue scholar and rogue scientist.
> Zebuloids cannot learn magic but can be minor or major psychics.
>
> To learn more about the zebuloids, I suggest purchasing and reading
> Rifts Dimension Book Five - Anvil Galaxy by Bill Coffin.
>
> --
>
> Mathew >> Stay informed about: Zebuloid racial and occupational packages for Champions. |
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Since: Dec 10, 2004 Posts: 49
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(Msg. 3) Posted: Fri Sep 30, 2005 8:01 am
Post subject: Re: Zebuloid racial and occupational packages for Champions. [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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