So I've been playing Crawl off and on for a few years but I never even
so much as gotten further than grabbing one rune in a couple hundred
games. Then all of a sudden, wham! I start up a hill dwarf fighter
and he just keeps going, and going, and going. This is my very first
YAVP for any roguelike and I've gotta say, it's an amazing sense of
both accomplishment and relief... now I feel I can experiment more and
play more freely now that I don't have to worry that I'll never have a
winner. =)
This win was for the last stable Crawl release, no patch. I tried
playing Stone Soup one weekend and while I think the new features are
absolutely wonderful, I decided to keep playing the original Crawl
until I had escaped with the Orb of Zot at least once so I could
better appreciate the changes. Now that that's out of the way I can
say hello to shop and stash tracking and auto-travel and all sorts of
other goodness.
I'm definitely still a Crawl newbie and haven't read all the spoilers,
so any tips would be appreciated.
I basically didn't turn off any skills during the game. My plan for
character development was just to start with Short Blades and then
switch to the weapon skill was most convenient based on what I found
in the dungeon (ended up being Axes). I grabbed a crossbow relatively
late in the game to pick off stuff that was running away. I also
ended up winging it without any spellcasting ability, being at the
mercy of found items. It was a little tough going since I didn't find
any items of conservation or preservation the entire game, but careful
stashing helped.
I kind of wished I had trained Dodging earlier... by the time I
decided to try pumping points into it, 20000xp had only raised it from
undiscovered to skill level 3, and it didn't seem like it was worth
the effort. Is it recommended to train Armour and Dodging
concurrently, for a heavy armor user? Would a high Dodging skill have
impacted the game all that much?
This was my first time entering and clearing the Snake Pit, the
Vaults, the Hall of Blades, the Crypt, and the Elven Halls... quite a
whirlwind tour with tons of new locations and monsters that I'd never
seen before. I even went back and did the Slime Pit after those,
wearing nothing but my artifact ring mail and gloves. Was in the
vestibule of Hell and about to choose a region to enter, but at the
last minute changed my mind at the recommendation of a friend (i.e. I
got scared enough that I didn't want to risk losing my character at
the doorstep of Zot). I then took a final breath of air, went back to
my stash and took aim at Zot. Was a little worried that I was only
singly-resisting fire but I had saved an Enchant Armour scroll in my
stash and was able to skin a Gold Dragon on Zot:3. Double-stacked
resist fire made me feel a lot better about facing those nasty Orbs of
Fire that I had heard about.
I almost wish I had taken a screenshot of the moment I entered the
final chamber and beheld the Orb of Zot for the very first time in my
life, but on hindsight that doesn't really matter. I'm pretty sure
that the image is going to burned into my memory. =)
After a little break, I think I'm going to try to win with a caster
using the latest version of Stone Soup. It'll be quite awhile before
I'm ready for those inane challenge games.
------------------------------------
Dungeon Crawl version 4.0.0 beta 26 character file.
Lars the Axe Maniac (Hill Dwarf)
(Level 27 Fighter)
Play time: 23:52:01 Number of turns: 125039
Experience : 27/1175592
Strength 33 Dexterity 13 Intelligence 6/8
Hit Points : 287/287 (289) Magic Points : 35
AC : 42 Evasion : 6 Shield : 11
GP : 2615
You escaped.
You worship Okawaru.
Okawaru is exalted by your worship.
You are not hungry.
Inventory:
Hand weapons
a - the +0,+5 war axe of Equitable Redistribution (weapon) (597
gold)
It emits flame when wielded, causing extra injury to most foes and
up to
double damage against particularly susceptible opponents.
It affects your strength (+3).
It affects your intelligence (+3).
// My primary weapon for the vast majority of the game.
// I didn't find a single axe of speed of any type, but I elected
// to stick with one-handers for the duration of the game
// (especially after I found that shield of protection).
b - a +0,+1 crossbow of flame (289 gold)
y - the +1,+11 sling of Unpleasantness (504 gold)
It partially protects you from negative energy.
It enhances your eyesight.
It lets you sense your surroundings.
// The poor man's Magic Map.
z - a +6,+7 orcish vampiric broad axe (2647 gold)
// I switched out to this whenever I was fighting things
// that could be victimized, and when my food situation
// was good.
Missiles
s - 6 +3 orcish bolts (48 gold)
L - 9 +1 bolts of ice (36 gold)
Armour
c - a +0 gold dragon armour (worn) (1605 gold)
// Created from leftovers of a Gold Dragon on Zot:3.
// I would have made do without this but it made
// me feel a *LOT* better with a second set
// of cold and fire resist, and 14 higher AC than
// my artifact ring mail (at the cost of going down
// to one level of resist negative energy).
d - a +2 dwarven shield of protection (worn) (505 gold)
// The only useful thing I found at the bottom
// of the Elven Halls.
e - a +0 helmet of see invisible (worn) (80 gold)
f - the +0 pair of gloves of the Lobster (worn) (178 gold)
It affects your accuracy (+1).
It protects you from fire.
g - a +2 cloak of poison resistance (worn) (173 gold)
h - a +0 pair of boots of running (worn) (85 gold)
// What a lucky find! Can't remember where, though.
u - the +5 ring mail of Bodily Harmony (935 gold)
It insulates you from electricity.
It partially protects you from negative energy.
// Was my armor for 90% of the game, until the last
// two levels of Zot.
Y - a +2 pair of boots of levitation (218 gold)
Magical devices
k - a wand of fireball (6) (150 gold)
l - a wand of hasting (6) (99 gold)
m - a wand of lightning (5) (135 gold)
n - a wand of draining (5) (120 gold)
p - a wand of fire (5) (90 gold)
A - a wand of lightning (7) (165 gold)
B - a wand of fire (10) (135 gold)
C - a wand of disintegration (

(147 gold)
K - a wand of draining (6) (132 gold)
R - a wand of polymorph other (12) (189 gold)
S - a wand of teleportation (9) (84 gold)
T - a wand of lightning (6) (150 gold)
// One thing can be said: this game, the RNG
// was NOT stingy on wands. Not to mention
// the billions of others in my stash.
Comestibles
w - 10 royal jellies (1200 gold)
Jewellery
o - an amulet of the gourmand (245 gold)
// Found on Zot:4. How silly.
r - a ring of protection from magic (right hand) (280 gold)
t - a ring of teleport control (294 gold)
D - the ring of Shaolin (700 gold)
This ring makes its wearer either more or less capable of avoiding
attacks,
depending on its degree of enchantment.
It affects your evasion (+

.
// Bought this from a store and wore it for a long time,
// when I didn't have any more useful rings.
F - the ring of Peq Depybus (644 gold)
This ring brings its wearer more in contact with the powers of
fire. He or
she gains resistance to heat and can use fire magic more
effectively, but
becomes more vulnerable to the effects of cold.
It affects your evasion (+5).
It partially protects you from negative energy.
It lets you teleport.
It prevents spellcasting.
// Never used this.
P - an amulet of resist mutation (around neck) (210 gold)
// The very first amulet I found. It served me very well.
U - the ring "Ef Visos" (left hand) (875 gold)
This blessed ring protects the life-force of its wearer from
negative
energy, making them partially immune to the draining effects of
undead and
necromantic magic.
It protects you from cold.
It insulates you from electricity.
It protects you from poison.
// I was also fortunate to find this, which essentially
// made it possible to switch to the gold dragon armor
// at the end of the game.
V - a ring of teleportation (1 gold)
Potions
i - a potion of healing (20 gold)
j - a potion of heal wounds (30 gold)
I - a potion of speed (25 gold)
Magical staves
W - a rod of discovery (150 gold)
Orbs of Power
G - the Orb of Zot (250000 gold)
Miscellaneous
v - a silver rune of Zot (10000 gold)
x - a serpentine rune of Zot (10000 gold)
E - a decaying rune of Zot (10000 gold)
O - a slimy rune of Zot (10000 gold)
You have 12548 experience left.
Skills:
* Level 27 Fighting
- Level 8 Short Blades
* Level 27 Axes
+ Level 5 Crossbows
+ Level 3 Throwing
+ Level 19 Armour
+ Level 3 Dodging
+ Level 2 Stabbing
+ Level 19 Shields
+ Level 1 Spellcasting
+ Level 13 Invocations
+ Level 9 Evocations
You have 28 spell levels left.
You don't know any spells.
Mutations & Other Weirdness
You digest meat inefficiently.
You are weak (Str -1).
You are clumsy (Dex -1).
Your body is slowly deteriorating.